const std = @import("std"); pub const c = @import("c.zig").c; pub const BlendMode = u32; pub const BlendOperation = enum(c_int) { blendoperationAdd, //dst + src: supported by all renderers blendoperationSubtract, //src - dst : supported by D3D, OpenGL, OpenGLES, and Vulkan blendoperationRevSubtract, //dst - src : supported by D3D, OpenGL, OpenGLES, and Vulkan blendoperationMinimum, //min(dst, src) : supported by D3D, OpenGL, OpenGLES, and Vulkan blendoperationMaximum, }; pub const BlendFactor = enum(c_int) { blendfactorZero, //0, 0, 0, 0 blendfactorOne, //1, 1, 1, 1 blendfactorSrcColor, //srcR, srcG, srcB, srcA blendfactorOneMinusSrcColor, //1-srcR, 1-srcG, 1-srcB, 1-srcA blendfactorSrcAlpha, //srcA, srcA, srcA, srcA blendfactorOneMinusSrcAlpha, //1-srcA, 1-srcA, 1-srcA, 1-srcA blendfactorDstColor, //dstR, dstG, dstB, dstA blendfactorOneMinusDstColor, //1-dstR, 1-dstG, 1-dstB, 1-dstA blendfactorDstAlpha, //dstA, dstA, dstA, dstA blendfactorOneMinusDstAlpha, }; pub inline fn composeCustomBlendMode(srcColorFactor: BlendFactor, dstColorFactor: BlendFactor, colorOperation: BlendOperation, srcAlphaFactor: BlendFactor, dstAlphaFactor: BlendFactor, alphaOperation: BlendOperation) BlendMode { return @intFromEnum(c.SDL_ComposeCustomBlendMode(srcColorFactor, dstColorFactor, @intFromEnum(colorOperation), srcAlphaFactor, dstAlphaFactor, @intFromEnum(alphaOperation))); }