blender-tools/blender/tests/smoke_test.py

112 lines
3.5 KiB
Python

from __future__ import annotations
import json
import sys
from pathlib import Path
import bpy
BLENDER_ROOT = Path(__file__).resolve().parents[1]
sys.path.insert(0, str(BLENDER_ROOT))
import material_id_baker # noqa: E402
def make_test_object() -> bpy.types.Object:
mesh = bpy.data.meshes.new("MaterialIDSmokeMesh")
mesh.from_pydata(
[
(-1.0, -1.0, 0.0),
(0.0, -1.0, 0.0),
(0.0, 1.0, 0.0),
(-1.0, 1.0, 0.0),
(0.0, -1.0, 0.0),
(1.0, -1.0, 0.0),
(1.0, 1.0, 0.0),
(0.0, 1.0, 0.0),
],
[],
[(0, 1, 2, 3), (4, 5, 6, 7)],
)
mesh.update()
left = bpy.data.materials.new("Left Material")
right = bpy.data.materials.new("Right Material")
mesh.materials.append(left)
mesh.materials.append(right)
mesh.polygons[0].material_index = 0
mesh.polygons[1].material_index = 1
uv_layer = mesh.uv_layers.new(name="ID UV")
uv_coordinates = (
(0.05, 0.05),
(0.45, 0.05),
(0.45, 0.95),
(0.05, 0.95),
(0.55, 0.05),
(0.95, 0.05),
(0.95, 0.95),
(0.55, 0.95),
)
for loop, uv in zip(mesh.loops, uv_coordinates, strict=True):
uv_layer.uv[loop.index].vector = uv
obj = bpy.data.objects.new("MaterialIDSmokeObject", mesh)
bpy.context.scene.collection.objects.link(obj)
obj.modifiers.new(name="Triangulate for evaluated-mesh test", type="TRIANGULATE")
obj.select_set(True)
bpy.context.view_layer.objects.active = obj
return obj
def pixel(image: bpy.types.Image, x: int, y: int) -> tuple[float, float, float, float]:
offset = (y * image.size[0] + x) * 4
return tuple(image.pixels[offset : offset + 4])
def close_rgb(actual: tuple[float, ...], expected: list[float], tolerance: float = 0.03) -> bool:
return all(abs(actual[index] - expected[index]) <= tolerance for index in range(3))
def main() -> None:
material_id_baker.register()
source = make_test_object()
original_engine = bpy.context.scene.render.engine
settings = bpy.context.scene.material_id_baker
settings.resolution = "256"
settings.margin = 4
settings.palette_mode = "DISTINCT"
settings.apply_modifiers = True
settings.image_name = "Material_ID_Smoke"
settings.save_to_disk = True
settings.filepath = "/tmp/material_id_baker_smoke.png"
settings.write_legend = True
result = bpy.ops.object.bake_material_id()
assert result == {"FINISHED"}, result
assert bpy.context.active_object == source
assert source.select_get()
assert bpy.context.scene.render.engine == original_engine
assert not any(item.name.startswith("__MID_BAKER_") for item in bpy.data.objects)
assert not any(item.name.startswith("__MID_BAKER_") for item in bpy.data.materials)
image = bpy.data.images[settings.last_image_name]
palette = json.loads(image["material_id_palette"])
assert len(palette) == 2
assert palette[0]["material"] == "Left Material"
assert palette[1]["material"] == "Right Material"
left_pixel = pixel(image, 64, 128)
right_pixel = pixel(image, 192, 128)
assert close_rgb(left_pixel, palette[0]["rgb"]), (left_pixel, palette[0])
assert close_rgb(right_pixel, palette[1]["rgb"]), (right_pixel, palette[1])
assert Path("/tmp/material_id_baker_smoke.png").is_file()
assert Path("/tmp/material_id_baker_smoke.json").is_file()
print("MATERIAL_ID_BAKER_SMOKE_TEST_OK")
if __name__ == "__main__":
main()