# Blastoise Native Android Design Brief

Design direction: broadcast-console music app, not generic AI dashboard.

## Principles

- Put the listening task first: current channel, current track, transport, progress, channel switcher, and queue preview must stay visible on the main screen.
- Use explicit states: connected, loading, disconnected, guest session, drift, buffering, and playback state are visible without opening logs.
- Avoid generic AI decoration: no random blobs, ornamental gradients, nested cards, oversized empty hero areas, or decorative metrics.
- Keep controls direct and tactile: large touch targets, clear labels, predictable placement, no hidden primary actions.
- Keep diagnostics subordinate: useful for development, but visually quieter than playback.

## Theme

- Personality: late-night radio console, compact and technical.
- Display/body font: Rajdhani.
- Diagnostics font: JetBrains Mono.
- Background: near-black.
- Surfaces: layered blue-black panels.
- Accents: safety orange for primary actions, level-meter green for live sync, brass for warnings/session state, restrained red for failures.
- Avoid blue, cyan, and purple as dominant interface colors.
- Corners: squared receiver hardware. Use small 2-4dp radii, never bubbly cards.

## Layout

- Header: app identity plus connection status.
- Server row: compact editable endpoint and reconnect action.
- Mode switch: RADIO and LIBRARY are first-class modes.
- Main deck: station/library identity, track title, progress, transport, session/sync health.
- Transport controls: use a real player strip with previous, seek back, large play/pause, seek forward, and next. Avoid generic equal-width text buttons for playback.
- Radio channels: station cards that feel like playlists/radio rooms the user can join.
- Library: dense track rows for direct local-style MP3 playback from the server library.
- Queue: next few tracks for Radio mode, not the whole library.
- Diagnostics: compact, monospaced, last few events.
