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sdl3bindings2/castholm/v0.2.5-3.2.18/api/init.zig

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Zig

const std = @import("std");
pub const c = @import("c.zig").c;
pub const InitFlags = packed struct(u32) {
initAudio: bool = false, // `SDL_INIT_AUDIO` implies `SDL_INIT_EVENTS`
initVideo: bool = false, // `SDL_INIT_VIDEO` implies `SDL_INIT_EVENTS`, should be initialized on the main thread
initJoystick: bool = false, // `SDL_INIT_JOYSTICK` implies `SDL_INIT_EVENTS`
initHaptic: bool = false,
initGamepad: bool = false, // `SDL_INIT_GAMEPAD` implies `SDL_INIT_JOYSTICK`
initEvents: bool = false,
initSensor: bool = false, // `SDL_INIT_SENSOR` implies `SDL_INIT_EVENTS`
initCamera: bool = false, // `SDL_INIT_CAMERA` implies `SDL_INIT_EVENTS`
pad0: u23 = 0,
rsvd: bool = false,
};
pub const AppResult = enum(c_int) {
appContinue, //Value that requests that the app continue from the main callbacks.
appSuccess, //Value that requests termination with success from the main callbacks.
appFailure, //Value that requests termination with error from the main callbacks.
};
pub const AppInit_func = c.SDL_AppInit_func;
pub const AppIterate_func = c.SDL_AppIterate_func;
pub const AppEvent_func = c.SDL_AppEvent_func;
pub const AppQuit_func = c.SDL_AppQuit_func;
pub inline fn init(flags: InitFlags) bool {
return c.SDL_Init(@bitCast(flags));
}
pub inline fn initSubSystem(flags: InitFlags) bool {
return c.SDL_InitSubSystem(@bitCast(flags));
}
pub inline fn quitSubSystem(flags: InitFlags) void {
return c.SDL_QuitSubSystem(@bitCast(flags));
}
pub inline fn wasInit(flags: InitFlags) InitFlags {
return @bitCast(c.SDL_WasInit(@bitCast(flags)));
}
pub inline fn quit() void {
return c.SDL_Quit();
}
pub inline fn isMainThread() bool {
return c.SDL_IsMainThread();
}
pub const MainThreadCallback = c.SDL_MainThreadCallback;
pub inline fn runOnMainThread(callback: MainThreadCallback, userdata: ?*anyopaque, wait_complete: bool) bool {
return c.SDL_RunOnMainThread(callback, userdata, wait_complete);
}
pub inline fn setAppMetadata(appname: [*c]const u8, appversion: [*c]const u8, appidentifier: [*c]const u8) bool {
return c.SDL_SetAppMetadata(appname, appversion, appidentifier);
}
pub inline fn setAppMetadataProperty(name: [*c]const u8, value: [*c]const u8) bool {
return c.SDL_SetAppMetadataProperty(name, value);
}
pub inline fn getAppMetadataProperty(name: [*c]const u8) [*c]const u8 {
return c.SDL_GetAppMetadataProperty(name);
}