Backlog/lib/sdl3
Peterino2 f910526948 Add pretty-printed JSON output using Zig's std.json formatter
- Parse generated JSON with std.json.parseFromSlice
- Re-format with 2-space indentation using std.json.fmt
- Produces readable, properly formatted JSON output
- All JSON files now have consistent formatting
2026-01-22 17:02:38 -08:00
..
SDL objloader, ozz, sdl3 all updated 2025-10-13 20:57:04 -07:00
content upgrading to sdl 3.16 2025-06-07 14:05:12 -07:00
parser Add pretty-printed JSON output using Zig's std.json formatter 2026-01-22 17:02:38 -08:00
research feat: add JSON output mode for SDL header parser 2026-01-22 16:53:39 -08:00
shaderTypes switched all builds to bh.declareOptions 2025-11-28 20:14:56 -08:00
shadercross upgrading to sdl 3.16 2025-06-07 14:05:12 -07:00
spvreflect switched all builds to bh.declareOptions 2025-11-28 20:14:56 -08:00
src saving 2025-11-02 00:55:21 -07:00
v2 Add union parsing support and fix comment handling in struct/union scanners 2026-01-22 15:12:47 -08:00
build.zig test: Add multi-header generation and enhance bit position parsing 2026-01-22 13:48:04 -08:00
build.zig.zon parser work continued 2026-01-22 01:18:04 -08:00
buildshaders.py saving 2025-04-13 17:41:16 -07:00
test.json added gltf mesh loader back 2025-04-14 23:58:08 -07:00
test.msl added gltf mesh loader back 2025-04-14 23:58:08 -07:00