85 lines
2.3 KiB
Zig
85 lines
2.3 KiB
Zig
const std = @import("std");
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pub const core = @import("core");
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// meshes api
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pub const meshes = @import("meshes/meshes.zig");
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pub const JointNameEntry = meshes.JointNameEntry;
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pub const MeshUpdate = meshes.MeshUpdate;
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pub const MeshVertex = meshes.MeshVertex;
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pub const IndexedMesh = meshes.IndexedMesh;
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// components exports
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pub const MeshComponent = @import("meshes/MeshComponent.zig");
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pub const CameraComponent = @import("camera/CameraComponent.zig");
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// asset loaders
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pub const gltfLoader = @import("meshes/gltfLoader.zig");
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// switch out based on backend implementation
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pub const renderer = @import("sgpu/renderer.zig");
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pub const context = renderer.context; // context getter func
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pub const MeshPool = renderer.MeshPool;
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pub const getMesh = renderer.getMesh;
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pub const getMeshByName = renderer.getMeshByName;
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// camera API
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pub const setActiveCamera = renderer.setActiveCamera;
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pub const createRendererObject = renderer.createRendererObject;
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pub const registerRendererObject = renderer.registerRendererObject;
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pub const getTexture = renderer.getTexture;
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pub const textureExists = renderer.textureExists;
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pub const texture = @import("texture/texture.zig");
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pub const Texture = texture.Texture;
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pub const setSkyboxTexture = renderer.setSkyboxTexture;
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var rendAllocator: std.mem.Allocator = undefined;
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pub fn getAllocator() std.mem.Allocator {
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return rendAllocator;
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}
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// controls glfw and general windowing
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// graphics depends on this one
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pub const Module: core.ModuleDescription = .{
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.name = "rend",
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.enabledByDefault = true,
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};
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pub fn start_module(spec: *core.SpecVariantMap, args: anytype, allocator: std.mem.Allocator) !void {
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_ = args;
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_ = spec;
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rendAllocator = allocator;
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try renderer.createInstance();
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try renderer.start();
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try core.defineComponentList(ComponentList, allocator);
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}
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pub const ComponentList = struct {
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pub const _MeshComponent = MeshComponent;
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pub const _CameraComponent = CameraComponent;
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};
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pub fn setupFromModule() void {
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if (core.getEngineObject(renderer.Renderer)) |r| {
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rendAllocator = r.allocator;
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}
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core.ecs.patchComponentList(ComponentList);
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}
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pub fn shutdown_module(allocator: std.mem.Allocator) void {
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core.undefineComponentList(ComponentList);
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_ = allocator;
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renderer.shutdown();
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}
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pub fn getMeshPool() *MeshPool {
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return context().meshPool;
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}
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