54 lines
1.4 KiB
Plaintext
54 lines
1.4 KiB
Plaintext
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct FontInfo
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{
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float2 position;
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float2 size;
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uint isSdf;
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uint pad0;
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float2 pad2;
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};
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struct type_StructuredBuffer_FontInfo
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{
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FontInfo _m0[1];
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};
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constant float _43 = {};
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struct main0_out
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{
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float4 out_var_SV_Target0 [[color(0)]];
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};
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struct main0_in
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{
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uint in_var_TEXCOORD0 [[user(locn0)]];
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float2 in_var_TEXCOORD1 [[user(locn1)]];
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uint in_var_TEXCOORD3 [[user(locn3)]];
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};
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fragment main0_out main0(main0_in in [[stage_in]], const device type_StructuredBuffer_FontInfo& fontBuffer [[buffer(0)]], texture2d<float> Texture0 [[texture(0)]], sampler Sampler0 [[sampler(0)]])
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{
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main0_out out = {};
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float4 _51 = Texture0.sample(Sampler0, in.in_var_TEXCOORD1);
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float4 _65 = float4(float(in.in_var_TEXCOORD0 & 255u) * 0.0039215688593685626983642578125, float((in.in_var_TEXCOORD0 >> 8u) & 255u) * 0.0039215688593685626983642578125, float((in.in_var_TEXCOORD0 >> 16u) & 255u) * 0.0039215688593685626983642578125, _43);
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float4 _73;
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if (fontBuffer._m0[in.in_var_TEXCOORD3].isSdf == 0u)
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{
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float3 _71 = powr(_65.xyz, float3(2.2000000476837158203125));
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_73 = float4(_71.x, _71.y, _71.z, _65.w);
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}
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else
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{
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_73 = _65;
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}
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float _74 = _51.x;
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out.out_var_SV_Target0 = float4(1.0, 1.0, 1.0, _74) + (float4(_73.xyz, _74) * 9.9999997473787516355514526367188e-06);
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return out;
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}
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