Backlog/lib/p2
peterino2 efc11fcba9 adding claude helper files and documentation, also testing parallel-job 2025-10-25 15:08:40 -07:00
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src adding claude helper files and documentation, also testing parallel-job 2025-10-25 15:08:40 -07:00
.gitignore Backlog initial-comit SDL gpu examples cooking shaders properly 2025-04-07 19:51:46 -07:00
LICENSE Backlog initial-comit SDL gpu examples cooking shaders properly 2025-04-07 19:51:46 -07:00
Readme.md Backlog initial-comit SDL gpu examples cooking shaders properly 2025-04-07 19:51:46 -07:00
build.zig miniaudio and p2 upgraded 0.15 2025-10-13 19:38:23 -07:00
build.zig.zon updating p2 to 0.14 2025-04-11 14:35:42 -07:00

Readme.md

P2 - algorithms

A collection of data structures and algorithms I'm currently learning about.

Also I think I'll put my experimental implementation of an ecs architecture here as well.

Some of them are in use by my game engine Backlog

Use at your own risk

TODO:

  • New Data Structures:

    • binary trees
    • persistent trees
    • small vectors
    • small map
    • name map
    • segmented list
  • Perf tests:

    • sparse set
    • ring queue