testing against sdl 3.4.0

This commit is contained in:
peterino2 2026-01-26 23:32:41 -08:00
parent 094ac7b0b9
commit 9360c3baf8
27 changed files with 175 additions and 1277 deletions

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@ -1,14 +1,14 @@
const std = @import("std"); const std = @import("std");
pub const c = @import("c.zig").c; pub const c = @import("c.zig").c;
pub const PropertiesID = u32;
pub const IOStream = opaque { pub const IOStream = opaque {
pub inline fn loadWAV_IO(iostream: *IOStream, closeio: bool, spec: ?*AudioSpec, audio_buf: [*c][*c]u8, audio_len: *u32) bool { pub inline fn loadWAV_IO(iostream: *IOStream, closeio: bool, spec: ?*AudioSpec, audio_buf: [*c][*c]u8, audio_len: *u32) bool {
return @bitCast(c.SDL_LoadWAV_IO(@ptrCast(iostream), @bitCast(closeio), @ptrCast(spec), audio_buf, @ptrCast(audio_len))); return @bitCast(c.SDL_LoadWAV_IO(@ptrCast(iostream), @bitCast(closeio), @ptrCast(spec), audio_buf, @ptrCast(audio_len)));
} }
}; };
pub const PropertiesID = u32;
pub const AudioFormat = enum(c_int) { pub const AudioFormat = enum(c_int) {
audioUnknown = 0x0000, //Unspecified audio format audioUnknown = 0x0000, //Unspecified audio format
audioU8 = 0x0008, //Unsigned 8-bit samples audioU8 = 0x0008, //Unsigned 8-bit samples
@ -86,14 +86,6 @@ pub const AudioStream = opaque {
return @bitCast(c.SDL_PutAudioStreamData(@ptrCast(audiostream), buf, len)); return @bitCast(c.SDL_PutAudioStreamData(@ptrCast(audiostream), buf, len));
} }
pub inline fn putAudioStreamDataNoCopy(audiostream: *AudioStream, buf: ?*const anyopaque, len: c_int, callback: AudioStreamDataCompleteCallback, userdata: ?*anyopaque) bool {
return @bitCast(c.SDL_PutAudioStreamDataNoCopy(@ptrCast(audiostream), buf, len, callback, userdata));
}
pub inline fn putAudioStreamPlanarData(audiostream: *AudioStream, channel_buffers: [*c]const *anyopaque, num_channels: c_int, num_samples: c_int) bool {
return @bitCast(c.SDL_PutAudioStreamPlanarData(@ptrCast(audiostream), channel_buffers, num_channels, num_samples));
}
pub inline fn getAudioStreamData(audiostream: *AudioStream, buf: ?*anyopaque, len: c_int) c_int { pub inline fn getAudioStreamData(audiostream: *AudioStream, buf: ?*anyopaque, len: c_int) c_int {
return c.SDL_GetAudioStreamData(@ptrCast(audiostream), buf, len); return c.SDL_GetAudioStreamData(@ptrCast(audiostream), buf, len);
} }
@ -191,16 +183,16 @@ pub inline fn isAudioDevicePlayback(devid: AudioDeviceID) bool {
return @bitCast(c.SDL_IsAudioDevicePlayback(devid)); return @bitCast(c.SDL_IsAudioDevicePlayback(devid));
} }
pub inline fn pauseAudioDevice(devid: AudioDeviceID) bool { pub inline fn pauseAudioDevice(dev: AudioDeviceID) bool {
return @bitCast(c.SDL_PauseAudioDevice(devid)); return @bitCast(c.SDL_PauseAudioDevice(dev));
} }
pub inline fn resumeAudioDevice(devid: AudioDeviceID) bool { pub inline fn resumeAudioDevice(dev: AudioDeviceID) bool {
return @bitCast(c.SDL_ResumeAudioDevice(devid)); return @bitCast(c.SDL_ResumeAudioDevice(dev));
} }
pub inline fn audioDevicePaused(devid: AudioDeviceID) bool { pub inline fn audioDevicePaused(dev: AudioDeviceID) bool {
return @bitCast(c.SDL_AudioDevicePaused(devid)); return @bitCast(c.SDL_AudioDevicePaused(dev));
} }
pub inline fn getAudioDeviceGain(devid: AudioDeviceID) f32 { pub inline fn getAudioDeviceGain(devid: AudioDeviceID) f32 {
@ -231,8 +223,6 @@ pub inline fn createAudioStream(src_spec: ?*const AudioSpec, dst_spec: ?*const A
return @ptrCast(c.SDL_CreateAudioStream(@ptrCast(src_spec), @ptrCast(dst_spec))); return @ptrCast(c.SDL_CreateAudioStream(@ptrCast(src_spec), @ptrCast(dst_spec)));
} }
pub const AudioStreamDataCompleteCallback = c.SDL_AudioStreamDataCompleteCallback;
pub const AudioStreamCallback = c.SDL_AudioStreamCallback; pub const AudioStreamCallback = c.SDL_AudioStreamCallback;
pub inline fn openAudioDeviceStream(devid: AudioDeviceID, spec: ?*const AudioSpec, callback: AudioStreamCallback, userdata: ?*anyopaque) ?*AudioStream { pub inline fn openAudioDeviceStream(devid: AudioDeviceID, spec: ?*const AudioSpec, callback: AudioStreamCallback, userdata: ?*anyopaque) ?*AudioStream {

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@ -11,7 +11,6 @@ pub const PixelFormat = enum(c_int) {
pixelformatNv21 = 0x3132564e, //Planar mode: Y + V/U interleaved (2 planes) pixelformatNv21 = 0x3132564e, //Planar mode: Y + V/U interleaved (2 planes)
pixelformatP010 = 0x30313050, //Planar mode: Y + U/V interleaved (2 planes) pixelformatP010 = 0x30313050, //Planar mode: Y + U/V interleaved (2 planes)
pixelformatExternalOes = 0x2053454f, //Android video texture format pixelformatExternalOes = 0x2053454f, //Android video texture format
pixelformatMjpg = 0x47504a4d, //Motion JPEG
}; };
pub const Surface = opaque {}; pub const Surface = opaque {};
@ -43,7 +42,7 @@ pub const Colorspace = enum(c_int) {
colorspaceBt2020Full = 0x22102609, //Equivalent to DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P2020 colorspaceBt2020Full = 0x22102609, //Equivalent to DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P2020
pub const colorspaceRgbDefault = .colorspaceSrgb; //The default colorspace for RGB surfaces if no colorspace is specified pub const colorspaceRgbDefault = .colorspaceSrgb; //The default colorspace for RGB surfaces if no colorspace is specified
pub const colorspaceYuvDefault = .colorspaceBt601Limited; //The default colorspace for YUV surfaces if no colorspace is specified pub const colorspaceYuvDefault = .colorspaceJpeg; //The default colorspace for YUV surfaces if no colorspace is specified
}; };
pub const PropertiesID = u32; pub const PropertiesID = u32;
@ -51,7 +50,7 @@ pub const PropertiesID = u32;
pub const CameraID = u32; pub const CameraID = u32;
pub const Camera = opaque { pub const Camera = opaque {
pub inline fn getCameraPermissionState(camera: *Camera) CameraPermissionState { pub inline fn getCameraPermissionState(camera: *Camera) c_int {
return c.SDL_GetCameraPermissionState(@ptrCast(camera)); return c.SDL_GetCameraPermissionState(@ptrCast(camera));
} }
@ -86,7 +85,7 @@ pub const CameraSpec = extern struct {
width: c_int, // Frame width width: c_int, // Frame width
height: c_int, // Frame height height: c_int, // Frame height
framerate_numerator: c_int, // Frame rate numerator ((num / denom) == FPS, (denom / num) == duration in seconds) framerate_numerator: c_int, // Frame rate numerator ((num / denom) == FPS, (denom / num) == duration in seconds)
framerate_denominator: c_int, // Frame rate denominator ((num / denom) == FPS, (denom / num) == duration in seconds) framerate_denominator: c_int, // Frame rate demoninator ((num / denom) == FPS, (denom / num) == duration in seconds)
}; };
pub const CameraPosition = enum(c_int) { pub const CameraPosition = enum(c_int) {
@ -95,11 +94,6 @@ pub const CameraPosition = enum(c_int) {
cameraPositionBackFacing, cameraPositionBackFacing,
}; };
pub const CameraPermissionState = enum(c_int) {
cameraPermissionStatePending,
cameraPermissionStateApproved,
};
pub inline fn getNumCameraDrivers() c_int { pub inline fn getNumCameraDrivers() c_int {
return c.SDL_GetNumCameraDrivers(); return c.SDL_GetNumCameraDrivers();
} }
@ -116,8 +110,8 @@ pub inline fn getCameras(count: *c_int) ?*CameraID {
return @ptrCast(c.SDL_GetCameras(@ptrCast(count))); return @ptrCast(c.SDL_GetCameras(@ptrCast(count)));
} }
pub inline fn getCameraSupportedFormats(instance_id: CameraID, count: *c_int) [*c]?*CameraSpec { pub inline fn getCameraSupportedFormats(devid: CameraID, count: *c_int) [*c]?*CameraSpec {
return c.SDL_GetCameraSupportedFormats(instance_id, @ptrCast(count)); return c.SDL_GetCameraSupportedFormats(devid, @ptrCast(count));
} }
pub inline fn getCameraName(instance_id: CameraID) [*c]const u8 { pub inline fn getCameraName(instance_id: CameraID) [*c]const u8 {

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@ -19,8 +19,7 @@ pub const PenInputFlags = packed struct(u32) {
penInputButton4: bool = false, // button 4 is pressed penInputButton4: bool = false, // button 4 is pressed
penInputButton5: bool = false, // button 5 is pressed penInputButton5: bool = false, // button 5 is pressed
penInputEraserTip: bool = false, // eraser tip is used penInputEraserTip: bool = false, // eraser tip is used
penInputInProximity: bool = false, // pen is in proximity (since SDL 3.4.0) pad0: u24 = 0,
pad0: u23 = 0,
rsvd: bool = false, rsvd: bool = false,
pub const None = PenInputFlags{}; pub const None = PenInputFlags{};
@ -172,10 +171,9 @@ pub const EventType = enum(c_int) {
eventDisplayDesktopModeChanged, //Display has changed desktop mode eventDisplayDesktopModeChanged, //Display has changed desktop mode
eventDisplayCurrentModeChanged, //Display has changed current mode eventDisplayCurrentModeChanged, //Display has changed current mode
eventDisplayContentScaleChanged, //Display has changed content scale eventDisplayContentScaleChanged, //Display has changed content scale
eventDisplayUsableBoundsChanged, //Display has changed usable bounds
eventWindowShown = 0x202, //Window has been shown eventWindowShown = 0x202, //Window has been shown
eventWindowHidden, //Window has been hidden eventWindowHidden, //Window has been hidden
eventWindowExposed, eventWindowExposed, //Window has been exposed and should be redrawn, and can be redrawn directly from event watchers for this event
eventWindowMoved, //Window has been moved to data1, data2 eventWindowMoved, //Window has been moved to data1, data2
eventWindowResized, //Window has been resized to data1xdata2 eventWindowResized, //Window has been resized to data1xdata2
eventWindowPixelSizeChanged, //The pixel size of the window has changed to data1xdata2 eventWindowPixelSizeChanged, //The pixel size of the window has changed to data1xdata2
@ -206,8 +204,6 @@ pub const EventType = enum(c_int) {
eventKeyboardAdded, //A new keyboard has been inserted into the system eventKeyboardAdded, //A new keyboard has been inserted into the system
eventKeyboardRemoved, //A keyboard has been removed eventKeyboardRemoved, //A keyboard has been removed
eventTextEditingCandidates, //Keyboard text editing candidates eventTextEditingCandidates, //Keyboard text editing candidates
eventScreenKeyboardShown, //The on-screen keyboard has been shown
eventScreenKeyboardHidden, //The on-screen keyboard has been hidden
eventMouseMotion = 0x400, //Mouse moved eventMouseMotion = 0x400, //Mouse moved
eventMouseButtonDown, //Mouse button pressed eventMouseButtonDown, //Mouse button pressed
eventMouseButtonUp, //Mouse button released eventMouseButtonUp, //Mouse button released
@ -238,10 +234,7 @@ pub const EventType = enum(c_int) {
eventFingerUp, eventFingerUp,
eventFingerMotion, eventFingerMotion,
eventFingerCanceled, eventFingerCanceled,
eventPinchBegin = 0x710, //Pinch gesture started eventClipboardUpdate = 0x900, //The clipboard or primary selection changed
eventPinchUpdate, //Pinch gesture updated
eventPinchEnd, //Pinch gesture ended
eventClipboardUpdate = 0x900, //The clipboard changed
eventDropFile = 0x1000, //The system requests a file open eventDropFile = 0x1000, //The system requests a file open
eventDropText, //text/plain drag-and-drop event eventDropText, //text/plain drag-and-drop event
eventDropBegin, //A new set of drops is beginning (NULL filename) eventDropBegin, //A new set of drops is beginning (NULL filename)
@ -279,7 +272,7 @@ pub const CommonEvent = extern struct {
}; };
pub const DisplayEvent = extern struct { pub const DisplayEvent = extern struct {
_type: EventType, // SDL_EVENT_DISPLAY_* _type: EventType, // SDL_DISPLAYEVENT_*
reserved: u32, reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS() timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
displayID: DisplayID, // The associated display displayID: DisplayID, // The associated display
@ -394,8 +387,6 @@ pub const MouseWheelEvent = extern struct {
direction: MouseWheelDirection, // Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back direction: MouseWheelDirection, // Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back
mouse_x: f32, // X coordinate, relative to window mouse_x: f32, // X coordinate, relative to window
mouse_y: f32, // Y coordinate, relative to window mouse_y: f32, // Y coordinate, relative to window
integer_x: i32, // The amount scrolled horizontally, accumulated to whole scroll "ticks" (added in 3.2.12)
integer_y: i32, // The amount scrolled vertically, accumulated to whole scroll "ticks" (added in 3.2.12)
}; };
pub const JoyAxisEvent = extern struct { pub const JoyAxisEvent = extern struct {
@ -553,14 +544,6 @@ pub const TouchFingerEvent = extern struct {
windowID: WindowID, // The window underneath the finger, if any windowID: WindowID, // The window underneath the finger, if any
}; };
pub const PinchFingerEvent = extern struct {
_type: EventType, // ::SDL_EVENT_PINCH_BEGIN or ::SDL_EVENT_PINCH_UPDATE or ::SDL_EVENT_PINCH_END
reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
scale: f32, // The scale change since the last SDL_EVENT_PINCH_UPDATE. Scale < 1 is "zoom out". Scale > 1 is "zoom in".
windowID: WindowID, // The window underneath the finger, if any
};
pub const PenProximityEvent = extern struct { pub const PenProximityEvent = extern struct {
_type: EventType, // SDL_EVENT_PEN_PROXIMITY_IN or SDL_EVENT_PEN_PROXIMITY_OUT _type: EventType, // SDL_EVENT_PEN_PROXIMITY_IN or SDL_EVENT_PEN_PROXIMITY_OUT
reserved: u32, reserved: u32,
@ -655,7 +638,7 @@ pub const QuitEvent = extern struct {
}; };
pub const UserEvent = extern struct { pub const UserEvent = extern struct {
_type: u32, // SDL_EVENT_USER through SDL_EVENT_LAST, Uint32 because these are not in the SDL_EventType enumeration _type: u32, // SDL_EVENT_USER through SDL_EVENT_LAST-1, Uint32 because these are not in the SDL_EventType enumeration
reserved: u32, reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS() timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
windowID: WindowID, // The associated window if any windowID: WindowID, // The associated window if any
@ -695,7 +678,6 @@ pub const Event = extern union {
quit: QuitEvent, // Quit request event data quit: QuitEvent, // Quit request event data
user: UserEvent, // Custom event data user: UserEvent, // Custom event data
tfinger: TouchFingerEvent, // Touch finger event data tfinger: TouchFingerEvent, // Touch finger event data
pinch: PinchFingerEvent, // Pinch event data
pproximity: PenProximityEvent, // Pen proximity event data pproximity: PenProximityEvent, // Pen proximity event data
ptouch: PenTouchEvent, // Pen tip touching event data ptouch: PenTouchEvent, // Pen tip touching event data
pmotion: PenMotionEvent, // Pen motion event data pmotion: PenMotionEvent, // Pen motion event data
@ -790,7 +772,3 @@ pub inline fn registerEvents(numevents: c_int) u32 {
pub inline fn getWindowFromEvent(event: ?*const Event) ?*Window { pub inline fn getWindowFromEvent(event: ?*const Event) ?*Window {
return @ptrCast(c.SDL_GetWindowFromEvent(@ptrCast(event))); return @ptrCast(c.SDL_GetWindowFromEvent(@ptrCast(event)));
} }
pub inline fn getEventDescription(event: ?*const Event, buf: [*c]u8, buflen: c_int) c_int {
return c.SDL_GetEventDescription(@ptrCast(event), buf, buflen);
}

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@ -30,7 +30,6 @@ pub const SensorType = enum(c_int) {
sensorGyroL, //Gyroscope for left Joy-Con controller sensorGyroL, //Gyroscope for left Joy-Con controller
sensorAccelR, //Accelerometer for right Joy-Con controller sensorAccelR, //Accelerometer for right Joy-Con controller
sensorGyroR, //Gyroscope for right Joy-Con controller sensorGyroR, //Gyroscope for right Joy-Con controller
sensorCount,
}; };
pub const PowerState = enum(c_int) { pub const PowerState = enum(c_int) {
@ -217,7 +216,6 @@ pub const GamepadType = enum(c_int) {
gamepadTypeNintendoSwitchJoyconLeft, gamepadTypeNintendoSwitchJoyconLeft,
gamepadTypeNintendoSwitchJoyconRight, gamepadTypeNintendoSwitchJoyconRight,
gamepadTypeNintendoSwitchJoyconPair, gamepadTypeNintendoSwitchJoyconPair,
gamepadTypeGamecube,
gamepadTypeCount, gamepadTypeCount,
}; };
@ -238,14 +236,14 @@ pub const GamepadButton = enum(c_int) {
gamepadButtonDpadLeft, gamepadButtonDpadLeft,
gamepadButtonDpadRight, gamepadButtonDpadRight,
gamepadButtonMisc1, //Additional button (e.g. Xbox Series X share button, PS5 microphone button, Nintendo Switch Pro capture button, Amazon Luna microphone button, Google Stadia capture button) gamepadButtonMisc1, //Additional button (e.g. Xbox Series X share button, PS5 microphone button, Nintendo Switch Pro capture button, Amazon Luna microphone button, Google Stadia capture button)
gamepadButtonRightPaddle1, //Upper or primary paddle, under your right hand (e.g. Xbox Elite paddle P1, DualSense Edge RB button, Right Joy-Con SR button) gamepadButtonRightPaddle1, //Upper or primary paddle, under your right hand (e.g. Xbox Elite paddle P1)
gamepadButtonLeftPaddle1, //Upper or primary paddle, under your left hand (e.g. Xbox Elite paddle P3, DualSense Edge LB button, Left Joy-Con SL button) gamepadButtonLeftPaddle1, //Upper or primary paddle, under your left hand (e.g. Xbox Elite paddle P3)
gamepadButtonRightPaddle2, //Lower or secondary paddle, under your right hand (e.g. Xbox Elite paddle P2, DualSense Edge right Fn button, Right Joy-Con SL button) gamepadButtonRightPaddle2, //Lower or secondary paddle, under your right hand (e.g. Xbox Elite paddle P2)
gamepadButtonLeftPaddle2, //Lower or secondary paddle, under your left hand (e.g. Xbox Elite paddle P4, DualSense Edge left Fn button, Left Joy-Con SR button) gamepadButtonLeftPaddle2, //Lower or secondary paddle, under your left hand (e.g. Xbox Elite paddle P4)
gamepadButtonTouchpad, //PS4/PS5 touchpad button gamepadButtonTouchpad, //PS4/PS5 touchpad button
gamepadButtonMisc2, //Additional button gamepadButtonMisc2, //Additional button
gamepadButtonMisc3, //Additional button (e.g. Nintendo GameCube left trigger click) gamepadButtonMisc3, //Additional button
gamepadButtonMisc4, //Additional button (e.g. Nintendo GameCube right trigger click) gamepadButtonMisc4, //Additional button
gamepadButtonMisc5, //Additional button gamepadButtonMisc5, //Additional button
gamepadButtonMisc6, //Additional button gamepadButtonMisc6, //Additional button
gamepadButtonCount, gamepadButtonCount,

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@ -10,19 +10,6 @@ pub const FColor = extern struct {
pub const PropertiesID = u32; pub const PropertiesID = u32;
pub const PixelFormat = enum(c_int) {
pixelformatYv12 = 0x32315659, //Planar mode: Y + V + U (3 planes)
pixelformatIyuv = 0x56555949, //Planar mode: Y + U + V (3 planes)
pixelformatYuy2 = 0x32595559, //Packed mode: Y0+U0+Y1+V0 (1 plane)
pixelformatUyvy = 0x59565955, //Packed mode: U0+Y0+V0+Y1 (1 plane)
pixelformatYvyu = 0x55595659, //Packed mode: Y0+V0+Y1+U0 (1 plane)
pixelformatNv12 = 0x3231564e, //Planar mode: Y + U/V interleaved (2 planes)
pixelformatNv21 = 0x3132564e, //Planar mode: Y + V/U interleaved (2 planes)
pixelformatP010 = 0x30313050, //Planar mode: Y + U/V interleaved (2 planes)
pixelformatExternalOes = 0x2053454f, //Android video texture format
pixelformatMjpg = 0x47504a4d, //Motion JPEG
};
pub const Rect = extern struct { pub const Rect = extern struct {
x: c_int, x: c_int,
y: c_int, y: c_int,
@ -32,13 +19,10 @@ pub const Rect = extern struct {
pub const Window = opaque {}; pub const Window = opaque {};
pub const FlipMode = packed struct(u32) { pub const FlipMode = enum(c_int) {
flipHorizontal: bool = false, // flip horizontally flipNone, //Do not flip
flipVertical: bool = false, // flip vertically flipHorizontal, //flip horizontally
pad0: u29 = 0, flipVertical, //flip vertically
rsvd: bool = false,
pub const None = FlipMode{};
}; };
pub const GPUDevice = opaque { pub const GPUDevice = opaque {
@ -54,10 +38,6 @@ pub const GPUDevice = opaque {
return @bitCast(c.SDL_GetGPUShaderFormats(@ptrCast(gpudevice))); return @bitCast(c.SDL_GetGPUShaderFormats(@ptrCast(gpudevice)));
} }
pub inline fn getGPUDeviceProperties(gpudevice: *GPUDevice) PropertiesID {
return c.SDL_GetGPUDeviceProperties(@ptrCast(gpudevice));
}
pub inline fn createGPUComputePipeline(gpudevice: *GPUDevice, createinfo: ?*const GPUComputePipelineCreateInfo) ?*GPUComputePipeline { pub inline fn createGPUComputePipeline(gpudevice: *GPUDevice, createinfo: ?*const GPUComputePipelineCreateInfo) ?*GPUComputePipeline {
return @ptrCast(c.SDL_CreateGPUComputePipeline(@ptrCast(gpudevice), @ptrCast(createinfo))); return @ptrCast(c.SDL_CreateGPUComputePipeline(@ptrCast(gpudevice), @ptrCast(createinfo)));
} }
@ -686,7 +666,7 @@ pub const GPUCompareOp = enum(c_int) {
compareopLessOrEqual, //The comparison evaluates reference <= test. compareopLessOrEqual, //The comparison evaluates reference <= test.
compareopGreater, //The comparison evaluates reference > test. compareopGreater, //The comparison evaluates reference > test.
compareopNotEqual, //The comparison evaluates reference != test. compareopNotEqual, //The comparison evaluates reference != test.
compareopGreaterOrEqual, //The comparison evaluates reference >= test. compareopGreaterOrEqual, //The comparison evalutes reference >= test.
compareopAlways, //The comparison always evaluates true. compareopAlways, //The comparison always evaluates true.
}; };
@ -873,9 +853,9 @@ pub const GPUSamplerCreateInfo = extern struct {
pub const GPUVertexBufferDescription = extern struct { pub const GPUVertexBufferDescription = extern struct {
slot: u32, // The binding slot of the vertex buffer. slot: u32, // The binding slot of the vertex buffer.
pitch: u32, // The size of a single element + the offset between elements. pitch: u32, // The byte pitch between consecutive elements of the vertex buffer.
input_rate: GPUVertexInputRate, // Whether attribute addressing is a function of the vertex index or instance index. input_rate: GPUVertexInputRate, // Whether attribute addressing is a function of the vertex index or instance index.
instance_step_rate: u32, // Reserved for future use. Must be set to 0. instance_step_rate: u32, // The number of instances to draw using the same per-instance data before advancing in the instance buffer by one element. Ignored unless input_rate is SDL_GPU_VERTEXINPUTRATE_INSTANCE
}; };
pub const GPUVertexAttribute = extern struct { pub const GPUVertexAttribute = extern struct {
@ -965,9 +945,9 @@ pub const GPURasterizerState = extern struct {
pub const GPUMultisampleState = extern struct { pub const GPUMultisampleState = extern struct {
sample_count: GPUSampleCount, // The number of samples to be used in rasterization. sample_count: GPUSampleCount, // The number of samples to be used in rasterization.
sample_mask: u32, // Reserved for future use. Must be set to 0. sample_mask: u32, // Determines which samples get updated in the render targets. Treated as 0xFFFFFFFF if enable_mask is false.
enable_mask: bool, // Reserved for future use. Must be set to false. enable_mask: bool, // Enables sample masking.
enable_alpha_to_coverage: bool, // true enables the alpha-to-coverage feature. padding1: u8,
padding2: u8, padding2: u8,
padding3: u8, padding3: u8,
}; };
@ -1055,8 +1035,8 @@ pub const GPUDepthStencilTargetInfo = extern struct {
stencil_store_op: GPUStoreOp, // What is done with the stencil results of the render pass. stencil_store_op: GPUStoreOp, // What is done with the stencil results of the render pass.
cycle: bool, // true cycles the texture if the texture is bound and any load ops are not LOAD cycle: bool, // true cycles the texture if the texture is bound and any load ops are not LOAD
clear_stencil: u8, // The value to clear the stencil component to at the beginning of the render pass. Ignored if SDL_GPU_LOADOP_CLEAR is not used. clear_stencil: u8, // The value to clear the stencil component to at the beginning of the render pass. Ignored if SDL_GPU_LOADOP_CLEAR is not used.
mip_level: u8, // The mip level to use as the depth stencil target. padding1: u8,
layer: u8, // The layer index to use as the depth stencil target. padding2: u8,
}; };
pub const GPUBlitInfo = extern struct { pub const GPUBlitInfo = extern struct {
@ -1116,16 +1096,6 @@ pub inline fn createGPUDeviceWithProperties(props: PropertiesID) ?*GPUDevice {
return @ptrCast(c.SDL_CreateGPUDeviceWithProperties(props)); return @ptrCast(c.SDL_CreateGPUDeviceWithProperties(props));
} }
pub const GPUVulkanOptions = extern struct {
vulkan_api_version: u32, // The Vulkan API version to request for the instance. Use Vulkan's VK_MAKE_VERSION or VK_MAKE_API_VERSION.
feature_list: ?*anyopaque, // Pointer to the first element of a chain of Vulkan feature structs. (Requires API version 1.1 or higher.)
vulkan_10_physical_device_features: ?*anyopaque, // Pointer to a VkPhysicalDeviceFeatures struct to enable additional Vulkan 1.0 features.
device_extension_count: u32, // Number of additional device extensions to require.
device_extension_names: [*c][*c]const u8, // Pointer to a list of additional device extensions to require.
instance_extension_count: u32, // Number of additional instance extensions to require.
instance_extension_names: [*c][*c]const u8, // Pointer to a list of additional instance extensions to require.
};
pub inline fn getNumGPUDrivers() c_int { pub inline fn getNumGPUDrivers() c_int {
return c.SDL_GetNumGPUDrivers(); return c.SDL_GetNumGPUDrivers();
} }
@ -1141,11 +1111,3 @@ pub inline fn gpuTextureFormatTexelBlockSize(format: GPUTextureFormat) u32 {
pub inline fn calculateGPUTextureFormatSize(format: GPUTextureFormat, width: u32, height: u32, depth_or_layer_count: u32) u32 { pub inline fn calculateGPUTextureFormatSize(format: GPUTextureFormat, width: u32, height: u32, depth_or_layer_count: u32) u32 {
return c.SDL_CalculateGPUTextureFormatSize(@bitCast(format), width, height, depth_or_layer_count); return c.SDL_CalculateGPUTextureFormatSize(@bitCast(format), width, height, depth_or_layer_count);
} }
pub inline fn getPixelFormatFromGPUTextureFormat(format: GPUTextureFormat) PixelFormat {
return @bitCast(c.SDL_GetPixelFormatFromGPUTextureFormat(@bitCast(format)));
}
pub inline fn getGPUTextureFormatFromPixelFormat(format: PixelFormat) GPUTextureFormat {
return @bitCast(c.SDL_GetGPUTextureFormatFromPixelFormat(@bitCast(format)));
}

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@ -44,27 +44,27 @@ pub const Haptic = opaque {
return @bitCast(c.SDL_HapticEffectSupported(@ptrCast(haptic), @ptrCast(effect))); return @bitCast(c.SDL_HapticEffectSupported(@ptrCast(haptic), @ptrCast(effect)));
} }
pub inline fn createHapticEffect(haptic: *Haptic, effect: ?*const HapticEffect) HapticEffectID { pub inline fn createHapticEffect(haptic: *Haptic, effect: ?*const HapticEffect) c_int {
return c.SDL_CreateHapticEffect(@ptrCast(haptic), @ptrCast(effect)); return c.SDL_CreateHapticEffect(@ptrCast(haptic), @ptrCast(effect));
} }
pub inline fn updateHapticEffect(haptic: *Haptic, effect: HapticEffectID, data: ?*const HapticEffect) bool { pub inline fn updateHapticEffect(haptic: *Haptic, effect: c_int, data: ?*const HapticEffect) bool {
return @bitCast(c.SDL_UpdateHapticEffect(@ptrCast(haptic), effect, @ptrCast(data))); return @bitCast(c.SDL_UpdateHapticEffect(@ptrCast(haptic), effect, @ptrCast(data)));
} }
pub inline fn runHapticEffect(haptic: *Haptic, effect: HapticEffectID, iterations: u32) bool { pub inline fn runHapticEffect(haptic: *Haptic, effect: c_int, iterations: u32) bool {
return @bitCast(c.SDL_RunHapticEffect(@ptrCast(haptic), effect, iterations)); return @bitCast(c.SDL_RunHapticEffect(@ptrCast(haptic), effect, iterations));
} }
pub inline fn stopHapticEffect(haptic: *Haptic, effect: HapticEffectID) bool { pub inline fn stopHapticEffect(haptic: *Haptic, effect: c_int) bool {
return @bitCast(c.SDL_StopHapticEffect(@ptrCast(haptic), effect)); return @bitCast(c.SDL_StopHapticEffect(@ptrCast(haptic), effect));
} }
pub inline fn destroyHapticEffect(haptic: *Haptic, effect: HapticEffectID) void { pub inline fn destroyHapticEffect(haptic: *Haptic, effect: c_int) void {
return c.SDL_DestroyHapticEffect(@ptrCast(haptic), effect); return c.SDL_DestroyHapticEffect(@ptrCast(haptic), effect);
} }
pub inline fn getHapticEffectStatus(haptic: *Haptic, effect: HapticEffectID) bool { pub inline fn getHapticEffectStatus(haptic: *Haptic, effect: c_int) bool {
return @bitCast(c.SDL_GetHapticEffectStatus(@ptrCast(haptic), effect)); return @bitCast(c.SDL_GetHapticEffectStatus(@ptrCast(haptic), effect));
} }
@ -105,19 +105,13 @@ pub const Haptic = opaque {
} }
}; };
pub const HapticEffectType = u16;
pub const HapticDirectionType = u8;
pub const HapticEffectID = c_int;
pub const HapticDirection = extern struct { pub const HapticDirection = extern struct {
_type: HapticDirectionType, // The type of encoding. _type: u8, // The type of encoding.
dir: [3]i32, // The encoded direction. dir: [3]i32, // The encoded direction.
}; };
pub const HapticConstant = extern struct { pub const HapticConstant = extern struct {
_type: HapticEffectType, // SDL_HAPTIC_CONSTANT _type: u16, // SDL_HAPTIC_CONSTANT
direction: HapticDirection, // Direction of the effect. direction: HapticDirection, // Direction of the effect.
length: u32, // Duration of the effect. length: u32, // Duration of the effect.
delay: u16, // Delay before starting the effect. delay: u16, // Delay before starting the effect.
@ -161,7 +155,7 @@ pub const HapticCondition = extern struct {
}; };
pub const HapticRamp = extern struct { pub const HapticRamp = extern struct {
_type: HapticEffectType, // SDL_HAPTIC_RAMP _type: u16, // SDL_HAPTIC_RAMP
direction: HapticDirection, // Direction of the effect. direction: HapticDirection, // Direction of the effect.
length: u32, // Duration of the effect. length: u32, // Duration of the effect.
delay: u16, // Delay before starting the effect. delay: u16, // Delay before starting the effect.
@ -176,14 +170,14 @@ pub const HapticRamp = extern struct {
}; };
pub const HapticLeftRight = extern struct { pub const HapticLeftRight = extern struct {
_type: HapticEffectType, // SDL_HAPTIC_LEFTRIGHT _type: u16, // SDL_HAPTIC_LEFTRIGHT
length: u32, // Duration of the effect in milliseconds. length: u32, // Duration of the effect in milliseconds.
large_magnitude: u16, // Control of the large controller motor. large_magnitude: u16, // Control of the large controller motor.
small_magnitude: u16, // Control of the small controller motor. small_magnitude: u16, // Control of the small controller motor.
}; };
pub const HapticCustom = extern struct { pub const HapticCustom = extern struct {
_type: HapticEffectType, // SDL_HAPTIC_CUSTOM _type: u16, // SDL_HAPTIC_CUSTOM
direction: HapticDirection, // Direction of the effect. direction: HapticDirection, // Direction of the effect.
length: u32, // Duration of the effect. length: u32, // Duration of the effect.
delay: u16, // Delay before starting the effect. delay: u16, // Delay before starting the effect.
@ -200,7 +194,7 @@ pub const HapticCustom = extern struct {
}; };
pub const HapticEffect = extern union { pub const HapticEffect = extern union {
_type: HapticEffectType, // Effect type. _type: u16, // Effect type.
constant: HapticConstant, // Constant effect. constant: HapticConstant, // Constant effect.
periodic: HapticPeriodic, // Periodic effect. periodic: HapticPeriodic, // Periodic effect.
condition: HapticCondition, // Condition effect. condition: HapticCondition, // Condition effect.

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@ -4,7 +4,7 @@ pub const c = @import("c.zig").c;
pub const InitFlags = packed struct(u32) { pub const InitFlags = packed struct(u32) {
initAudio: bool = false, // `SDL_INIT_AUDIO` implies `SDL_INIT_EVENTS` initAudio: bool = false, // `SDL_INIT_AUDIO` implies `SDL_INIT_EVENTS`
initVideo: bool = false, // `SDL_INIT_VIDEO` implies `SDL_INIT_EVENTS`, should be initialized on the main thread initVideo: bool = false, // `SDL_INIT_VIDEO` implies `SDL_INIT_EVENTS`, should be initialized on the main thread
initJoystick: bool = false, // `SDL_INIT_JOYSTICK` implies `SDL_INIT_EVENTS` initJoystick: bool = false, // `SDL_INIT_JOYSTICK` implies `SDL_INIT_EVENTS`, should be initialized on the same thread as SDL_INIT_VIDEO on Windows if you don't set SDL_HINT_JOYSTICK_THREAD
initHaptic: bool = false, initHaptic: bool = false,
initGamepad: bool = false, // `SDL_INIT_GAMEPAD` implies `SDL_INIT_JOYSTICK` initGamepad: bool = false, // `SDL_INIT_GAMEPAD` implies `SDL_INIT_JOYSTICK`
initEvents: bool = false, initEvents: bool = false,

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@ -12,7 +12,6 @@ pub const SensorType = enum(c_int) {
sensorGyroL, //Gyroscope for left Joy-Con controller sensorGyroL, //Gyroscope for left Joy-Con controller
sensorAccelR, //Accelerometer for right Joy-Con controller sensorAccelR, //Accelerometer for right Joy-Con controller
sensorGyroR, //Gyroscope for right Joy-Con controller sensorGyroR, //Gyroscope for right Joy-Con controller
sensorCount,
}; };
pub const GUID = extern struct { pub const GUID = extern struct {

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@ -62,11 +62,6 @@ pub const MouseWheelDirection = enum(c_int) {
mousewheelFlipped, //The scroll direction is flipped / natural mousewheelFlipped, //The scroll direction is flipped / natural
}; };
pub const CursorFrameInfo = extern struct {
surface: ?*Surface, // The surface data for this frame
duration: u32, // The frame duration in milliseconds (a duration of 0 is infinite)
};
pub const MouseButtonFlags = packed struct(u32) { pub const MouseButtonFlags = packed struct(u32) {
buttonLeft: bool = false, buttonLeft: bool = false,
buttonMiddle: bool = false, buttonMiddle: bool = false,
@ -79,8 +74,6 @@ pub const MouseButtonFlags = packed struct(u32) {
pub const ButtonX2: MouseButtonFlags = @bitCast(@as(u32, 5)); pub const ButtonX2: MouseButtonFlags = @bitCast(@as(u32, 5));
}; };
pub const MouseMotionTransformCallback = c.SDL_MouseMotionTransformCallback;
pub inline fn hasMouse() bool { pub inline fn hasMouse() bool {
return @bitCast(c.SDL_HasMouse()); return @bitCast(c.SDL_HasMouse());
} }
@ -113,10 +106,6 @@ pub inline fn warpMouseGlobal(x: f32, y: f32) bool {
return @bitCast(c.SDL_WarpMouseGlobal(x, y)); return @bitCast(c.SDL_WarpMouseGlobal(x, y));
} }
pub inline fn setRelativeMouseTransform(callback: MouseMotionTransformCallback, userdata: ?*anyopaque) bool {
return @bitCast(c.SDL_SetRelativeMouseTransform(callback, userdata));
}
pub inline fn captureMouse(enabled: bool) bool { pub inline fn captureMouse(enabled: bool) bool {
return @bitCast(c.SDL_CaptureMouse(@bitCast(enabled))); return @bitCast(c.SDL_CaptureMouse(@bitCast(enabled)));
} }
@ -125,10 +114,6 @@ pub inline fn createCursor(data: [*c]const u8, mask: [*c]const u8, w: c_int, h:
return @ptrCast(c.SDL_CreateCursor(data, mask, w, h, hot_x, hot_y)); return @ptrCast(c.SDL_CreateCursor(data, mask, w, h, hot_x, hot_y));
} }
pub inline fn createAnimatedCursor(frames: ?*CursorFrameInfo, frame_count: c_int, hot_x: c_int, hot_y: c_int) ?*Cursor {
return @ptrCast(c.SDL_CreateAnimatedCursor(@ptrCast(frames), frame_count, hot_x, hot_y));
}
pub inline fn createSystemCursor(id: SystemCursor) ?*Cursor { pub inline fn createSystemCursor(id: SystemCursor) ?*Cursor {
return @ptrCast(c.SDL_CreateSystemCursor(id)); return @ptrCast(c.SDL_CreateSystemCursor(id));
} }

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@ -67,7 +67,6 @@ pub const PixelFormat = enum(c_int) {
pixelformatNv21 = 0x3132564e, //Planar mode: Y + V/U interleaved (2 planes) pixelformatNv21 = 0x3132564e, //Planar mode: Y + V/U interleaved (2 planes)
pixelformatP010 = 0x30313050, //Planar mode: Y + U/V interleaved (2 planes) pixelformatP010 = 0x30313050, //Planar mode: Y + U/V interleaved (2 planes)
pixelformatExternalOes = 0x2053454f, //Android video texture format pixelformatExternalOes = 0x2053454f, //Android video texture format
pixelformatMjpg = 0x47504a4d, //Motion JPEG
}; };
pub const ColorRange = enum(c_int) { pub const ColorRange = enum(c_int) {
@ -151,7 +150,7 @@ pub const Colorspace = enum(c_int) {
colorspaceBt2020Full = 0x22102609, //Equivalent to DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P2020 colorspaceBt2020Full = 0x22102609, //Equivalent to DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P2020
pub const colorspaceRgbDefault = .colorspaceSrgb; //The default colorspace for RGB surfaces if no colorspace is specified pub const colorspaceRgbDefault = .colorspaceSrgb; //The default colorspace for RGB surfaces if no colorspace is specified
pub const colorspaceYuvDefault = .colorspaceBt601Limited; //The default colorspace for YUV surfaces if no colorspace is specified pub const colorspaceYuvDefault = .colorspaceJpeg; //The default colorspace for YUV surfaces if no colorspace is specified
}; };
pub const Color = extern struct { pub const Color = extern struct {
@ -230,10 +229,10 @@ pub inline fn mapRGBA(format: ?*const PixelFormatDetails, palette: ?*const Palet
return c.SDL_MapRGBA(@ptrCast(format), @ptrCast(palette), r, g, b, a); return c.SDL_MapRGBA(@ptrCast(format), @ptrCast(palette), r, g, b, a);
} }
pub inline fn getRGB(pixelvalue: u32, format: ?*const PixelFormatDetails, palette: ?*const Palette, r: [*c]u8, g: [*c]u8, b: [*c]u8) void { pub inline fn getRGB(pixel: u32, format: ?*const PixelFormatDetails, palette: ?*const Palette, r: [*c]u8, g: [*c]u8, b: [*c]u8) void {
return c.SDL_GetRGB(pixelvalue, @ptrCast(format), @ptrCast(palette), r, g, b); return c.SDL_GetRGB(pixel, @ptrCast(format), @ptrCast(palette), r, g, b);
} }
pub inline fn getRGBA(pixelvalue: u32, format: ?*const PixelFormatDetails, palette: ?*const Palette, r: [*c]u8, g: [*c]u8, b: [*c]u8, a: [*c]u8) void { pub inline fn getRGBA(pixel: u32, format: ?*const PixelFormatDetails, palette: ?*const Palette, r: [*c]u8, g: [*c]u8, b: [*c]u8, a: [*c]u8) void {
return c.SDL_GetRGBA(pixelvalue, @ptrCast(format), @ptrCast(palette), r, g, b, a); return c.SDL_GetRGBA(pixel, @ptrCast(format), @ptrCast(palette), r, g, b, a);
} }

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@ -6,6 +6,18 @@ pub const FPoint = extern struct {
y: f32, y: f32,
}; };
pub const PixelFormat = enum(c_int) {
pixelformatYv12 = 0x32315659, //Planar mode: Y + V + U (3 planes)
pixelformatIyuv = 0x56555949, //Planar mode: Y + U + V (3 planes)
pixelformatYuy2 = 0x32595559, //Packed mode: Y0+U0+Y1+V0 (1 plane)
pixelformatUyvy = 0x59565955, //Packed mode: U0+Y0+V0+Y1 (1 plane)
pixelformatYvyu = 0x55595659, //Packed mode: Y0+V0+Y1+U0 (1 plane)
pixelformatNv12 = 0x3231564e, //Planar mode: Y + U/V interleaved (2 planes)
pixelformatNv21 = 0x3132564e, //Planar mode: Y + V/U interleaved (2 planes)
pixelformatP010 = 0x30313050, //Planar mode: Y + U/V interleaved (2 planes)
pixelformatExternalOes = 0x2053454f, //Android video texture format
};
pub const FColor = extern struct { pub const FColor = extern struct {
r: f32, r: f32,
g: f32, g: f32,
@ -19,8 +31,15 @@ pub const Surface = opaque {
} }
}; };
pub const ScaleMode = enum(c_int) {
scalemodeNearest, //nearest pixel sampling
scalemodeLinear, //linear filtering
};
pub const PropertiesID = u32; pub const PropertiesID = u32;
pub const BlendMode = u32;
pub const Window = opaque { pub const Window = opaque {
pub inline fn createRenderer(window: *Window, name: [*c]const u8) ?*Renderer { pub inline fn createRenderer(window: *Window, name: [*c]const u8) ?*Renderer {
return @ptrCast(c.SDL_CreateRenderer(@ptrCast(window), name)); return @ptrCast(c.SDL_CreateRenderer(@ptrCast(window), name));
@ -38,77 +57,6 @@ pub const FRect = extern struct {
h: f32, h: f32,
}; };
pub const GPUTextureSamplerBinding = extern struct {
texture: ?*GPUTexture, // The texture to bind. Must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER.
sampler: ?*GPUSampler, // The sampler to bind.
};
pub const GPUSampler = opaque {};
pub const GPUTexture = opaque {};
pub const GPUShader = opaque {};
pub const WindowFlags = packed struct(u64) {
windowFullscreen: bool = false, // window is in fullscreen mode
windowOpengl: bool = false, // window usable with OpenGL context
windowOccluded: bool = false, // window is occluded
windowHidden: bool = false, // window is neither mapped onto the desktop nor shown in the taskbar/dock/window list; SDL_ShowWindow() is required for it to become visible
windowBorderless: bool = false, // no window decoration
windowResizable: bool = false, // window can be resized
windowMinimized: bool = false, // window is minimized
windowMaximized: bool = false, // window is maximized
windowMouseGrabbed: bool = false, // window has grabbed mouse input
windowInputFocus: bool = false, // window has input focus
windowMouseFocus: bool = false, // window has mouse focus
windowExternal: bool = false, // window not created by SDL
windowModal: bool = false, // window is modal
windowHighPixelDensity: bool = false, // window uses high pixel density back buffer if possible
windowMouseCapture: bool = false, // window has mouse captured (unrelated to MOUSE_GRABBED)
windowMouseRelativeMode: bool = false, // window has relative mode enabled
windowAlwaysOnTop: bool = false, // window should always be above others
windowUtility: bool = false, // window should be treated as a utility window, not showing in the task bar and window list
windowTooltip: bool = false, // window should be treated as a tooltip and does not get mouse or keyboard focus, requires a parent window
windowPopupMenu: bool = false, // window should be treated as a popup menu, requires a parent window
windowKeyboardGrabbed: bool = false, // window has grabbed keyboard input
windowFillDocument: bool = false, // window is in fill-document mode (Emscripten only), since SDL 3.4.0
windowVulkan: bool = false, // window usable for Vulkan surface
windowMetal: bool = false, // window usable for Metal view
windowTransparent: bool = false, // window with transparent buffer
windowNotFocusable: bool = false, // window should not be focusable
pad0: u37 = 0,
rsvd: bool = false,
pub const None = WindowFlags{};
};
pub const PixelFormat = enum(c_int) {
pixelformatYv12 = 0x32315659, //Planar mode: Y + V + U (3 planes)
pixelformatIyuv = 0x56555949, //Planar mode: Y + U + V (3 planes)
pixelformatYuy2 = 0x32595559, //Packed mode: Y0+U0+Y1+V0 (1 plane)
pixelformatUyvy = 0x59565955, //Packed mode: U0+Y0+V0+Y1 (1 plane)
pixelformatYvyu = 0x55595659, //Packed mode: Y0+V0+Y1+U0 (1 plane)
pixelformatNv12 = 0x3231564e, //Planar mode: Y + U/V interleaved (2 planes)
pixelformatNv21 = 0x3132564e, //Planar mode: Y + V/U interleaved (2 planes)
pixelformatP010 = 0x30313050, //Planar mode: Y + U/V interleaved (2 planes)
pixelformatExternalOes = 0x2053454f, //Android video texture format
pixelformatMjpg = 0x47504a4d, //Motion JPEG
};
pub const ScaleMode = enum(c_int) {
scalemodeNearest, //nearest pixel sampling
scalemodeLinear, //linear filtering
scalemodePixelart,
};
pub const GPUDevice = opaque {
pub inline fn createGPURenderer(gpudevice: *GPUDevice, window: ?*Window) ?*Renderer {
return @ptrCast(c.SDL_CreateGPURenderer(@ptrCast(gpudevice), @ptrCast(window)));
}
};
pub const BlendMode = u32;
pub const Event = extern union { pub const Event = extern union {
_type: u32, // Event type, shared with all events, Uint32 to cover user events which are not in the SDL_EventType enumeration _type: u32, // Event type, shared with all events, Uint32 to cover user events which are not in the SDL_EventType enumeration
common: CommonEvent, // Common event data common: CommonEvent, // Common event data
@ -140,7 +88,6 @@ pub const Event = extern union {
quit: QuitEvent, // Quit request event data quit: QuitEvent, // Quit request event data
user: UserEvent, // Custom event data user: UserEvent, // Custom event data
tfinger: TouchFingerEvent, // Touch finger event data tfinger: TouchFingerEvent, // Touch finger event data
pinch: PinchFingerEvent, // Pinch event data
pproximity: PenProximityEvent, // Pen proximity event data pproximity: PenProximityEvent, // Pen proximity event data
ptouch: PenTouchEvent, // Pen tip touching event data ptouch: PenTouchEvent, // Pen tip touching event data
pmotion: PenMotionEvent, // Pen motion event data pmotion: PenMotionEvent, // Pen motion event data
@ -166,7 +113,7 @@ pub const JoyAxisEvent = extern struct {
}; };
pub const UserEvent = extern struct { pub const UserEvent = extern struct {
_type: u32, // SDL_EVENT_USER through SDL_EVENT_LAST, Uint32 because these are not in the SDL_EventType enumeration _type: u32, // SDL_EVENT_USER through SDL_EVENT_LAST-1, Uint32 because these are not in the SDL_EventType enumeration
reserved: u32, reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS() timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
windowID: WindowID, // The associated window if any windowID: WindowID, // The associated window if any
@ -175,14 +122,6 @@ pub const UserEvent = extern struct {
data2: ?*anyopaque, // User defined data pointer data2: ?*anyopaque, // User defined data pointer
}; };
pub const PinchFingerEvent = extern struct {
_type: EventType, // ::SDL_EVENT_PINCH_BEGIN or ::SDL_EVENT_PINCH_UPDATE or ::SDL_EVENT_PINCH_END
reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
scale: f32, // The scale change since the last SDL_EVENT_PINCH_UPDATE. Scale < 1 is "zoom out". Scale > 1 is "zoom in".
windowID: WindowID, // The window underneath the finger, if any
};
pub const MouseMotionEvent = extern struct { pub const MouseMotionEvent = extern struct {
_type: EventType, // SDL_EVENT_MOUSE_MOTION _type: EventType, // SDL_EVENT_MOUSE_MOTION
reserved: u32, reserved: u32,
@ -283,7 +222,7 @@ pub const GamepadAxisEvent = extern struct {
}; };
pub const DisplayEvent = extern struct { pub const DisplayEvent = extern struct {
_type: EventType, // SDL_EVENT_DISPLAY_* _type: EventType, // SDL_DISPLAYEVENT_*
reserved: u32, reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS() timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
displayID: DisplayID, // The associated display displayID: DisplayID, // The associated display
@ -459,8 +398,6 @@ pub const MouseWheelEvent = extern struct {
direction: MouseWheelDirection, // Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back direction: MouseWheelDirection, // Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back
mouse_x: f32, // X coordinate, relative to window mouse_x: f32, // X coordinate, relative to window
mouse_y: f32, // Y coordinate, relative to window mouse_y: f32, // Y coordinate, relative to window
integer_x: i32, // The amount scrolled horizontally, accumulated to whole scroll "ticks" (added in 3.2.12)
integer_y: i32, // The amount scrolled vertically, accumulated to whole scroll "ticks" (added in 3.2.12)
}; };
pub const PenAxisEvent = extern struct { pub const PenAxisEvent = extern struct {
@ -562,10 +499,9 @@ pub const EventType = enum(c_int) {
eventDisplayDesktopModeChanged, //Display has changed desktop mode eventDisplayDesktopModeChanged, //Display has changed desktop mode
eventDisplayCurrentModeChanged, //Display has changed current mode eventDisplayCurrentModeChanged, //Display has changed current mode
eventDisplayContentScaleChanged, //Display has changed content scale eventDisplayContentScaleChanged, //Display has changed content scale
eventDisplayUsableBoundsChanged, //Display has changed usable bounds
eventWindowShown = 0x202, //Window has been shown eventWindowShown = 0x202, //Window has been shown
eventWindowHidden, //Window has been hidden eventWindowHidden, //Window has been hidden
eventWindowExposed, eventWindowExposed, //Window has been exposed and should be redrawn, and can be redrawn directly from event watchers for this event
eventWindowMoved, //Window has been moved to data1, data2 eventWindowMoved, //Window has been moved to data1, data2
eventWindowResized, //Window has been resized to data1xdata2 eventWindowResized, //Window has been resized to data1xdata2
eventWindowPixelSizeChanged, //The pixel size of the window has changed to data1xdata2 eventWindowPixelSizeChanged, //The pixel size of the window has changed to data1xdata2
@ -596,8 +532,6 @@ pub const EventType = enum(c_int) {
eventKeyboardAdded, //A new keyboard has been inserted into the system eventKeyboardAdded, //A new keyboard has been inserted into the system
eventKeyboardRemoved, //A keyboard has been removed eventKeyboardRemoved, //A keyboard has been removed
eventTextEditingCandidates, //Keyboard text editing candidates eventTextEditingCandidates, //Keyboard text editing candidates
eventScreenKeyboardShown, //The on-screen keyboard has been shown
eventScreenKeyboardHidden, //The on-screen keyboard has been hidden
eventMouseMotion = 0x400, //Mouse moved eventMouseMotion = 0x400, //Mouse moved
eventMouseButtonDown, //Mouse button pressed eventMouseButtonDown, //Mouse button pressed
eventMouseButtonUp, //Mouse button released eventMouseButtonUp, //Mouse button released
@ -628,10 +562,7 @@ pub const EventType = enum(c_int) {
eventFingerUp, eventFingerUp,
eventFingerMotion, eventFingerMotion,
eventFingerCanceled, eventFingerCanceled,
eventPinchBegin = 0x710, //Pinch gesture started eventClipboardUpdate = 0x900, //The clipboard or primary selection changed
eventPinchUpdate, //Pinch gesture updated
eventPinchEnd, //Pinch gesture ended
eventClipboardUpdate = 0x900, //The clipboard changed
eventDropFile = 0x1000, //The system requests a file open eventDropFile = 0x1000, //The system requests a file open
eventDropText, //text/plain drag-and-drop event eventDropText, //text/plain drag-and-drop event
eventDropBegin, //A new set of drops is beginning (NULL filename) eventDropBegin, //A new set of drops is beginning (NULL filename)
@ -688,8 +619,7 @@ pub const PenInputFlags = packed struct(u32) {
penInputButton4: bool = false, // button 4 is pressed penInputButton4: bool = false, // button 4 is pressed
penInputButton5: bool = false, // button 5 is pressed penInputButton5: bool = false, // button 5 is pressed
penInputEraserTip: bool = false, // eraser tip is used penInputEraserTip: bool = false, // eraser tip is used
penInputInProximity: bool = false, // pen is in proximity (since SDL 3.4.0) pad0: u24 = 0,
pad0: u23 = 0,
rsvd: bool = false, rsvd: bool = false,
pub const None = PenInputFlags{}; pub const None = PenInputFlags{};
@ -813,17 +743,12 @@ pub const Keymod = u16;
pub const Keycode = u32; pub const Keycode = u32;
pub const FlipMode = packed struct(u32) { pub const FlipMode = enum(c_int) {
flipHorizontal: bool = false, // flip horizontally flipNone, //Do not flip
flipVertical: bool = false, // flip vertically flipHorizontal, //flip horizontally
pad0: u29 = 0, flipVertical, //flip vertically
rsvd: bool = false,
pub const None = FlipMode{};
}; };
pub const GPUBuffer = opaque {};
pub const Rect = extern struct { pub const Rect = extern struct {
x: c_int, x: c_int,
y: c_int, y: c_int,
@ -831,18 +756,36 @@ pub const Rect = extern struct {
h: c_int, h: c_int,
}; };
pub const Palette = extern struct { pub const WindowFlags = packed struct(u64) {
ncolors: c_int, // number of elements in `colors`. windowFullscreen: bool = false, // window is in fullscreen mode
colors: ?*Color, // an array of colors, `ncolors` long. windowOpengl: bool = false, // window usable with OpenGL context
version: u32, // internal use only, do not touch. windowOccluded: bool = false, // window is occluded
refcount: c_int, // internal use only, do not touch. windowHidden: bool = false, // window is neither mapped onto the desktop nor shown in the taskbar/dock/window list; SDL_ShowWindow() is required for it to become visible
}; windowBorderless: bool = false, // no window decoration
windowResizable: bool = false, // window can be resized
windowMinimized: bool = false, // window is minimized
windowMaximized: bool = false, // window is maximized
windowMouseGrabbed: bool = false, // window has grabbed mouse input
windowInputFocus: bool = false, // window has input focus
windowMouseFocus: bool = false, // window has mouse focus
windowExternal: bool = false, // window not created by SDL
windowModal: bool = false, // window is modal
windowHighPixelDensity: bool = false, // window uses high pixel density back buffer if possible
windowMouseCapture: bool = false, // window has mouse captured (unrelated to MOUSE_GRABBED)
windowMouseRelativeMode: bool = false, // window has relative mode enabled
windowAlwaysOnTop: bool = false, // window should always be above others
windowUtility: bool = false, // window should be treated as a utility window, not showing in the task bar and window list
windowTooltip: bool = false, // window should be treated as a tooltip and does not get mouse or keyboard focus, requires a parent window
windowPopupMenu: bool = false, // window should be treated as a popup menu, requires a parent window
windowKeyboardGrabbed: bool = false, // window has grabbed keyboard input
windowVulkan: bool = false, // window usable for Vulkan surface
windowMetal: bool = false, // window usable for Metal view
windowTransparent: bool = false, // window with transparent buffer
windowNotFocusable: bool = false, // window should not be focusable
pad0: u38 = 0,
rsvd: bool = false,
pub const Color = extern struct { pub const None = WindowFlags{};
r: u8,
g: u8,
b: u8,
a: u8,
}; };
pub const Vertex = extern struct { pub const Vertex = extern struct {
@ -857,25 +800,15 @@ pub const TextureAccess = enum(c_int) {
textureaccessTarget, //Texture can be used as a render target textureaccessTarget, //Texture can be used as a render target
}; };
pub const TextureAddressMode = enum(c_int) {
textureAddressAuto, //Wrapping is enabled if texture coordinates are outside [0, 1], this is the default
textureAddressClamp, //Texture coordinates are clamped to the [0, 1] range
textureAddressWrap, //The texture is repeated (tiled)
};
pub const RendererLogicalPresentation = enum(c_int) { pub const RendererLogicalPresentation = enum(c_int) {
logicalPresentationDisabled, //There is no logical size in effect logicalPresentationDisabled, //There is no logical size in effect
logicalPresentationStretch, //The rendered content is stretched to the output resolution logicalPresentationStretch, //The rendered content is stretched to the output resolution
logicalPresentationLetterbox, //The rendered content is fit to the largest dimension and the other dimension is letterboxed with the clear color logicalPresentationLetterbox, //The rendered content is fit to the largest dimension and the other dimension is letterboxed with black bars
logicalPresentationOverscan, //The rendered content is fit to the smallest dimension and the other dimension extends beyond the output bounds logicalPresentationOverscan, //The rendered content is fit to the smallest dimension and the other dimension extends beyond the output bounds
logicalPresentationIntegerScale, //The rendered content is scaled up by integer multiples to fit the output resolution logicalPresentationIntegerScale, //The rendered content is scaled up by integer multiples to fit the output resolution
}; };
pub const Renderer = opaque { pub const Renderer = opaque {
pub inline fn getGPURendererDevice(renderer: *Renderer) ?*GPUDevice {
return @ptrCast(c.SDL_GetGPURendererDevice(@ptrCast(renderer)));
}
pub inline fn getRenderWindow(renderer: *Renderer) ?*Window { pub inline fn getRenderWindow(renderer: *Renderer) ?*Window {
return @ptrCast(c.SDL_GetRenderWindow(@ptrCast(renderer))); return @ptrCast(c.SDL_GetRenderWindow(@ptrCast(renderer)));
} }
@ -1064,10 +997,6 @@ pub const Renderer = opaque {
return @bitCast(c.SDL_RenderTexture9Grid(@ptrCast(renderer), @ptrCast(texture), @ptrCast(srcrect), left_width, right_width, top_height, bottom_height, scale, @ptrCast(dstrect))); return @bitCast(c.SDL_RenderTexture9Grid(@ptrCast(renderer), @ptrCast(texture), @ptrCast(srcrect), left_width, right_width, top_height, bottom_height, scale, @ptrCast(dstrect)));
} }
pub inline fn renderTexture9GridTiled(renderer: *Renderer, texture: ?*Texture, srcrect: ?*const FRect, left_width: f32, right_width: f32, top_height: f32, bottom_height: f32, scale: f32, dstrect: ?*const FRect, tileScale: f32) bool {
return @bitCast(c.SDL_RenderTexture9GridTiled(@ptrCast(renderer), @ptrCast(texture), @ptrCast(srcrect), left_width, right_width, top_height, bottom_height, scale, @ptrCast(dstrect), tileScale));
}
pub inline fn renderGeometry(renderer: *Renderer, texture: ?*Texture, vertices: ?*const Vertex, num_vertices: c_int, indices: [*c]const c_int, num_indices: c_int) bool { pub inline fn renderGeometry(renderer: *Renderer, texture: ?*Texture, vertices: ?*const Vertex, num_vertices: c_int, indices: [*c]const c_int, num_indices: c_int) bool {
return @bitCast(c.SDL_RenderGeometry(@ptrCast(renderer), @ptrCast(texture), @ptrCast(vertices), num_vertices, indices, num_indices)); return @bitCast(c.SDL_RenderGeometry(@ptrCast(renderer), @ptrCast(texture), @ptrCast(vertices), num_vertices, indices, num_indices));
} }
@ -1076,14 +1005,6 @@ pub const Renderer = opaque {
return @bitCast(c.SDL_RenderGeometryRaw(@ptrCast(renderer), @ptrCast(texture), @ptrCast(xy), xy_stride, @ptrCast(color), color_stride, @ptrCast(uv), uv_stride, num_vertices, indices, num_indices, size_indices)); return @bitCast(c.SDL_RenderGeometryRaw(@ptrCast(renderer), @ptrCast(texture), @ptrCast(xy), xy_stride, @ptrCast(color), color_stride, @ptrCast(uv), uv_stride, num_vertices, indices, num_indices, size_indices));
} }
pub inline fn setRenderTextureAddressMode(renderer: *Renderer, u_mode: TextureAddressMode, v_mode: TextureAddressMode) bool {
return @bitCast(c.SDL_SetRenderTextureAddressMode(@ptrCast(renderer), @intFromEnum(u_mode), @intFromEnum(v_mode)));
}
pub inline fn getRenderTextureAddressMode(renderer: *Renderer, u_mode: ?*TextureAddressMode, v_mode: ?*TextureAddressMode) bool {
return @bitCast(c.SDL_GetRenderTextureAddressMode(@ptrCast(renderer), @ptrCast(u_mode), @ptrCast(v_mode)));
}
pub inline fn renderReadPixels(renderer: *Renderer, rect: ?*const Rect) ?*Surface { pub inline fn renderReadPixels(renderer: *Renderer, rect: ?*const Rect) ?*Surface {
return @ptrCast(c.SDL_RenderReadPixels(@ptrCast(renderer), @ptrCast(rect))); return @ptrCast(c.SDL_RenderReadPixels(@ptrCast(renderer), @ptrCast(rect)));
} }
@ -1123,22 +1044,6 @@ pub const Renderer = opaque {
pub inline fn renderDebugText(renderer: *Renderer, x: f32, y: f32, str: [*c]const u8) bool { pub inline fn renderDebugText(renderer: *Renderer, x: f32, y: f32, str: [*c]const u8) bool {
return @bitCast(c.SDL_RenderDebugText(@ptrCast(renderer), x, y, str)); return @bitCast(c.SDL_RenderDebugText(@ptrCast(renderer), x, y, str));
} }
pub inline fn setDefaultTextureScaleMode(renderer: *Renderer, scale_mode: ScaleMode) bool {
return @bitCast(c.SDL_SetDefaultTextureScaleMode(@ptrCast(renderer), @intFromEnum(scale_mode)));
}
pub inline fn getDefaultTextureScaleMode(renderer: *Renderer, scale_mode: ?*ScaleMode) bool {
return @bitCast(c.SDL_GetDefaultTextureScaleMode(@ptrCast(renderer), @ptrCast(scale_mode)));
}
pub inline fn createGPURenderState(renderer: *Renderer, createinfo: ?*GPURenderStateCreateInfo) ?*GPURenderState {
return @ptrCast(c.SDL_CreateGPURenderState(@ptrCast(renderer), @ptrCast(createinfo)));
}
pub inline fn setGPURenderState(renderer: *Renderer, state: ?*GPURenderState) bool {
return @bitCast(c.SDL_SetGPURenderState(@ptrCast(renderer), @ptrCast(state)));
}
}; };
pub const Texture = opaque { pub const Texture = opaque {
@ -1154,14 +1059,6 @@ pub const Texture = opaque {
return @bitCast(c.SDL_GetTextureSize(@ptrCast(texture), @ptrCast(w), @ptrCast(h))); return @bitCast(c.SDL_GetTextureSize(@ptrCast(texture), @ptrCast(w), @ptrCast(h)));
} }
pub inline fn setTexturePalette(texture: *Texture, palette: ?*Palette) bool {
return @bitCast(c.SDL_SetTexturePalette(@ptrCast(texture), @ptrCast(palette)));
}
pub inline fn getTexturePalette(texture: *Texture) ?*Palette {
return @ptrCast(c.SDL_GetTexturePalette(@ptrCast(texture)));
}
pub inline fn setTextureColorMod(texture: *Texture, r: u8, g: u8, b: u8) bool { pub inline fn setTextureColorMod(texture: *Texture, r: u8, g: u8, b: u8) bool {
return @bitCast(c.SDL_SetTextureColorMod(@ptrCast(texture), r, g, b)); return @bitCast(c.SDL_SetTextureColorMod(@ptrCast(texture), r, g, b));
} }
@ -1254,24 +1151,3 @@ pub inline fn createWindowAndRenderer(title: [*c]const u8, width: c_int, height:
pub inline fn createRendererWithProperties(props: PropertiesID) ?*Renderer { pub inline fn createRendererWithProperties(props: PropertiesID) ?*Renderer {
return @ptrCast(c.SDL_CreateRendererWithProperties(props)); return @ptrCast(c.SDL_CreateRendererWithProperties(props));
} }
pub const GPURenderStateCreateInfo = extern struct {
fragment_shader: ?*GPUShader, // The fragment shader to use when this render state is active
num_sampler_bindings: i32, // The number of additional fragment samplers to bind when this render state is active
sampler_bindings: ?*const GPUTextureSamplerBinding, // Additional fragment samplers to bind when this render state is active
num_storage_textures: i32, // The number of storage textures to bind when this render state is active
storage_textures: [*c]?*const GPUTexture, // Storage textures to bind when this render state is active
num_storage_buffers: i32, // The number of storage buffers to bind when this render state is active
storage_buffers: [*c]?*const GPUBuffer, // Storage buffers to bind when this render state is active
props: PropertiesID, // A properties ID for extensions. Should be 0 if no extensions are needed.
};
pub const GPURenderState = opaque {
pub inline fn setGPURenderStateFragmentUniforms(gpurenderstate: *GPURenderState, slot_index: u32, data: ?*const anyopaque, length: u32) bool {
return @bitCast(c.SDL_SetGPURenderStateFragmentUniforms(@ptrCast(gpurenderstate), slot_index, data, length));
}
pub inline fn destroyGPURenderState(gpurenderstate: *GPURenderState) void {
return c.SDL_DestroyGPURenderState(@ptrCast(gpurenderstate));
}
};

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@ -44,7 +44,6 @@ pub const SensorType = enum(c_int) {
sensorGyroL, //Gyroscope for left Joy-Con controller sensorGyroL, //Gyroscope for left Joy-Con controller
sensorAccelR, //Accelerometer for right Joy-Con controller sensorAccelR, //Accelerometer for right Joy-Con controller
sensorGyroR, //Gyroscope for right Joy-Con controller sensorGyroR, //Gyroscope for right Joy-Con controller
sensorCount,
}; };
pub inline fn getSensors(count: *c_int) ?*SensorID { pub inline fn getSensors(count: *c_int) ?*SensorID {

View File

@ -11,23 +11,14 @@ pub const PixelFormat = enum(c_int) {
pixelformatNv21 = 0x3132564e, //Planar mode: Y + V/U interleaved (2 planes) pixelformatNv21 = 0x3132564e, //Planar mode: Y + V/U interleaved (2 planes)
pixelformatP010 = 0x30313050, //Planar mode: Y + U/V interleaved (2 planes) pixelformatP010 = 0x30313050, //Planar mode: Y + U/V interleaved (2 planes)
pixelformatExternalOes = 0x2053454f, //Android video texture format pixelformatExternalOes = 0x2053454f, //Android video texture format
pixelformatMjpg = 0x47504a4d, //Motion JPEG
}; };
pub const BlendMode = u32; pub const BlendMode = u32;
pub const IOStream = opaque { pub const IOStream = opaque {
pub inline fn loadSurface_IO(iostream: *IOStream, closeio: bool) ?*Surface {
return @ptrCast(c.SDL_LoadSurface_IO(@ptrCast(iostream), @bitCast(closeio)));
}
pub inline fn loadBMP_IO(iostream: *IOStream, closeio: bool) ?*Surface { pub inline fn loadBMP_IO(iostream: *IOStream, closeio: bool) ?*Surface {
return @ptrCast(c.SDL_LoadBMP_IO(@ptrCast(iostream), @bitCast(closeio))); return @ptrCast(c.SDL_LoadBMP_IO(@ptrCast(iostream), @bitCast(closeio)));
} }
pub inline fn loadPNG_IO(iostream: *IOStream, closeio: bool) ?*Surface {
return @ptrCast(c.SDL_LoadPNG_IO(@ptrCast(iostream), @bitCast(closeio)));
}
}; };
pub const Rect = extern struct { pub const Rect = extern struct {
@ -78,7 +69,7 @@ pub const Colorspace = enum(c_int) {
colorspaceBt2020Full = 0x22102609, //Equivalent to DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P2020 colorspaceBt2020Full = 0x22102609, //Equivalent to DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P2020
pub const colorspaceRgbDefault = .colorspaceSrgb; //The default colorspace for RGB surfaces if no colorspace is specified pub const colorspaceRgbDefault = .colorspaceSrgb; //The default colorspace for RGB surfaces if no colorspace is specified
pub const colorspaceYuvDefault = .colorspaceBt601Limited; //The default colorspace for YUV surfaces if no colorspace is specified pub const colorspaceYuvDefault = .colorspaceJpeg; //The default colorspace for YUV surfaces if no colorspace is specified
}; };
pub const PropertiesID = u32; pub const PropertiesID = u32;
@ -97,16 +88,12 @@ pub const SurfaceFlags = packed struct(u32) {
pub const ScaleMode = enum(c_int) { pub const ScaleMode = enum(c_int) {
scalemodeNearest, //nearest pixel sampling scalemodeNearest, //nearest pixel sampling
scalemodeLinear, //linear filtering scalemodeLinear, //linear filtering
scalemodePixelart,
}; };
pub const FlipMode = packed struct(u32) { pub const FlipMode = enum(c_int) {
flipHorizontal: bool = false, // flip horizontally flipNone, //Do not flip
flipVertical: bool = false, // flip vertically flipHorizontal, //flip horizontally
pad0: u29 = 0, flipVertical, //flip vertically
rsvd: bool = false,
pub const None = FlipMode{};
}; };
pub const Surface = opaque { pub const Surface = opaque {
@ -170,14 +157,6 @@ pub const Surface = opaque {
return @bitCast(c.SDL_SaveBMP(@ptrCast(surface), file)); return @bitCast(c.SDL_SaveBMP(@ptrCast(surface), file));
} }
pub inline fn savePNG_IO(surface: *Surface, dst: ?*IOStream, closeio: bool) bool {
return @bitCast(c.SDL_SavePNG_IO(@ptrCast(surface), @ptrCast(dst), @bitCast(closeio)));
}
pub inline fn savePNG(surface: *Surface, file: [*c]const u8) bool {
return @bitCast(c.SDL_SavePNG(@ptrCast(surface), file));
}
pub inline fn setSurfaceRLE(surface: *Surface, enabled: bool) bool { pub inline fn setSurfaceRLE(surface: *Surface, enabled: bool) bool {
return @bitCast(c.SDL_SetSurfaceRLE(@ptrCast(surface), @bitCast(enabled))); return @bitCast(c.SDL_SetSurfaceRLE(@ptrCast(surface), @bitCast(enabled)));
} }
@ -234,10 +213,6 @@ pub const Surface = opaque {
return @bitCast(c.SDL_FlipSurface(@ptrCast(surface), @intFromEnum(flip))); return @bitCast(c.SDL_FlipSurface(@ptrCast(surface), @intFromEnum(flip)));
} }
pub inline fn rotateSurface(surface: *Surface, angle: f32) ?*Surface {
return @ptrCast(c.SDL_RotateSurface(@ptrCast(surface), angle));
}
pub inline fn duplicateSurface(surface: *Surface) ?*Surface { pub inline fn duplicateSurface(surface: *Surface) ?*Surface {
return @ptrCast(c.SDL_DuplicateSurface(@ptrCast(surface))); return @ptrCast(c.SDL_DuplicateSurface(@ptrCast(surface)));
} }
@ -286,10 +261,6 @@ pub const Surface = opaque {
return @bitCast(c.SDL_BlitSurfaceUncheckedScaled(@ptrCast(surface), @ptrCast(srcrect), @ptrCast(dst), @ptrCast(dstrect), @intFromEnum(scaleMode))); return @bitCast(c.SDL_BlitSurfaceUncheckedScaled(@ptrCast(surface), @ptrCast(srcrect), @ptrCast(dst), @ptrCast(dstrect), @intFromEnum(scaleMode)));
} }
pub inline fn stretchSurface(surface: *Surface, srcrect: ?*const Rect, dst: ?*Surface, dstrect: ?*const Rect, scaleMode: ScaleMode) bool {
return @bitCast(c.SDL_StretchSurface(@ptrCast(surface), @ptrCast(srcrect), @ptrCast(dst), @ptrCast(dstrect), @intFromEnum(scaleMode)));
}
pub inline fn blitSurfaceTiled(surface: *Surface, srcrect: ?*const Rect, dst: ?*Surface, dstrect: ?*const Rect) bool { pub inline fn blitSurfaceTiled(surface: *Surface, srcrect: ?*const Rect, dst: ?*Surface, dstrect: ?*const Rect) bool {
return @bitCast(c.SDL_BlitSurfaceTiled(@ptrCast(surface), @ptrCast(srcrect), @ptrCast(dst), @ptrCast(dstrect))); return @bitCast(c.SDL_BlitSurfaceTiled(@ptrCast(surface), @ptrCast(srcrect), @ptrCast(dst), @ptrCast(dstrect)));
} }
@ -335,18 +306,10 @@ pub inline fn createSurfaceFrom(width: c_int, height: c_int, format: PixelFormat
return @ptrCast(c.SDL_CreateSurfaceFrom(width, height, @bitCast(format), pixels, pitch)); return @ptrCast(c.SDL_CreateSurfaceFrom(width, height, @bitCast(format), pixels, pitch));
} }
pub inline fn loadSurface(file: [*c]const u8) ?*Surface {
return @ptrCast(c.SDL_LoadSurface(file));
}
pub inline fn loadBMP(file: [*c]const u8) ?*Surface { pub inline fn loadBMP(file: [*c]const u8) ?*Surface {
return @ptrCast(c.SDL_LoadBMP(file)); return @ptrCast(c.SDL_LoadBMP(file));
} }
pub inline fn loadPNG(file: [*c]const u8) ?*Surface {
return @ptrCast(c.SDL_LoadPNG(file));
}
pub inline fn convertPixels(width: c_int, height: c_int, src_format: PixelFormat, src: ?*const anyopaque, src_pitch: c_int, dst_format: PixelFormat, dst: ?*anyopaque, dst_pitch: c_int) bool { pub inline fn convertPixels(width: c_int, height: c_int, src_format: PixelFormat, src: ?*const anyopaque, src_pitch: c_int, dst_format: PixelFormat, dst: ?*anyopaque, dst_pitch: c_int) bool {
return @bitCast(c.SDL_ConvertPixels(width, height, @bitCast(src_format), src, src_pitch, @bitCast(dst_format), dst, dst_pitch)); return @bitCast(c.SDL_ConvertPixels(width, height, @bitCast(src_format), src, src_pitch, @bitCast(dst_format), dst, dst_pitch));
} }

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@ -11,7 +11,6 @@ pub const PixelFormat = enum(c_int) {
pixelformatNv21 = 0x3132564e, //Planar mode: Y + V/U interleaved (2 planes) pixelformatNv21 = 0x3132564e, //Planar mode: Y + V/U interleaved (2 planes)
pixelformatP010 = 0x30313050, //Planar mode: Y + U/V interleaved (2 planes) pixelformatP010 = 0x30313050, //Planar mode: Y + U/V interleaved (2 planes)
pixelformatExternalOes = 0x2053454f, //Android video texture format pixelformatExternalOes = 0x2053454f, //Android video texture format
pixelformatMjpg = 0x47504a4d, //Motion JPEG
}; };
pub const Point = extern struct { pub const Point = extern struct {
@ -189,10 +188,6 @@ pub const Window = opaque {
return @bitCast(c.SDL_SetWindowAlwaysOnTop(@ptrCast(window), @bitCast(on_top))); return @bitCast(c.SDL_SetWindowAlwaysOnTop(@ptrCast(window), @bitCast(on_top)));
} }
pub inline fn setWindowFillDocument(window: *Window, fill: bool) bool {
return @bitCast(c.SDL_SetWindowFillDocument(@ptrCast(window), @bitCast(fill)));
}
pub inline fn showWindow(window: *Window) bool { pub inline fn showWindow(window: *Window) bool {
return @bitCast(c.SDL_ShowWindow(@ptrCast(window))); return @bitCast(c.SDL_ShowWindow(@ptrCast(window)));
} }
@ -313,22 +308,6 @@ pub const Window = opaque {
return @bitCast(c.SDL_FlashWindow(@ptrCast(window), @intFromEnum(operation))); return @bitCast(c.SDL_FlashWindow(@ptrCast(window), @intFromEnum(operation)));
} }
pub inline fn setWindowProgressState(window: *Window, state: ProgressState) bool {
return @bitCast(c.SDL_SetWindowProgressState(@ptrCast(window), state));
}
pub inline fn getWindowProgressState(window: *Window) ProgressState {
return c.SDL_GetWindowProgressState(@ptrCast(window));
}
pub inline fn setWindowProgressValue(window: *Window, value: f32) bool {
return @bitCast(c.SDL_SetWindowProgressValue(@ptrCast(window), value));
}
pub inline fn getWindowProgressValue(window: *Window) f32 {
return c.SDL_GetWindowProgressValue(@ptrCast(window));
}
pub inline fn destroyWindow(window: *Window) void { pub inline fn destroyWindow(window: *Window) void {
return c.SDL_DestroyWindow(@ptrCast(window)); return c.SDL_DestroyWindow(@ptrCast(window));
} }
@ -372,12 +351,11 @@ pub const WindowFlags = packed struct(u64) {
windowTooltip: bool = false, // window should be treated as a tooltip and does not get mouse or keyboard focus, requires a parent window windowTooltip: bool = false, // window should be treated as a tooltip and does not get mouse or keyboard focus, requires a parent window
windowPopupMenu: bool = false, // window should be treated as a popup menu, requires a parent window windowPopupMenu: bool = false, // window should be treated as a popup menu, requires a parent window
windowKeyboardGrabbed: bool = false, // window has grabbed keyboard input windowKeyboardGrabbed: bool = false, // window has grabbed keyboard input
windowFillDocument: bool = false, // window is in fill-document mode (Emscripten only), since SDL 3.4.0
windowVulkan: bool = false, // window usable for Vulkan surface windowVulkan: bool = false, // window usable for Vulkan surface
windowMetal: bool = false, // window usable for Metal view windowMetal: bool = false, // window usable for Metal view
windowTransparent: bool = false, // window with transparent buffer windowTransparent: bool = false, // window with transparent buffer
windowNotFocusable: bool = false, // window should not be focusable windowNotFocusable: bool = false, // window should not be focusable
pad0: u37 = 0, pad0: u38 = 0,
rsvd: bool = false, rsvd: bool = false,
pub const None = WindowFlags{}; pub const None = WindowFlags{};
@ -389,15 +367,6 @@ pub const FlashOperation = enum(c_int) {
flashUntilFocused, //Flash the window until it gets focus flashUntilFocused, //Flash the window until it gets focus
}; };
pub const ProgressState = enum(c_int) {
progressStateInvalid = -1, //An invalid progress state indicating an error; check SDL_GetError()
progressStateNone, //No progress bar is shown
progressStateIndeterminate, //The progress bar is shown in a indeterminate state
progressStateNormal, //The progress bar is shown in a normal state
progressStatePaused, //The progress bar is shown in a paused state
progressStateError, //The progress bar is shown in a state indicating the application had an error
};
pub const GLContext = *anyopaque; pub const GLContext = *anyopaque;
pub const EGLDisplay = ?*anyopaque; pub const EGLDisplay = ?*anyopaque;
@ -415,10 +384,10 @@ pub const EGLAttribArrayCallback = c.SDL_EGLAttribArrayCallback;
pub const EGLIntArrayCallback = c.SDL_EGLIntArrayCallback; pub const EGLIntArrayCallback = c.SDL_EGLIntArrayCallback;
pub const GLAttr = enum(c_int) { pub const GLAttr = enum(c_int) {
glRedSize, //the minimum number of bits for the red channel of the color buffer; defaults to 8. glRedSize, //the minimum number of bits for the red channel of the color buffer; defaults to 3.
glGreenSize, //the minimum number of bits for the green channel of the color buffer; defaults to 8. glGreenSize, //the minimum number of bits for the green channel of the color buffer; defaults to 3.
glBlueSize, //the minimum number of bits for the blue channel of the color buffer; defaults to 8. glBlueSize, //the minimum number of bits for the blue channel of the color buffer; defaults to 2.
glAlphaSize, //the minimum number of bits for the alpha channel of the color buffer; defaults to 8. glAlphaSize, //the minimum number of bits for the alpha channel of the color buffer; defaults to 0.
glBufferSize, //the minimum number of bits for frame buffer size; defaults to 0. glBufferSize, //the minimum number of bits for frame buffer size; defaults to 0.
glDoublebuffer, //whether the output is single or double buffered; defaults to double buffering on. glDoublebuffer, //whether the output is single or double buffered; defaults to double buffering on.
glDepthSize, //the minimum number of bits in the depth buffer; defaults to 16. glDepthSize, //the minimum number of bits in the depth buffer; defaults to 16.
@ -437,7 +406,7 @@ pub const GLAttr = enum(c_int) {
glContextFlags, //some combination of 0 or more of elements of the SDL_GLContextFlag enumeration; defaults to 0. glContextFlags, //some combination of 0 or more of elements of the SDL_GLContextFlag enumeration; defaults to 0.
glContextProfileMask, //type of GL context (Core, Compatibility, ES). See SDL_GLProfile; default value depends on platform. glContextProfileMask, //type of GL context (Core, Compatibility, ES). See SDL_GLProfile; default value depends on platform.
glShareWithCurrentContext, //OpenGL context sharing; defaults to 0. glShareWithCurrentContext, //OpenGL context sharing; defaults to 0.
glFramebufferSrgbCapable, //requests sRGB-capable visual if 1. Defaults to -1 ("don't care"). This is a request; GL drivers might not comply! glFramebufferSrgbCapable, //requests sRGB capable visual; defaults to 0.
glContextReleaseBehavior, //sets context the release behavior. See SDL_GLContextReleaseFlag; defaults to FLUSH. glContextReleaseBehavior, //sets context the release behavior. See SDL_GLContextReleaseFlag; defaults to FLUSH.
glContextResetNotification, //set context reset notification. See SDL_GLContextResetNotification; defaults to NO_NOTIFICATION. glContextResetNotification, //set context reset notification. See SDL_GLContextResetNotification; defaults to NO_NOTIFICATION.
glContextNoError, glContextNoError,

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@ -13,9 +13,6 @@
], ],
"function_pointers": [], "function_pointers": [],
"c_type_aliases": [ "c_type_aliases": [
{
"name": "SDL_AudioStreamDataCompleteCallback"
},
{ {
"name": "SDL_AudioStreamCallback" "name": "SDL_AudioStreamCallback"
}, },
@ -221,7 +218,7 @@
"return_type": "bool", "return_type": "bool",
"parameters": [ "parameters": [
{ {
"name": "devid", "name": "dev",
"type": "SDL_AudioDeviceID" "type": "SDL_AudioDeviceID"
} }
] ]
@ -231,7 +228,7 @@
"return_type": "bool", "return_type": "bool",
"parameters": [ "parameters": [
{ {
"name": "devid", "name": "dev",
"type": "SDL_AudioDeviceID" "type": "SDL_AudioDeviceID"
} }
] ]
@ -241,7 +238,7 @@
"return_type": "bool", "return_type": "bool",
"parameters": [ "parameters": [
{ {
"name": "devid", "name": "dev",
"type": "SDL_AudioDeviceID" "type": "SDL_AudioDeviceID"
} }
] ]
@ -536,54 +533,6 @@
} }
] ]
}, },
{
"name": "SDL_PutAudioStreamDataNoCopy",
"return_type": "bool",
"parameters": [
{
"name": "stream",
"type": "SDL_AudioStream *"
},
{
"name": "buf",
"type": "const void *"
},
{
"name": "len",
"type": "int"
},
{
"name": "callback",
"type": "SDL_AudioStreamDataCompleteCallback"
},
{
"name": "userdata",
"type": "void *"
}
]
},
{
"name": "SDL_PutAudioStreamPlanarData",
"return_type": "bool",
"parameters": [
{
"name": "stream",
"type": "SDL_AudioStream *"
},
{
"name": "channel_buffers",
"type": "const void * const *"
},
{
"name": "num_channels",
"type": "int"
},
{
"name": "num_samples",
"type": "int"
}
]
},
{ {
"name": "SDL_GetAudioStreamData", "name": "SDL_GetAudioStreamData",
"return_type": "int", "return_type": "int",

View File

@ -27,17 +27,6 @@
"name": "SDL_CAMERA_POSITION_BACK_FACING" "name": "SDL_CAMERA_POSITION_BACK_FACING"
} }
] ]
},
{
"name": "SDL_CameraPermissionState",
"values": [
{
"name": "SDL_CAMERA_PERMISSION_STATE_PENDING"
},
{
"name": "SDL_CAMERA_PERMISSION_STATE_APPROVED"
}
]
} }
], ],
"structs": [ "structs": [
@ -72,7 +61,7 @@
{ {
"name": "framerate_denominator", "name": "framerate_denominator",
"type": "int", "type": "int",
"comment": "Frame rate denominator ((num / denom) == FPS, (denom / num) == duration in seconds)" "comment": "Frame rate demoninator ((num / denom) == FPS, (denom / num) == duration in seconds)"
} }
] ]
} }
@ -115,7 +104,7 @@
"return_type": "SDL_CameraSpec **", "return_type": "SDL_CameraSpec **",
"parameters": [ "parameters": [
{ {
"name": "instance_id", "name": "devid",
"type": "SDL_CameraID" "type": "SDL_CameraID"
}, },
{ {
@ -160,7 +149,7 @@
}, },
{ {
"name": "SDL_GetCameraPermissionState", "name": "SDL_GetCameraPermissionState",
"return_type": "SDL_CameraPermissionState", "return_type": "int",
"parameters": [ "parameters": [
{ {
"name": "camera", "name": "camera",

View File

@ -77,10 +77,6 @@
"name": "SDL_EVENT_DISPLAY_CONTENT_SCALE_CHANGED", "name": "SDL_EVENT_DISPLAY_CONTENT_SCALE_CHANGED",
"comment": "Display has changed content scale" "comment": "Display has changed content scale"
}, },
{
"name": "SDL_EVENT_DISPLAY_USABLE_BOUNDS_CHANGED",
"comment": "Display has changed usable bounds"
},
{ {
"name": "SDL_EVENT_WINDOW_SHOWN", "name": "SDL_EVENT_WINDOW_SHOWN",
"value": "0x202", "value": "0x202",
@ -91,7 +87,8 @@
"comment": "Window has been hidden" "comment": "Window has been hidden"
}, },
{ {
"name": "SDL_EVENT_WINDOW_EXPOSED" "name": "SDL_EVENT_WINDOW_EXPOSED",
"comment": "Window has been exposed and should be redrawn, and can be redrawn directly from event watchers for this event"
}, },
{ {
"name": "SDL_EVENT_WINDOW_MOVED", "name": "SDL_EVENT_WINDOW_MOVED",
@ -212,14 +209,6 @@
"name": "SDL_EVENT_TEXT_EDITING_CANDIDATES", "name": "SDL_EVENT_TEXT_EDITING_CANDIDATES",
"comment": "Keyboard text editing candidates" "comment": "Keyboard text editing candidates"
}, },
{
"name": "SDL_EVENT_SCREEN_KEYBOARD_SHOWN",
"comment": "The on-screen keyboard has been shown"
},
{
"name": "SDL_EVENT_SCREEN_KEYBOARD_HIDDEN",
"comment": "The on-screen keyboard has been hidden"
},
{ {
"name": "SDL_EVENT_MOUSE_MOTION", "name": "SDL_EVENT_MOUSE_MOTION",
"value": "0x400", "value": "0x400",
@ -340,23 +329,10 @@
{ {
"name": "SDL_EVENT_FINGER_CANCELED" "name": "SDL_EVENT_FINGER_CANCELED"
}, },
{
"name": "SDL_EVENT_PINCH_BEGIN",
"value": "0x710",
"comment": "Pinch gesture started"
},
{
"name": "SDL_EVENT_PINCH_UPDATE",
"comment": "Pinch gesture updated"
},
{
"name": "SDL_EVENT_PINCH_END",
"comment": "Pinch gesture ended"
},
{ {
"name": "SDL_EVENT_CLIPBOARD_UPDATE", "name": "SDL_EVENT_CLIPBOARD_UPDATE",
"value": "0x900", "value": "0x900",
"comment": "The clipboard changed" "comment": "The clipboard or primary selection changed"
}, },
{ {
"name": "SDL_EVENT_DROP_FILE", "name": "SDL_EVENT_DROP_FILE",
@ -520,7 +496,7 @@
{ {
"name": "_type", "name": "_type",
"type": "SDL_EventType", "type": "SDL_EventType",
"comment": "SDL_EVENT_DISPLAY_*" "comment": "SDL_DISPLAYEVENT_*"
}, },
{ {
"name": "reserved", "name": "reserved",
@ -976,16 +952,6 @@
"name": "mouse_y", "name": "mouse_y",
"type": "float", "type": "float",
"comment": "Y coordinate, relative to window" "comment": "Y coordinate, relative to window"
},
{
"name": "integer_x",
"type": "Sint32",
"comment": "The amount scrolled horizontally, accumulated to whole scroll \"ticks\" (added in 3.2.12)"
},
{
"name": "integer_y",
"type": "Sint32",
"comment": "The amount scrolled vertically, accumulated to whole scroll \"ticks\" (added in 3.2.12)"
} }
] ]
}, },
@ -1578,35 +1544,6 @@
} }
] ]
}, },
{
"name": "SDL_PinchFingerEvent",
"fields": [
{
"name": "_type",
"type": "SDL_EventType",
"comment": "::SDL_EVENT_PINCH_BEGIN or ::SDL_EVENT_PINCH_UPDATE or ::SDL_EVENT_PINCH_END"
},
{
"name": "reserved",
"type": "Uint32"
},
{
"name": "timestamp",
"type": "Uint64",
"comment": "In nanoseconds, populated using SDL_GetTicksNS()"
},
{
"name": "scale",
"type": "float",
"comment": "The scale change since the last SDL_EVENT_PINCH_UPDATE. Scale < 1 is \"zoom out\". Scale > 1 is \"zoom in\"."
},
{
"name": "windowID",
"type": "SDL_WindowID",
"comment": "The window underneath the finger, if any"
}
]
},
{ {
"name": "SDL_PenProximityEvent", "name": "SDL_PenProximityEvent",
"fields": [ "fields": [
@ -1979,7 +1916,7 @@
{ {
"name": "_type", "name": "_type",
"type": "Uint32", "type": "Uint32",
"comment": "SDL_EVENT_USER through SDL_EVENT_LAST, Uint32 because these are not in the SDL_EventType enumeration" "comment": "SDL_EVENT_USER through SDL_EVENT_LAST-1, Uint32 because these are not in the SDL_EventType enumeration"
}, },
{ {
"name": "reserved", "name": "reserved",
@ -2167,11 +2104,6 @@
"type": "SDL_TouchFingerEvent", "type": "SDL_TouchFingerEvent",
"comment": "Touch finger event data" "comment": "Touch finger event data"
}, },
{
"name": "pinch",
"type": "SDL_PinchFingerEvent",
"comment": "Pinch event data"
},
{ {
"name": "pproximity", "name": "pproximity",
"type": "SDL_PenProximityEvent", "type": "SDL_PenProximityEvent",
@ -2457,24 +2389,6 @@
"type": "const SDL_Event *" "type": "const SDL_Event *"
} }
] ]
},
{
"name": "SDL_GetEventDescription",
"return_type": "int",
"parameters": [
{
"name": "event",
"type": "const SDL_Event *"
},
{
"name": "buf",
"type": "char *"
},
{
"name": "buflen",
"type": "int"
}
]
} }
] ]
} }

View File

@ -42,9 +42,6 @@
{ {
"name": "SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR" "name": "SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR"
}, },
{
"name": "SDL_GAMEPAD_TYPE_GAMECUBE"
},
{ {
"name": "SDL_GAMEPAD_TYPE_COUNT" "name": "SDL_GAMEPAD_TYPE_COUNT"
} }
@ -108,19 +105,19 @@
}, },
{ {
"name": "SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1", "name": "SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1",
"comment": "Upper or primary paddle, under your right hand (e.g. Xbox Elite paddle P1, DualSense Edge RB button, Right Joy-Con SR button)" "comment": "Upper or primary paddle, under your right hand (e.g. Xbox Elite paddle P1)"
}, },
{ {
"name": "SDL_GAMEPAD_BUTTON_LEFT_PADDLE1", "name": "SDL_GAMEPAD_BUTTON_LEFT_PADDLE1",
"comment": "Upper or primary paddle, under your left hand (e.g. Xbox Elite paddle P3, DualSense Edge LB button, Left Joy-Con SL button)" "comment": "Upper or primary paddle, under your left hand (e.g. Xbox Elite paddle P3)"
}, },
{ {
"name": "SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2", "name": "SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2",
"comment": "Lower or secondary paddle, under your right hand (e.g. Xbox Elite paddle P2, DualSense Edge right Fn button, Right Joy-Con SL button)" "comment": "Lower or secondary paddle, under your right hand (e.g. Xbox Elite paddle P2)"
}, },
{ {
"name": "SDL_GAMEPAD_BUTTON_LEFT_PADDLE2", "name": "SDL_GAMEPAD_BUTTON_LEFT_PADDLE2",
"comment": "Lower or secondary paddle, under your left hand (e.g. Xbox Elite paddle P4, DualSense Edge left Fn button, Left Joy-Con SR button)" "comment": "Lower or secondary paddle, under your left hand (e.g. Xbox Elite paddle P4)"
}, },
{ {
"name": "SDL_GAMEPAD_BUTTON_TOUCHPAD", "name": "SDL_GAMEPAD_BUTTON_TOUCHPAD",
@ -132,11 +129,11 @@
}, },
{ {
"name": "SDL_GAMEPAD_BUTTON_MISC3", "name": "SDL_GAMEPAD_BUTTON_MISC3",
"comment": "Additional button (e.g. Nintendo GameCube left trigger click)" "comment": "Additional button"
}, },
{ {
"name": "SDL_GAMEPAD_BUTTON_MISC4", "name": "SDL_GAMEPAD_BUTTON_MISC4",
"comment": "Additional button (e.g. Nintendo GameCube right trigger click)" "comment": "Additional button"
}, },
{ {
"name": "SDL_GAMEPAD_BUTTON_MISC5", "name": "SDL_GAMEPAD_BUTTON_MISC5",

View File

@ -718,7 +718,7 @@
}, },
{ {
"name": "SDL_GPU_COMPAREOP_GREATER_OR_EQUAL", "name": "SDL_GPU_COMPAREOP_GREATER_OR_EQUAL",
"comment": "The comparison evaluates reference >= test." "comment": "The comparison evalutes reference >= test."
}, },
{ {
"name": "SDL_GPU_COMPAREOP_ALWAYS", "name": "SDL_GPU_COMPAREOP_ALWAYS",
@ -1332,7 +1332,7 @@
{ {
"name": "pitch", "name": "pitch",
"type": "Uint32", "type": "Uint32",
"comment": "The size of a single element + the offset between elements." "comment": "The byte pitch between consecutive elements of the vertex buffer."
}, },
{ {
"name": "input_rate", "name": "input_rate",
@ -1342,7 +1342,7 @@
{ {
"name": "instance_step_rate", "name": "instance_step_rate",
"type": "Uint32", "type": "Uint32",
"comment": "Reserved for future use. Must be set to 0." "comment": "The number of instances to draw using the same per-instance data before advancing in the instance buffer by one element. Ignored unless input_rate is SDL_GPU_VERTEXINPUTRATE_INSTANCE"
} }
] ]
}, },
@ -1688,17 +1688,16 @@
{ {
"name": "sample_mask", "name": "sample_mask",
"type": "Uint32", "type": "Uint32",
"comment": "Reserved for future use. Must be set to 0." "comment": "Determines which samples get updated in the render targets. Treated as 0xFFFFFFFF if enable_mask is false."
}, },
{ {
"name": "enable_mask", "name": "enable_mask",
"type": "bool", "type": "bool",
"comment": "Reserved for future use. Must be set to false." "comment": "Enables sample masking."
}, },
{ {
"name": "enable_alpha_to_coverage", "name": "padding1",
"type": "bool", "type": "Uint8"
"comment": "true enables the alpha-to-coverage feature."
}, },
{ {
"name": "padding2", "name": "padding2",
@ -2056,14 +2055,12 @@
"comment": "The value to clear the stencil component to at the beginning of the render pass. Ignored if SDL_GPU_LOADOP_CLEAR is not used." "comment": "The value to clear the stencil component to at the beginning of the render pass. Ignored if SDL_GPU_LOADOP_CLEAR is not used."
}, },
{ {
"name": "mip_level", "name": "padding1",
"type": "Uint8", "type": "Uint8"
"comment": "The mip level to use as the depth stencil target."
}, },
{ {
"name": "layer", "name": "padding2",
"type": "Uint8", "type": "Uint8"
"comment": "The layer index to use as the depth stencil target."
} }
] ]
}, },
@ -2212,46 +2209,6 @@
"type": "Uint8" "type": "Uint8"
} }
] ]
},
{
"name": "SDL_GPUVulkanOptions",
"fields": [
{
"name": "vulkan_api_version",
"type": "Uint32",
"comment": "The Vulkan API version to request for the instance. Use Vulkan's VK_MAKE_VERSION or VK_MAKE_API_VERSION."
},
{
"name": "feature_list",
"type": "void *",
"comment": "Pointer to the first element of a chain of Vulkan feature structs. (Requires API version 1.1 or higher.)"
},
{
"name": "vulkan_10_physical_device_features",
"type": "void *",
"comment": "Pointer to a VkPhysicalDeviceFeatures struct to enable additional Vulkan 1.0 features."
},
{
"name": "device_extension_count",
"type": "Uint32",
"comment": "Number of additional device extensions to require."
},
{
"name": "device_extension_names",
"type": "const char **",
"comment": "Pointer to a list of additional device extensions to require."
},
{
"name": "instance_extension_count",
"type": "Uint32",
"comment": "Number of additional instance extensions to require."
},
{
"name": "instance_extension_names",
"type": "const char **",
"comment": "Pointer to a list of additional instance extensions to require."
}
]
} }
], ],
"unions": [], "unions": [],
@ -2494,16 +2451,6 @@
} }
] ]
}, },
{
"name": "SDL_GetGPUDeviceProperties",
"return_type": "SDL_PropertiesID",
"parameters": [
{
"name": "device",
"type": "SDL_GPUDevice *"
}
]
},
{ {
"name": "SDL_CreateGPUComputePipeline", "name": "SDL_CreateGPUComputePipeline",
"return_type": "SDL_GPUComputePipeline *", "return_type": "SDL_GPUComputePipeline *",
@ -3942,26 +3889,6 @@
} }
] ]
}, },
{
"name": "SDL_GetPixelFormatFromGPUTextureFormat",
"return_type": "SDL_PixelFormat",
"parameters": [
{
"name": "format",
"type": "SDL_GPUTextureFormat"
}
]
},
{
"name": "SDL_GetGPUTextureFormatFromPixelFormat",
"return_type": "SDL_GPUTextureFormat",
"parameters": [
{
"name": "format",
"type": "SDL_PixelFormat"
}
]
},
{ {
"name": "SDL_GDKSuspendGPU", "name": "SDL_GDKSuspendGPU",
"return_type": "void", "return_type": "void",

View File

@ -6,18 +6,6 @@
} }
], ],
"typedefs": [ "typedefs": [
{
"name": "SDL_HapticEffectType",
"underlying_type": "Uint16"
},
{
"name": "SDL_HapticDirectionType",
"underlying_type": "Uint8"
},
{
"name": "SDL_HapticEffectID",
"underlying_type": "int"
},
{ {
"name": "SDL_HapticID", "name": "SDL_HapticID",
"underlying_type": "Uint32" "underlying_type": "Uint32"
@ -32,7 +20,7 @@
"fields": [ "fields": [
{ {
"name": "_type", "name": "_type",
"type": "SDL_HapticDirectionType", "type": "Uint8",
"comment": "The type of encoding." "comment": "The type of encoding."
}, },
{ {
@ -47,7 +35,7 @@
"fields": [ "fields": [
{ {
"name": "_type", "name": "_type",
"type": "SDL_HapticEffectType", "type": "Uint16",
"comment": "SDL_HAPTIC_CONSTANT" "comment": "SDL_HAPTIC_CONSTANT"
}, },
{ {
@ -237,7 +225,7 @@
"fields": [ "fields": [
{ {
"name": "_type", "name": "_type",
"type": "SDL_HapticEffectType", "type": "Uint16",
"comment": "SDL_HAPTIC_RAMP" "comment": "SDL_HAPTIC_RAMP"
}, },
{ {
@ -302,7 +290,7 @@
"fields": [ "fields": [
{ {
"name": "_type", "name": "_type",
"type": "SDL_HapticEffectType", "type": "Uint16",
"comment": "SDL_HAPTIC_LEFTRIGHT" "comment": "SDL_HAPTIC_LEFTRIGHT"
}, },
{ {
@ -327,7 +315,7 @@
"fields": [ "fields": [
{ {
"name": "_type", "name": "_type",
"type": "SDL_HapticEffectType", "type": "Uint16",
"comment": "SDL_HAPTIC_CUSTOM" "comment": "SDL_HAPTIC_CUSTOM"
}, },
{ {
@ -404,7 +392,7 @@
"fields": [ "fields": [
{ {
"name": "_type", "name": "_type",
"type": "SDL_HapticEffectType", "type": "Uint16",
"comment": "Effect type." "comment": "Effect type."
}, },
{ {
@ -598,7 +586,7 @@
}, },
{ {
"name": "SDL_CreateHapticEffect", "name": "SDL_CreateHapticEffect",
"return_type": "SDL_HapticEffectID", "return_type": "int",
"parameters": [ "parameters": [
{ {
"name": "haptic", "name": "haptic",
@ -620,7 +608,7 @@
}, },
{ {
"name": "effect", "name": "effect",
"type": "SDL_HapticEffectID" "type": "int"
}, },
{ {
"name": "data", "name": "data",
@ -638,7 +626,7 @@
}, },
{ {
"name": "effect", "name": "effect",
"type": "SDL_HapticEffectID" "type": "int"
}, },
{ {
"name": "iterations", "name": "iterations",
@ -656,7 +644,7 @@
}, },
{ {
"name": "effect", "name": "effect",
"type": "SDL_HapticEffectID" "type": "int"
} }
] ]
}, },
@ -670,7 +658,7 @@
}, },
{ {
"name": "effect", "name": "effect",
"type": "SDL_HapticEffectID" "type": "int"
} }
] ]
}, },
@ -684,7 +672,7 @@
}, },
{ {
"name": "effect", "name": "effect",
"type": "SDL_HapticEffectID" "type": "int"
} }
] ]
}, },

View File

@ -59,7 +59,7 @@
{ {
"name": "SDL_INIT_JOYSTICK", "name": "SDL_INIT_JOYSTICK",
"value": "(1u << 9)", "value": "(1u << 9)",
"comment": "`SDL_INIT_JOYSTICK` implies `SDL_INIT_EVENTS`" "comment": "`SDL_INIT_JOYSTICK` implies `SDL_INIT_EVENTS`, should be initialized on the same thread as SDL_INIT_VIDEO on Windows if you don't set SDL_HINT_JOYSTICK_THREAD"
}, },
{ {
"name": "SDL_INIT_HAPTIC", "name": "SDL_INIT_HAPTIC",

View File

@ -12,11 +12,7 @@
} }
], ],
"function_pointers": [], "function_pointers": [],
"c_type_aliases": [ "c_type_aliases": [],
{
"name": "SDL_MouseMotionTransformCallback"
}
],
"enums": [ "enums": [
{ {
"name": "SDL_SystemCursor", "name": "SDL_SystemCursor",
@ -120,23 +116,7 @@
] ]
} }
], ],
"structs": [ "structs": [],
{
"name": "SDL_CursorFrameInfo",
"fields": [
{
"name": "surface",
"type": "SDL_Surface *",
"comment": "The surface data for this frame"
},
{
"name": "duration",
"type": "Uint32",
"comment": "The frame duration in milliseconds (a duration of 0 is infinite)"
}
]
}
],
"unions": [], "unions": [],
"flags": [ "flags": [
{ {
@ -263,20 +243,6 @@
} }
] ]
}, },
{
"name": "SDL_SetRelativeMouseTransform",
"return_type": "bool",
"parameters": [
{
"name": "callback",
"type": "SDL_MouseMotionTransformCallback"
},
{
"name": "userdata",
"type": "void *"
}
]
},
{ {
"name": "SDL_SetWindowRelativeMouseMode", "name": "SDL_SetWindowRelativeMouseMode",
"return_type": "bool", "return_type": "bool",
@ -359,28 +325,6 @@
} }
] ]
}, },
{
"name": "SDL_CreateAnimatedCursor",
"return_type": "SDL_Cursor *",
"parameters": [
{
"name": "frames",
"type": "SDL_CursorFrameInfo *"
},
{
"name": "frame_count",
"type": "int"
},
{
"name": "hot_x",
"type": "int"
},
{
"name": "hot_y",
"type": "int"
}
]
},
{ {
"name": "SDL_CreateSystemCursor", "name": "SDL_CreateSystemCursor",
"return_type": "SDL_Cursor *", "return_type": "SDL_Cursor *",

View File

@ -200,11 +200,6 @@
"name": "SDL_PIXELFORMAT_EXTERNAL_OES", "name": "SDL_PIXELFORMAT_EXTERNAL_OES",
"value": "0x2053454fu", "value": "0x2053454fu",
"comment": "Android video texture format" "comment": "Android video texture format"
},
{
"name": "SDL_PIXELFORMAT_MJPG",
"value": "0x47504a4du",
"comment": "Motion JPEG"
} }
] ]
}, },
@ -532,7 +527,7 @@
}, },
{ {
"name": "SDL_COLORSPACE_YUV_DEFAULT", "name": "SDL_COLORSPACE_YUV_DEFAULT",
"value": "SDL_COLORSPACE_BT601_LIMITED", "value": "SDL_COLORSPACE_JPEG",
"comment": "The default colorspace for YUV surfaces if no colorspace is specified" "comment": "The default colorspace for YUV surfaces if no colorspace is specified"
} }
] ]
@ -858,7 +853,7 @@
"return_type": "void", "return_type": "void",
"parameters": [ "parameters": [
{ {
"name": "pixelvalue", "name": "pixel",
"type": "Uint32" "type": "Uint32"
}, },
{ {
@ -888,7 +883,7 @@
"return_type": "void", "return_type": "void",
"parameters": [ "parameters": [
{ {
"name": "pixelvalue", "name": "pixel",
"type": "Uint32" "type": "Uint32"
}, },
{ {

View File

@ -6,9 +6,6 @@
}, },
{ {
"name": "SDL_Texture" "name": "SDL_Texture"
},
{
"name": "SDL_GPURenderState"
} }
], ],
"typedefs": [], "typedefs": [],
@ -32,23 +29,6 @@
} }
] ]
}, },
{
"name": "SDL_TextureAddressMode",
"values": [
{
"name": "SDL_TEXTURE_ADDRESS_AUTO",
"comment": "Wrapping is enabled if texture coordinates are outside [0, 1], this is the default"
},
{
"name": "SDL_TEXTURE_ADDRESS_CLAMP",
"comment": "Texture coordinates are clamped to the [0, 1] range"
},
{
"name": "SDL_TEXTURE_ADDRESS_WRAP",
"comment": "The texture is repeated (tiled)"
}
]
},
{ {
"name": "SDL_RendererLogicalPresentation", "name": "SDL_RendererLogicalPresentation",
"values": [ "values": [
@ -62,7 +42,7 @@
}, },
{ {
"name": "SDL_LOGICAL_PRESENTATION_LETTERBOX", "name": "SDL_LOGICAL_PRESENTATION_LETTERBOX",
"comment": "The rendered content is fit to the largest dimension and the other dimension is letterboxed with the clear color" "comment": "The rendered content is fit to the largest dimension and the other dimension is letterboxed with black bars"
}, },
{ {
"name": "SDL_LOGICAL_PRESENTATION_OVERSCAN", "name": "SDL_LOGICAL_PRESENTATION_OVERSCAN",
@ -95,51 +75,6 @@
"comment": "Normalized texture coordinates, if needed" "comment": "Normalized texture coordinates, if needed"
} }
] ]
},
{
"name": "SDL_GPURenderStateCreateInfo",
"fields": [
{
"name": "fragment_shader",
"type": "SDL_GPUShader *",
"comment": "The fragment shader to use when this render state is active"
},
{
"name": "num_sampler_bindings",
"type": "Sint32",
"comment": "The number of additional fragment samplers to bind when this render state is active"
},
{
"name": "sampler_bindings",
"type": "const SDL_GPUTextureSamplerBinding *",
"comment": "Additional fragment samplers to bind when this render state is active"
},
{
"name": "num_storage_textures",
"type": "Sint32",
"comment": "The number of storage textures to bind when this render state is active"
},
{
"name": "storage_textures",
"type": "SDL_GPUTexture *const *",
"comment": "Storage textures to bind when this render state is active"
},
{
"name": "num_storage_buffers",
"type": "Sint32",
"comment": "The number of storage buffers to bind when this render state is active"
},
{
"name": "storage_buffers",
"type": "SDL_GPUBuffer *const *",
"comment": "Storage buffers to bind when this render state is active"
},
{
"name": "props",
"type": "SDL_PropertiesID",
"comment": "A properties ID for extensions. Should be 0 if no extensions are needed."
}
]
} }
], ],
"unions": [], "unions": [],
@ -214,30 +149,6 @@
} }
] ]
}, },
{
"name": "SDL_CreateGPURenderer",
"return_type": "SDL_Renderer *",
"parameters": [
{
"name": "device",
"type": "SDL_GPUDevice *"
},
{
"name": "window",
"type": "SDL_Window *"
}
]
},
{
"name": "SDL_GetGPURendererDevice",
"return_type": "SDL_GPUDevice *",
"parameters": [
{
"name": "renderer",
"type": "SDL_Renderer *"
}
]
},
{ {
"name": "SDL_CreateSoftwareRenderer", "name": "SDL_CreateSoftwareRenderer",
"return_type": "SDL_Renderer *", "return_type": "SDL_Renderer *",
@ -416,30 +327,6 @@
} }
] ]
}, },
{
"name": "SDL_SetTexturePalette",
"return_type": "bool",
"parameters": [
{
"name": "texture",
"type": "SDL_Texture *"
},
{
"name": "palette",
"type": "SDL_Palette *"
}
]
},
{
"name": "SDL_GetTexturePalette",
"return_type": "SDL_Palette *",
"parameters": [
{
"name": "texture",
"type": "SDL_Texture *"
}
]
},
{ {
"name": "SDL_SetTextureColorMod", "name": "SDL_SetTextureColorMod",
"return_type": "bool", "return_type": "bool",
@ -1522,52 +1409,6 @@
} }
] ]
}, },
{
"name": "SDL_RenderTexture9GridTiled",
"return_type": "bool",
"parameters": [
{
"name": "renderer",
"type": "SDL_Renderer *"
},
{
"name": "texture",
"type": "SDL_Texture *"
},
{
"name": "srcrect",
"type": "const SDL_FRect *"
},
{
"name": "left_width",
"type": "float"
},
{
"name": "right_width",
"type": "float"
},
{
"name": "top_height",
"type": "float"
},
{
"name": "bottom_height",
"type": "float"
},
{
"name": "scale",
"type": "float"
},
{
"name": "dstrect",
"type": "const SDL_FRect *"
},
{
"name": "tileScale",
"type": "float"
}
]
},
{ {
"name": "SDL_RenderGeometry", "name": "SDL_RenderGeometry",
"return_type": "bool", "return_type": "bool",
@ -1652,42 +1493,6 @@
} }
] ]
}, },
{
"name": "SDL_SetRenderTextureAddressMode",
"return_type": "bool",
"parameters": [
{
"name": "renderer",
"type": "SDL_Renderer *"
},
{
"name": "u_mode",
"type": "SDL_TextureAddressMode"
},
{
"name": "v_mode",
"type": "SDL_TextureAddressMode"
}
]
},
{
"name": "SDL_GetRenderTextureAddressMode",
"return_type": "bool",
"parameters": [
{
"name": "renderer",
"type": "SDL_Renderer *"
},
{
"name": "u_mode",
"type": "SDL_TextureAddressMode *"
},
{
"name": "v_mode",
"type": "SDL_TextureAddressMode *"
}
]
},
{ {
"name": "SDL_RenderReadPixels", "name": "SDL_RenderReadPixels",
"return_type": "SDL_Surface *", "return_type": "SDL_Surface *",
@ -1833,94 +1638,6 @@
"type": "const char *" "type": "const char *"
} }
] ]
},
{
"name": "SDL_SetDefaultTextureScaleMode",
"return_type": "bool",
"parameters": [
{
"name": "renderer",
"type": "SDL_Renderer *"
},
{
"name": "scale_mode",
"type": "SDL_ScaleMode"
}
]
},
{
"name": "SDL_GetDefaultTextureScaleMode",
"return_type": "bool",
"parameters": [
{
"name": "renderer",
"type": "SDL_Renderer *"
},
{
"name": "scale_mode",
"type": "SDL_ScaleMode *"
}
]
},
{
"name": "SDL_CreateGPURenderState",
"return_type": "SDL_GPURenderState *",
"parameters": [
{
"name": "renderer",
"type": "SDL_Renderer *"
},
{
"name": "createinfo",
"type": "SDL_GPURenderStateCreateInfo *"
}
]
},
{
"name": "SDL_SetGPURenderStateFragmentUniforms",
"return_type": "bool",
"parameters": [
{
"name": "state",
"type": "SDL_GPURenderState *"
},
{
"name": "slot_index",
"type": "Uint32"
},
{
"name": "data",
"type": "const void *"
},
{
"name": "length",
"type": "Uint32"
}
]
},
{
"name": "SDL_SetGPURenderState",
"return_type": "bool",
"parameters": [
{
"name": "renderer",
"type": "SDL_Renderer *"
},
{
"name": "state",
"type": "SDL_GPURenderState *"
}
]
},
{
"name": "SDL_DestroyGPURenderState",
"return_type": "void",
"parameters": [
{
"name": "state",
"type": "SDL_GPURenderState *"
}
]
} }
] ]
} }

View File

@ -49,9 +49,6 @@
{ {
"name": "SDL_SENSOR_GYRO_R", "name": "SDL_SENSOR_GYRO_R",
"comment": "Gyroscope for right Joy-Con controller" "comment": "Gyroscope for right Joy-Con controller"
},
{
"name": "SDL_SENSOR_COUNT"
} }
] ]
} }

View File

@ -19,9 +19,6 @@
{ {
"name": "SDL_SCALEMODE_LINEAR", "name": "SDL_SCALEMODE_LINEAR",
"comment": "linear filtering" "comment": "linear filtering"
},
{
"name": "SDL_SCALEMODE_PIXELART"
} }
] ]
}, },
@ -39,11 +36,6 @@
{ {
"name": "SDL_FLIP_VERTICAL", "name": "SDL_FLIP_VERTICAL",
"comment": "flip vertically" "comment": "flip vertically"
},
{
"name": "SDL_FLIP_HORIZONTAL_AND_VERTICAL",
"value": "(SDL_FLIP_HORIZONTAL | SDL_FLIP_VERTICAL)",
"comment": "flip horizontally and vertically (not a diagonal flip)"
} }
] ]
} }
@ -269,30 +261,6 @@
} }
] ]
}, },
{
"name": "SDL_LoadSurface_IO",
"return_type": "SDL_Surface *",
"parameters": [
{
"name": "src",
"type": "SDL_IOStream *"
},
{
"name": "closeio",
"type": "bool"
}
]
},
{
"name": "SDL_LoadSurface",
"return_type": "SDL_Surface *",
"parameters": [
{
"name": "file",
"type": "const char *"
}
]
},
{ {
"name": "SDL_LoadBMP_IO", "name": "SDL_LoadBMP_IO",
"return_type": "SDL_Surface *", "return_type": "SDL_Surface *",
@ -349,62 +317,6 @@
} }
] ]
}, },
{
"name": "SDL_LoadPNG_IO",
"return_type": "SDL_Surface *",
"parameters": [
{
"name": "src",
"type": "SDL_IOStream *"
},
{
"name": "closeio",
"type": "bool"
}
]
},
{
"name": "SDL_LoadPNG",
"return_type": "SDL_Surface *",
"parameters": [
{
"name": "file",
"type": "const char *"
}
]
},
{
"name": "SDL_SavePNG_IO",
"return_type": "bool",
"parameters": [
{
"name": "surface",
"type": "SDL_Surface *"
},
{
"name": "dst",
"type": "SDL_IOStream *"
},
{
"name": "closeio",
"type": "bool"
}
]
},
{
"name": "SDL_SavePNG",
"return_type": "bool",
"parameters": [
{
"name": "surface",
"type": "SDL_Surface *"
},
{
"name": "file",
"type": "const char *"
}
]
},
{ {
"name": "SDL_SetSurfaceRLE", "name": "SDL_SetSurfaceRLE",
"return_type": "bool", "return_type": "bool",
@ -613,20 +525,6 @@
} }
] ]
}, },
{
"name": "SDL_RotateSurface",
"return_type": "SDL_Surface *",
"parameters": [
{
"name": "surface",
"type": "SDL_Surface *"
},
{
"name": "angle",
"type": "float"
}
]
},
{ {
"name": "SDL_DuplicateSurface", "name": "SDL_DuplicateSurface",
"return_type": "SDL_Surface *", "return_type": "SDL_Surface *",
@ -1009,32 +907,6 @@
} }
] ]
}, },
{
"name": "SDL_StretchSurface",
"return_type": "bool",
"parameters": [
{
"name": "src",
"type": "SDL_Surface *"
},
{
"name": "srcrect",
"type": "const SDL_Rect *"
},
{
"name": "dst",
"type": "SDL_Surface *"
},
{
"name": "dstrect",
"type": "const SDL_Rect *"
},
{
"name": "scaleMode",
"type": "SDL_ScaleMode"
}
]
},
{ {
"name": "SDL_BlitSurfaceTiled", "name": "SDL_BlitSurfaceTiled",
"return_type": "bool", "return_type": "bool",

View File

@ -129,54 +129,24 @@
} }
] ]
}, },
{
"name": "SDL_ProgressState",
"values": [
{
"name": "SDL_PROGRESS_STATE_INVALID",
"value": "-1",
"comment": "An invalid progress state indicating an error; check SDL_GetError()"
},
{
"name": "SDL_PROGRESS_STATE_NONE",
"comment": "No progress bar is shown"
},
{
"name": "SDL_PROGRESS_STATE_INDETERMINATE",
"comment": "The progress bar is shown in a indeterminate state"
},
{
"name": "SDL_PROGRESS_STATE_NORMAL",
"comment": "The progress bar is shown in a normal state"
},
{
"name": "SDL_PROGRESS_STATE_PAUSED",
"comment": "The progress bar is shown in a paused state"
},
{
"name": "SDL_PROGRESS_STATE_ERROR",
"comment": "The progress bar is shown in a state indicating the application had an error"
}
]
},
{ {
"name": "SDL_GLAttr", "name": "SDL_GLAttr",
"values": [ "values": [
{ {
"name": "SDL_GL_RED_SIZE", "name": "SDL_GL_RED_SIZE",
"comment": "the minimum number of bits for the red channel of the color buffer; defaults to 8." "comment": "the minimum number of bits for the red channel of the color buffer; defaults to 3."
}, },
{ {
"name": "SDL_GL_GREEN_SIZE", "name": "SDL_GL_GREEN_SIZE",
"comment": "the minimum number of bits for the green channel of the color buffer; defaults to 8." "comment": "the minimum number of bits for the green channel of the color buffer; defaults to 3."
}, },
{ {
"name": "SDL_GL_BLUE_SIZE", "name": "SDL_GL_BLUE_SIZE",
"comment": "the minimum number of bits for the blue channel of the color buffer; defaults to 8." "comment": "the minimum number of bits for the blue channel of the color buffer; defaults to 2."
}, },
{ {
"name": "SDL_GL_ALPHA_SIZE", "name": "SDL_GL_ALPHA_SIZE",
"comment": "the minimum number of bits for the alpha channel of the color buffer; defaults to 8." "comment": "the minimum number of bits for the alpha channel of the color buffer; defaults to 0."
}, },
{ {
"name": "SDL_GL_BUFFER_SIZE", "name": "SDL_GL_BUFFER_SIZE",
@ -252,7 +222,7 @@
}, },
{ {
"name": "SDL_GL_FRAMEBUFFER_SRGB_CAPABLE", "name": "SDL_GL_FRAMEBUFFER_SRGB_CAPABLE",
"comment": "requests sRGB-capable visual if 1. Defaults to -1 (\"don't care\"). This is a request; GL drivers might not comply!" "comment": "requests sRGB capable visual; defaults to 0."
}, },
{ {
"name": "SDL_GL_CONTEXT_RELEASE_BEHAVIOR", "name": "SDL_GL_CONTEXT_RELEASE_BEHAVIOR",
@ -482,11 +452,6 @@
"value": "(1u << 20)", "value": "(1u << 20)",
"comment": "window has grabbed keyboard input" "comment": "window has grabbed keyboard input"
}, },
{
"name": "SDL_WINDOW_FILL_DOCUMENT",
"value": "(1u << 21)",
"comment": "window is in fill-document mode (Emscripten only), since SDL 3.4.0"
},
{ {
"name": "SDL_WINDOW_VULKAN", "name": "SDL_WINDOW_VULKAN",
"value": "(1u << 28)", "value": "(1u << 28)",
@ -1231,20 +1196,6 @@
} }
] ]
}, },
{
"name": "SDL_SetWindowFillDocument",
"return_type": "bool",
"parameters": [
{
"name": "window",
"type": "SDL_Window *"
},
{
"name": "fill",
"type": "bool"
}
]
},
{ {
"name": "SDL_ShowWindow", "name": "SDL_ShowWindow",
"return_type": "bool", "return_type": "bool",
@ -1622,54 +1573,6 @@
} }
] ]
}, },
{
"name": "SDL_SetWindowProgressState",
"return_type": "bool",
"parameters": [
{
"name": "window",
"type": "SDL_Window *"
},
{
"name": "state",
"type": "SDL_ProgressState"
}
]
},
{
"name": "SDL_GetWindowProgressState",
"return_type": "SDL_ProgressState",
"parameters": [
{
"name": "window",
"type": "SDL_Window *"
}
]
},
{
"name": "SDL_SetWindowProgressValue",
"return_type": "bool",
"parameters": [
{
"name": "window",
"type": "SDL_Window *"
},
{
"name": "value",
"type": "float"
}
]
},
{
"name": "SDL_GetWindowProgressValue",
"return_type": "float",
"parameters": [
{
"name": "window",
"type": "SDL_Window *"
}
]
},
{ {
"name": "SDL_DestroyWindow", "name": "SDL_DestroyWindow",
"return_type": "void", "return_type": "void",