Backlog/lib/p2
peterino2 d89915ee4e moving nfd and lua and a sdl out of core 2025-10-09 21:00:43 -07:00
..
src moving nfd and lua and a sdl out of core 2025-10-09 21:00:43 -07:00
.gitignore Backlog initial-comit SDL gpu examples cooking shaders properly 2025-04-07 19:51:46 -07:00
LICENSE Backlog initial-comit SDL gpu examples cooking shaders properly 2025-04-07 19:51:46 -07:00
Readme.md Backlog initial-comit SDL gpu examples cooking shaders properly 2025-04-07 19:51:46 -07:00
build.zig moving nfd and lua and a sdl out of core 2025-10-09 21:00:43 -07:00
build.zig.zon updating p2 to 0.14 2025-04-11 14:35:42 -07:00

Readme.md

P2 - algorithms

A collection of data structures and algorithms I'm currently learning about.

Also I think I'll put my experimental implementation of an ecs architecture here as well.

Some of them are in use by my game engine Backlog

Use at your own risk

TODO:

  • New Data Structures:

    • binary trees
    • persistent trees
    • small vectors
    • small map
    • name map
    • segmented list
  • Perf tests:

    • sparse set
    • ring queue