1146 lines
49 KiB
Zig
1146 lines
49 KiB
Zig
const std = @import("std");
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pub const c = @import("c.zig").c;
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pub const FPoint = extern struct {
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x: f32,
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y: f32,
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};
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pub const PixelFormat = enum(c_int) {
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pixelformatYv12, //Planar mode: Y + V + U (3 planes)
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pixelformatIyuv, //Planar mode: Y + U + V (3 planes)
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pixelformatYuy2, //Packed mode: Y0+U0+Y1+V0 (1 plane)
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pixelformatUyvy, //Packed mode: U0+Y0+V0+Y1 (1 plane)
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pixelformatYvyu, //Packed mode: Y0+V0+Y1+U0 (1 plane)
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pixelformatNv12, //Planar mode: Y + U/V interleaved (2 planes)
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pixelformatNv21, //Planar mode: Y + V/U interleaved (2 planes)
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pixelformatP010, //Planar mode: Y + U/V interleaved (2 planes)
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pixelformatExternalOes, //Android video texture format
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};
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pub const FColor = extern struct {
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r: f32,
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g: f32,
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b: f32,
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a: f32,
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};
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pub const Surface = opaque {
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pub inline fn createSoftwareRenderer(surface: *Surface) ?*Renderer {
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return c.SDL_CreateSoftwareRenderer(surface);
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}
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};
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pub const ScaleMode = enum(c_int) {
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scalemodeNearest, //nearest pixel sampling
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scalemodeLinear, //linear filtering
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};
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pub const PropertiesID = u32;
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pub const BlendMode = u32;
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pub const Window = opaque {
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pub inline fn createRenderer(window: *Window, name: [*c]const u8) ?*Renderer {
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return c.SDL_CreateRenderer(window, name);
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}
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pub inline fn getRenderer(window: *Window) ?*Renderer {
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return c.SDL_GetRenderer(window);
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}
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};
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pub const FRect = extern struct {
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x: f32,
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y: f32,
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w: f32,
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h: f32,
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};
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pub const Event = extern union {
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_type: u32, // Event type, shared with all events, Uint32 to cover user events which are not in the SDL_EventType enumeration
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common: CommonEvent, // Common event data
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display: DisplayEvent, // Display event data
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window: WindowEvent, // Window event data
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kdevice: KeyboardDeviceEvent, // Keyboard device change event data
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key: KeyboardEvent, // Keyboard event data
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edit: TextEditingEvent, // Text editing event data
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edit_candidates: TextEditingCandidatesEvent, // Text editing candidates event data
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text: TextInputEvent, // Text input event data
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mdevice: MouseDeviceEvent, // Mouse device change event data
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motion: MouseMotionEvent, // Mouse motion event data
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button: MouseButtonEvent, // Mouse button event data
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wheel: MouseWheelEvent, // Mouse wheel event data
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jdevice: JoyDeviceEvent, // Joystick device change event data
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jaxis: JoyAxisEvent, // Joystick axis event data
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jball: JoyBallEvent, // Joystick ball event data
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jhat: JoyHatEvent, // Joystick hat event data
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jbutton: JoyButtonEvent, // Joystick button event data
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jbattery: JoyBatteryEvent, // Joystick battery event data
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gdevice: GamepadDeviceEvent, // Gamepad device event data
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gaxis: GamepadAxisEvent, // Gamepad axis event data
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gbutton: GamepadButtonEvent, // Gamepad button event data
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gtouchpad: GamepadTouchpadEvent, // Gamepad touchpad event data
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gsensor: GamepadSensorEvent, // Gamepad sensor event data
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adevice: AudioDeviceEvent, // Audio device event data
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cdevice: CameraDeviceEvent, // Camera device event data
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sensor: SensorEvent, // Sensor event data
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quit: QuitEvent, // Quit request event data
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user: UserEvent, // Custom event data
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tfinger: TouchFingerEvent, // Touch finger event data
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pproximity: PenProximityEvent, // Pen proximity event data
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ptouch: PenTouchEvent, // Pen tip touching event data
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pmotion: PenMotionEvent, // Pen motion event data
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pbutton: PenButtonEvent, // Pen button event data
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paxis: PenAxisEvent, // Pen axis event data
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render: RenderEvent, // Render event data
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drop: DropEvent, // Drag and drop event data
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clipboard: ClipboardEvent, // Clipboard event data
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padding: [128]u8,
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};
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pub const JoyAxisEvent = extern struct {
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_type: EventType, // SDL_EVENT_JOYSTICK_AXIS_MOTION
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reserved: u32,
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timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
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which: JoystickID, // The joystick instance id
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axis: u8, // The joystick axis index
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padding1: u8,
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padding2: u8,
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padding3: u8,
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value: i16, // The axis value (range: -32768 to 32767)
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padding4: u16,
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};
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pub const UserEvent = extern struct {
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_type: u32, // SDL_EVENT_USER through SDL_EVENT_LAST-1, Uint32 because these are not in the SDL_EventType enumeration
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reserved: u32,
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timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
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windowID: WindowID, // The associated window if any
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code: i32, // User defined event code
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data1: ?*anyopaque, // User defined data pointer
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data2: ?*anyopaque, // User defined data pointer
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};
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pub const MouseMotionEvent = extern struct {
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_type: EventType, // SDL_EVENT_MOUSE_MOTION
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reserved: u32,
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timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
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windowID: WindowID, // The window with mouse focus, if any
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which: MouseID, // The mouse instance id in relative mode, SDL_TOUCH_MOUSEID for touch events, or 0
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state: MouseButtonFlags, // The current button state
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x: f32, // X coordinate, relative to window
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y: f32, // Y coordinate, relative to window
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xrel: f32, // The relative motion in the X direction
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yrel: f32, // The relative motion in the Y direction
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};
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pub const CommonEvent = extern struct {
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_type: u32, // Event type, shared with all events, Uint32 to cover user events which are not in the SDL_EventType enumeration
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reserved: u32,
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timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
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};
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pub const GamepadButtonEvent = extern struct {
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_type: EventType, // SDL_EVENT_GAMEPAD_BUTTON_DOWN or SDL_EVENT_GAMEPAD_BUTTON_UP
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reserved: u32,
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timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
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which: JoystickID, // The joystick instance id
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button: u8, // The gamepad button (SDL_GamepadButton)
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down: bool, // true if the button is pressed
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padding1: u8,
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padding2: u8,
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};
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pub const JoyDeviceEvent = extern struct {
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_type: EventType, // SDL_EVENT_JOYSTICK_ADDED or SDL_EVENT_JOYSTICK_REMOVED or SDL_EVENT_JOYSTICK_UPDATE_COMPLETE
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reserved: u32,
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timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
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which: JoystickID, // The joystick instance id
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};
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pub const GamepadTouchpadEvent = extern struct {
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_type: EventType, // SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN or SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION or SDL_EVENT_GAMEPAD_TOUCHPAD_UP
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reserved: u32,
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timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
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which: JoystickID, // The joystick instance id
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touchpad: i32, // The index of the touchpad
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finger: i32, // The index of the finger on the touchpad
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x: f32, // Normalized in the range 0...1 with 0 being on the left
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y: f32, // Normalized in the range 0...1 with 0 being at the top
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pressure: f32, // Normalized in the range 0...1
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};
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pub const GamepadSensorEvent = extern struct {
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_type: EventType, // SDL_EVENT_GAMEPAD_SENSOR_UPDATE
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reserved: u32,
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timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
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which: JoystickID, // The joystick instance id
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sensor: i32, // The type of the sensor, one of the values of SDL_SensorType
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data: [3]f32, // Up to 3 values from the sensor, as defined in SDL_sensor.h
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sensor_timestamp: u64, // The timestamp of the sensor reading in nanoseconds, not necessarily synchronized with the system clock
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};
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pub const RenderEvent = extern struct {
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_type: EventType, // SDL_EVENT_RENDER_TARGETS_RESET, SDL_EVENT_RENDER_DEVICE_RESET, SDL_EVENT_RENDER_DEVICE_LOST
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reserved: u32,
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timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
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windowID: WindowID, // The window containing the renderer in question.
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};
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pub const ClipboardEvent = extern struct {
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_type: EventType, // SDL_EVENT_CLIPBOARD_UPDATE
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reserved: u32,
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timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
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owner: bool, // are we owning the clipboard (internal update)
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num_mime_types: i32, // number of mime types
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mime_types: [*c][*c]const u8, // current mime types
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};
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pub const PenMotionEvent = extern struct {
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_type: EventType, // SDL_EVENT_PEN_MOTION
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reserved: u32,
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timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
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windowID: WindowID, // The window with pen focus, if any
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which: PenID, // The pen instance id
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pen_state: PenInputFlags, // Complete pen input state at time of event
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x: f32, // X coordinate, relative to window
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y: f32, // Y coordinate, relative to window
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};
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pub const GamepadAxisEvent = extern struct {
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_type: EventType, // SDL_EVENT_GAMEPAD_AXIS_MOTION
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reserved: u32,
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timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
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which: JoystickID, // The joystick instance id
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axis: u8, // The gamepad axis (SDL_GamepadAxis)
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padding1: u8,
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padding2: u8,
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padding3: u8,
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value: i16, // The axis value (range: -32768 to 32767)
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padding4: u16,
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};
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pub const DisplayEvent = extern struct {
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_type: EventType, // SDL_DISPLAYEVENT_*
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reserved: u32,
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timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
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displayID: DisplayID, // The associated display
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data1: i32, // event dependent data
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data2: i32, // event dependent data
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};
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pub const DropEvent = extern struct {
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_type: EventType, // SDL_EVENT_DROP_BEGIN or SDL_EVENT_DROP_FILE or SDL_EVENT_DROP_TEXT or SDL_EVENT_DROP_COMPLETE or SDL_EVENT_DROP_POSITION
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reserved: u32,
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timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
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windowID: WindowID, // The window that was dropped on, if any
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x: f32, // X coordinate, relative to window (not on begin)
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y: f32, // Y coordinate, relative to window (not on begin)
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source: [*c]const u8, // The source app that sent this drop event, or NULL if that isn't available
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data: [*c]const u8, // The text for SDL_EVENT_DROP_TEXT and the file name for SDL_EVENT_DROP_FILE, NULL for other events
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};
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pub const CameraDeviceEvent = extern struct {
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_type: EventType, // SDL_EVENT_CAMERA_DEVICE_ADDED, SDL_EVENT_CAMERA_DEVICE_REMOVED, SDL_EVENT_CAMERA_DEVICE_APPROVED, SDL_EVENT_CAMERA_DEVICE_DENIED
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reserved: u32,
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timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
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which: CameraID, // SDL_CameraID for the device being added or removed or changing
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};
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pub const KeyboardDeviceEvent = extern struct {
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_type: EventType, // SDL_EVENT_KEYBOARD_ADDED or SDL_EVENT_KEYBOARD_REMOVED
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reserved: u32,
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timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
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which: KeyboardID, // The keyboard instance id
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};
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pub const JoyBatteryEvent = extern struct {
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_type: EventType, // SDL_EVENT_JOYSTICK_BATTERY_UPDATED
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reserved: u32,
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timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
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which: JoystickID, // The joystick instance id
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state: PowerState, // The joystick battery state
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percent: c_int, // The joystick battery percent charge remaining
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};
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pub const TouchFingerEvent = extern struct {
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_type: EventType, // SDL_EVENT_FINGER_DOWN, SDL_EVENT_FINGER_UP, SDL_EVENT_FINGER_MOTION, or SDL_EVENT_FINGER_CANCELED
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reserved: u32,
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timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
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touchID: TouchID, // The touch device id
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fingerID: FingerID,
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x: f32, // Normalized in the range 0...1
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y: f32, // Normalized in the range 0...1
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dx: f32, // Normalized in the range -1...1
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dy: f32, // Normalized in the range -1...1
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pressure: f32, // Normalized in the range 0...1
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windowID: WindowID, // The window underneath the finger, if any
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};
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pub const SensorEvent = extern struct {
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_type: EventType, // SDL_EVENT_SENSOR_UPDATE
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reserved: u32,
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timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
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which: SensorID, // The instance ID of the sensor
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data: [6]f32, // Up to 6 values from the sensor - additional values can be queried using SDL_GetSensorData()
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sensor_timestamp: u64, // The timestamp of the sensor reading in nanoseconds, not necessarily synchronized with the system clock
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};
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pub const TextEditingEvent = extern struct {
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_type: EventType, // SDL_EVENT_TEXT_EDITING
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reserved: u32,
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timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
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windowID: WindowID, // The window with keyboard focus, if any
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text: [*c]const u8, // The editing text
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start: i32, // The start cursor of selected editing text, or -1 if not set
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length: i32, // The length of selected editing text, or -1 if not set
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};
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pub const JoyHatEvent = extern struct {
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_type: EventType, // SDL_EVENT_JOYSTICK_HAT_MOTION
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reserved: u32,
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timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
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which: JoystickID, // The joystick instance id
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hat: u8, // The joystick hat index
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padding1: u8,
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padding2: u8,
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};
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pub const QuitEvent = extern struct {
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_type: EventType, // SDL_EVENT_QUIT
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reserved: u32,
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timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
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};
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pub const PenProximityEvent = extern struct {
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_type: EventType, // SDL_EVENT_PEN_PROXIMITY_IN or SDL_EVENT_PEN_PROXIMITY_OUT
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reserved: u32,
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timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
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windowID: WindowID, // The window with pen focus, if any
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which: PenID, // The pen instance id
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};
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pub const WindowEvent = extern struct {
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_type: EventType, // SDL_EVENT_WINDOW_*
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reserved: u32,
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timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
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windowID: WindowID, // The associated window
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data1: i32, // event dependent data
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data2: i32, // event dependent data
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};
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pub const PenTouchEvent = extern struct {
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_type: EventType, // SDL_EVENT_PEN_DOWN or SDL_EVENT_PEN_UP
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reserved: u32,
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timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
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windowID: WindowID, // The window with pen focus, if any
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which: PenID, // The pen instance id
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pen_state: PenInputFlags, // Complete pen input state at time of event
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x: f32, // X coordinate, relative to window
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y: f32, // Y coordinate, relative to window
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eraser: bool, // true if eraser end is used (not all pens support this).
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down: bool, // true if the pen is touching or false if the pen is lifted off
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};
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pub const PenButtonEvent = extern struct {
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_type: EventType, // SDL_EVENT_PEN_BUTTON_DOWN or SDL_EVENT_PEN_BUTTON_UP
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reserved: u32,
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timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
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windowID: WindowID, // The window with mouse focus, if any
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which: PenID, // The pen instance id
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pen_state: PenInputFlags, // Complete pen input state at time of event
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x: f32, // X coordinate, relative to window
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y: f32, // Y coordinate, relative to window
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button: u8, // The pen button index (first button is 1).
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down: bool, // true if the button is pressed
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};
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pub const GamepadDeviceEvent = extern struct {
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_type: EventType, // SDL_EVENT_GAMEPAD_ADDED, SDL_EVENT_GAMEPAD_REMOVED, or SDL_EVENT_GAMEPAD_REMAPPED, SDL_EVENT_GAMEPAD_UPDATE_COMPLETE or SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED
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reserved: u32,
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timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
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which: JoystickID, // The joystick instance id
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};
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pub const JoyBallEvent = extern struct {
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_type: EventType, // SDL_EVENT_JOYSTICK_BALL_MOTION
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reserved: u32,
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timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
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which: JoystickID, // The joystick instance id
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ball: u8, // The joystick trackball index
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padding1: u8,
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padding2: u8,
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padding3: u8,
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xrel: i16, // The relative motion in the X direction
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yrel: i16, // The relative motion in the Y direction
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};
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pub const AudioDeviceEvent = extern struct {
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_type: EventType, // SDL_EVENT_AUDIO_DEVICE_ADDED, or SDL_EVENT_AUDIO_DEVICE_REMOVED, or SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED
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reserved: u32,
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timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
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which: AudioDeviceID, // SDL_AudioDeviceID for the device being added or removed or changing
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recording: bool, // false if a playback device, true if a recording device.
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padding1: u8,
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padding2: u8,
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padding3: u8,
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};
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pub const MouseWheelEvent = extern struct {
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_type: EventType, // SDL_EVENT_MOUSE_WHEEL
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reserved: u32,
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timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
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windowID: WindowID, // The window with mouse focus, if any
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which: MouseID, // The mouse instance id in relative mode or 0
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x: f32, // The amount scrolled horizontally, positive to the right and negative to the left
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y: f32, // The amount scrolled vertically, positive away from the user and negative toward the user
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direction: MouseWheelDirection, // Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back
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mouse_x: f32, // X coordinate, relative to window
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mouse_y: f32, // Y coordinate, relative to window
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};
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pub const PenAxisEvent = extern struct {
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_type: EventType, // SDL_EVENT_PEN_AXIS
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reserved: u32,
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timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
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windowID: WindowID, // The window with pen focus, if any
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which: PenID, // The pen instance id
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pen_state: PenInputFlags, // Complete pen input state at time of event
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x: f32, // X coordinate, relative to window
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y: f32, // Y coordinate, relative to window
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axis: PenAxis, // Axis that has changed
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value: f32, // New value of axis
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};
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pub const MouseDeviceEvent = extern struct {
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_type: EventType, // SDL_EVENT_MOUSE_ADDED or SDL_EVENT_MOUSE_REMOVED
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reserved: u32,
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timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
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which: MouseID, // The mouse instance id
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};
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|
|
pub const JoyButtonEvent = extern struct {
|
|
_type: EventType, // SDL_EVENT_JOYSTICK_BUTTON_DOWN or SDL_EVENT_JOYSTICK_BUTTON_UP
|
|
reserved: u32,
|
|
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
|
|
which: JoystickID, // The joystick instance id
|
|
button: u8, // The joystick button index
|
|
down: bool, // true if the button is pressed
|
|
padding1: u8,
|
|
padding2: u8,
|
|
};
|
|
|
|
pub const MouseButtonEvent = extern struct {
|
|
_type: EventType, // SDL_EVENT_MOUSE_BUTTON_DOWN or SDL_EVENT_MOUSE_BUTTON_UP
|
|
reserved: u32,
|
|
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
|
|
windowID: WindowID, // The window with mouse focus, if any
|
|
which: MouseID, // The mouse instance id in relative mode, SDL_TOUCH_MOUSEID for touch events, or 0
|
|
button: u8, // The mouse button index
|
|
down: bool, // true if the button is pressed
|
|
clicks: u8, // 1 for single-click, 2 for double-click, etc.
|
|
padding: u8,
|
|
x: f32, // X coordinate, relative to window
|
|
y: f32, // Y coordinate, relative to window
|
|
};
|
|
|
|
pub const KeyboardEvent = extern struct {
|
|
_type: EventType, // SDL_EVENT_KEY_DOWN or SDL_EVENT_KEY_UP
|
|
reserved: u32,
|
|
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
|
|
windowID: WindowID, // The window with keyboard focus, if any
|
|
which: KeyboardID, // The keyboard instance id, or 0 if unknown or virtual
|
|
scancode: Scancode, // SDL physical key code
|
|
key: Keycode, // SDL virtual key code
|
|
mod: Keymod, // current key modifiers
|
|
raw: u16, // The platform dependent scancode for this event
|
|
down: bool, // true if the key is pressed
|
|
repeat: bool, // true if this is a key repeat
|
|
};
|
|
|
|
pub const TextEditingCandidatesEvent = extern struct {
|
|
_type: EventType, // SDL_EVENT_TEXT_EDITING_CANDIDATES
|
|
reserved: u32,
|
|
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
|
|
windowID: WindowID, // The window with keyboard focus, if any
|
|
candidates: [*c]const [*c]const u8, // The list of candidates, or NULL if there are no candidates available
|
|
num_candidates: i32, // The number of strings in `candidates`
|
|
selected_candidate: i32, // The index of the selected candidate, or -1 if no candidate is selected
|
|
horizontal: bool, // true if the list is horizontal, false if it's vertical
|
|
padding1: u8,
|
|
padding2: u8,
|
|
padding3: u8,
|
|
};
|
|
|
|
pub const TextInputEvent = extern struct {
|
|
_type: EventType, // SDL_EVENT_TEXT_INPUT
|
|
reserved: u32,
|
|
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
|
|
windowID: WindowID, // The window with keyboard focus, if any
|
|
text: [*c]const u8, // The input text, UTF-8 encoded
|
|
};
|
|
|
|
pub const EventType = enum(c_int) {
|
|
eventFirst, //Unused (do not remove)
|
|
eventQuit, //User-requested quit
|
|
eventTerminating,
|
|
eventLowMemory,
|
|
eventWillEnterBackground,
|
|
eventDidEnterBackground,
|
|
eventWillEnterForeground,
|
|
eventDidEnterForeground,
|
|
eventLocaleChanged, //The user's locale preferences have changed.
|
|
eventSystemThemeChanged, //The system theme changed
|
|
eventDisplayOrientation, //Display orientation has changed to data1
|
|
eventDisplayAdded, //Display has been added to the system
|
|
eventDisplayRemoved, //Display has been removed from the system
|
|
eventDisplayMoved, //Display has changed position
|
|
eventDisplayDesktopModeChanged, //Display has changed desktop mode
|
|
eventDisplayCurrentModeChanged, //Display has changed current mode
|
|
eventDisplayContentScaleChanged, //Display has changed content scale
|
|
eventWindowShown, //Window has been shown
|
|
eventWindowHidden, //Window has been hidden
|
|
eventWindowExposed, //Window has been exposed and should be redrawn, and can be redrawn directly from event watchers for this event
|
|
eventWindowMoved, //Window has been moved to data1, data2
|
|
eventWindowResized, //Window has been resized to data1xdata2
|
|
eventWindowPixelSizeChanged, //The pixel size of the window has changed to data1xdata2
|
|
eventWindowMetalViewResized, //The pixel size of a Metal view associated with the window has changed
|
|
eventWindowMinimized, //Window has been minimized
|
|
eventWindowMaximized, //Window has been maximized
|
|
eventWindowRestored, //Window has been restored to normal size and position
|
|
eventWindowMouseEnter, //Window has gained mouse focus
|
|
eventWindowMouseLeave, //Window has lost mouse focus
|
|
eventWindowFocusGained, //Window has gained keyboard focus
|
|
eventWindowFocusLost, //Window has lost keyboard focus
|
|
eventWindowCloseRequested, //The window manager requests that the window be closed
|
|
eventWindowHitTest, //Window had a hit test that wasn't SDL_HITTEST_NORMAL
|
|
eventWindowIccprofChanged, //The ICC profile of the window's display has changed
|
|
eventWindowDisplayChanged, //Window has been moved to display data1
|
|
eventWindowDisplayScaleChanged, //Window display scale has been changed
|
|
eventWindowSafeAreaChanged, //The window safe area has been changed
|
|
eventWindowOccluded, //The window has been occluded
|
|
eventWindowEnterFullscreen, //The window has entered fullscreen mode
|
|
eventWindowLeaveFullscreen, //The window has left fullscreen mode
|
|
eventWindowDestroyed,
|
|
eventWindowHdrStateChanged, //Window HDR properties have changed
|
|
eventKeyDown, //Key pressed
|
|
eventKeyUp, //Key released
|
|
eventTextEditing, //Keyboard text editing (composition)
|
|
eventTextInput, //Keyboard text input
|
|
eventKeymapChanged,
|
|
eventKeyboardAdded, //A new keyboard has been inserted into the system
|
|
eventKeyboardRemoved, //A keyboard has been removed
|
|
eventTextEditingCandidates, //Keyboard text editing candidates
|
|
eventMouseMotion, //Mouse moved
|
|
eventMouseButtonDown, //Mouse button pressed
|
|
eventMouseButtonUp, //Mouse button released
|
|
eventMouseWheel, //Mouse wheel motion
|
|
eventMouseAdded, //A new mouse has been inserted into the system
|
|
eventMouseRemoved, //A mouse has been removed
|
|
eventJoystickAxisMotion, //Joystick axis motion
|
|
eventJoystickBallMotion, //Joystick trackball motion
|
|
eventJoystickHatMotion, //Joystick hat position change
|
|
eventJoystickButtonDown, //Joystick button pressed
|
|
eventJoystickButtonUp, //Joystick button released
|
|
eventJoystickAdded, //A new joystick has been inserted into the system
|
|
eventJoystickRemoved, //An opened joystick has been removed
|
|
eventJoystickBatteryUpdated, //Joystick battery level change
|
|
eventJoystickUpdateComplete, //Joystick update is complete
|
|
eventGamepadAxisMotion, //Gamepad axis motion
|
|
eventGamepadButtonDown, //Gamepad button pressed
|
|
eventGamepadButtonUp, //Gamepad button released
|
|
eventGamepadAdded, //A new gamepad has been inserted into the system
|
|
eventGamepadRemoved, //A gamepad has been removed
|
|
eventGamepadRemapped, //The gamepad mapping was updated
|
|
eventGamepadTouchpadDown, //Gamepad touchpad was touched
|
|
eventGamepadTouchpadMotion, //Gamepad touchpad finger was moved
|
|
eventGamepadTouchpadUp, //Gamepad touchpad finger was lifted
|
|
eventGamepadSensorUpdate, //Gamepad sensor was updated
|
|
eventGamepadUpdateComplete, //Gamepad update is complete
|
|
eventGamepadSteamHandleUpdated, //Gamepad Steam handle has changed
|
|
eventFingerUp,
|
|
eventFingerMotion,
|
|
eventFingerCanceled,
|
|
eventClipboardUpdate, //The clipboard or primary selection changed
|
|
eventDropFile, //The system requests a file open
|
|
eventDropText, //text/plain drag-and-drop event
|
|
eventDropBegin, //A new set of drops is beginning (NULL filename)
|
|
eventDropComplete, //Current set of drops is now complete (NULL filename)
|
|
eventDropPosition, //Position while moving over the window
|
|
eventAudioDeviceAdded, //A new audio device is available
|
|
eventAudioDeviceRemoved, //An audio device has been removed.
|
|
eventAudioDeviceFormatChanged, //An audio device's format has been changed by the system.
|
|
eventSensorUpdate, //A sensor was updated
|
|
eventPenProximityIn, //Pressure-sensitive pen has become available
|
|
eventPenProximityOut, //Pressure-sensitive pen has become unavailable
|
|
eventPenDown, //Pressure-sensitive pen touched drawing surface
|
|
eventPenUp, //Pressure-sensitive pen stopped touching drawing surface
|
|
eventPenButtonDown, //Pressure-sensitive pen button pressed
|
|
eventPenButtonUp, //Pressure-sensitive pen button released
|
|
eventPenMotion, //Pressure-sensitive pen is moving on the tablet
|
|
eventPenAxis, //Pressure-sensitive pen angle/pressure/etc changed
|
|
eventCameraDeviceAdded, //A new camera device is available
|
|
eventCameraDeviceRemoved, //A camera device has been removed.
|
|
eventCameraDeviceApproved, //A camera device has been approved for use by the user.
|
|
eventCameraDeviceDenied, //A camera device has been denied for use by the user.
|
|
eventRenderTargetsReset, //The render targets have been reset and their contents need to be updated
|
|
eventRenderDeviceReset, //The device has been reset and all textures need to be recreated
|
|
eventRenderDeviceLost, //The device has been lost and can't be recovered.
|
|
eventPrivate1,
|
|
eventPrivate2,
|
|
eventPrivate3,
|
|
eventPollSentinel, //Signals the end of an event poll cycle
|
|
};
|
|
|
|
pub const JoystickID = u32;
|
|
|
|
pub const WindowID = u32;
|
|
|
|
pub const MouseID = u32;
|
|
|
|
pub const MouseButtonFlags = packed struct(u32) {
|
|
buttonLeft: bool = false,
|
|
buttonMiddle: bool = false,
|
|
buttonX1: bool = false,
|
|
pad0: u28 = 0,
|
|
rsvd: bool = false,
|
|
};
|
|
|
|
pub const PenInputFlags = packed struct(u32) {
|
|
penInputDown: bool = false, // pen is pressed down
|
|
penInputButton1: bool = false, // button 1 is pressed
|
|
penInputButton2: bool = false, // button 2 is pressed
|
|
penInputButton3: bool = false, // button 3 is pressed
|
|
penInputButton4: bool = false, // button 4 is pressed
|
|
penInputButton5: bool = false, // button 5 is pressed
|
|
penInputEraserTip: bool = false, // eraser tip is used
|
|
pad0: u24 = 0,
|
|
rsvd: bool = false,
|
|
};
|
|
|
|
pub const PenID = u32;
|
|
|
|
pub const DisplayID = u32;
|
|
|
|
pub const CameraID = u32;
|
|
|
|
pub const KeyboardID = u32;
|
|
|
|
pub const PowerState = enum(c_int) {
|
|
powerstateError, //error determining power status
|
|
powerstateUnknown, //cannot determine power status
|
|
powerstateOnBattery, //Not plugged in, running on the battery
|
|
powerstateNoBattery, //Plugged in, no battery available
|
|
powerstateCharging, //Plugged in, charging battery
|
|
powerstateCharged,
|
|
};
|
|
|
|
pub const TouchID = u64;
|
|
|
|
pub const FingerID = u64;
|
|
|
|
pub const SensorID = u32;
|
|
|
|
pub const AudioDeviceID = u32;
|
|
|
|
pub const MouseWheelDirection = enum(c_int) {
|
|
mousewheelNormal, //The scroll direction is normal
|
|
mousewheelFlipped, //The scroll direction is flipped / natural
|
|
};
|
|
|
|
pub const PenAxis = enum(c_int) {
|
|
penAxisPressure, //Pen pressure. Unidirectional: 0 to 1.0
|
|
penAxisXtilt, //Pen horizontal tilt angle. Bidirectional: -90.0 to 90.0 (left-to-right).
|
|
penAxisYtilt, //Pen vertical tilt angle. Bidirectional: -90.0 to 90.0 (top-to-down).
|
|
penAxisDistance, //Pen distance to drawing surface. Unidirectional: 0.0 to 1.0
|
|
penAxisRotation, //Pen barrel rotation. Bidirectional: -180 to 179.9 (clockwise, 0 is facing up, -180.0 is facing down).
|
|
penAxisSlider, //Pen finger wheel or slider (e.g., Airbrush Pen). Unidirectional: 0 to 1.0
|
|
penAxisTangentialPressure, //Pressure from squeezing the pen ("barrel pressure").
|
|
penAxisCount, //Total known pen axis types in this version of SDL. This number may grow in future releases!
|
|
};
|
|
|
|
pub const Scancode = enum(c_int) {
|
|
scancodeBackslash,
|
|
scancodeNonushash,
|
|
scancodeGrave,
|
|
scancodeInsert,
|
|
scancodeNumlockclear,
|
|
scancodeNonusbackslash,
|
|
scancodeApplication, //windows contextual menu, compose
|
|
scancodePower,
|
|
scancodeHelp, //AL Integrated Help Center
|
|
scancodeMenu, //Menu (show menu)
|
|
scancodeStop, //AC Stop
|
|
scancodeAgain, //AC Redo/Repeat
|
|
scancodeUndo, //AC Undo
|
|
scancodeCut, //AC Cut
|
|
scancodeCopy, //AC Copy
|
|
scancodePaste, //AC Paste
|
|
scancodeFind, //AC Find
|
|
scancodeInternational1,
|
|
scancodeInternational3, //Yen
|
|
scancodeLang1, //Hangul/English toggle
|
|
scancodeLang2, //Hanja conversion
|
|
scancodeLang3, //Katakana
|
|
scancodeLang4, //Hiragana
|
|
scancodeLang5, //Zenkaku/Hankaku
|
|
scancodeLang6, //reserved
|
|
scancodeLang7, //reserved
|
|
scancodeLang8, //reserved
|
|
scancodeLang9, //reserved
|
|
scancodeAlterase, //Erase-Eaze
|
|
scancodeCancel, //AC Cancel
|
|
scancodeLalt, //alt, option
|
|
scancodeLgui, //windows, command (apple), meta
|
|
scancodeRalt, //alt gr, option
|
|
scancodeRgui, //windows, command (apple), meta
|
|
scancodeMode,
|
|
scancodeSleep, //Sleep
|
|
scancodeWake, //Wake
|
|
scancodeChannelIncrement, //Channel Increment
|
|
scancodeChannelDecrement, //Channel Decrement
|
|
scancodeMediaPlay, //Play
|
|
scancodeMediaPause, //Pause
|
|
scancodeMediaRecord, //Record
|
|
scancodeMediaFastForward, //Fast Forward
|
|
scancodeMediaRewind, //Rewind
|
|
scancodeMediaNextTrack, //Next Track
|
|
scancodeMediaPreviousTrack, //Previous Track
|
|
scancodeMediaStop, //Stop
|
|
scancodeMediaEject, //Eject
|
|
scancodeMediaPlayPause, //Play / Pause
|
|
scancodeMediaSelect,
|
|
scancodeAcNew, //AC New
|
|
scancodeAcOpen, //AC Open
|
|
scancodeAcClose, //AC Close
|
|
scancodeAcExit, //AC Exit
|
|
scancodeAcSave, //AC Save
|
|
scancodeAcPrint, //AC Print
|
|
scancodeAcProperties, //AC Properties
|
|
scancodeAcSearch, //AC Search
|
|
scancodeAcHome, //AC Home
|
|
scancodeAcBack, //AC Back
|
|
scancodeAcForward, //AC Forward
|
|
scancodeAcStop, //AC Stop
|
|
scancodeAcRefresh, //AC Refresh
|
|
scancodeAcBookmarks, //AC Bookmarks
|
|
scancodeSoftleft,
|
|
scancodeSoftright,
|
|
scancodeCall, //Used for accepting phone calls.
|
|
scancodeEndcall, //Used for rejecting phone calls.
|
|
scancodeReserved, //400-500 reserved for dynamic keycodes
|
|
scancodeCount,
|
|
};
|
|
|
|
pub const Keymod = u16;
|
|
|
|
pub const Keycode = u32;
|
|
|
|
pub const FlipMode = enum(c_int) {
|
|
flipNone, //Do not flip
|
|
flipHorizontal, //flip horizontally
|
|
flipVertical, //flip vertically
|
|
};
|
|
|
|
pub const Rect = extern struct {
|
|
x: c_int,
|
|
y: c_int,
|
|
w: c_int,
|
|
h: c_int,
|
|
};
|
|
|
|
pub const WindowFlags = packed struct(u64) {
|
|
windowFullscreen: bool = false, // window is in fullscreen mode
|
|
windowOpengl: bool = false, // window usable with OpenGL context
|
|
windowOccluded: bool = false, // window is occluded
|
|
windowHidden: bool = false, // window is neither mapped onto the desktop nor shown in the taskbar/dock/window list; SDL_ShowWindow() is required for it to become visible
|
|
windowBorderless: bool = false, // no window decoration
|
|
windowResizable: bool = false, // window can be resized
|
|
windowMinimized: bool = false, // window is minimized
|
|
windowMaximized: bool = false, // window is maximized
|
|
windowMouseGrabbed: bool = false, // window has grabbed mouse input
|
|
windowInputFocus: bool = false, // window has input focus
|
|
windowMouseFocus: bool = false, // window has mouse focus
|
|
windowExternal: bool = false, // window not created by SDL
|
|
windowModal: bool = false, // window is modal
|
|
windowHighPixelDensity: bool = false, // window uses high pixel density back buffer if possible
|
|
windowMouseCapture: bool = false, // window has mouse captured (unrelated to MOUSE_GRABBED)
|
|
windowMouseRelativeMode: bool = false, // window has relative mode enabled
|
|
windowAlwaysOnTop: bool = false, // window should always be above others
|
|
windowUtility: bool = false, // window should be treated as a utility window, not showing in the task bar and window list
|
|
windowTooltip: bool = false, // window should be treated as a tooltip and does not get mouse or keyboard focus, requires a parent window
|
|
windowPopupMenu: bool = false, // window should be treated as a popup menu, requires a parent window
|
|
windowKeyboardGrabbed: bool = false, // window has grabbed keyboard input
|
|
windowVulkan: bool = false, // window usable for Vulkan surface
|
|
windowMetal: bool = false, // window usable for Metal view
|
|
windowTransparent: bool = false, // window with transparent buffer
|
|
windowNotFocusable: bool = false, // window should not be focusable
|
|
pad0: u38 = 0,
|
|
rsvd: bool = false,
|
|
};
|
|
|
|
pub const Vertex = extern struct {
|
|
position: FPoint, // Vertex position, in SDL_Renderer coordinates
|
|
color: FColor, // Vertex color
|
|
tex_coord: FPoint, // Normalized texture coordinates, if needed
|
|
};
|
|
|
|
pub const TextureAccess = enum(c_int) {
|
|
textureaccessStatic, //Changes rarely, not lockable
|
|
textureaccessStreaming, //Changes frequently, lockable
|
|
textureaccessTarget, //Texture can be used as a render target
|
|
};
|
|
|
|
pub const RendererLogicalPresentation = enum(c_int) {
|
|
logicalPresentationDisabled, //There is no logical size in effect
|
|
logicalPresentationStretch, //The rendered content is stretched to the output resolution
|
|
logicalPresentationLetterbox, //The rendered content is fit to the largest dimension and the other dimension is letterboxed with black bars
|
|
logicalPresentationOverscan, //The rendered content is fit to the smallest dimension and the other dimension extends beyond the output bounds
|
|
logicalPresentationIntegerScale, //The rendered content is scaled up by integer multiples to fit the output resolution
|
|
};
|
|
|
|
pub const Renderer = opaque {
|
|
pub inline fn getRenderWindow(renderer: *Renderer) ?*Window {
|
|
return c.SDL_GetRenderWindow(renderer);
|
|
}
|
|
|
|
pub inline fn getRendererName(renderer: *Renderer) [*c]const u8 {
|
|
return c.SDL_GetRendererName(renderer);
|
|
}
|
|
|
|
pub inline fn getRendererProperties(renderer: *Renderer) PropertiesID {
|
|
return c.SDL_GetRendererProperties(renderer);
|
|
}
|
|
|
|
pub inline fn getRenderOutputSize(renderer: *Renderer, w: *c_int, h: *c_int) bool {
|
|
return c.SDL_GetRenderOutputSize(renderer, @ptrCast(w), @ptrCast(h));
|
|
}
|
|
|
|
pub inline fn getCurrentRenderOutputSize(renderer: *Renderer, w: *c_int, h: *c_int) bool {
|
|
return c.SDL_GetCurrentRenderOutputSize(renderer, @ptrCast(w), @ptrCast(h));
|
|
}
|
|
|
|
pub inline fn createTexture(renderer: *Renderer, format: PixelFormat, access: TextureAccess, w: c_int, h: c_int) ?*Texture {
|
|
return c.SDL_CreateTexture(renderer, @bitCast(format), access, w, h);
|
|
}
|
|
|
|
pub inline fn createTextureFromSurface(renderer: *Renderer, surface: ?*Surface) ?*Texture {
|
|
return c.SDL_CreateTextureFromSurface(renderer, surface);
|
|
}
|
|
|
|
pub inline fn createTextureWithProperties(renderer: *Renderer, props: PropertiesID) ?*Texture {
|
|
return c.SDL_CreateTextureWithProperties(renderer, props);
|
|
}
|
|
|
|
pub inline fn setRenderTarget(renderer: *Renderer, texture: ?*Texture) bool {
|
|
return c.SDL_SetRenderTarget(renderer, texture);
|
|
}
|
|
|
|
pub inline fn getRenderTarget(renderer: *Renderer) ?*Texture {
|
|
return c.SDL_GetRenderTarget(renderer);
|
|
}
|
|
|
|
pub inline fn setRenderLogicalPresentation(renderer: *Renderer, w: c_int, h: c_int, mode: RendererLogicalPresentation) bool {
|
|
return c.SDL_SetRenderLogicalPresentation(renderer, w, h, mode);
|
|
}
|
|
|
|
pub inline fn getRenderLogicalPresentation(renderer: *Renderer, w: *c_int, h: *c_int, mode: ?*RendererLogicalPresentation) bool {
|
|
return c.SDL_GetRenderLogicalPresentation(renderer, @ptrCast(w), @ptrCast(h), mode);
|
|
}
|
|
|
|
pub inline fn getRenderLogicalPresentationRect(renderer: *Renderer, rect: ?*FRect) bool {
|
|
return c.SDL_GetRenderLogicalPresentationRect(renderer, rect);
|
|
}
|
|
|
|
pub inline fn renderCoordinatesFromWindow(renderer: *Renderer, window_x: f32, window_y: f32, x: *f32, y: *f32) bool {
|
|
return c.SDL_RenderCoordinatesFromWindow(renderer, window_x, window_y, @ptrCast(x), @ptrCast(y));
|
|
}
|
|
|
|
pub inline fn renderCoordinatesToWindow(renderer: *Renderer, x: f32, y: f32, window_x: *f32, window_y: *f32) bool {
|
|
return c.SDL_RenderCoordinatesToWindow(renderer, x, y, @ptrCast(window_x), @ptrCast(window_y));
|
|
}
|
|
|
|
pub inline fn convertEventToRenderCoordinates(renderer: *Renderer, event: ?*Event) bool {
|
|
return c.SDL_ConvertEventToRenderCoordinates(renderer, event);
|
|
}
|
|
|
|
pub inline fn setRenderViewport(renderer: *Renderer, rect: *const Rect) bool {
|
|
return c.SDL_SetRenderViewport(renderer, @ptrCast(rect));
|
|
}
|
|
|
|
pub inline fn getRenderViewport(renderer: *Renderer, rect: ?*Rect) bool {
|
|
return c.SDL_GetRenderViewport(renderer, rect);
|
|
}
|
|
|
|
pub inline fn renderViewportSet(renderer: *Renderer) bool {
|
|
return c.SDL_RenderViewportSet(renderer);
|
|
}
|
|
|
|
pub inline fn getRenderSafeArea(renderer: *Renderer, rect: ?*Rect) bool {
|
|
return c.SDL_GetRenderSafeArea(renderer, rect);
|
|
}
|
|
|
|
pub inline fn setRenderClipRect(renderer: *Renderer, rect: *const Rect) bool {
|
|
return c.SDL_SetRenderClipRect(renderer, @ptrCast(rect));
|
|
}
|
|
|
|
pub inline fn getRenderClipRect(renderer: *Renderer, rect: ?*Rect) bool {
|
|
return c.SDL_GetRenderClipRect(renderer, rect);
|
|
}
|
|
|
|
pub inline fn renderClipEnabled(renderer: *Renderer) bool {
|
|
return c.SDL_RenderClipEnabled(renderer);
|
|
}
|
|
|
|
pub inline fn setRenderScale(renderer: *Renderer, scaleX: f32, scaleY: f32) bool {
|
|
return c.SDL_SetRenderScale(renderer, scaleX, scaleY);
|
|
}
|
|
|
|
pub inline fn getRenderScale(renderer: *Renderer, scaleX: *f32, scaleY: *f32) bool {
|
|
return c.SDL_GetRenderScale(renderer, @ptrCast(scaleX), @ptrCast(scaleY));
|
|
}
|
|
|
|
pub inline fn setRenderDrawColor(renderer: *Renderer, r: u8, g: u8, b: u8, a: u8) bool {
|
|
return c.SDL_SetRenderDrawColor(renderer, r, g, b, a);
|
|
}
|
|
|
|
pub inline fn setRenderDrawColorFloat(renderer: *Renderer, r: f32, g: f32, b: f32, a: f32) bool {
|
|
return c.SDL_SetRenderDrawColorFloat(renderer, r, g, b, a);
|
|
}
|
|
|
|
pub inline fn getRenderDrawColor(renderer: *Renderer, r: [*c]u8, g: [*c]u8, b: [*c]u8, a: [*c]u8) bool {
|
|
return c.SDL_GetRenderDrawColor(renderer, r, g, b, a);
|
|
}
|
|
|
|
pub inline fn getRenderDrawColorFloat(renderer: *Renderer, r: *f32, g: *f32, b: *f32, a: *f32) bool {
|
|
return c.SDL_GetRenderDrawColorFloat(renderer, @ptrCast(r), @ptrCast(g), @ptrCast(b), @ptrCast(a));
|
|
}
|
|
|
|
pub inline fn setRenderColorScale(renderer: *Renderer, scale: f32) bool {
|
|
return c.SDL_SetRenderColorScale(renderer, scale);
|
|
}
|
|
|
|
pub inline fn getRenderColorScale(renderer: *Renderer, scale: *f32) bool {
|
|
return c.SDL_GetRenderColorScale(renderer, @ptrCast(scale));
|
|
}
|
|
|
|
pub inline fn setRenderDrawBlendMode(renderer: *Renderer, blendMode: BlendMode) bool {
|
|
return c.SDL_SetRenderDrawBlendMode(renderer, @intFromEnum(blendMode));
|
|
}
|
|
|
|
pub inline fn getRenderDrawBlendMode(renderer: *Renderer, blendMode: ?*BlendMode) bool {
|
|
return c.SDL_GetRenderDrawBlendMode(renderer, @intFromEnum(blendMode));
|
|
}
|
|
|
|
pub inline fn renderClear(renderer: *Renderer) bool {
|
|
return c.SDL_RenderClear(renderer);
|
|
}
|
|
|
|
pub inline fn renderPoint(renderer: *Renderer, x: f32, y: f32) bool {
|
|
return c.SDL_RenderPoint(renderer, x, y);
|
|
}
|
|
|
|
pub inline fn renderPoints(renderer: *Renderer, points: *const FPoint, count: c_int) bool {
|
|
return c.SDL_RenderPoints(renderer, @ptrCast(points), count);
|
|
}
|
|
|
|
pub inline fn renderLine(renderer: *Renderer, x1: f32, y1: f32, x2: f32, y2: f32) bool {
|
|
return c.SDL_RenderLine(renderer, x1, y1, x2, y2);
|
|
}
|
|
|
|
pub inline fn renderLines(renderer: *Renderer, points: *const FPoint, count: c_int) bool {
|
|
return c.SDL_RenderLines(renderer, @ptrCast(points), count);
|
|
}
|
|
|
|
pub inline fn renderRect(renderer: *Renderer, rect: *const FRect) bool {
|
|
return c.SDL_RenderRect(renderer, @ptrCast(rect));
|
|
}
|
|
|
|
pub inline fn renderRects(renderer: *Renderer, rects: *const FRect, count: c_int) bool {
|
|
return c.SDL_RenderRects(renderer, @ptrCast(rects), count);
|
|
}
|
|
|
|
pub inline fn renderFillRect(renderer: *Renderer, rect: *const FRect) bool {
|
|
return c.SDL_RenderFillRect(renderer, @ptrCast(rect));
|
|
}
|
|
|
|
pub inline fn renderFillRects(renderer: *Renderer, rects: *const FRect, count: c_int) bool {
|
|
return c.SDL_RenderFillRects(renderer, @ptrCast(rects), count);
|
|
}
|
|
|
|
pub inline fn renderTexture(renderer: *Renderer, texture: ?*Texture, srcrect: *const FRect, dstrect: *const FRect) bool {
|
|
return c.SDL_RenderTexture(renderer, texture, @ptrCast(srcrect), @ptrCast(dstrect));
|
|
}
|
|
|
|
pub inline fn renderTextureRotated(renderer: *Renderer, texture: ?*Texture, srcrect: *const FRect, dstrect: *const FRect, angle: f64, center: *const FPoint, flip: FlipMode) bool {
|
|
return c.SDL_RenderTextureRotated(renderer, texture, @ptrCast(srcrect), @ptrCast(dstrect), angle, @ptrCast(center), @intFromEnum(flip));
|
|
}
|
|
|
|
pub inline fn renderTextureAffine(renderer: *Renderer, texture: ?*Texture, srcrect: *const FRect, origin: *const FPoint, right: *const FPoint, down: *const FPoint) bool {
|
|
return c.SDL_RenderTextureAffine(renderer, texture, @ptrCast(srcrect), @ptrCast(origin), @ptrCast(right), @ptrCast(down));
|
|
}
|
|
|
|
pub inline fn renderTextureTiled(renderer: *Renderer, texture: ?*Texture, srcrect: *const FRect, scale: f32, dstrect: *const FRect) bool {
|
|
return c.SDL_RenderTextureTiled(renderer, texture, @ptrCast(srcrect), scale, @ptrCast(dstrect));
|
|
}
|
|
|
|
pub inline fn renderTexture9Grid(renderer: *Renderer, texture: ?*Texture, srcrect: *const FRect, left_width: f32, right_width: f32, top_height: f32, bottom_height: f32, scale: f32, dstrect: *const FRect) bool {
|
|
return c.SDL_RenderTexture9Grid(renderer, texture, @ptrCast(srcrect), left_width, right_width, top_height, bottom_height, scale, @ptrCast(dstrect));
|
|
}
|
|
|
|
pub inline fn renderGeometry(renderer: *Renderer, texture: ?*Texture, vertices: *const Vertex, num_vertices: c_int, indices: [*c]const c_int, num_indices: c_int) bool {
|
|
return c.SDL_RenderGeometry(renderer, texture, @ptrCast(vertices), num_vertices, indices, num_indices);
|
|
}
|
|
|
|
pub inline fn renderGeometryRaw(renderer: *Renderer, texture: ?*Texture, xy: *const f32, xy_stride: c_int, color: *const FColor, color_stride: c_int, uv: *const f32, uv_stride: c_int, num_vertices: c_int, indices: ?*const anyopaque, num_indices: c_int, size_indices: c_int) bool {
|
|
return c.SDL_RenderGeometryRaw(renderer, texture, @ptrCast(xy), xy_stride, @ptrCast(color), color_stride, @ptrCast(uv), uv_stride, num_vertices, indices, num_indices, size_indices);
|
|
}
|
|
|
|
pub inline fn renderReadPixels(renderer: *Renderer, rect: *const Rect) ?*Surface {
|
|
return c.SDL_RenderReadPixels(renderer, @ptrCast(rect));
|
|
}
|
|
|
|
pub inline fn renderPresent(renderer: *Renderer) bool {
|
|
return c.SDL_RenderPresent(renderer);
|
|
}
|
|
|
|
pub inline fn destroyRenderer(renderer: *Renderer) void {
|
|
return c.SDL_DestroyRenderer(renderer);
|
|
}
|
|
|
|
pub inline fn flushRenderer(renderer: *Renderer) bool {
|
|
return c.SDL_FlushRenderer(renderer);
|
|
}
|
|
|
|
pub inline fn getRenderMetalLayer(renderer: *Renderer) ?*anyopaque {
|
|
return c.SDL_GetRenderMetalLayer(renderer);
|
|
}
|
|
|
|
pub inline fn getRenderMetalCommandEncoder(renderer: *Renderer) ?*anyopaque {
|
|
return c.SDL_GetRenderMetalCommandEncoder(renderer);
|
|
}
|
|
|
|
pub inline fn addVulkanRenderSemaphores(renderer: *Renderer, wait_stage_mask: u32, wait_semaphore: i64, signal_semaphore: i64) bool {
|
|
return c.SDL_AddVulkanRenderSemaphores(renderer, wait_stage_mask, wait_semaphore, signal_semaphore);
|
|
}
|
|
|
|
pub inline fn setRenderVSync(renderer: *Renderer, vsync: c_int) bool {
|
|
return c.SDL_SetRenderVSync(renderer, vsync);
|
|
}
|
|
|
|
pub inline fn getRenderVSync(renderer: *Renderer, vsync: *c_int) bool {
|
|
return c.SDL_GetRenderVSync(renderer, @ptrCast(vsync));
|
|
}
|
|
|
|
pub inline fn renderDebugText(renderer: *Renderer, x: f32, y: f32, str: [*c]const u8) bool {
|
|
return c.SDL_RenderDebugText(renderer, x, y, str);
|
|
}
|
|
};
|
|
|
|
pub const Texture = opaque {
|
|
pub inline fn getTextureProperties(texture: *Texture) PropertiesID {
|
|
return c.SDL_GetTextureProperties(texture);
|
|
}
|
|
|
|
pub inline fn getRendererFromTexture(texture: *Texture) ?*Renderer {
|
|
return c.SDL_GetRendererFromTexture(texture);
|
|
}
|
|
|
|
pub inline fn getTextureSize(texture: *Texture, w: *f32, h: *f32) bool {
|
|
return c.SDL_GetTextureSize(texture, @ptrCast(w), @ptrCast(h));
|
|
}
|
|
|
|
pub inline fn setTextureColorMod(texture: *Texture, r: u8, g: u8, b: u8) bool {
|
|
return c.SDL_SetTextureColorMod(texture, r, g, b);
|
|
}
|
|
|
|
pub inline fn setTextureColorModFloat(texture: *Texture, r: f32, g: f32, b: f32) bool {
|
|
return c.SDL_SetTextureColorModFloat(texture, r, g, b);
|
|
}
|
|
|
|
pub inline fn getTextureColorMod(texture: *Texture, r: [*c]u8, g: [*c]u8, b: [*c]u8) bool {
|
|
return c.SDL_GetTextureColorMod(texture, r, g, b);
|
|
}
|
|
|
|
pub inline fn getTextureColorModFloat(texture: *Texture, r: *f32, g: *f32, b: *f32) bool {
|
|
return c.SDL_GetTextureColorModFloat(texture, @ptrCast(r), @ptrCast(g), @ptrCast(b));
|
|
}
|
|
|
|
pub inline fn setTextureAlphaMod(texture: *Texture, alpha: u8) bool {
|
|
return c.SDL_SetTextureAlphaMod(texture, alpha);
|
|
}
|
|
|
|
pub inline fn setTextureAlphaModFloat(texture: *Texture, alpha: f32) bool {
|
|
return c.SDL_SetTextureAlphaModFloat(texture, alpha);
|
|
}
|
|
|
|
pub inline fn getTextureAlphaMod(texture: *Texture, alpha: [*c]u8) bool {
|
|
return c.SDL_GetTextureAlphaMod(texture, alpha);
|
|
}
|
|
|
|
pub inline fn getTextureAlphaModFloat(texture: *Texture, alpha: *f32) bool {
|
|
return c.SDL_GetTextureAlphaModFloat(texture, @ptrCast(alpha));
|
|
}
|
|
|
|
pub inline fn setTextureBlendMode(texture: *Texture, blendMode: BlendMode) bool {
|
|
return c.SDL_SetTextureBlendMode(texture, @intFromEnum(blendMode));
|
|
}
|
|
|
|
pub inline fn getTextureBlendMode(texture: *Texture, blendMode: ?*BlendMode) bool {
|
|
return c.SDL_GetTextureBlendMode(texture, @intFromEnum(blendMode));
|
|
}
|
|
|
|
pub inline fn setTextureScaleMode(texture: *Texture, scaleMode: ScaleMode) bool {
|
|
return c.SDL_SetTextureScaleMode(texture, @intFromEnum(scaleMode));
|
|
}
|
|
|
|
pub inline fn getTextureScaleMode(texture: *Texture, scaleMode: ?*ScaleMode) bool {
|
|
return c.SDL_GetTextureScaleMode(texture, @intFromEnum(scaleMode));
|
|
}
|
|
|
|
pub inline fn updateTexture(texture: *Texture, rect: *const Rect, pixels: ?*const anyopaque, pitch: c_int) bool {
|
|
return c.SDL_UpdateTexture(texture, @ptrCast(rect), pixels, pitch);
|
|
}
|
|
|
|
pub inline fn updateYUVTexture(texture: *Texture, rect: *const Rect, Yplane: [*c]const u8, Ypitch: c_int, Uplane: [*c]const u8, Upitch: c_int, Vplane: [*c]const u8, Vpitch: c_int) bool {
|
|
return c.SDL_UpdateYUVTexture(texture, @ptrCast(rect), Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch);
|
|
}
|
|
|
|
pub inline fn updateNVTexture(texture: *Texture, rect: *const Rect, Yplane: [*c]const u8, Ypitch: c_int, UVplane: [*c]const u8, UVpitch: c_int) bool {
|
|
return c.SDL_UpdateNVTexture(texture, @ptrCast(rect), Yplane, Ypitch, UVplane, UVpitch);
|
|
}
|
|
|
|
pub inline fn lockTexture(texture: *Texture, rect: *const Rect, pixels: [*c]?*anyopaque, pitch: *c_int) bool {
|
|
return c.SDL_LockTexture(texture, @ptrCast(rect), pixels, @ptrCast(pitch));
|
|
}
|
|
|
|
pub inline fn lockTextureToSurface(texture: *Texture, rect: *const Rect, surface: [*c][*c]Surface) bool {
|
|
return c.SDL_LockTextureToSurface(texture, @ptrCast(rect), surface);
|
|
}
|
|
|
|
pub inline fn unlockTexture(texture: *Texture) void {
|
|
return c.SDL_UnlockTexture(texture);
|
|
}
|
|
|
|
pub inline fn destroyTexture(texture: *Texture) void {
|
|
return c.SDL_DestroyTexture(texture);
|
|
}
|
|
};
|
|
|
|
pub inline fn getNumRenderDrivers() c_int {
|
|
return c.SDL_GetNumRenderDrivers();
|
|
}
|
|
|
|
pub inline fn getRenderDriver(index: c_int) [*c]const u8 {
|
|
return c.SDL_GetRenderDriver(index);
|
|
}
|
|
|
|
pub inline fn createWindowAndRenderer(title: [*c]const u8, width: c_int, height: c_int, window_flags: WindowFlags, window: [*c][*c]Window, renderer: [*c][*c]Renderer) bool {
|
|
return c.SDL_CreateWindowAndRenderer(title, width, height, @bitCast(window_flags), window, renderer);
|
|
}
|
|
|
|
pub inline fn createRendererWithProperties(props: PropertiesID) ?*Renderer {
|
|
return c.SDL_CreateRendererWithProperties(props);
|
|
}
|