56 lines
1.3 KiB
Plaintext
56 lines
1.3 KiB
Plaintext
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct FontInfo
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{
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float2 position;
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float2 size;
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uint isSdf;
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uint pad0;
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float2 pad2;
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};
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struct type_StructuredBuffer_FontInfo
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{
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FontInfo _m0[1];
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};
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struct type_Uniforms
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{
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float2 Extents;
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};
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struct main0_out
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{
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uint out_var_TEXCOORD0 [[user(locn0)]];
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float2 out_var_TEXCOORD1 [[user(locn1)]];
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float2 out_var_TEXCOORD2 [[user(locn2)]];
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uint out_var_TEXCOORD3 [[user(locn3)]];
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float4 gl_Position [[position]];
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};
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struct main0_in
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{
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float2 in_var_TEXCOORD0 [[attribute(0)]];
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float2 in_var_TEXCOORD1 [[attribute(1)]];
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uint in_var_TEXCOORD2 [[attribute(2)]];
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};
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vertex main0_out main0(main0_in in [[stage_in]], constant type_Uniforms& Uniforms [[buffer(0)]], const device type_StructuredBuffer_FontInfo& fontBuffer [[buffer(1)]], uint gl_InstanceIndex [[instance_id]])
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{
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main0_out out = {};
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float2 _46 = in.in_var_TEXCOORD0 + fontBuffer._m0[gl_InstanceIndex].position;
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float2 _51 = ((_46 / Uniforms.Extents) * 2.0) + float2(-1.0);
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float4 _54 = float4(_51, 0.0, 1.0);
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_54.y = -_51.y;
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out.out_var_TEXCOORD0 = in.in_var_TEXCOORD2;
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out.out_var_TEXCOORD1 = in.in_var_TEXCOORD1;
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out.out_var_TEXCOORD2 = _46;
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out.out_var_TEXCOORD3 = gl_InstanceIndex;
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out.gl_Position = _54;
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return out;
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}
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