sdl3bind/official/release-3.2.10/json/gamepad.json

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{
"header": "SDL_gamepad.h",
"opaque_types": [
{
"name": "SDL_Gamepad"
}
],
"typedefs": [],
"function_pointers": [],
"c_type_aliases": [],
"enums": [
{
"name": "SDL_GamepadType",
"values": [
{
"name": "SDL_GAMEPAD_TYPE_STANDARD"
},
{
"name": "SDL_GAMEPAD_TYPE_XBOX360"
},
{
"name": "SDL_GAMEPAD_TYPE_XBOXONE"
},
{
"name": "SDL_GAMEPAD_TYPE_PS3"
},
{
"name": "SDL_GAMEPAD_TYPE_PS4"
},
{
"name": "SDL_GAMEPAD_TYPE_PS5"
},
{
"name": "SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO"
},
{
"name": "SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT"
},
{
"name": "SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT"
},
{
"name": "SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR"
},
{
"name": "SDL_GAMEPAD_TYPE_COUNT"
}
]
},
{
"name": "SDL_GamepadButton",
"values": [
{
"name": "SDL_GAMEPAD_BUTTON_SOUTH",
"comment": "Bottom face button (e.g. Xbox A button)"
},
{
"name": "SDL_GAMEPAD_BUTTON_EAST",
"comment": "Right face button (e.g. Xbox B button)"
},
{
"name": "SDL_GAMEPAD_BUTTON_WEST",
"comment": "Left face button (e.g. Xbox X button)"
},
{
"name": "SDL_GAMEPAD_BUTTON_NORTH",
"comment": "Top face button (e.g. Xbox Y button)"
},
{
"name": "SDL_GAMEPAD_BUTTON_BACK"
},
{
"name": "SDL_GAMEPAD_BUTTON_GUIDE"
},
{
"name": "SDL_GAMEPAD_BUTTON_START"
},
{
"name": "SDL_GAMEPAD_BUTTON_LEFT_STICK"
},
{
"name": "SDL_GAMEPAD_BUTTON_RIGHT_STICK"
},
{
"name": "SDL_GAMEPAD_BUTTON_LEFT_SHOULDER"
},
{
"name": "SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER"
},
{
"name": "SDL_GAMEPAD_BUTTON_DPAD_UP"
},
{
"name": "SDL_GAMEPAD_BUTTON_DPAD_DOWN"
},
{
"name": "SDL_GAMEPAD_BUTTON_DPAD_LEFT"
},
{
"name": "SDL_GAMEPAD_BUTTON_DPAD_RIGHT"
},
{
"name": "SDL_GAMEPAD_BUTTON_MISC1",
"comment": "Additional button (e.g. Xbox Series X share button, PS5 microphone button, Nintendo Switch Pro capture button, Amazon Luna microphone button, Google Stadia capture button)"
},
{
"name": "SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1",
"comment": "Upper or primary paddle, under your right hand (e.g. Xbox Elite paddle P1)"
},
{
"name": "SDL_GAMEPAD_BUTTON_LEFT_PADDLE1",
"comment": "Upper or primary paddle, under your left hand (e.g. Xbox Elite paddle P3)"
},
{
"name": "SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2",
"comment": "Lower or secondary paddle, under your right hand (e.g. Xbox Elite paddle P2)"
},
{
"name": "SDL_GAMEPAD_BUTTON_LEFT_PADDLE2",
"comment": "Lower or secondary paddle, under your left hand (e.g. Xbox Elite paddle P4)"
},
{
"name": "SDL_GAMEPAD_BUTTON_TOUCHPAD",
"comment": "PS4/PS5 touchpad button"
},
{
"name": "SDL_GAMEPAD_BUTTON_MISC2",
"comment": "Additional button"
},
{
"name": "SDL_GAMEPAD_BUTTON_MISC3",
"comment": "Additional button"
},
{
"name": "SDL_GAMEPAD_BUTTON_MISC4",
"comment": "Additional button"
},
{
"name": "SDL_GAMEPAD_BUTTON_MISC5",
"comment": "Additional button"
},
{
"name": "SDL_GAMEPAD_BUTTON_MISC6",
"comment": "Additional button"
},
{
"name": "SDL_GAMEPAD_BUTTON_COUNT"
}
]
},
{
"name": "SDL_GamepadButtonLabel",
"values": [
{
"name": "SDL_GAMEPAD_BUTTON_LABEL_UNKNOWN"
},
{
"name": "SDL_GAMEPAD_BUTTON_LABEL_A"
},
{
"name": "SDL_GAMEPAD_BUTTON_LABEL_B"
},
{
"name": "SDL_GAMEPAD_BUTTON_LABEL_X"
},
{
"name": "SDL_GAMEPAD_BUTTON_LABEL_Y"
},
{
"name": "SDL_GAMEPAD_BUTTON_LABEL_CROSS"
},
{
"name": "SDL_GAMEPAD_BUTTON_LABEL_CIRCLE"
},
{
"name": "SDL_GAMEPAD_BUTTON_LABEL_SQUARE"
},
{
"name": "SDL_GAMEPAD_BUTTON_LABEL_TRIANGLE"
}
]
},
{
"name": "SDL_GamepadAxis",
"values": [
{
"name": "SDL_GAMEPAD_AXIS_LEFTX"
},
{
"name": "SDL_GAMEPAD_AXIS_LEFTY"
},
{
"name": "SDL_GAMEPAD_AXIS_RIGHTX"
},
{
"name": "SDL_GAMEPAD_AXIS_RIGHTY"
},
{
"name": "SDL_GAMEPAD_AXIS_LEFT_TRIGGER"
},
{
"name": "SDL_GAMEPAD_AXIS_RIGHT_TRIGGER"
},
{
"name": "SDL_GAMEPAD_AXIS_COUNT"
}
]
},
{
"name": "SDL_GamepadBindingType",
"values": [
{
"name": "SDL_GAMEPAD_BINDTYPE_BUTTON"
},
{
"name": "SDL_GAMEPAD_BINDTYPE_AXIS"
},
{
"name": "SDL_GAMEPAD_BINDTYPE_HAT"
}
]
}
],
"structs": [
{
"name": "SDL_GamepadBinding",
"fields": [
{
"name": "input_type",
"type": "SDL_GamepadBindingType"
},
{
"name": "button",
"type": "int"
},
{
"name": "axis",
"type": "int"
},
{
"name": "axis_min",
"type": "int"
},
{
"name": "axis_max",
"type": "int"
},
{
"name": "hat",
"type": "int"
},
{
"name": "hat_mask",
"type": "int"
},
{
"name": "output_type",
"type": "SDL_GamepadBindingType"
},
{
"name": "button",
"type": "SDL_GamepadButton"
},
{
"name": "axis",
"type": "SDL_GamepadAxis"
},
{
"name": "axis_min",
"type": "int"
},
{
"name": "axis_max",
"type": "int"
}
],
"has_unions": true
}
],
"unions": [],
"flags": [],
"functions": [
{
"name": "SDL_AddGamepadMapping",
"return_type": "int",
"parameters": [
{
"name": "mapping",
"type": "const char *"
}
]
},
{
"name": "SDL_AddGamepadMappingsFromIO",
"return_type": "int",
"parameters": [
{
"name": "src",
"type": "SDL_IOStream *"
},
{
"name": "closeio",
"type": "bool"
}
]
},
{
"name": "SDL_AddGamepadMappingsFromFile",
"return_type": "int",
"parameters": [
{
"name": "file",
"type": "const char *"
}
]
},
{
"name": "SDL_ReloadGamepadMappings",
"return_type": "bool",
"parameters": []
},
{
"name": "SDL_GetGamepadMappings",
"return_type": "char **",
"parameters": [
{
"name": "count",
"type": "int *"
}
]
},
{
"name": "SDL_GetGamepadMappingForGUID",
"return_type": "char *",
"parameters": [
{
"name": "guid",
"type": "SDL_GUID"
}
]
},
{
"name": "SDL_GetGamepadMapping",
"return_type": "char *",
"parameters": [
{
"name": "gamepad",
"type": "SDL_Gamepad *"
}
]
},
{
"name": "SDL_SetGamepadMapping",
"return_type": "bool",
"parameters": [
{
"name": "instance_id",
"type": "SDL_JoystickID"
},
{
"name": "mapping",
"type": "const char *"
}
]
},
{
"name": "SDL_HasGamepad",
"return_type": "bool",
"parameters": []
},
{
"name": "SDL_GetGamepads",
"return_type": "SDL_JoystickID *",
"parameters": [
{
"name": "count",
"type": "int *"
}
]
},
{
"name": "SDL_IsGamepad",
"return_type": "bool",
"parameters": [
{
"name": "instance_id",
"type": "SDL_JoystickID"
}
]
},
{
"name": "SDL_GetGamepadNameForID",
"return_type": "const char *",
"parameters": [
{
"name": "instance_id",
"type": "SDL_JoystickID"
}
]
},
{
"name": "SDL_GetGamepadPathForID",
"return_type": "const char *",
"parameters": [
{
"name": "instance_id",
"type": "SDL_JoystickID"
}
]
},
{
"name": "SDL_GetGamepadPlayerIndexForID",
"return_type": "int",
"parameters": [
{
"name": "instance_id",
"type": "SDL_JoystickID"
}
]
},
{
"name": "SDL_GetGamepadGUIDForID",
"return_type": "SDL_GUID",
"parameters": [
{
"name": "instance_id",
"type": "SDL_JoystickID"
}
]
},
{
"name": "SDL_GetGamepadVendorForID",
"return_type": "Uint16",
"parameters": [
{
"name": "instance_id",
"type": "SDL_JoystickID"
}
]
},
{
"name": "SDL_GetGamepadProductForID",
"return_type": "Uint16",
"parameters": [
{
"name": "instance_id",
"type": "SDL_JoystickID"
}
]
},
{
"name": "SDL_GetGamepadProductVersionForID",
"return_type": "Uint16",
"parameters": [
{
"name": "instance_id",
"type": "SDL_JoystickID"
}
]
},
{
"name": "SDL_GetGamepadTypeForID",
"return_type": "SDL_GamepadType",
"parameters": [
{
"name": "instance_id",
"type": "SDL_JoystickID"
}
]
},
{
"name": "SDL_GetRealGamepadTypeForID",
"return_type": "SDL_GamepadType",
"parameters": [
{
"name": "instance_id",
"type": "SDL_JoystickID"
}
]
},
{
"name": "SDL_GetGamepadMappingForID",
"return_type": "char *",
"parameters": [
{
"name": "instance_id",
"type": "SDL_JoystickID"
}
]
},
{
"name": "SDL_OpenGamepad",
"return_type": "SDL_Gamepad *",
"parameters": [
{
"name": "instance_id",
"type": "SDL_JoystickID"
}
]
},
{
"name": "SDL_GetGamepadFromID",
"return_type": "SDL_Gamepad *",
"parameters": [
{
"name": "instance_id",
"type": "SDL_JoystickID"
}
]
},
{
"name": "SDL_GetGamepadFromPlayerIndex",
"return_type": "SDL_Gamepad *",
"parameters": [
{
"name": "player_index",
"type": "int"
}
]
},
{
"name": "SDL_GetGamepadProperties",
"return_type": "SDL_PropertiesID",
"parameters": [
{
"name": "gamepad",
"type": "SDL_Gamepad *"
}
]
},
{
"name": "SDL_GetGamepadID",
"return_type": "SDL_JoystickID",
"parameters": [
{
"name": "gamepad",
"type": "SDL_Gamepad *"
}
]
},
{
"name": "SDL_GetGamepadName",
"return_type": "const char *",
"parameters": [
{
"name": "gamepad",
"type": "SDL_Gamepad *"
}
]
},
{
"name": "SDL_GetGamepadPath",
"return_type": "const char *",
"parameters": [
{
"name": "gamepad",
"type": "SDL_Gamepad *"
}
]
},
{
"name": "SDL_GetGamepadType",
"return_type": "SDL_GamepadType",
"parameters": [
{
"name": "gamepad",
"type": "SDL_Gamepad *"
}
]
},
{
"name": "SDL_GetRealGamepadType",
"return_type": "SDL_GamepadType",
"parameters": [
{
"name": "gamepad",
"type": "SDL_Gamepad *"
}
]
},
{
"name": "SDL_GetGamepadPlayerIndex",
"return_type": "int",
"parameters": [
{
"name": "gamepad",
"type": "SDL_Gamepad *"
}
]
},
{
"name": "SDL_SetGamepadPlayerIndex",
"return_type": "bool",
"parameters": [
{
"name": "gamepad",
"type": "SDL_Gamepad *"
},
{
"name": "player_index",
"type": "int"
}
]
},
{
"name": "SDL_GetGamepadVendor",
"return_type": "Uint16",
"parameters": [
{
"name": "gamepad",
"type": "SDL_Gamepad *"
}
]
},
{
"name": "SDL_GetGamepadProduct",
"return_type": "Uint16",
"parameters": [
{
"name": "gamepad",
"type": "SDL_Gamepad *"
}
]
},
{
"name": "SDL_GetGamepadProductVersion",
"return_type": "Uint16",
"parameters": [
{
"name": "gamepad",
"type": "SDL_Gamepad *"
}
]
},
{
"name": "SDL_GetGamepadFirmwareVersion",
"return_type": "Uint16",
"parameters": [
{
"name": "gamepad",
"type": "SDL_Gamepad *"
}
]
},
{
"name": "SDL_GetGamepadSerial",
"return_type": "const char *",
"parameters": [
{
"name": "gamepad",
"type": "SDL_Gamepad *"
}
]
},
{
"name": "SDL_GetGamepadSteamHandle",
"return_type": "Uint64",
"parameters": [
{
"name": "gamepad",
"type": "SDL_Gamepad *"
}
]
},
{
"name": "SDL_GetGamepadConnectionState",
"return_type": "SDL_JoystickConnectionState",
"parameters": [
{
"name": "gamepad",
"type": "SDL_Gamepad *"
}
]
},
{
"name": "SDL_GetGamepadPowerInfo",
"return_type": "SDL_PowerState",
"parameters": [
{
"name": "gamepad",
"type": "SDL_Gamepad *"
},
{
"name": "percent",
"type": "int *"
}
]
},
{
"name": "SDL_GamepadConnected",
"return_type": "bool",
"parameters": [
{
"name": "gamepad",
"type": "SDL_Gamepad *"
}
]
},
{
"name": "SDL_GetGamepadJoystick",
"return_type": "SDL_Joystick *",
"parameters": [
{
"name": "gamepad",
"type": "SDL_Gamepad *"
}
]
},
{
"name": "SDL_SetGamepadEventsEnabled",
"return_type": "void",
"parameters": [
{
"name": "enabled",
"type": "bool"
}
]
},
{
"name": "SDL_GamepadEventsEnabled",
"return_type": "bool",
"parameters": []
},
{
"name": "SDL_GetGamepadBindings",
"return_type": "SDL_GamepadBinding **",
"parameters": [
{
"name": "gamepad",
"type": "SDL_Gamepad *"
},
{
"name": "count",
"type": "int *"
}
]
},
{
"name": "SDL_UpdateGamepads",
"return_type": "void",
"parameters": []
},
{
"name": "SDL_GetGamepadTypeFromString",
"return_type": "SDL_GamepadType",
"parameters": [
{
"name": "str",
"type": "const char *"
}
]
},
{
"name": "SDL_GetGamepadStringForType",
"return_type": "const char *",
"parameters": [
{
"name": "_type",
"type": "SDL_GamepadType"
}
]
},
{
"name": "SDL_GetGamepadAxisFromString",
"return_type": "SDL_GamepadAxis",
"parameters": [
{
"name": "str",
"type": "const char *"
}
]
},
{
"name": "SDL_GetGamepadStringForAxis",
"return_type": "const char *",
"parameters": [
{
"name": "axis",
"type": "SDL_GamepadAxis"
}
]
},
{
"name": "SDL_GamepadHasAxis",
"return_type": "bool",
"parameters": [
{
"name": "gamepad",
"type": "SDL_Gamepad *"
},
{
"name": "axis",
"type": "SDL_GamepadAxis"
}
]
},
{
"name": "SDL_GetGamepadAxis",
"return_type": "Sint16",
"parameters": [
{
"name": "gamepad",
"type": "SDL_Gamepad *"
},
{
"name": "axis",
"type": "SDL_GamepadAxis"
}
]
},
{
"name": "SDL_GetGamepadButtonFromString",
"return_type": "SDL_GamepadButton",
"parameters": [
{
"name": "str",
"type": "const char *"
}
]
},
{
"name": "SDL_GetGamepadStringForButton",
"return_type": "const char *",
"parameters": [
{
"name": "button",
"type": "SDL_GamepadButton"
}
]
},
{
"name": "SDL_GamepadHasButton",
"return_type": "bool",
"parameters": [
{
"name": "gamepad",
"type": "SDL_Gamepad *"
},
{
"name": "button",
"type": "SDL_GamepadButton"
}
]
},
{
"name": "SDL_GetGamepadButton",
"return_type": "bool",
"parameters": [
{
"name": "gamepad",
"type": "SDL_Gamepad *"
},
{
"name": "button",
"type": "SDL_GamepadButton"
}
]
},
{
"name": "SDL_GetGamepadButtonLabelForType",
"return_type": "SDL_GamepadButtonLabel",
"parameters": [
{
"name": "_type",
"type": "SDL_GamepadType"
},
{
"name": "button",
"type": "SDL_GamepadButton"
}
]
},
{
"name": "SDL_GetGamepadButtonLabel",
"return_type": "SDL_GamepadButtonLabel",
"parameters": [
{
"name": "gamepad",
"type": "SDL_Gamepad *"
},
{
"name": "button",
"type": "SDL_GamepadButton"
}
]
},
{
"name": "SDL_GetNumGamepadTouchpads",
"return_type": "int",
"parameters": [
{
"name": "gamepad",
"type": "SDL_Gamepad *"
}
]
},
{
"name": "SDL_GetNumGamepadTouchpadFingers",
"return_type": "int",
"parameters": [
{
"name": "gamepad",
"type": "SDL_Gamepad *"
},
{
"name": "touchpad",
"type": "int"
}
]
},
{
"name": "SDL_GetGamepadTouchpadFinger",
"return_type": "bool",
"parameters": [
{
"name": "gamepad",
"type": "SDL_Gamepad *"
},
{
"name": "touchpad",
"type": "int"
},
{
"name": "finger",
"type": "int"
},
{
"name": "down",
"type": "bool *"
},
{
"name": "x",
"type": "float *"
},
{
"name": "y",
"type": "float *"
},
{
"name": "pressure",
"type": "float *"
}
]
},
{
"name": "SDL_GamepadHasSensor",
"return_type": "bool",
"parameters": [
{
"name": "gamepad",
"type": "SDL_Gamepad *"
},
{
"name": "_type",
"type": "SDL_SensorType"
}
]
},
{
"name": "SDL_SetGamepadSensorEnabled",
"return_type": "bool",
"parameters": [
{
"name": "gamepad",
"type": "SDL_Gamepad *"
},
{
"name": "_type",
"type": "SDL_SensorType"
},
{
"name": "enabled",
"type": "bool"
}
]
},
{
"name": "SDL_GamepadSensorEnabled",
"return_type": "bool",
"parameters": [
{
"name": "gamepad",
"type": "SDL_Gamepad *"
},
{
"name": "_type",
"type": "SDL_SensorType"
}
]
},
{
"name": "SDL_GetGamepadSensorDataRate",
"return_type": "float",
"parameters": [
{
"name": "gamepad",
"type": "SDL_Gamepad *"
},
{
"name": "_type",
"type": "SDL_SensorType"
}
]
},
{
"name": "SDL_GetGamepadSensorData",
"return_type": "bool",
"parameters": [
{
"name": "gamepad",
"type": "SDL_Gamepad *"
},
{
"name": "_type",
"type": "SDL_SensorType"
},
{
"name": "data",
"type": "float *"
},
{
"name": "num_values",
"type": "int"
}
]
},
{
"name": "SDL_RumbleGamepad",
"return_type": "bool",
"parameters": [
{
"name": "gamepad",
"type": "SDL_Gamepad *"
},
{
"name": "low_frequency_rumble",
"type": "Uint16"
},
{
"name": "high_frequency_rumble",
"type": "Uint16"
},
{
"name": "duration_ms",
"type": "Uint32"
}
]
},
{
"name": "SDL_RumbleGamepadTriggers",
"return_type": "bool",
"parameters": [
{
"name": "gamepad",
"type": "SDL_Gamepad *"
},
{
"name": "left_rumble",
"type": "Uint16"
},
{
"name": "right_rumble",
"type": "Uint16"
},
{
"name": "duration_ms",
"type": "Uint32"
}
]
},
{
"name": "SDL_SetGamepadLED",
"return_type": "bool",
"parameters": [
{
"name": "gamepad",
"type": "SDL_Gamepad *"
},
{
"name": "red",
"type": "Uint8"
},
{
"name": "green",
"type": "Uint8"
},
{
"name": "blue",
"type": "Uint8"
}
]
},
{
"name": "SDL_SendGamepadEffect",
"return_type": "bool",
"parameters": [
{
"name": "gamepad",
"type": "SDL_Gamepad *"
},
{
"name": "data",
"type": "const void *"
},
{
"name": "size",
"type": "int"
}
]
},
{
"name": "SDL_CloseGamepad",
"return_type": "void",
"parameters": [
{
"name": "gamepad",
"type": "SDL_Gamepad *"
}
]
},
{
"name": "SDL_GetGamepadAppleSFSymbolsNameForButton",
"return_type": "const char *",
"parameters": [
{
"name": "gamepad",
"type": "SDL_Gamepad *"
},
{
"name": "button",
"type": "SDL_GamepadButton"
}
]
},
{
"name": "SDL_GetGamepadAppleSFSymbolsNameForAxis",
"return_type": "const char *",
"parameters": [
{
"name": "gamepad",
"type": "SDL_Gamepad *"
},
{
"name": "axis",
"type": "SDL_GamepadAxis"
}
]
}
]
}