rsgain frontend

This commit is contained in:
Slop Master Flex 2026-07-24 23:14:56 +00:00
parent 053aaa8ef6
commit 4de1364f74
25 changed files with 1273 additions and 4 deletions

3
.gitignore vendored
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@ -60,3 +60,6 @@ blastoise.db
config.json config.json
*.db-shm *.db-shm
*.db-wal *.db-wal
# machine-local ops notes (see AGENTS.md)
HiddenAgents.md

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@ -2,6 +2,10 @@
Synchronized music streaming server built with Bun. Manages "channels" (virtual radio stations) that play through queues sequentially. Clients connect, receive now-playing state, download audio, and sync playback locally. Synchronized music streaming server built with Bun. Manages "channels" (virtual radio stations) that play through queues sequentially. Clients connect, receive now-playing state, download audio, and sync playback locally.
## HiddenAgents.md
If a `HiddenAgents.md` file exists in this repository, read it as well. It is git-ignored and contains machine-local operational details about how this server is deployed and managed on this host.
## Architecture ## Architecture
### Server ### Server

34
db.ts
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@ -55,6 +55,17 @@ db.run(`
) )
`); `);
db.run(`
CREATE TABLE IF NOT EXISTS user_preferences (
user_id INTEGER NOT NULL,
key TEXT NOT NULL,
value TEXT NOT NULL,
updated_at INTEGER DEFAULT (unixepoch()),
PRIMARY KEY (user_id, key),
FOREIGN KEY (user_id) REFERENCES users(id) ON DELETE CASCADE
)
`);
// Types // Types
export interface User { export interface User {
id: number; id: number;
@ -249,6 +260,29 @@ export function getUserPermissions(userId: number): Permission[] {
return db.query("SELECT * FROM permissions WHERE user_id = ?").all(userId) as Permission[]; return db.query("SELECT * FROM permissions WHERE user_id = ?").all(userId) as Permission[];
} }
// User preferences functions (key-value store, per account)
export function getUserPreference(userId: number, key: string): string | null {
const row = db.query("SELECT value FROM user_preferences WHERE user_id = ? AND key = ?").get(userId, key) as { value: string } | null;
return row ? row.value : null;
}
export function getAllUserPreferences(userId: number): Record<string, string> {
const rows = db.query("SELECT key, value FROM user_preferences WHERE user_id = ?").all(userId) as { key: string; value: string }[];
const prefs: Record<string, string> = {};
for (const row of rows) prefs[row.key] = row.value;
return prefs;
}
export function setUserPreference(userId: number, key: string, value: string): void {
db.query(`
INSERT INTO user_preferences (user_id, key, value, updated_at)
VALUES (?, ?, ?, unixepoch())
ON CONFLICT(user_id, key) DO UPDATE SET
value = excluded.value,
updated_at = excluded.updated_at
`).run(userId, key, value);
}
export function getAllUsers(): Omit<User, 'password_hash'>[] { export function getAllUsers(): Omit<User, 'password_hash'>[] {
const users = db.query("SELECT id, username, is_admin, is_guest, created_at FROM users WHERE is_guest = 0").all() as any[]; const users = db.query("SELECT id, username, is_admin, is_guest, created_at FROM users WHERE is_guest = 0").all() as any[];
return users.map(u => ({ ...u, is_admin: !!u.is_admin, is_guest: false })); return users.map(u => ({ ...u, is_admin: !!u.is_admin, is_guest: false }));

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@ -13,6 +13,9 @@
if (M.currentUser && data.permissions) { if (M.currentUser && data.permissions) {
M.currentUser.permissions = data.permissions; M.currentUser.permissions = data.permissions;
} }
if (data.preferences) {
M.loadReplayGainPrefs && M.loadReplayGainPrefs(data.preferences);
}
M.updateAuthUI(); M.updateAuthUI();
// Start slow queue polling if logged in // Start slow queue polling if logged in
if (M.currentUser && !M.currentUser.isGuest && M.startSlowQueuePoll) { if (M.currentUser && !M.currentUser.isGuest && M.startSlowQueuePoll) {
@ -100,6 +103,9 @@
if (M.currentUser && data.permissions) { if (M.currentUser && data.permissions) {
M.currentUser.permissions = data.permissions; M.currentUser.permissions = data.permissions;
} }
if (data.preferences) {
M.loadReplayGainPrefs && M.loadReplayGainPrefs(data.preferences);
}
M.updateAuthUI(); M.updateAuthUI();
if (M.currentUser) M.loadStreams(); if (M.currentUser) M.loadStreams();
} catch (e) { } catch (e) {

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@ -499,6 +499,7 @@
if (isNewTrack) { if (isNewTrack) {
M.currentTrackId = trackId; M.currentTrackId = trackId;
M.setTrackTitle(data.track.title); M.setTrackTitle(data.track.title);
M.applyReplayGain && M.applyReplayGain(data.track);
M.loadingSegments.clear(); M.loadingSegments.clear();
// Auto-scroll queue to current track // Auto-scroll queue to current track

1
public/controls.js vendored
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@ -72,6 +72,7 @@
M.currentTrackId = trackId; M.currentTrackId = trackId;
M.serverTrackDuration = track.duration; M.serverTrackDuration = track.duration;
M.setTrackTitle(track.title?.trim() || track.filename?.replace(/\.[^.]+$/, "") || "Unknown"); M.setTrackTitle(track.title?.trim() || track.filename?.replace(/\.[^.]+$/, "") || "Unknown");
M.applyReplayGain && M.applyReplayGain(track);
M.loadingSegments.clear(); M.loadingSegments.clear();
const cachedUrl = await M.loadTrackBlob(trackId); const cachedUrl = await M.loadTrackBlob(trackId);
M.audio.src = cachedUrl || M.getTrackUrl(trackId); M.audio.src = cachedUrl || M.getTrackUrl(trackId);

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@ -15,6 +15,9 @@ window.MusicRoom = {
lastServerUpdate: 0, lastServerUpdate: 0,
serverPaused: true, serverPaused: true,
// Current track cache (for ReplayGain re-application across graph init)
currentTrack: null,
// Channels list // Channels list
channels: [], channels: [],

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@ -207,6 +207,20 @@
</div> </div>
<div id="volume-controls"> <div id="volume-controls">
<span id="btn-stream-only" title="Toggle stream-only mode (no caching)">stream</span> <span id="btn-stream-only" title="Toggle stream-only mode (no caching)">stream</span>
<div id="replaygain-wrap">
<span id="btn-replaygain" title="ReplayGain loudness normalization">rg</span>
<div id="replaygain-popover" class="hidden">
<div class="rg-row">
<span>Normalize</span>
<input type="checkbox" id="rg-enabled">
</div>
<div class="rg-row">
<span>Pre-amp</span>
<input type="range" id="rg-preamp">
<span id="rg-preamp-value">0 dB</span>
</div>
</div>
</div>
<span id="btn-mute" title="Toggle mute">🔊</span> <span id="btn-mute" title="Toggle mute">🔊</span>
<input type="range" id="volume" min="0" max="1" step="0.01" value="1"> <input type="range" id="volume" min="0" max="1" step="0.01" value="1">
</div> </div>
@ -228,6 +242,7 @@
<script src="/themes.js"></script> <script src="/themes.js"></script>
<script src="/utils.js"></script> <script src="/utils.js"></script>
<script src="/visualizer.js"></script> <script src="/visualizer.js"></script>
<script src="/replayGain.js"></script>
<script src="/trackComponent.js"></script> <script src="/trackComponent.js"></script>
<script src="/trackContainer.js"></script> <script src="/trackContainer.js"></script>
<script src="/audioCache.js"></script> <script src="/audioCache.js"></script>

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@ -38,6 +38,7 @@
M.currentTrackId = trackId; M.currentTrackId = trackId;
M.serverTrackDuration = track.duration; M.serverTrackDuration = track.duration;
M.setTrackTitle(track.title || track.filename); M.setTrackTitle(track.title || track.filename);
M.applyReplayGain && M.applyReplayGain(track);
M.loadingSegments.clear(); M.loadingSegments.clear();
const cachedUrl = await M.loadTrackBlob(trackId); const cachedUrl = await M.loadTrackBlob(trackId);

185
public/replayGain.js Normal file
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@ -0,0 +1,185 @@
// MusicRoom - ReplayGain module
// Applies per-track loudness normalization using server-provided rsgain metadata.
// Gain is applied client-side via the shared Web Audio gain node (M.gainNode),
// so it only affects this listener's playback. Preferences are persisted
// per-account via /api/auth/me/preferences (localStorage fallback).
(function() {
const M = window.MusicRoom;
const LS_ENABLED = "blastoise_replaygain_enabled";
const LS_PREAMP = "blastoise_replaygain_preamp";
const PREAMP_MIN = -12;
const PREAMP_MAX = 12;
const PREAMP_STEP = 0.5;
const MAX_LINEAR = 10; // +20 dB hard cap to avoid extreme boosts
M.replayGain = {
enabled: localStorage.getItem(LS_ENABLED) !== "false", // default true
preampDb: clampPreamp(Number.parseFloat(localStorage.getItem(LS_PREAMP)) || 0),
};
M.currentTrack = null;
function clampPreamp(v) {
if (!Number.isFinite(v)) return 0;
return Math.max(PREAMP_MIN, Math.min(PREAMP_MAX, Math.round(v / PREAMP_STEP) * PREAMP_STEP));
}
// linear gain factor for a track, honoring enable flag, preamp, and peak clipping
function computeLinearGain(track) {
if (!M.replayGain.enabled) return 1.0;
const preamp = M.replayGain.preampDb || 0;
let gainDb = preamp;
const rgDb = track ? track.replayGainDb : null;
if (Number.isFinite(rgDb)) gainDb += rgDb;
let linear = Math.pow(10, gainDb / 20);
const peak = track ? track.replayPeak : null;
if (Number.isFinite(peak) && peak > 0 && peak * linear > 1) {
linear = 1 / peak;
}
return Math.min(linear, MAX_LINEAR);
}
function setGain(node, linear) {
const ctx = node.context;
if (ctx.state === "running") {
const t = ctx.currentTime;
node.gain.cancelScheduledValues(t);
node.gain.setTargetAtTime(linear, t, 0.02); // ~20ms ramp, avoids clicks
} else {
node.gain.value = linear; // context suspended; apply directly
}
}
// Apply gain for the current (or given) track. Safe to call before the graph
// exists — the value is re-applied when the graph initializes.
M.applyReplayGain = function(track) {
if (track) M.currentTrack = track;
const t = M.currentTrack;
const hasData = Number.isFinite(t && t.replayGainDb) || Number.isFinite(t && t.replayPeak);
// Only build the audio graph when there's actually something to apply (or it
// already exists), preserving default behavior for libraries without RG.
if (M.replayGain.enabled && (hasData || M.gainNode || M.replayGain.preampDb)) {
M.ensureAudioGraph && M.ensureAudioGraph();
}
const node = M.gainNode;
if (!node) return;
setGain(node, computeLinearGain(t));
};
M.setReplayGainEnabled = function(enabled) {
M.replayGain.enabled = !!enabled;
localStorage.setItem(LS_ENABLED, M.replayGain.enabled ? "true" : "false");
M.applyReplayGain();
M.updateReplayGainUI && M.updateReplayGainUI();
M.saveReplayGainPrefs && M.saveReplayGainPrefs();
};
M.setReplayGainPreamp = function(db) {
M.replayGain.preampDb = clampPreamp(db);
localStorage.setItem(LS_PREAMP, String(M.replayGain.preampDb));
M.applyReplayGain();
M.updateReplayGainUI && M.updateReplayGainUI();
M.saveReplayGainPrefs && M.saveReplayGainPrefs();
};
// Debounced persistence to the server (per-account). localStorage is the
// immediate fallback for guests/offline.
let saveTimer = null;
M.saveReplayGainPrefs = function() {
if (saveTimer) clearTimeout(saveTimer);
saveTimer = setTimeout(() => {
saveTimer = null;
const body = {
replaygain_enabled: M.replayGain.enabled ? "true" : "false",
replaygain_preamp: String(M.replayGain.preampDb),
};
fetch("/api/auth/me/preferences", {
method: "PUT",
headers: { "Content-Type": "application/json" },
body: JSON.stringify(body),
}).catch(() => {});
}, 400);
};
// Hydrate from the /api/auth/me preferences object (called by auth.js).
M.loadReplayGainPrefs = function(prefs) {
if (!prefs) return;
if (prefs.replaygain_enabled != null) {
M.replayGain.enabled = prefs.replaygain_enabled === "true";
localStorage.setItem(LS_ENABLED, M.replayGain.enabled ? "true" : "false");
}
if (prefs.replaygain_preamp != null) {
const v = Number.parseFloat(prefs.replaygain_preamp);
if (Number.isFinite(v)) {
M.replayGain.preampDb = clampPreamp(v);
localStorage.setItem(LS_PREAMP, String(M.replayGain.preampDb));
}
}
M.applyReplayGain();
M.updateReplayGainUI && M.updateReplayGainUI();
};
// ---- UI ----
function initReplayGainUI() {
const btn = M.$("#btn-replaygain");
const popover = M.$("#replaygain-popover");
const enabledCheckbox = M.$("#rg-enabled");
const preampSlider = M.$("#rg-preamp");
const preampValue = M.$("#rg-preamp-value");
if (!btn) return;
function open() {
if (!popover) return;
popover.classList.remove("hidden");
document.addEventListener("pointerdown", onOutside, true);
document.addEventListener("keydown", onKey);
}
function close() {
if (!popover) return;
popover.classList.add("hidden");
document.removeEventListener("pointerdown", onOutside, true);
document.removeEventListener("keydown", onKey);
}
function toggle() {
if (popover && popover.classList.contains("hidden")) open();
else close();
}
function onOutside(e) {
if (popover && !popover.contains(e.target) && e.target !== btn) close();
}
function onKey(e) {
if (e.key === "Escape") close();
}
btn.onclick = (e) => {
e.stopPropagation();
toggle();
};
if (enabledCheckbox) {
enabledCheckbox.onchange = () => M.setReplayGainEnabled(enabledCheckbox.checked);
}
if (preampSlider) {
preampSlider.min = String(PREAMP_MIN);
preampSlider.max = String(PREAMP_MAX);
preampSlider.step = String(PREAMP_STEP);
preampSlider.oninput = () => M.setReplayGainPreamp(Number.parseFloat(preampSlider.value));
}
M.updateReplayGainUI = function() {
if (btn) btn.classList.toggle("active", M.replayGain.enabled);
if (enabledCheckbox) enabledCheckbox.checked = M.replayGain.enabled;
if (preampSlider) preampSlider.value = String(M.replayGain.preampDb);
if (preampValue) {
const db = M.replayGain.preampDb;
preampValue.textContent = (db > 0 ? "+" : "") + (Number.isInteger(db) ? db : db.toFixed(1)) + " dB";
}
};
M.updateReplayGainUI();
}
document.addEventListener("DOMContentLoaded", initReplayGainUI);
})();

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@ -267,6 +267,33 @@ h3 { font-size: 0.8rem; color: #999; margin-bottom: 0.3rem; text-transform: uppe
#btn-mute:hover { opacity: 1; } #btn-mute:hover { opacity: 1; }
#volume { width: 120px; accent-color: #4e8; } #volume { width: 120px; accent-color: #4e8; }
/* ReplayGain control */
#replaygain-wrap { position: relative; }
#btn-replaygain { font-size: 0.7rem; cursor: pointer; color: #666; transition: color 0.2s, text-shadow 0.2s; letter-spacing: 0.05em; user-select: none; }
#btn-replaygain:hover { color: #888; }
#btn-replaygain.active { color: #4e8; text-shadow: 0 0 6px #4e8; }
#replaygain-popover {
position: absolute;
bottom: calc(100% + 0.5rem);
right: 0;
background: #1a1a1a;
border: 1px solid #333;
border-radius: 6px;
padding: 0.6rem 0.75rem;
display: flex;
flex-direction: column;
gap: 0.5rem;
min-width: 210px;
z-index: 50;
box-shadow: 0 4px 16px rgba(0,0,0,0.5);
font-size: 0.8rem;
}
.rg-row { display: flex; align-items: center; justify-content: space-between; gap: 0.5rem; }
.rg-row > span:first-child { color: #aaa; }
#rg-preamp { width: 90px; accent-color: #4e8; }
#rg-preamp-value { font-size: 0.7rem; color: #888; min-width: 3rem; text-align: right; }
#rg-enabled { accent-color: #4e8; width: 16px; height: 16px; }
/* Common */ /* Common */
button { background: #222; color: #eee; border: 1px solid #333; padding: 0.4rem 1rem; border-radius: 4px; cursor: pointer; font-size: 0.85rem; } button { background: #222; color: #eee; border: 1px solid #333; padding: 0.4rem 1rem; border-radius: 4px; cursor: pointer; font-size: 0.85rem; }
button:hover { background: #333; } button:hover { background: #333; }
@ -687,6 +714,14 @@ button:hover { background: #333; }
justify-content: center; justify-content: center;
} }
#volume { width: min(160px, 55vw); height: 44px; } #volume { width: min(160px, 55vw); height: 44px; }
#btn-replaygain {
min-width: 44px;
min-height: 44px;
display: flex;
align-items: center;
justify-content: center;
}
#replaygain-popover { right: auto; left: 50%; transform: translateX(-50%); }
.track-actions .track-menu-btn { .track-actions .track-menu-btn {
opacity: 1; opacity: 1;
width: 44px; width: 44px;

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@ -619,6 +619,7 @@
M.currentTrackId = trackId; M.currentTrackId = trackId;
M.serverTrackDuration = track.duration; M.serverTrackDuration = track.duration;
M.setTrackTitle(title); M.setTrackTitle(title);
M.applyReplayGain && M.applyReplayGain(track);
M.loadingSegments.clear(); M.loadingSegments.clear();
const cachedUrl = await M.loadTrackBlob(trackId); const cachedUrl = await M.loadTrackBlob(trackId);
M.audio.src = cachedUrl || M.getTrackUrl(trackId); M.audio.src = cachedUrl || M.getTrackUrl(trackId);
@ -637,6 +638,7 @@
M.currentTrackId = trackId; M.currentTrackId = trackId;
M.serverTrackDuration = track.duration; M.serverTrackDuration = track.duration;
M.setTrackTitle(title); M.setTrackTitle(title);
M.applyReplayGain && M.applyReplayGain(track);
M.loadingSegments.clear(); M.loadingSegments.clear();
const cachedUrl = await M.loadTrackBlob(trackId); const cachedUrl = await M.loadTrackBlob(trackId);

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@ -17,6 +17,7 @@
let fullscreenButton = null; let fullscreenButton = null;
let audioContext = null; let audioContext = null;
let source = null; let source = null;
let gainNode = null;
let analyser = null; let analyser = null;
let frequencyData = null; let frequencyData = null;
let waveformData = null; let waveformData = null;
@ -156,11 +157,20 @@
analyser.smoothingTimeConstant = 0.68; analyser.smoothingTimeConstant = 0.68;
source = audioContext.createMediaElementSource(M.audio); source = audioContext.createMediaElementSource(M.audio);
source.connect(analyser); // Topology: source -> gainNode -> analyser -> destination.
// gainNode is shared with ReplayGain (M.gainNode); analyser is a
// transparent pass-through, so visualizer-off is unaffected.
gainNode = audioContext.createGain();
source.connect(gainNode);
gainNode.connect(analyser);
analyser.connect(audioContext.destination); analyser.connect(audioContext.destination);
M.gainNode = gainNode;
frequencyData = new Uint8Array(analyser.frequencyBinCount); frequencyData = new Uint8Array(analyser.frequencyBinCount);
waveformData = new Uint8Array(analyser.fftSize); waveformData = new Uint8Array(analyser.fftSize);
// Graph may be built after the first track arrives; re-apply current gain.
M.applyReplayGain?.(M.currentTrack);
return true; return true;
} catch (error) { } catch (error) {
graphUnavailable = true; graphUnavailable = true;
@ -169,6 +179,16 @@
} }
} }
// Build the audio graph (if not already) and resume the context if needed.
// Used by ReplayGain so the gain node exists even with the visualizer off.
M.ensureAudioGraph = function() {
if (!initAudioGraph()) return false;
if (audioContext && audioContext.state === "suspended") {
audioContext.resume().catch(() => {});
}
return true;
};
function startVisualizer() { function startVisualizer() {
if (animationId || mode === "off") return; if (animationId || mode === "off") return;
animationId = requestAnimationFrame(draw); animationId = requestAnimationFrame(draw);
@ -767,10 +787,12 @@
}); });
M.audio.addEventListener("play", () => { M.audio.addEventListener("play", () => {
if (mode !== "off") { // Resume context whenever the graph exists (visualizer or replaygain path),
// since routing through it requires a running context to produce sound.
if (audioContext && audioContext.state === "suspended") { if (audioContext && audioContext.state === "suspended") {
audioContext.resume().catch(() => {}); audioContext.resume().catch(() => {});
} }
if (mode !== "off") {
startVisualizer(); startVisualizer();
} }
}); });

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@ -9,6 +9,8 @@ import {
getAllUsers, getAllUsers,
grantPermission, grantPermission,
revokePermission, revokePermission,
getAllUserPreferences,
setUserPreference,
} from "../db"; } from "../db";
import { import {
getUser, getUser,
@ -93,6 +95,17 @@ export function handleLogout(req: Request): Response {
); );
} }
// Whitelisted per-account preference keys (key -> parser/normalizer).
// Add new keys here as features need per-account persistence.
const PREFERENCE_KEYS: Record<string, (raw: unknown) => string | null> = {
replaygain_enabled: (raw) => (raw === true || raw === "true" ? "true" : raw === false || raw === "false" ? "false" : null),
replaygain_preamp: (raw) => {
const n = typeof raw === "number" ? raw : Number.parseFloat(String(raw));
if (!Number.isFinite(n)) return null;
return String(Math.max(-24, Math.min(24, n)));
},
};
// Auth: get current user // Auth: get current user
export function handleGetMe(req: Request, server: any): Response { export function handleGetMe(req: Request, server: any): Response {
const { user, headers } = getOrCreateUser(req, server); const { user, headers } = getOrCreateUser(req, server);
@ -116,9 +129,38 @@ export function handleGetMe(req: Request, server: any): Response {
return Response.json({ return Response.json({
user: { id: user.id, username: user.username, isAdmin: user.is_admin, isGuest: user.is_guest }, user: { id: user.id, username: user.username, isAdmin: user.is_admin, isGuest: user.is_guest },
permissions: effectivePermissions, permissions: effectivePermissions,
preferences: getAllUserPreferences(user.id),
}, { headers }); }, { headers });
} }
// Preferences: update per-account preferences (whitelisted keys only)
export async function handleUpdatePreferences(req: Request, server: any): Promise<Response> {
const { user } = getOrCreateUser(req, server);
if (!user) {
return Response.json({ error: "Not authenticated" }, { status: 401 });
}
let body: any;
try {
body = await req.json();
} catch {
return Response.json({ error: "Invalid JSON" }, { status: 400 });
}
if (!body || typeof body !== "object" || Array.isArray(body)) {
return Response.json({ error: "Expected an object" }, { status: 400 });
}
const applied: Record<string, string> = {};
for (const [key, raw] of Object.entries(body)) {
const normalize = PREFERENCE_KEYS[key];
if (!normalize) continue; // ignore unknown keys
const value = normalize(raw);
if (value == null) continue; // ignore invalid values
setUserPreference(user.id, key, value);
applied[key] = value;
}
return Response.json({ success: true, preferences: applied });
}
// Kick all other clients for current user // Kick all other clients for current user
export function handleKickOthers(req: Request, server: any): Response { export function handleKickOthers(req: Request, server: any): Response {
const { user } = getOrCreateUser(req, server); const { user } = getOrCreateUser(req, server);

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@ -9,6 +9,7 @@ import {
handleLogin, handleLogin,
handleLogout, handleLogout,
handleGetMe, handleGetMe,
handleUpdatePreferences,
handleKickOthers, handleKickOthers,
handleListUsers, handleListUsers,
handleGrantPermission, handleGrantPermission,
@ -212,6 +213,9 @@ export function createRouter() {
if (path === "/api/auth/me") { if (path === "/api/auth/me") {
return handleGetMe(req, server); return handleGetMe(req, server);
} }
if (path === "/api/auth/me/preferences" && req.method === "PUT") {
return handleUpdatePreferences(req, server);
}
if (path === "/api/auth/kick-others" && req.method === "POST") { if (path === "/api/auth/kick-others" && req.method === "POST") {
return handleKickOthers(req, server); return handleKickOthers(req, server);
} }

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@ -4,6 +4,7 @@ import { init } from "./init";
import { createRouter } from "./routes"; import { createRouter } from "./routes";
import { websocketHandlers } from "./websocket"; import { websocketHandlers } from "./websocket";
await init(); await init();
serve({ serve({

36
todo/README.md Normal file
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@ -0,0 +1,36 @@
# TODO — Implementation Plans
Eight plans derived from the architecture assessment, ordered by priority and with
effort/risk so you can sequence the work. Each lives in `todo/<topic>/overview.md`.
## Critical / High — do first (all low effort, low risk)
| # | Topic | Priority | Effort | Depends on |
|---|-------|----------|--------|------------|
| 1 | [xss-fixes](xss-fixes/overview.md) — escape server data at `innerHTML`; add CSP | Critical | Low | — |
| 2 | [websocket-robustness](websocket-robustness/overview.md) — try/catch parse, reconnect backoff, dead-channel fallback | High | LowMed | — |
| 3 | [ws-guest-control-permission](ws-guest-control-permission/overview.md) — route WS control through `userHasPermission` | High | Trivial | — |
| 4 | [channel-get-auth](channel-get-auth/overview.md) — add auth to `GET /api/channels/:id` | High | Trivial | — |
Items 14 are independent and can be done in parallel. Each is a small, isolated change.
## Medium — correctness and efficiency
| # | Topic | Priority | Effort | Depends on |
|---|-------|----------|--------|------------|
| 5 | [fetch-response-validation](fetch-response-validation/overview.md) — `res.ok` checks before `res.json()` | Medium | Low | — |
| 6 | [duplicate-download-race](duplicate-download-race/overview.md) — synchronous check-and-claim for bulk downloads | Medium | Low | — |
| 7 | [client-cache-correctness](client-cache-correctness/overview.md) — revoke blob URLs, LRU prune, real `streamOnly` | Medium | Medium | #6 (shares `downloadAndCacheTrack`) |
## Strategic — refactor, do last
| # | Topic | Priority | Effort | Depends on |
|---|-------|----------|--------|------------|
| 8 | [client-store-and-windowing](client-store-and-windowing/overview.md) — virtualize list + minimal store + decompose god module | Strategic | High | #1, #6, #7 (inherit correct behavior first) |
## Suggested order
1, 3, 4 (one-line/server-side, ship immediately) → 2 → 5 → 6 → 7 → 8.
All plans include affected file:line references, a step-by-step implementation
sketch, validation steps, and rollback notes.

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# Add Authentication to `GET /api/channels/:id`
Priority: **High** · Effort: **Trivial (3 lines)** · Risk: **Low**
## Problem
Every sibling channel endpoint calls `getOrCreateUser(req, server)` and returns 401 if there is no user. The GET-state endpoint does not:
```ts
// routes/channels.ts:167-171
export function handleGetChannel(channelId: string): Response {
const channel = state.channels.get(channelId);
if (!channel) return new Response("Not found", { status: 404 });
return Response.json(channel.getState());
}
```
`Channel.getState()` (`channel.ts:142-159`) returns the queue, `currentIndex`, listener count, the `isDefault` flag, and (when requested) the full track list. Any unauthenticated caller can enumerate and read the state of every channel.
## Affected Location
- `routes/channels.ts:167-171``handleGetChannel`, missing auth.
Also note: this handler's signature differs from its siblings (it takes only `channelId`, not `req, server, channelId`). The router call at `routes/index.ts:111-114` reflects this. Both must be updated.
## Implementation Plan
### Step 1 — Update the handler signature and add the auth check
```ts
// routes/channels.ts
import { getOrCreateUser } from "./helpers";
// GET /api/channels/:id - get channel state
export function handleGetChannel(req: Request, server: any, channelId: string): Response {
const { user } = getOrCreateUser(req, server);
if (!user) {
return Response.json({ error: "Authentication required" }, { status: 401 });
}
const channel = state.channels.get(channelId);
if (!channel) return new Response("Not found", { status: 404 });
return Response.json(channel.getState());
}
```
### Step 2 — Update the router call site
`routes/index.ts:111-114`:
```ts
const channelGetMatch = path.match(/^\/api\/channels\/([^/]+)$/);
if (channelGetMatch && req.method === "GET") {
return handleGetChannel(req, server, channelGetMatch[1]);
}
```
(Pass `req` and `server` through, matching the DELETE/PATCH handlers above.)
### Step 3 — Consider whether state should be filtered by listener
Today `getState()` does not return the `listeners` array (only `listenerCount`) — good. Confirm this remains true; if `listeners` is ever added to `getState()`, also gate it behind the same ownership/permission rules used by `getListInfo()` (`channel.ts:377-389`), which *does* expose usernames. (Out of scope for this fix, but worth a note: the channel *list* endpoint exposes listener usernames to any authenticated user — acceptable for a listen-along app, but verify it matches the product intent.)
## Validation
- **Unauthenticated request is rejected**: `curl -i http://localhost:3001/api/channels/main` → expect `401` (previously `200` with full state).
- **Authenticated request still works**: `curl -i -b cookies.txt http://localhost:3001/api/channels/main` → expect `200` with state JSON.
- **Guest access**: with `allowGuests: true`, an unauthenticated curl should now receive a `Set-Cookie` guest session *and* still be able to read state on the next request (guests can listen). Confirm the second request returns 200.
- **Client still works**: load the app, switch channels, confirm no regression (the client always sends the session cookie).
## Risk / Rollback
- The client already authenticates every request via cookie, so legitimate UI is unaffected.
- If any external/SSR/integration consumer relied on the open endpoint, they will now get 401 — re-grant via a real session. This was never intended public surface.
- Rollback = revert the handler signature and the router call.

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# Client Cache Correctness: Revoke Blob URLs, LRU Pruning, Real `streamOnly`
Priority: **Medium** · Effort: **Medium** · Risk: **Low**
## Problem
Three independent correctness/efficiency bugs in the client caching layer:
1. **Blob URL leak.** `URL.createObjectURL(blob)` results stored in `M.trackBlobs` (`public/audioCache.js:80,127`) are never revoked. `M.trackBlobs.clear()` (`queue.js:188`) drops the references but the URLs stay live in the document until unload — a slow memory leak over long sessions with many cached tracks.
2. **`pruneCache` is expensive and non-LRU.** `public/audioCache.js:27-54` calls `TrackStorage.get(key)` for every cached track (pulling each blob out of IndexedDB) just to read `.size`, and evicts oldest-first by Map iteration order — *not* by the `cachedAt` timestamp that is actually written at `public/trackStorage.js:86`. So eviction is arbitrary, not least-recently-used.
3. **`streamOnly` doesn't do what it says.** The flag is stored (`audioCache.js:8-15`) and checked by exactly one context-menu item (`trackContainer.js:752`), but the background prefetch loop (`audioCache.js:226`) never consults it — so "stream-only mode" still fetches every segment in the background and still triggers bulk caching.
## Affected Locations
- `public/audioCache.js:27-54``pruneCache`
- `public/audioCache.js:80,127` — blob URL creation
- `public/audioCache.js:224-262` — prefetch loop (no `streamOnly` check)
- `public/trackStorage.js:139-155``getStats` (loads all blobs)
- `public/trackStorage.js:86``cachedAt` is written but unused
- `public/queue.js:188``M.trackBlobs.clear()` without revoke
## Implementation Plan
### Part A — Track and revoke blob URLs
**Step A1: Track blob URLs in a single Map with a revocation helper.**
`M.trackBlobs` is already `Map<trackId, blobUrl>`. Add:
```js
// public/audioCache.js
M.revokeTrackBlob = function (trackId) {
const url = M.trackBlobs.get(trackId);
if (url) {
URL.revokeObjectURL(url);
M.trackBlobs.delete(trackId);
}
};
```
**Step A2: Revoke on eviction and on explicit clear.**
- In `pruneCache` (after Part B), when a track is evicted from IndexedDB, also call `M.revokeTrackBlob(trackId)` so the in-memory URL is released.
- In `queue.js:188` (`clearAllCaches`), revoke every entry before clearing:
```js
for (const url of M.trackBlobs.values()) URL.revokeObjectURL(url);
M.trackBlobs.clear();
```
- When a track is removed from the library (`track_removed` handler in `channelSync.js`), revoke its blob if present (it can't be played anymore).
**Step A3: Don't double-revoke.** `URL.revokeObjectURL` is safe to call on an already-revoked URL, but guard with the Map check anyway to keep state clean.
### Part B — Make pruning LRU and cheap
**Step B1: Store size at write time, avoid loading blobs at prune time.**
Extend the IndexedDB record to carry `size` (the blob already has `.size` — store it alongside). In `trackStorage.js`:
```js
// in set(): store { filename (keyPath), blob, size, cachedAt }
const record = { filename: trackId, blob, size: blob.size, cachedAt: Date.now() };
```
Add a lightweight metadata accessor that uses a cursor and reads only `size`/`cachedAt`, not the blob:
```js
// trackStorage.js
getMetaList: function () {
return new Promise((resolve) => {
const result = [];
const tx = db.transaction(STORE, "readonly");
const store = tx.objectStore(STORE);
const req = store.openCursor();
req.onsuccess = (e) => {
const cursor = e.target.result;
if (cursor) {
const v = cursor.value;
result.push({ id: v.filename, size: v.size || 0, cachedAt: v.cachedAt || 0 });
cursor.continue();
} else {
resolve(result);
}
};
req.onerror = () => resolve([]);
});
}
```
**Step B2: Rewrite `pruneCache` to be LRU and blob-free.**
```js
// audioCache.js
async function pruneCache() {
const limit = M.cacheLimitBytes ?? 500 * 1024 * 1024; // tune as needed
const meta = await TrackStorage.getMetaList();
let total = meta.reduce((s, m) => s + m.size, 0);
if (total <= limit) return;
// Evict least-recently-used first.
meta.sort((a, b) => a.cachedAt - b.cachedAt);
for (const m of meta) {
if (total <= limit) break;
await TrackStorage.delete(m.id);
M.revokeTrackBlob(m.id);
M.cachedTracks.delete(m.id);
total -= m.size;
}
}
```
**Step B3: Update `cachedAt` on access** (optional, makes LRU reflect actual use). When a cached track is played (`loadTrackBlob` returns a URL), bump its `cachedAt`. If skipped, the policy becomes "first-in-first-out", which is still better than today's arbitrary order.
**Step B4: Rewrite `getStats`** to use `getMetaList` so the settings/stats panel doesn't load every blob either.
### Part C — Make `streamOnly` actually disable background fetching
**Step C1: Consult the flag in the prefetch loop.**
In `audioCache.js:226` (top of the prefetch loop):
```js
M.prefetchSegments = async function () {
if (prefetching) return;
if (M.streamOnly) return; // <-- new
prefetching = true;
try {
// ... existing logic ...
} finally {
prefetching = false;
}
};
```
**Step C2: Also short-circuit the buffered-range-scan-triggered bulk download when in stream-only mode**, since streaming clients don't want IndexedDB writes. Easiest: have `maybeStartBulkDownload` (see `todo/duplicate-download-race/overview.md`) check `M.streamOnly` and return `false`.
**Step C3: Decide intent for the already-playing track.** Even in stream-only mode the *current* track is being buffered by the browser's own media element — that's fine and desirable. The flag is about suppressing *additional* segment prefetching ahead of the playhead and *bulk* caching. Confirm the UX label reflects this ("Don't pre-cache ahead" rather than "stream nothing").
## Validation
- **Blob revoke**: open DevTools → Memory, take a snapshot; play and fully cache ~10 tracks; confirm `trackBlobs` grows by 10 and the document's blob URL count grows accordingly. Trigger a prune (or set a tiny `cacheLimitBytes`) and confirm the count drops as tracks are evicted. Run `clearAllCaches()` and confirm all blob URLs are revoked.
- **LRU**: with a small cache limit, cache tracks A, B, C; play A again (bump cachedAt if Part B3 is implemented); cache D. Confirm B (not A) is evicted.
- **Prune performance**: with a large cache (e.g. 200 tracks), instrument `pruneCache` and confirm it no longer reads blob payloads — wall time should drop from "loads every blob" to a cheap cursor scan.
- **streamOnly**: toggle the flag on, play a track, seek around, and confirm via DevTools Network that only the media element's own range requests fire (no `/api/tracks/:id` segment prefetches), and IndexedDB write count stays flat. Toggle off and confirm prefetching resumes.
- **Regression**: with streamOnly off, confirm normal caching behavior (green indicators, blob swap, IndexedDB entries) is unchanged.
## Risk / Rollback
- **IndexedDB schema change** (adding `size`/`cachedAt` fields to the record): old records written before this change will lack those fields. `getMetaList` must default missing fields to `0` (shown above), and `pruneCache` must handle `size === 0` gracefully (skip eviction of unknown-size entries rather than evicting everything). Consider a one-time migration that deletes records lacking `size`, or simply let them age out.
- Revoking a blob URL that is *currently* the `src` of the audio element will break playback. Only revoke blobs for tracks that are not the currently-playing track, or that have just been removed from the library. Add a guard: `if (trackId === M.currentTrackId) return;` in `revokeTrackBlob` callers that run during playback.
- streamOnly is additive; default stays off.
- Rollback per part is independent — A, B, C can land separately.

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# Client Store & List Windowing (Strategic Refactor)
Priority: **Medium (strategic)** · Effort: **High** · Risk: **Medium**
This is the largest item of the eight. Unlike the others, it is a refactor rather than a bug fix. It should be sequenced *after* the XSS, cache, and WS work so the new structure inherits correct behavior. It can ship incrementally.
## Problem
The client is a pre-module vanilla-JS app that has outgrown its structure:
1. **One mutable global** (`window.MusicRoom` / `M`, `public/core.js:4-73`) holds *all* state — audio element, WS, current track, queue, library, cache maps, permission flags, and UI bookkeeping (`lastProgressPct`, etc.). Every IIFE mutates `M` directly and calls `M.render*()`. There is no contract between modules; forward references are sometimes guarded with `M.foo && M.foo()` (`channelSync.js:502`), often not.
2. **Full re-render of every row on every change.** `trackContainer.js:101-165` clears `innerHTML` and rebuilds every track row — triggered by every WS state update, every 5s cache poll (`ui.js:175-182`), and every prefetch completion. No windowing/virtualization: a 10k-track library renders 10k `.track` divs with fresh closures each time. Search (`queue.js:196-204`) filters the full array synchronously per keystroke.
3. **God module.** `public/trackContainer.js` (972 lines) fuses rendering, drag state, selection, drop-zones, and context-menu DOM.
4. **Duplicated logic**: local-playback setup (4×), cookie get/set/clear (3×), `escapeHtml` (2×), segment-availability scan (3×).
## Affected Locations
- `public/core.js:4-73` — global state
- `public/trackContainer.js` (972 lines) — render + drag + selection + context menu
- `public/trackContainer.js:101-165``render()` full clear+rebuild
- `public/ui.js:175-182` — 5s cache-poll re-render trigger
- `public/queue.js:196-204` — synchronous per-keystroke filter
- All IIFEs in `public/*.js` — module pattern
## Goals (in priority order)
1. **Virtualize the library list** so 10k+ tracks render smoothly.
2. **Introduce a tiny reactive store** so state changes are explicit and modules subscribe rather than mutate globals.
3. **Decompose `trackContainer.js`** into focused modules.
4. **De-duplicate** playback setup, cookie helpers, escaping.
Non-goals: adopting a framework (React/Vue/etc.). Bun serves static files with no build step; introducing one is out of scope unless explicitly desired. This plan stays vanilla.
## Implementation Plan
The plan is staged so each phase ships value independently.
### Phase 1 — Virtualize the list (highest standalone value)
Even without a store refactor, windowing fixes the worst performance problem.
**1.1 Add a windowed renderer** for the library (and queue when long). Only render rows visible in the viewport plus a small overscan buffer (e.g. 10 rows above/below). Use a sentinel/spacer div with the full scroll height so the scrollbar stays accurate.
Sketch (`trackContainer.js`):
```js
const ROW_HEIGHT = 44; // measure actual rendered row height
const OVERSCAN = 10;
function renderWindow(container, items, scrollTop, viewportHeight) {
const totalHeight = items.length * ROW_HEIGHT;
const firstVisible = Math.max(0, Math.floor(scrollTop / ROW_HEIGHT) - OVERSCAN);
const visibleCount = Math.ceil(viewportHeight / ROW_HEIGHT) + OVERSCAN * 2;
const slice = items.slice(firstVisible, firstVisible + visibleCount);
container.innerHTML = ""; // or keep a stable spacer + content wrapper
const spacerTop = document.createElement("div");
spacerTop.style.height = `${firstVisible * ROW_HEIGHT}px`;
const spacerBottom = document.createElement("div");
spacerBottom.style.height = `${(items.length - firstVisible - slice.length) * ROW_HEIGHT}px`;
container.appendChild(spacerTop);
for (let i = 0; i < slice.length; i++) {
container.appendChild(renderRow(slice[i], firstVisible + i));
}
container.appendChild(spacerBottom);
}
```
**1.2 Drive renders from `scroll` events** (passive listener) and `requestAnimationFrame`-throttled. Debounce on resize. Do *not* re-render on every WS update — instead mark rows dirty and only update the visible slice.
**1.3 Index rows by track id** so targeted updates (e.g. a single track's cache status changes) patch a specific DOM node instead of rebuilding the list.
**1.4 Move search filtering to the model layer**: maintain `M.libraryFiltered` as a computed array; the filter runs once per query (debounced ~150ms), and the windowed renderer reads from it. Never re-filter on every keystroke synchronously.
Deliverable: a library that scrolls smoothly at 10k tracks.
### Phase 2 — Introduce a minimal reactive store
Replace ad-hoc `M.x = …; M.render()` with a store that notifies subscribers.
**2.1 Store shape** (new file `public/store.js`):
```js
(function () {
const M = window.MusicRoom;
const state = {}; // the actual values
const subs = new Map(); // key -> Set<callback>
M.store = {
get(key) { return state[key]; },
set(key, value) {
if (Object.is(state[key], value)) return; // skip no-op
state[key] = value;
subs.get(key)?.forEach((cb) => cb(value));
},
update(key, fn) { M.store.set(key, fn(state[key])); },
on(key, cb) {
if (!subs.has(key)) subs.set(key, new Set());
subs.get(key).add(cb);
return () => subs.get(key)?.delete(cb); // unsubscribe
},
};
})();
```
**2.2 Migrate state field by field.** Don't do a big-bang rewrite. Start with the fields that change most and drive renders: `M.library`, `M.queue`, `M.cachedTracks`, `M.currentTrackId`. Each becomes `M.store.set("library", …)` and the renderer subscribes via `M.store.on("library", renderLibrary)`.
Keep the `M.library` getter as a compatibility shim (`Object.defineProperty(M, "library", { get: () => M.store.get("library") })`) so unmigrated callers keep working during the transition.
**2.3 Decouple renders from setters.** Today `audioCache.js` calls `M.renderQueue()` directly. After migration it just `M.store.set("cachedTracks", …)` and the queue renderer — which subscribed once — decides whether and what to re-render.
Deliverable: a single source of truth per field, explicit update points, and the ability to add per-field logging/invariants cheaply.
### Phase 3 — Decompose `trackContainer.js`
Split the 972-line file along its existing seams:
- `trackList.js` — the windowed renderer (from Phase 1) + list-level keyboard nav.
- `trackSelection.js` — the `selection`/`lastSelected` state (`trackContainer.js:11-22`) and click/shift-click range logic.
- `trackDrag.js` — drag state (`trackContainer.js:8,24-31`), drop-zone rendering, queue reorder calls.
- `trackContextMenu.js` — menu construction + DOM (`showContextMenuUI` at `:880-949`), built on top of the row events.
Each becomes a small module that subscribes to the store (Phase 2) and exposes a narrow API on `M.tracks.*`.
Deliverable: no file over ~400 lines in the client.
### Phase 4 — De-duplicate
- **Playback setup**: extract a single `M.loadAndPlay(track, { seek: 0 })` used by `init.js`, `controls.js`, and both call sites in `trackContainer.js`. Today it's copy-pasted 4× (see assessment).
- **Cookie helpers**: one `M.prefs.get/set/clear` (with `Secure` added — see XSS plan) replacing the three copies in `core.js`, `themes.js`, `visualizer.js`.
- **`escapeHtml`**: single `M.escapeHtml` (already part of the XSS plan).
- **Segment scan**: one `M.getBufferedSegments(audio, trackId)` used by `audioCache.js`, `ui.js`, `controls.js`.
Deliverable: fewer copies, clearer ownership.
## Validation
- **List performance**: load a fixture library of 10k tracks (synthesize or copy metadata rows). Measure initial render time, scroll FPS, and keystroke-to-render latency in DevTools Performance. Target: 60fps scroll, <100ms keystroke response.
- **Correctness parity**: after each phase, verify against a manual checklist — play, pause, seek, jump, add-to-queue, remove-from-queue, drag-reorder, multi-select, context-menu actions, cache indicator updates, search filter, channel switch. Each phase must preserve all of these.
- **Store**: add a temporary `M.store.on("library", (v) => console.count("library"))` and confirm the count matches expected update frequency (not 5× per WS message).
- **No regressions in cache behavior**: the windowed render must still update a row's cache indicator when its blob completes — verify by playing a track and watching its row in a scrolled-out list update without a full re-render.
- **Decomposition**: confirm no module exceeds ~400 lines and that each can be reasoned about in isolation.
## Risk / Rollback
- This is the highest-risk item because it touches the most code. Mitigate by:
- Shipping phases in order; each is independently mergeable and each is a checkpoint.
- Keeping `M.library`-style getters as shims during Phase 2 so partial migrations don't break.
- Behind a fallback: if windowing introduces scroll glitches, the non-windowed path can be kept as `M.renderLegacyList` and re-enabled until fixed.
- No server or DB changes; rollback is purely client-side file reversion.
- Do **not** attempt this before the XSS, cache-race, and WS plans land — those fix correctness bugs that a refactor would otherwise carry forward or obscure.

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# Fix Duplicate Full-Track Download Race in Client Cache
Priority: **Medium** · Effort: **Low** · Risk: **Low**
## Problem
`M.bulkDownloadStarted` is a per-track flag meant to ensure `downloadAndCacheTrack` runs at most once per track. But the flag is **set inside `downloadAndCacheTrack` after an `await`**, while multiple callers check it **before** that await resolves. When the last two segments complete near-simultaneously — one from the browser's buffered-range scan in `ui.js`, one from the explicit `fetchSegment` in `audioCache.js` — both callers observe `trackCache.size >= SEGMENTS` and both pass the `bulkDownloadStarted` guard before the first caller sets the flag. Result: the same track is fetched in full **twice**, wasting bandwidth and racing on the IndexedDB write.
## Affected Locations
The check+call pattern appears in three places, all racy:
- `public/audioCache.js:99-107``checkAndCacheComplete`
- `public/ui.js:148-150` — buffer-segment scan
- `public/audioCache.js:183-187` — inside `fetchSegment`
And the flag is set here:
- `public/audioCache.js:110-112` — inside `downloadAndCacheTrack`, **after** `await M.loadTrackBlob(trackId)`.
## Root Cause
Guard-then-do where the guard write is not atomic with respect to the awaits surrounding it. JavaScript's single-threaded execution means a synchronous "check-and-set" is race-free, but here the set happens after the first `await` inside the function being guarded, so a second caller can enter the function and pass the check before the first caller reaches the set.
## Implementation Plan
### Step 1 — Move the flag set to be synchronous with the check
Refactor so the check and the set happen in the same synchronous tick, before any `await`. Create a single entry point:
```js
// public/audioCache.js
M.maybeStartBulkDownload = function (trackId) {
if (M.bulkDownloadStarted.get(trackId)) return false; // already started
if (M.cachedTracks.has(trackId)) return false; // already cached
const trackCache = M.trackCaches.get(trackId);
if (!trackCache || trackCache.size < SEGMENTS) return false; // not fully buffered
// All conditions met — claim the slot synchronously:
M.bulkDownloadStarted.set(trackId, true);
// Fire the async work without awaiting here:
M.downloadAndCacheTrack(trackId).catch((err) => {
console.warn("[audioCache] bulk download failed for", trackId, err);
M.bulkDownloadStarted.delete(trackId); // allow a later retry
});
return true;
};
```
Then make `downloadAndCacheTrack` **assume the flag is already set** (remove the guard inside it):
```js
M.downloadAndCacheTrack = async function (trackId) {
// Precondition: M.bulkDownloadStarted.get(trackId) === true (set by maybeStartBulkDownload)
const cachedUrl = await M.loadTrackBlob(trackId);
if (cachedUrl) { // already cached under us
M.cachedTracks.add(trackId);
M.bulkDownloadStarted.delete(trackId);
return cachedUrl;
}
// ... existing download + TrackStorage.set + URL.createObjectURL logic ...
M.cachedTracks.add(trackId);
M.bulkDownloadStarted.delete(trackId); // clear after success
M.renderQueue && M.renderQueue();
M.renderLibrary && M.renderLibrary();
return blobUrl;
};
```
### Step 2 — Replace all three call sites
Each caller becomes a single synchronous call:
**`audioCache.js` `checkAndCacheComplete`:**
```js
M.maybeStartBulkDownload(trackId);
```
(remove the old `if (...size >= SEGMENTS)` + `downloadAndCacheTrack` block.)
**`ui.js:148-150`** (buffered-range scan, after a segment is marked present):
```js
M.maybeStartBulkDownload(M.currentTrackId);
```
**`audioCache.js:183-187`** (inside `fetchSegment`, after marking the segment):
```js
M.maybeStartBulkDownload(trackId);
```
Because the check-and-claim is now synchronous, even if all three callers fire in the same tick, only the first will start the download.
### Step 3 — Guard the blob-URL swap during playback
`downloadAndCacheTrack` swaps `M.audio.src` to the blob URL mid-playback (`audioCache.js:213-220`). After the refactor, confirm this swap still checks `M.currentTrackId === trackId` and that `wasPlaying` is captured at the moment of the swap (not earlier). Keep the existing `play().catch(()=>{})`.
### Step 4 — (Related, recommended in same pass) Revoke blob URLs
While in this file, address the related memory leak: every `URL.createObjectURL` stored in `M.trackBlobs` is never revoked. See `todo/client-cache-correctness/overview.md` — that plan covers it. If doing both together, the `downloadAndCacheTrack` success path is the natural place to track the URL for later revocation.
## Validation
- **Race reproduction**: this is hard to trigger deterministically. Add a temporary `console.log("[bulk]", trackId)` at the top of the download body and another in `maybeStartBulkDownload` when it returns `true`. Play a track, let it fully buffer, and confirm exactly **one** "started" log and one completion per track — even when forcing the buffered-range scan and `fetchSegment` to both fire (e.g. seek near the end then back).
- **Error path**: temporarily make the download throw (e.g. point the track URL at a 404) and confirm `bulkDownloadStarted` is cleared so a later attempt can retry, rather than permanently preventing caching.
- **Already-cached path**: if a track is already in IndexedDB (`loadTrackBlob` returns a URL on the first line), confirm no full download is triggered and `cachedTracks` is updated.
- **UI**: confirm the buffer bar fills, the cache indicator turns green, and queue/library re-render exactly once per completed cache (not twice).
## Risk / Rollback
- The refactor centralizes three near-duplicate code paths into one — net simplification.
- Risk: if `downloadAndCacheTrack` is called from anywhere else that relied on the internal guard, that caller must be migrated to `maybeStartBulkDownload`. Grep for `downloadAndCacheTrack(` before merging.
- If a download fails after the flag is set and the catch handler fails to clear it, the track becomes uncachable until reload. The `.catch` in `maybeStartBulkDownload` is the safety net — confirm it clears the flag on all rejection paths.
- Rollback = revert `audioCache.js` and the two call-site edits in `ui.js`.

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# Validate `fetch()` Responses Before Parsing JSON
Priority: **Medium** · Effort: **Low** · Risk: **Low**
## Problem
Several client `fetch` call sites parse the response body as JSON **without checking `res.ok`** (or `res.status`). When the server returns an error envelope (e.g. `{ error: "Authentication required" }` with 401) or a non-JSON body (proxy 502, HTML error page), the parsed object is then **assigned directly to application state** and immediately rendered — silently corrupting the UI.
## Affected Locations
| File:Line | Call | Current behavior on error |
|-----------|------|---------------------------|
| `public/queue.js:382` | `M.library = await res.json();` then `M.renderLibrary()` | The entire library silently becomes the error object; render runs on garbage. |
| `public/auth.js:11` | guest session bootstrap | Error body used as the user object. |
| `public/auth.js:101` | `/api/auth/me` | Error body used as the current user. |
| `public/channelSync.js:11` | `/api/channels` list | Error body assigned to `M.channels`; `channels.length === 0` check then behaves confusingly. |
(Other call sites in `playlists.js`, `upload.js`, etc. already do `if (!res.ok)` correctly — follow those as the model.)
## Implementation Plan
### Step 1 — Add a shared helper in `public/utils.js`
Centralize the check so it can't be forgotten again:
```js
M.apiJson = async function (res) {
if (!res.ok) {
let detail = "";
try { detail = (await res.clone().json()).error ?? ""; } catch { /* non-JSON body */ }
const err = new Error(`Request failed (${res.status})${detail ? ": " + detail : ""}`);
err.status = res.status;
err.detail = detail;
throw err;
}
return res.json();
};
```
(`res.clone()` so the original body remains readable if the caller wants it.)
### Step 2 — Update each affected call site
**`queue.js:~380`** (library load):
```js
const res = await fetch("/api/library", { credentials: "include" });
if (res.status === 401) { M.handleAuthRequired?.(); return; } // or surface login UI
M.library = await M.apiJson(res);
M.renderLibrary();
```
Wrap the surrounding logic in `try/catch` and show a toast on failure (e.g. `M.showToast("Couldn't load library", "error")`) rather than leaving the UI empty/silent. Keep `M.library` as its previous value on failure rather than overwriting with garbage.
**`auth.js:11`** (guest bootstrap) and **`auth.js:101`** (`/api/auth/me`):
```js
const res = await fetch("/api/auth/me", { credentials: "include" });
if (res.status === 401) { /* not logged in / guest expired — drive login UI */ return; }
const user = await M.apiJson(res);
```
**`channelSync.js:11`** (channel list):
```js
const res = await fetch("/api/channels", { credentials: "include" });
if (!res.ok) { M.showToast("Couldn't load channels", "error"); return; }
const channels = await M.apiJson(res);
M.channels = channels;
```
### Step 3 — Audit remaining call sites
Grep for `await res.json()` and `await response.json()` across `public/`. Convert any that lack a preceding `res.ok` / status check to use `M.apiJson`. The ones already guarded can be left or migrated for consistency.
## Validation
- **Simulate 401**: clear the session cookie in DevTools, reload. Confirm the library view does **not** render an error object as tracks, and a login prompt / toast appears instead.
- **Simulate 500/502**: stop the server mid-session and trigger a library reload (e.g. via the refresh path). Confirm a toast shows and the previous library remains visible.
- **Happy path**: confirm normal load of library, channels, and `/api/auth/me` still works after the change.
- **Guest expiry**: let a guest session lapse (or delete it from the DB) and reload; confirm graceful handling rather than a broken render.
## Risk / Rollback
- Behavior change only on the error path; success path is identical.
- One subtlety: previously-silent failures will now surface as toasts. That is the desired behavior, but verify the messages are user-friendly and not noisy in normal flaky-network conditions.
- Rollback = revert the helper and the four call sites; no data or schema impact.

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# WebSocket Client Robustness: Parse Guard, Reconnect Backoff, Dead-Channel Fallback
Priority: **High** · Effort: **LowMedium** · Risk: **Low**
## Problem
The WebSocket client in `public/channelSync.js` is brittle in three ways that can leave the UI silently desynced or hammering a dead server/channel:
1. **`JSON.parse(e.data)` has no try/catch** (`channelSync.js:262`). A single malformed or partial frame throws, the `onmessage` handler aborts, and the client stops processing all further state updates while the socket appears "open."
2. **Reconnect has no backoff, no jitter, no max-retries** (`channelSync.js:353-369`). A down server produces a fixed 23s reconnect storm with no cap.
3. **No fallback to the default channel**. If the current channel is deleted server-side while the client is disconnected, every reconnect 404s and the client loops forever against a dead channel ID.
Separately, the message dispatcher falls through to `M.handleUpdate(data)` for any unknown `data.type` (`channelSync.js:346`), so a new server message type silently corrupts state. Worth hardening in the same pass.
## Affected Locations
- `public/channelSync.js:262` — unguarded `JSON.parse`
- `public/channelSync.js:346``handleUpdate` fallback for unknown types
- `public/channelSync.js:353-369` — reconnect logic
- `public/channelSync.js:245-261` — socket setup (reference for structure)
## Implementation Plan
### Step 1 — Wrap `JSON.parse` in try/catch
```js
M.ws.onmessage = (e) => {
let data;
try {
data = JSON.parse(e.data);
} catch (err) {
console.warn("[channelSync] Dropping malformed WS frame:", err);
return;
}
// ... existing dispatch ...
};
```
Keep behavior: a bad frame is dropped, the socket stays open, subsequent good frames still process.
### Step 2 — Strict dispatch with explicit unknown-type handling
Replace the implicit fall-through to `M.handleUpdate(data)`. Make the dispatch explicit:
```js
switch (data.type) {
case "channel_list": /* ... */ break;
case "switched": /* ... */ break;
case "track": /* fallthrough */
case "state": M.handleUpdate(data); break; // explicit state-shape types only
// ... all other known types ...
default:
console.warn("[channelSync] Unknown WS message type:", data.type, data);
}
```
(If the server currently sends `type` values other than the ones handled, gather the full set first via `grep` for `"type":` / `type: "` in the server broadcast paths and list them in this switch.)
### Step 3 — Reconnect with exponential backoff + jitter + max attempts
Track reconnect state on `M` (e.g. `M.wsReconnect = { attempts: 0, timer: null }`). On close:
```js
M.ws.onclose = () => {
M.ws = null;
// clear any user-facing "connected" state
if (!M.wantSync) return;
const recon = M.wsReconnect;
recon.attempts++;
const base = 1000; // 1s
const cap = 30000; // 30s max
const exp = Math.min(cap, base * 2 ** recon.attempts);
const jitter = Math.random() * 500; // 0500ms
const delay = exp + jitter;
recon.timer = setTimeout(() => {
connectChannel(M.currentChannelId);
}, delay);
};
```
Reset `recon.attempts = 0` on a successful `open`. Cancel `recon.timer` on any explicit/manual `connectChannel` call to avoid double-connects.
**On max attempts**: rather than giving up entirely (a music app should keep trying), cap the delay at 30s but keep retrying. Optionally surface a "reconnecting…" indicator after the first few failures so the user knows the stream is stale.
### Step 4 — Dead-channel fallback
In `connectChannel`, if the upgrade/open fails or the server responds with a channel-not-found error message (the server already sends `{ type: "error", message: "Channel not found" }` per `websocket.ts:50`), fall back to the default channel:
```js
// inside onmessage error handler:
if (data.type === "error" && /not found/i.test(data.message)) {
console.warn(`[channelSync] Channel ${M.currentChannelId} not found, falling back to default`);
// fetch default channel id from /api/channels (isDefault === true)
const def = await fetchDefaultChannelId();
if (def && def !== M.currentChannelId) {
M.currentChannelId = def;
M.saveChannelId(def);
connectChannel(def);
M.showToast("This channel no longer exists — switched to the default channel.");
return;
}
}
```
Add a small helper `fetchDefaultChannelId()` that GETs `/api/channels` and returns the `id` where `isDefault === true`. Cache it on `M.defaultChannelId` after first successful list load so we don't re-fetch on every failure.
## Validation
- **Malformed frame**: from server console or a test, `ws.send("not json")` to a client — confirm the client logs a warning and continues processing subsequent valid frames (state still updates).
- **Server kill / restart**: stop the server, confirm reconnect attempts grow with backoff (log each attempt + delay) rather than firing every 2s. Restart, confirm the client reconnects and `attempts` resets.
- **Channel deletion while disconnected**: note a non-default channel ID, stop server, delete the channel row from `blastoise.db`, restart server, ensure the client reconnects → gets "not found" → falls back to the default channel and shows the toast.
- **Dispatch**: inject an unknown `{ type: "future_thing" }` message server-side (or via a debug WS send) and confirm it logs a warning and does **not** call `handleUpdate`.
## Risk / Rollback
- All changes are additive hardening; normal-path behavior is preserved.
- Backoff introduces up to a 30s worst-case reconnect delay — acceptable and better than a tight loop. If a deployment wants faster recovery, tune `base`/`cap`.
- Default-channel fallback adds one HTTP fetch on the error path only; cache the result to avoid repeats.
- Rollback = revert the file; no schema or wire-protocol change.

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# Fix WS Control-Permission Bypass for Guests
Priority: **High** · Effort: **Trivial (one location)** · Risk: **Low**
## Problem
Guests are *intended* to be unable to control playback (`routes/helpers.ts:30`:
```ts
if (user.is_guest && permission === "control") return false;
```
) but the **WebSocket message handler** does not route through `userHasPermission`. It re-implements the check inline and **omits the guest guard**:
```ts
// websocket.ts:87-93
const canControl = user.is_admin
|| config.defaultPermissions?.includes("control")
|| hasPermission(userId, "channel", ws.data.channelId, "control");
if (!canControl) { ... return; }
```
Because the default config ships `defaultPermissions: ["listen", "control"]` (`config.json:5-8`), **any guest can `pause`, `unpause`, `seek`, and `jump` on any channel**, affecting all listeners.
The HTTP control endpoints (`routes/channels.ts:176, 196, 216, 261`) correctly use `userHasPermission`, so this is an inconsistency between the two code paths that reach the same `Channel` mutators.
## Affected Location
- `websocket.ts:86-93` — inline permission check, guest-unaware.
## Root Cause
Duplicated permission logic in two places. The WS handler was written before / diverged from `helpers.userHasPermission`.
## Implementation Plan
### Step 1 — Import `userHasPermission`
At the top of `websocket.ts`:
```ts
import { userHasPermission } from "./routes/helpers";
```
### Step 2 — Replace the inline check
Replace `websocket.ts:86-93` with:
```ts
if (!userHasPermission(user, "channel", ws.data.channelId, "control")) {
console.log("[WS] User lacks control permission:", user.username, "(guest=" + user.is_guest + ")");
return;
}
```
`userHasPermission` already encapsulates: admin bypass, the guest `control` denial (`helpers.ts:30`), the `defaultPermissions` config check, and the DB permission lookup. Routing through it makes WS and HTTP behavior identical.
### Step 3 — Verify no other call sites rely on the old behavior
`grep` the repo for the inline pattern (`config.defaultPermissions?.includes("control")`) — it should now appear only in `helpers.ts:33` (the canonical check). Any other duplicate should be replaced the same way.
## Validation
- **Guest cannot control**: sign in as a guest (or hit the server unauthenticated with `allowGuests: true`), open a channel WS, send `{"action":"pause"}`. Confirm the channel does **not** pause and the server logs the "lacks control permission" line.
- **Non-guest user still controls**: sign in as `test`/`testuser`, send the same action, confirm the channel pauses.
- **Admin controls**: sign in as admin, confirm control works on channels the admin does not own.
- **Guest still receives state**: confirm the guest client still gets `track`/state broadcasts (i.e. the *listen* path is unaffected — only `control` is denied).
- **Config matrix**: temporarily set `defaultPermissions` to `["listen"]` only and confirm a *non-guest* non-admin user is now also denied control via WS (matches the HTTP path).
## Risk / Rollback
- The only behavioral change is denying control to guests (and, if `defaultPermissions` lacks `"control"`, to non-admin users) — which is the documented intent. If any deployment currently relies on guests controlling playback, that was an unintentional privilege and should be re-granted explicitly via the permissions table, not by reverting.
- No schema or DB change.
- Rollback = revert the single edit.

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# XSS Sweep: Escape Server-Controlled Data at `innerHTML` Boundaries
Priority: **Critical** · Effort: **Low** · Risk: **Low**
## Problem
The client injects server-controlled strings into the DOM via `innerHTML` **without escaping** in several high-traffic render paths. Because the server broadcasts channel names, listener usernames, toast messages, and track titles over WebSocket to *every* connected client, a single malicious payload is a **stored/reflected XSS propagated peer-to-peer**.
There is also **no Content-Security-Policy** header set on the document or by the server, so once injected, script runs with full page privilege (same-origin as the session cookie).
## Affected Locations
| File:Line | Sink | Source |
|-----------|------|--------|
| `public/channelSync.js:174-183` | channel list `<span class="channel-name">${ch.name}</span>` and `<input value="${ch.name.replace(/"/g,'&quot;')}">` | channel name (server) |
| `public/channelSync.js:161-163` | `listenersHtml` (listener usernames) | `ch.listeners` (server) |
| `public/utils.js:113` | toast history `... ${item.message}` | WS `toast` message (server) |
| `public/utils.js:149,159` | track title marquee | `track.title` (file metadata / yt-dlp) |
| `public/queue.js:342` | now-playing bar `${title}` | `track.title` (server) |
| `public/upload.js:307` | slow-queue list `${group.name}` | playlist name (server) |
| `public/upload.js:330` | slow-queue list `${item.title}` | `/api/fetch` response (server) |
Note: `trackComponent.js:59` and `playlists.js:44,57,58` **do** escape correctly today. The codebase is internally inconsistent — those are the model to follow.
## Root Cause
- No single shared escaping utility. `escapeHtml` is defined **twice** (`public/playlists.js:481-486` and `public/trackComponent.js:74-79`) as local copies.
- No lint rule or review guard preventing raw `${serverData}` inside template literals feeding `innerHTML`.
- No CSP as defense-in-depth.
## Implementation Plan
### Step 1 — Create one shared `escapeHtml` in `public/utils.js`
Move/deduplicate the existing helper into `utils.js` and expose it on `M`:
```js
M.escapeHtml = function (str) {
if (str == null) return "";
return String(str)
.replace(/&/g, "&amp;")
.replace(/</g, "&lt;")
.replace(/>/g, "&gt;")
.replace(/"/g, "&quot;")
.replace(/'/g, "&#39;");
};
```
Delete the two local copies in `playlists.js:481` and `trackComponent.js:74`; replace callers with `M.escapeHtml(...)`.
### Step 2 — Escape every server-sourced value at each sink above
For each location, wrap the interpolated value in `M.escapeHtml(...)`. For attribute contexts (e.g. `value="${...}"`), escaping with the helper above is sufficient since it includes `"`.
Worked example for `channelSync.js:174-183`:
```js
div.innerHTML = `
<div class="channel-header">
<span class="channel-name">${M.escapeHtml(ch.name)}</span>
<input ... value="${M.escapeHtml(ch.name)}" ...>
...
<div class="channel-listeners">${listenersHtml}</div>
</div>
`;
```
And `listenersHtml` itself (built at `channelSync.js:161-163`) must escape each username before joining.
### Step 3 — Add a defense-in-depth CSP header
In the static file route handler (`routes/static.ts`) — or centrally where index.html is served — add:
```
Content-Security-Policy: default-src 'self'; script-src 'self'; connect-src 'self' ws: wss:; media-src 'self' blob:; img-src 'self' data: blob:; style-src 'self' 'unsafe-inline'
```
(`'unsafe-inline'` for styles only — needed until stylesheets are consolidated. No `'unsafe-inline'` for scripts.)
Confirm this does not break the blob-URL audio playback (`media-src 'self' blob:`) or WebSocket (`connect-src ... ws: wss:`).
### Step 4 — (Optional, recommended) Centralize user-visible rendering
Longer-term, every track row / title render should go through `trackComponent.js`'s pure renderer which already escapes. Route now-playing-bar and marquee titles through the same path so escaping can't be forgotten again.
## Validation
- **Manual payload test**: create a channel named `<img src=x onerror="alert(document.cookie)">`, connect a second client, confirm no alert fires and the name renders literally.
- **Username payload**: set a username (or guest) containing `<script>` and verify the channel-list `listenersHtml` shows it escaped.
- **Toast payload**: trigger a server toast containing markup (e.g. via yt-dlp add with a crafted title) and confirm toast history (`utils.js:113`) shows literal text.
- **Track-title payload**: upload an audio file whose metadata title is `<svg/onload=alert(1)>`; confirm queue and now-playing bar render it literally.
- **CSP**: open DevTools → Network → confirm the CSP header is present on the document response and the console shows no CSP violations during normal use (play, cache, switch channel).
## Risk / Rollback
- Escaping is additive and behavior-preserving for well-formed data. Only risk is over-escaping if a value is already HTML-safe by construction — review each call site to confirm the raw string is plain text (it is, in all listed cases).
- A too-strict CSP could break blob audio or an inline event handler. If so, loosen the specific directive per the violation report rather than reverting.
- Rollback = revert the commit; no schema or data migration involved.