const std = @import("std"); pub const c = @import("c.zig").c; pub inline fn getTicks() u64 { return c.SDL_GetTicks(); } pub inline fn getTicksNS() u64 { return c.SDL_GetTicksNS(); } pub inline fn getPerformanceCounter() u64 { return c.SDL_GetPerformanceCounter(); } pub inline fn getPerformanceFrequency() u64 { return c.SDL_GetPerformanceFrequency(); } pub inline fn delay(ms: u32) void { return c.SDL_Delay(ms); } pub inline fn delayNS(ns: u64) void { return c.SDL_DelayNS(ns); } pub inline fn delayPrecise(ns: u64) void { return c.SDL_DelayPrecise(ns); } pub const TimerID = u32; pub const TimerCallback = c.SDL_TimerCallback; pub inline fn addTimer(interval: u32, callback: TimerCallback, userdata: ?*anyopaque) TimerID { return c.SDL_AddTimer(interval, callback, userdata); } pub const NSTimerCallback = c.SDL_NSTimerCallback; pub inline fn addTimerNS(interval: u64, callback: NSTimerCallback, userdata: ?*anyopaque) TimerID { return c.SDL_AddTimerNS(interval, callback, userdata); } pub inline fn removeTimer(id: TimerID) bool { return c.SDL_RemoveTimer(id); }