const std = @import("std"); pub const c = @import("c.zig").c; pub const Point = extern struct { x: c_int, y: c_int, }; pub const FPoint = extern struct { x: f32, y: f32, }; pub const Rect = extern struct { x: c_int, y: c_int, w: c_int, h: c_int, }; pub const FRect = extern struct { x: f32, y: f32, w: f32, h: f32, }; pub inline fn hasRectIntersection(A: *const Rect, B: *const Rect) bool { return @bitCast(c.SDL_HasRectIntersection(@ptrCast(A), @ptrCast(B))); } pub inline fn getRectIntersection(A: *const Rect, B: *const Rect, result: ?*Rect) bool { return @bitCast(c.SDL_GetRectIntersection(@ptrCast(A), @ptrCast(B), @ptrCast(result))); } pub inline fn getRectUnion(A: *const Rect, B: *const Rect, result: ?*Rect) bool { return @bitCast(c.SDL_GetRectUnion(@ptrCast(A), @ptrCast(B), @ptrCast(result))); } pub inline fn getRectEnclosingPoints(points: *const Point, count: c_int, clip: *const Rect, result: ?*Rect) bool { return @bitCast(c.SDL_GetRectEnclosingPoints(@ptrCast(points), count, @ptrCast(clip), @ptrCast(result))); } pub inline fn getRectAndLineIntersection(rect: *const Rect, X1: *c_int, Y1: *c_int, X2: *c_int, Y2: *c_int) bool { return @bitCast(c.SDL_GetRectAndLineIntersection(@ptrCast(rect), @ptrCast(X1), @ptrCast(Y1), @ptrCast(X2), @ptrCast(Y2))); } pub inline fn hasRectIntersectionFloat(A: *const FRect, B: *const FRect) bool { return @bitCast(c.SDL_HasRectIntersectionFloat(@ptrCast(A), @ptrCast(B))); } pub inline fn getRectIntersectionFloat(A: *const FRect, B: *const FRect, result: ?*FRect) bool { return @bitCast(c.SDL_GetRectIntersectionFloat(@ptrCast(A), @ptrCast(B), @ptrCast(result))); } pub inline fn getRectUnionFloat(A: *const FRect, B: *const FRect, result: ?*FRect) bool { return @bitCast(c.SDL_GetRectUnionFloat(@ptrCast(A), @ptrCast(B), @ptrCast(result))); } pub inline fn getRectEnclosingPointsFloat(points: *const FPoint, count: c_int, clip: *const FRect, result: ?*FRect) bool { return @bitCast(c.SDL_GetRectEnclosingPointsFloat(@ptrCast(points), count, @ptrCast(clip), @ptrCast(result))); } pub inline fn getRectAndLineIntersectionFloat(rect: *const FRect, X1: *f32, Y1: *f32, X2: *f32, Y2: *f32) bool { return @bitCast(c.SDL_GetRectAndLineIntersectionFloat(@ptrCast(rect), @ptrCast(X1), @ptrCast(Y1), @ptrCast(X2), @ptrCast(Y2))); }