Backlog/projects/build.zig

51 lines
1.5 KiB
Zig

const std = @import("std");
const Backlog = @import("Backlog");
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
var blbuild = Backlog.init(b, .{
.target = target,
.optimize = optimize,
.backlogRoot = "../",
});
const sampleGame = blbuild.program(.{
.name = "sampleGame",
.desc = "sdl3 project sample",
.root_source_file = b.path("sampleGame/main.zig"),
});
sampleGame.setModuleEnabled("imgui", true);
sampleGame.setModuleEnabled("audio", true);
sampleGame.setModuleEnabled("physics", true);
sampleGame.setModuleEnabled("ui", true);
sampleGame.addExtraModule("gameExtras");
sampleGame.addExtraModule("videoplayer");
sampleGame.addExtraModule("doomplayer");
sampleGame.addExtraModule("bsp");
{ // extern game
const externGame = sampleGame.addDynamicModule("externGame", b.path("sampleGame/externGame/externGame.zig"));
_ = externGame.compileInstall();
}
_ = sampleGame.compileInstall();
// tools
const newProjectMaker = blbuild.program(.{
.name = "newProject",
.desc = "new project maker",
.root_source_file = b.path("tools/newProjectMaker.zig"),
});
newProjectMaker.setModuleEnabled("imgui", true);
newProjectMaker.setModuleEnabled("audio", false);
newProjectMaker.setModuleEnabled("sys", true);
_ = newProjectMaker.compileInstall();
blbuild.addDependencyInstalls(b, .ReleaseFast); //.ReleaseFast);
}