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@ -112,7 +112,7 @@ pub fn generateApi(b: *std.Build, parser_exe: *std.Build.Step.Compile, fetch_sdl
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.{ .header = "SDL_dialog.h", .output = "dialog" },
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.{ .header = "SDL_endian.h", .output = "endian" },
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.{ .header = "SDL_error.h", .output = "error" },
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// .{ .header = "SDL_events.h", .output = "events" },
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.{ .header = "SDL_events.h", .output = "events" },
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.{ .header = "SDL_filesystem.h", .output = "filesystem" },
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.{ .header = "SDL_gamepad.h", .output = "gamepad" },
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.{ .header = "SDL_gpu.h", .output = "gpu" },
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File diff suppressed because it is too large
Load Diff
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@ -0,0 +1,442 @@
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const std = @import("std");
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const Allocator = std.mem.Allocator;
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const patterns = @import("patterns.zig");
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const Declaration = patterns.Declaration;
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pub const HeaderCache = struct {
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// Map from type name to its declaration
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type_cache: std.StringHashMap(Declaration),
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// Track which headers we've already parsed (avoid re-parsing)
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parsed_headers: std.StringHashMap(void),
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allocator: Allocator,
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pub fn init(allocator: Allocator) HeaderCache {
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return .{
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.type_cache = std.StringHashMap(Declaration).init(allocator),
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.parsed_headers = std.StringHashMap(void).init(allocator),
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.allocator = allocator,
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};
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}
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pub fn deinit(self: *HeaderCache) void {
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// Free type cache keys
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var type_it = self.type_cache.keyIterator();
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while (type_it.next()) |key| {
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self.allocator.free(key.*);
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}
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// Free cached declarations
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var val_it = self.type_cache.valueIterator();
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while (val_it.next()) |decl| {
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freeDeclaration(self.allocator, decl.*);
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}
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self.type_cache.deinit();
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// Free parsed headers keys
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var header_it = self.parsed_headers.keyIterator();
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while (header_it.next()) |key| {
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self.allocator.free(key.*);
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}
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self.parsed_headers.deinit();
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}
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pub fn buildCache(allocator: Allocator, header_path: []const u8) !HeaderCache {
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var cache = HeaderCache.init(allocator);
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errdefer cache.deinit();
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const header_dir = std.fs.path.dirname(header_path) orelse ".";
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try cache.parseHeaderRecursive(header_dir, std.fs.path.basename(header_path));
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return cache;
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}
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fn parseHeaderRecursive(self: *HeaderCache, header_dir: []const u8, filename: []const u8) !void {
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// Skip non-SDL headers (stdlib, system headers, etc)
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if (!std.mem.startsWith(u8, filename, "SDL_")) {
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return;
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}
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// Skip if already parsed
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if (self.parsed_headers.contains(filename)) {
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return;
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}
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// Mark as parsed
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try self.parsed_headers.put(try self.allocator.dupe(u8, filename), {});
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// Build full path
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const full_path = try std.fs.path.join(self.allocator, &[_][]const u8{ header_dir, filename });
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defer self.allocator.free(full_path);
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std.debug.print(" Caching types from: {s}\n", .{filename});
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// Read and parse this header
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const content = std.fs.cwd().readFileAlloc(self.allocator, full_path, 10_000_000) catch |err| {
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std.debug.print(" Warning: Could not read {s}: {}\n", .{ filename, err });
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return;
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};
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defer self.allocator.free(content);
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var scanner = patterns.Scanner.init(self.allocator, content);
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const decls = scanner.scan() catch |err| {
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std.debug.print(" Warning: Could not parse {s}: {}\n", .{ filename, err });
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return;
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};
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defer self.allocator.free(decls);
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// Add all type definitions to cache
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for (decls) |decl| {
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const type_name = getTypeName(decl);
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if (type_name) |name| {
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// Don't cache if already present (first occurrence wins)
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if (!self.type_cache.contains(name)) {
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const name_copy = try self.allocator.dupe(u8, name);
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const decl_copy = try cloneDeclaration(self.allocator, decl);
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try self.type_cache.put(name_copy, decl_copy);
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}
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}
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}
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// Free the original declarations (we made copies)
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for (decls) |decl| {
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freeDeclaration(self.allocator, decl);
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}
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// Find and recursively parse all #include "SDL_*.h" directives
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const includes = try findSDLIncludes(self.allocator, content);
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defer {
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for (includes) |inc| self.allocator.free(inc);
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self.allocator.free(includes);
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}
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for (includes) |inc_filename| {
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try self.parseHeaderRecursive(header_dir, inc_filename);
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}
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}
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pub fn lookupType(self: *HeaderCache, type_name: []const u8) ?Declaration {
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const decl = self.type_cache.get(type_name) orelse return null;
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// Return a copy so caller owns it
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return cloneDeclaration(self.allocator, decl) catch null;
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}
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/// Lookup a type and recursively resolve all its dependencies
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/// Returns an array of declarations: [0] is the requested type, [1..] are dependencies
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pub fn lookupTypeWithDependencies(self: *HeaderCache, type_name: []const u8) ![]Declaration {
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const dependency_resolver = @import("dependency_resolver.zig");
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var result = try std.ArrayList(Declaration).initCapacity(self.allocator, 10);
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errdefer {
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for (result.items) |decl| {
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freeDeclaration(self.allocator, decl);
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}
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result.deinit(self.allocator);
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}
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// Track which types we've already processed
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var processed = std.StringHashMap(void).init(self.allocator);
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defer {
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var it = processed.keyIterator();
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while (it.next()) |key| {
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self.allocator.free(key.*);
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}
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processed.deinit();
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}
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// Work queue for types to resolve
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var queue = try std.ArrayList([]const u8).initCapacity(self.allocator, 10);
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defer {
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for (queue.items) |item| {
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self.allocator.free(item);
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}
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queue.deinit(self.allocator);
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}
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// Start with the requested type
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try queue.append(self.allocator, try self.allocator.dupe(u8, type_name));
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// Process queue until empty
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while (queue.items.len > 0) {
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const current_type = queue.orderedRemove(0);
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defer self.allocator.free(current_type);
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// Skip if already processed
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if (processed.contains(current_type)) continue;
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try processed.put(try self.allocator.dupe(u8, current_type), {});
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// Look up the type
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const decl = self.type_cache.get(current_type) orelse continue;
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// Add cloned declaration to result
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const decl_copy = try cloneDeclaration(self.allocator, decl);
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try result.append(self.allocator, decl_copy);
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// Analyze this declaration to find its dependencies
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var resolver = dependency_resolver.DependencyResolver.init(self.allocator);
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defer resolver.deinit();
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const single_decl = [_]Declaration{decl};
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try resolver.analyze(&single_decl);
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const missing = try resolver.getMissingTypes(self.allocator);
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defer {
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for (missing) |m| self.allocator.free(m);
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self.allocator.free(missing);
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}
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// Add missing types to queue if not already processed
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for (missing) |missing_type| {
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if (!processed.contains(missing_type) and self.type_cache.contains(missing_type)) {
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try queue.append(self.allocator, try self.allocator.dupe(u8, missing_type));
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}
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}
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}
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return try result.toOwnedSlice(self.allocator);
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}
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fn getTypeName(decl: Declaration) ?[]const u8 {
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return switch (decl) {
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.opaque_type => |o| o.name,
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.typedef_decl => |t| t.name,
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.function_pointer_decl => |fp| fp.name,
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.c_type_alias => |a| a.name,
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.enum_decl => |e| e.name,
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.struct_decl => |s| s.name,
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.union_decl => |u| u.name,
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.flag_decl => |f| f.name,
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.function_decl => null, // Functions don't define types
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};
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}
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fn findSDLIncludes(allocator: Allocator, source: []const u8) ![][]const u8 {
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var includes = std.ArrayList([]const u8){};
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errdefer {
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for (includes.items) |inc| allocator.free(inc);
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includes.deinit(allocator);
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}
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var lines = std.mem.splitScalar(u8, source, '\n');
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while (lines.next()) |line| {
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const trimmed = std.mem.trim(u8, line, " \t\r");
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// Match: #include <SDL3/SDL_something.h>
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if (std.mem.startsWith(u8, trimmed, "#include <SDL3/")) {
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const after_open = "#include <SDL3/".len;
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if (std.mem.indexOf(u8, trimmed[after_open..], ">")) |end| {
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const header_name = trimmed[after_open..][0..end];
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if (std.mem.startsWith(u8, header_name, "SDL_")) {
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try includes.append(allocator, try allocator.dupe(u8, header_name));
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}
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}
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}
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// Also match: #include "SDL_something.h"
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else if (std.mem.startsWith(u8, trimmed, "#include \"SDL_")) {
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const after_open = "#include \"".len;
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if (std.mem.indexOf(u8, trimmed[after_open..], "\"")) |end| {
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const header_name = trimmed[after_open..][0..end];
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if (std.mem.startsWith(u8, header_name, "SDL_")) {
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try includes.append(allocator, try allocator.dupe(u8, header_name));
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}
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}
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}
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}
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return try includes.toOwnedSlice(allocator);
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}
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};
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fn cloneDeclaration(allocator: Allocator, decl: Declaration) !Declaration {
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return switch (decl) {
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.opaque_type => |o| Declaration{
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.opaque_type = .{
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.name = try allocator.dupe(u8, o.name),
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.doc_comment = if (o.doc_comment) |doc| try allocator.dupe(u8, doc) else null,
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},
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},
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.typedef_decl => |t| Declaration{
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.typedef_decl = .{
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.name = try allocator.dupe(u8, t.name),
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.underlying_type = try allocator.dupe(u8, t.underlying_type),
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.doc_comment = if (t.doc_comment) |doc| try allocator.dupe(u8, doc) else null,
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},
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},
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.enum_decl => |e| Declaration{
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.enum_decl = .{
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.name = try allocator.dupe(u8, e.name),
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.values = try cloneEnumValues(allocator, e.values),
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.doc_comment = if (e.doc_comment) |doc| try allocator.dupe(u8, doc) else null,
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},
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},
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.struct_decl => |s| Declaration{
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.struct_decl = .{
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.name = try allocator.dupe(u8, s.name),
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.fields = try cloneFields(allocator, s.fields),
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.doc_comment = if (s.doc_comment) |doc| try allocator.dupe(u8, doc) else null,
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.has_unions = s.has_unions,
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},
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},
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.union_decl => |u| Declaration{
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.union_decl = .{
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.name = try allocator.dupe(u8, u.name),
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.fields = try cloneFields(allocator, u.fields),
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.doc_comment = if (u.doc_comment) |doc| try allocator.dupe(u8, doc) else null,
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},
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},
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.flag_decl => |f| Declaration{
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.flag_decl = .{
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.name = try allocator.dupe(u8, f.name),
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.underlying_type = try allocator.dupe(u8, f.underlying_type),
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.flags = try cloneFlagValues(allocator, f.flags),
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.doc_comment = if (f.doc_comment) |doc| try allocator.dupe(u8, doc) else null,
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},
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},
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.function_decl => |func| Declaration{
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.function_decl = .{
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.name = try allocator.dupe(u8, func.name),
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.return_type = try allocator.dupe(u8, func.return_type),
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.params = try cloneParams(allocator, func.params),
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.doc_comment = if (func.doc_comment) |doc| try allocator.dupe(u8, doc) else null,
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},
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},
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.function_pointer_decl => |fp| Declaration{
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.function_pointer_decl = .{
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.name = try allocator.dupe(u8, fp.name),
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.return_type = try allocator.dupe(u8, fp.return_type),
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.params = try cloneParams(allocator, fp.params),
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.doc_comment = if (fp.doc_comment) |doc| try allocator.dupe(u8, doc) else null,
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},
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},
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.c_type_alias => |a| Declaration{
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.c_type_alias = .{
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.name = try allocator.dupe(u8, a.name),
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.doc_comment = if (a.doc_comment) |doc| try allocator.dupe(u8, doc) else null,
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},
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},
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};
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}
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fn cloneEnumValues(allocator: Allocator, values: []const patterns.EnumValue) ![]patterns.EnumValue {
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const new_values = try allocator.alloc(patterns.EnumValue, values.len);
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for (values, 0..) |val, i| {
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new_values[i] = .{
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.name = try allocator.dupe(u8, val.name),
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.value = if (val.value) |v| try allocator.dupe(u8, v) else null,
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.comment = if (val.comment) |c| try allocator.dupe(u8, c) else null,
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};
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}
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return new_values;
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}
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fn cloneFlagValues(allocator: Allocator, flags: []const patterns.FlagValue) ![]patterns.FlagValue {
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const new_flags = try allocator.alloc(patterns.FlagValue, flags.len);
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for (flags, 0..) |flag, i| {
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new_flags[i] = .{
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.name = try allocator.dupe(u8, flag.name),
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.value = try allocator.dupe(u8, flag.value),
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.comment = if (flag.comment) |c| try allocator.dupe(u8, c) else null,
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};
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}
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return new_flags;
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}
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fn cloneFields(allocator: Allocator, fields: []const patterns.FieldDecl) ![]patterns.FieldDecl {
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const new_fields = try allocator.alloc(patterns.FieldDecl, fields.len);
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for (fields, 0..) |field, i| {
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new_fields[i] = .{
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.name = try allocator.dupe(u8, field.name),
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.type_name = try allocator.dupe(u8, field.type_name),
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.comment = if (field.comment) |c| try allocator.dupe(u8, c) else null,
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};
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}
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return new_fields;
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}
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fn cloneParams(allocator: Allocator, params: []const patterns.ParamDecl) ![]patterns.ParamDecl {
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const new_params = try allocator.alloc(patterns.ParamDecl, params.len);
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for (params, 0..) |param, i| {
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new_params[i] = .{
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.name = try allocator.dupe(u8, param.name),
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.type_name = try allocator.dupe(u8, param.type_name),
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};
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}
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return new_params;
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}
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fn freeDeclaration(allocator: Allocator, decl: Declaration) void {
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switch (decl) {
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.opaque_type => |o| {
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allocator.free(o.name);
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if (o.doc_comment) |doc| allocator.free(doc);
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},
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.typedef_decl => |t| {
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allocator.free(t.name);
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allocator.free(t.underlying_type);
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if (t.doc_comment) |doc| allocator.free(doc);
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},
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.enum_decl => |e| {
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allocator.free(e.name);
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for (e.values) |val| {
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allocator.free(val.name);
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if (val.value) |v| allocator.free(v);
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if (val.comment) |c| allocator.free(c);
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}
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allocator.free(e.values);
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if (e.doc_comment) |doc| allocator.free(doc);
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},
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.struct_decl => |s| {
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allocator.free(s.name);
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for (s.fields) |field| {
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allocator.free(field.name);
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allocator.free(field.type_name);
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if (field.comment) |c| allocator.free(c);
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}
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allocator.free(s.fields);
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if (s.doc_comment) |doc| allocator.free(doc);
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},
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.union_decl => |u| {
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allocator.free(u.name);
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for (u.fields) |field| {
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allocator.free(field.name);
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allocator.free(field.type_name);
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if (field.comment) |c| allocator.free(c);
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}
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allocator.free(u.fields);
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if (u.doc_comment) |doc| allocator.free(doc);
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},
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.flag_decl => |f| {
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allocator.free(f.name);
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allocator.free(f.underlying_type);
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for (f.flags) |flag| {
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allocator.free(flag.name);
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allocator.free(flag.value);
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if (flag.comment) |c| allocator.free(c);
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}
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allocator.free(f.flags);
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if (f.doc_comment) |doc| allocator.free(doc);
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},
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.function_decl => |func| {
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allocator.free(func.name);
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allocator.free(func.return_type);
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for (func.params) |param| {
|
||||
allocator.free(param.name);
|
||||
allocator.free(param.type_name);
|
||||
}
|
||||
allocator.free(func.params);
|
||||
if (func.doc_comment) |doc| allocator.free(doc);
|
||||
},
|
||||
.function_pointer_decl => |fp| {
|
||||
allocator.free(fp.name);
|
||||
allocator.free(fp.return_type);
|
||||
for (fp.params) |param| {
|
||||
allocator.free(param.name);
|
||||
allocator.free(param.type_name);
|
||||
}
|
||||
allocator.free(fp.params);
|
||||
if (fp.doc_comment) |doc| allocator.free(doc);
|
||||
},
|
||||
.c_type_alias => |a| {
|
||||
allocator.free(a.name);
|
||||
if (a.doc_comment) |doc| allocator.free(doc);
|
||||
},
|
||||
}
|
||||
}
|
||||
168
src/parser.zig
168
src/parser.zig
|
|
@ -4,6 +4,7 @@ const codegen = @import("codegen.zig");
|
|||
const dependency_resolver = @import("dependency_resolver.zig");
|
||||
const json_serializer = @import("json_serializer.zig");
|
||||
const io = @import("io.zig");
|
||||
const header_cache = @import("header_cache.zig");
|
||||
|
||||
pub fn main() !void {
|
||||
const allocator = std.heap.smp_allocator;
|
||||
|
|
@ -251,23 +252,6 @@ pub fn main() !void {
|
|||
std.debug.print("Adding {d} hardcoded type declarations\n", .{hardcoded_decls.len});
|
||||
}
|
||||
|
||||
if (missing_types.len > 0) {
|
||||
std.debug.print("Found {d} missing types:\n", .{missing_types.len});
|
||||
for (missing_types) |missing| {
|
||||
std.debug.print(" - {s}\n", .{missing});
|
||||
}
|
||||
std.debug.print("\n", .{});
|
||||
|
||||
// Extract missing types from included headers
|
||||
std.debug.print("Resolving dependencies from included headers...\n", .{});
|
||||
const includes = try dependency_resolver.parseIncludes(allocator, source);
|
||||
defer {
|
||||
for (includes) |inc| allocator.free(inc);
|
||||
allocator.free(includes);
|
||||
}
|
||||
|
||||
const header_dir = std.fs.path.dirname(header_path) orelse ".";
|
||||
|
||||
var dependency_decls = std.ArrayList(patterns.Declaration){};
|
||||
defer {
|
||||
for (dependency_decls.items) |dep_decl| {
|
||||
|
|
@ -276,30 +260,79 @@ pub fn main() !void {
|
|||
dependency_decls.deinit(allocator);
|
||||
}
|
||||
|
||||
if (missing_types.len > 0) {
|
||||
std.debug.print("Found {d} missing types:\n", .{missing_types.len});
|
||||
for (missing_types) |missing| {
|
||||
std.debug.print(" - {s}\n", .{missing});
|
||||
}
|
||||
std.debug.print("\n", .{});
|
||||
|
||||
// PHASE 1: Build complete type cache from all SDL headers
|
||||
std.debug.print("Building type cache from all SDL headers...\n", .{});
|
||||
var cache = try header_cache.HeaderCache.buildCache(allocator, header_path);
|
||||
defer cache.deinit();
|
||||
std.debug.print("Type cache built successfully\n\n", .{});
|
||||
|
||||
// PHASE 2: Resolve dependencies via cache lookup with recursive dependency resolution
|
||||
std.debug.print("Resolving dependencies from cache...\n", .{});
|
||||
|
||||
// Track which types we've already added to avoid duplicates
|
||||
var added_types = std.StringHashMap(void).init(allocator);
|
||||
defer {
|
||||
var it = added_types.keyIterator();
|
||||
while (it.next()) |key| {
|
||||
allocator.free(key.*);
|
||||
}
|
||||
added_types.deinit();
|
||||
}
|
||||
|
||||
for (missing_types) |missing_type| {
|
||||
var found = false;
|
||||
for (includes) |include| {
|
||||
const dep_path = try std.fs.path.join(allocator, &[_][]const u8{ header_dir, include });
|
||||
defer allocator.free(dep_path);
|
||||
// Skip if already added
|
||||
if (added_types.contains(missing_type)) continue;
|
||||
|
||||
const dep_source = std.fs.cwd().readFileAlloc(allocator, dep_path, 10 * 1024 * 1024) catch continue;
|
||||
defer allocator.free(dep_source);
|
||||
// Look up type with all its dependencies
|
||||
const resolved_decls = cache.lookupTypeWithDependencies(missing_type) catch |err| {
|
||||
std.debug.print(" Warning: Could not resolve {s}: {}\n", .{ missing_type, err });
|
||||
continue;
|
||||
};
|
||||
|
||||
if (try dependency_resolver.extractTypeFromHeader(allocator, dep_source, missing_type)) |dep_decl| {
|
||||
try dependency_decls.append(allocator, dep_decl);
|
||||
std.debug.print(" Found {s} in {s}\n", .{ missing_type, include });
|
||||
found = true;
|
||||
break;
|
||||
// Add all resolved declarations
|
||||
for (resolved_decls) |resolved_decl| {
|
||||
const decl_type_name = switch (resolved_decl) {
|
||||
.opaque_type => |o| o.name,
|
||||
.typedef_decl => |t| t.name,
|
||||
.function_pointer_decl => |fp| fp.name,
|
||||
.c_type_alias => |a| a.name,
|
||||
.enum_decl => |e| e.name,
|
||||
.struct_decl => |s| s.name,
|
||||
.union_decl => |u| u.name,
|
||||
.flag_decl => |f| f.name,
|
||||
.function_decl => continue, // Skip functions
|
||||
};
|
||||
|
||||
if (!added_types.contains(decl_type_name)) {
|
||||
try dependency_decls.append(allocator, resolved_decl);
|
||||
try added_types.put(try allocator.dupe(u8, decl_type_name), {});
|
||||
|
||||
if (std.mem.eql(u8, decl_type_name, missing_type)) {
|
||||
std.debug.print(" Found {s} in cache\n", .{missing_type});
|
||||
} else {
|
||||
std.debug.print(" + dependency: {s}\n", .{decl_type_name});
|
||||
}
|
||||
} else {
|
||||
// Already added, free this duplicate
|
||||
freeDeclDeep(allocator, resolved_decl);
|
||||
}
|
||||
}
|
||||
|
||||
if (!found) {
|
||||
std.debug.print(" Warning: Could not find definition for type: {s}\n", .{missing_type});
|
||||
allocator.free(resolved_decls);
|
||||
}
|
||||
|
||||
std.debug.print("\n", .{});
|
||||
}
|
||||
|
||||
// Combine declarations (hardcoded first, then dependencies, then primary!)
|
||||
std.debug.print("\nCombining {d} hardcoded + {d} dependency declarations with primary declarations...\n", .{ hardcoded_decls.len, dependency_decls.items.len });
|
||||
std.debug.print("Combining {d} hardcoded + {d} dependency declarations with primary declarations...\n", .{ hardcoded_decls.len, dependency_decls.items.len });
|
||||
|
||||
var all_decls = std.ArrayList(patterns.Declaration){};
|
||||
defer all_decls.deinit(allocator);
|
||||
|
|
@ -371,79 +404,6 @@ pub fn main() !void {
|
|||
});
|
||||
std.debug.print("Generated C mocks: {s}\n", .{mock_path});
|
||||
}
|
||||
} else {
|
||||
std.debug.print("No missing dependencies found!\n\n", .{});
|
||||
|
||||
// Generate code (include hardcoded declarations if any)
|
||||
var gen_decls = std.ArrayList(patterns.Declaration){};
|
||||
defer gen_decls.deinit(allocator);
|
||||
if (hardcoded_decls.len > 0) {
|
||||
try gen_decls.appendSlice(allocator, hardcoded_decls);
|
||||
}
|
||||
try gen_decls.appendSlice(allocator, decls);
|
||||
|
||||
const output = try codegen.CodeGen.generate(allocator, gen_decls.items);
|
||||
defer allocator.free(output);
|
||||
|
||||
// Parse and format the AST for validation
|
||||
const output_z = try allocator.dupeZ(u8, output);
|
||||
defer allocator.free(output_z);
|
||||
|
||||
var ast = try std.zig.Ast.parse(allocator, output_z, .zig);
|
||||
defer ast.deinit(allocator);
|
||||
|
||||
// Check for parse errors
|
||||
if (ast.errors.len > 0) {
|
||||
std.debug.print("\nError: {d} syntax errors detected in generated code\n", .{ast.errors.len});
|
||||
for (ast.errors) |err| {
|
||||
const loc = ast.tokenLocation(0, err.token);
|
||||
std.debug.print(" Line {d}: {s}\n", .{ loc.line + 1, @tagName(err.tag) });
|
||||
}
|
||||
|
||||
// Write to debug file
|
||||
try writeDebugFile(allocator, header_path, output);
|
||||
|
||||
// Write unformatted output for debugging
|
||||
if (output_file) |file_path| {
|
||||
try std.fs.cwd().writeFile(.{
|
||||
.sub_path = file_path,
|
||||
.data = output,
|
||||
});
|
||||
std.debug.print("\nGenerated (with errors): {s}\n", .{file_path});
|
||||
}
|
||||
|
||||
return error.InvalidSyntax;
|
||||
}
|
||||
|
||||
// Render formatted output from AST
|
||||
const formatted_output = ast.renderAlloc(allocator) catch |err| {
|
||||
std.debug.print("\nError: AST render failed: {}\n", .{err});
|
||||
try writeDebugFile(allocator, header_path, output);
|
||||
return err;
|
||||
};
|
||||
defer allocator.free(formatted_output);
|
||||
|
||||
// Write formatted output to file or stdout
|
||||
if (output_file) |file_path| {
|
||||
try writeZigFileWithFmt(allocator, header_path, file_path, formatted_output);
|
||||
} else {
|
||||
_ = try io.stdout().write(formatted_output);
|
||||
}
|
||||
|
||||
// Generate C mocks if requested
|
||||
if (mock_output_file) |mock_path| {
|
||||
const mock_codegen = @import("mock_codegen.zig");
|
||||
const mock_output = try mock_codegen.MockCodeGen.generate(allocator, gen_decls.items);
|
||||
defer allocator.free(mock_output);
|
||||
|
||||
try ensureParentDirExists(mock_path);
|
||||
try std.fs.cwd().writeFile(.{
|
||||
.sub_path = mock_path,
|
||||
.data = mock_output,
|
||||
});
|
||||
std.debug.print("Generated C mocks: {s}\n", .{mock_path});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn writeZigFileWithFmt(allocator: std.mem.Allocator, header_path: []const u8, output_path: []const u8, content: []const u8) !void {
|
||||
|
|
|
|||
|
|
@ -0,0 +1,770 @@
|
|||
const std = @import("std");
|
||||
pub const c = @import("c.zig").c;
|
||||
|
||||
pub const PenID = u32;
|
||||
|
||||
pub const WindowID = u32;
|
||||
|
||||
pub const AudioDeviceID = u32;
|
||||
|
||||
pub const DisplayID = u32;
|
||||
|
||||
pub const CameraID = u32;
|
||||
|
||||
pub const PenInputFlags = packed struct(u32) {
|
||||
penInputDown: bool = false, // pen is pressed down
|
||||
penInputButton1: bool = false, // button 1 is pressed
|
||||
penInputButton2: bool = false, // button 2 is pressed
|
||||
penInputButton3: bool = false, // button 3 is pressed
|
||||
penInputButton4: bool = false, // button 4 is pressed
|
||||
penInputButton5: bool = false, // button 5 is pressed
|
||||
penInputEraserTip: bool = false, // eraser tip is used
|
||||
pad0: u24 = 0,
|
||||
rsvd: bool = false,
|
||||
};
|
||||
|
||||
pub const MouseButtonFlags = packed struct(u32) {
|
||||
buttonLeft: bool = false,
|
||||
buttonMiddle: bool = false,
|
||||
buttonX1: bool = false,
|
||||
pad0: u28 = 0,
|
||||
rsvd: bool = false,
|
||||
};
|
||||
|
||||
pub const Scancode = enum(c_int) {
|
||||
scancodeBackslash,
|
||||
scancodeNonushash,
|
||||
scancodeGrave,
|
||||
scancodeInsert,
|
||||
scancodeNumlockclear,
|
||||
scancodeNonusbackslash,
|
||||
scancodeApplication, //windows contextual menu, compose
|
||||
scancodePower,
|
||||
scancodeHelp, //AL Integrated Help Center
|
||||
scancodeMenu, //Menu (show menu)
|
||||
scancodeStop, //AC Stop
|
||||
scancodeAgain, //AC Redo/Repeat
|
||||
scancodeUndo, //AC Undo
|
||||
scancodeCut, //AC Cut
|
||||
scancodeCopy, //AC Copy
|
||||
scancodePaste, //AC Paste
|
||||
scancodeFind, //AC Find
|
||||
scancodeInternational1,
|
||||
scancodeInternational3, //Yen
|
||||
scancodeLang1, //Hangul/English toggle
|
||||
scancodeLang2, //Hanja conversion
|
||||
scancodeLang3, //Katakana
|
||||
scancodeLang4, //Hiragana
|
||||
scancodeLang5, //Zenkaku/Hankaku
|
||||
scancodeLang6, //reserved
|
||||
scancodeLang7, //reserved
|
||||
scancodeLang8, //reserved
|
||||
scancodeLang9, //reserved
|
||||
scancodeAlterase, //Erase-Eaze
|
||||
scancodeCancel, //AC Cancel
|
||||
scancodeLalt, //alt, option
|
||||
scancodeLgui, //windows, command (apple), meta
|
||||
scancodeRalt, //alt gr, option
|
||||
scancodeRgui, //windows, command (apple), meta
|
||||
scancodeMode,
|
||||
scancodeSleep, //Sleep
|
||||
scancodeWake, //Wake
|
||||
scancodeChannelIncrement, //Channel Increment
|
||||
scancodeChannelDecrement, //Channel Decrement
|
||||
scancodeMediaPlay, //Play
|
||||
scancodeMediaPause, //Pause
|
||||
scancodeMediaRecord, //Record
|
||||
scancodeMediaFastForward, //Fast Forward
|
||||
scancodeMediaRewind, //Rewind
|
||||
scancodeMediaNextTrack, //Next Track
|
||||
scancodeMediaPreviousTrack, //Previous Track
|
||||
scancodeMediaStop, //Stop
|
||||
scancodeMediaEject, //Eject
|
||||
scancodeMediaPlayPause, //Play / Pause
|
||||
scancodeMediaSelect,
|
||||
scancodeAcNew, //AC New
|
||||
scancodeAcOpen, //AC Open
|
||||
scancodeAcClose, //AC Close
|
||||
scancodeAcExit, //AC Exit
|
||||
scancodeAcSave, //AC Save
|
||||
scancodeAcPrint, //AC Print
|
||||
scancodeAcProperties, //AC Properties
|
||||
scancodeAcSearch, //AC Search
|
||||
scancodeAcHome, //AC Home
|
||||
scancodeAcBack, //AC Back
|
||||
scancodeAcForward, //AC Forward
|
||||
scancodeAcStop, //AC Stop
|
||||
scancodeAcRefresh, //AC Refresh
|
||||
scancodeAcBookmarks, //AC Bookmarks
|
||||
scancodeSoftleft,
|
||||
scancodeSoftright,
|
||||
scancodeCall, //Used for accepting phone calls.
|
||||
scancodeEndcall, //Used for rejecting phone calls.
|
||||
scancodeReserved, //400-500 reserved for dynamic keycodes
|
||||
scancodeCount,
|
||||
};
|
||||
|
||||
pub const TouchID = u64;
|
||||
|
||||
pub const KeyboardID = u32;
|
||||
|
||||
pub const PenAxis = enum(c_int) {
|
||||
penAxisPressure, //Pen pressure. Unidirectional: 0 to 1.0
|
||||
penAxisXtilt, //Pen horizontal tilt angle. Bidirectional: -90.0 to 90.0 (left-to-right).
|
||||
penAxisYtilt, //Pen vertical tilt angle. Bidirectional: -90.0 to 90.0 (top-to-down).
|
||||
penAxisDistance, //Pen distance to drawing surface. Unidirectional: 0.0 to 1.0
|
||||
penAxisRotation, //Pen barrel rotation. Bidirectional: -180 to 179.9 (clockwise, 0 is facing up, -180.0 is facing down).
|
||||
penAxisSlider, //Pen finger wheel or slider (e.g., Airbrush Pen). Unidirectional: 0 to 1.0
|
||||
penAxisTangentialPressure, //Pressure from squeezing the pen ("barrel pressure").
|
||||
penAxisCount, //Total known pen axis types in this version of SDL. This number may grow in future releases!
|
||||
};
|
||||
|
||||
pub const MouseID = u32;
|
||||
|
||||
pub const MouseWheelDirection = enum(c_int) {
|
||||
mousewheelNormal, //The scroll direction is normal
|
||||
mousewheelFlipped, //The scroll direction is flipped / natural
|
||||
};
|
||||
|
||||
pub const PowerState = enum(c_int) {
|
||||
powerstateError, //error determining power status
|
||||
powerstateUnknown, //cannot determine power status
|
||||
powerstateOnBattery, //Not plugged in, running on the battery
|
||||
powerstateNoBattery, //Plugged in, no battery available
|
||||
powerstateCharging, //Plugged in, charging battery
|
||||
powerstateCharged,
|
||||
};
|
||||
|
||||
pub const Window = opaque {};
|
||||
|
||||
pub const FingerID = u64;
|
||||
|
||||
pub const Keycode = u32;
|
||||
|
||||
pub const SensorID = u32;
|
||||
|
||||
pub const JoystickID = u32;
|
||||
|
||||
pub const Keymod = u16;
|
||||
|
||||
pub const EventType = enum(c_int) {
|
||||
eventFirst, //Unused (do not remove)
|
||||
eventQuit, //User-requested quit
|
||||
eventTerminating,
|
||||
eventLowMemory,
|
||||
eventWillEnterBackground,
|
||||
eventDidEnterBackground,
|
||||
eventWillEnterForeground,
|
||||
eventDidEnterForeground,
|
||||
eventLocaleChanged, //The user's locale preferences have changed.
|
||||
eventSystemThemeChanged, //The system theme changed
|
||||
eventDisplayOrientation, //Display orientation has changed to data1
|
||||
eventDisplayAdded, //Display has been added to the system
|
||||
eventDisplayRemoved, //Display has been removed from the system
|
||||
eventDisplayMoved, //Display has changed position
|
||||
eventDisplayDesktopModeChanged, //Display has changed desktop mode
|
||||
eventDisplayCurrentModeChanged, //Display has changed current mode
|
||||
eventDisplayContentScaleChanged, //Display has changed content scale
|
||||
eventWindowShown, //Window has been shown
|
||||
eventWindowHidden, //Window has been hidden
|
||||
eventWindowExposed, //Window has been exposed and should be redrawn, and can be redrawn directly from event watchers for this event
|
||||
eventWindowMoved, //Window has been moved to data1, data2
|
||||
eventWindowResized, //Window has been resized to data1xdata2
|
||||
eventWindowPixelSizeChanged, //The pixel size of the window has changed to data1xdata2
|
||||
eventWindowMetalViewResized, //The pixel size of a Metal view associated with the window has changed
|
||||
eventWindowMinimized, //Window has been minimized
|
||||
eventWindowMaximized, //Window has been maximized
|
||||
eventWindowRestored, //Window has been restored to normal size and position
|
||||
eventWindowMouseEnter, //Window has gained mouse focus
|
||||
eventWindowMouseLeave, //Window has lost mouse focus
|
||||
eventWindowFocusGained, //Window has gained keyboard focus
|
||||
eventWindowFocusLost, //Window has lost keyboard focus
|
||||
eventWindowCloseRequested, //The window manager requests that the window be closed
|
||||
eventWindowHitTest, //Window had a hit test that wasn't SDL_HITTEST_NORMAL
|
||||
eventWindowIccprofChanged, //The ICC profile of the window's display has changed
|
||||
eventWindowDisplayChanged, //Window has been moved to display data1
|
||||
eventWindowDisplayScaleChanged, //Window display scale has been changed
|
||||
eventWindowSafeAreaChanged, //The window safe area has been changed
|
||||
eventWindowOccluded, //The window has been occluded
|
||||
eventWindowEnterFullscreen, //The window has entered fullscreen mode
|
||||
eventWindowLeaveFullscreen, //The window has left fullscreen mode
|
||||
eventWindowDestroyed,
|
||||
eventWindowHdrStateChanged, //Window HDR properties have changed
|
||||
eventKeyDown, //Key pressed
|
||||
eventKeyUp, //Key released
|
||||
eventTextEditing, //Keyboard text editing (composition)
|
||||
eventTextInput, //Keyboard text input
|
||||
eventKeymapChanged,
|
||||
eventKeyboardAdded, //A new keyboard has been inserted into the system
|
||||
eventKeyboardRemoved, //A keyboard has been removed
|
||||
eventTextEditingCandidates, //Keyboard text editing candidates
|
||||
eventMouseMotion, //Mouse moved
|
||||
eventMouseButtonDown, //Mouse button pressed
|
||||
eventMouseButtonUp, //Mouse button released
|
||||
eventMouseWheel, //Mouse wheel motion
|
||||
eventMouseAdded, //A new mouse has been inserted into the system
|
||||
eventMouseRemoved, //A mouse has been removed
|
||||
eventJoystickAxisMotion, //Joystick axis motion
|
||||
eventJoystickBallMotion, //Joystick trackball motion
|
||||
eventJoystickHatMotion, //Joystick hat position change
|
||||
eventJoystickButtonDown, //Joystick button pressed
|
||||
eventJoystickButtonUp, //Joystick button released
|
||||
eventJoystickAdded, //A new joystick has been inserted into the system
|
||||
eventJoystickRemoved, //An opened joystick has been removed
|
||||
eventJoystickBatteryUpdated, //Joystick battery level change
|
||||
eventJoystickUpdateComplete, //Joystick update is complete
|
||||
eventGamepadAxisMotion, //Gamepad axis motion
|
||||
eventGamepadButtonDown, //Gamepad button pressed
|
||||
eventGamepadButtonUp, //Gamepad button released
|
||||
eventGamepadAdded, //A new gamepad has been inserted into the system
|
||||
eventGamepadRemoved, //A gamepad has been removed
|
||||
eventGamepadRemapped, //The gamepad mapping was updated
|
||||
eventGamepadTouchpadDown, //Gamepad touchpad was touched
|
||||
eventGamepadTouchpadMotion, //Gamepad touchpad finger was moved
|
||||
eventGamepadTouchpadUp, //Gamepad touchpad finger was lifted
|
||||
eventGamepadSensorUpdate, //Gamepad sensor was updated
|
||||
eventGamepadUpdateComplete, //Gamepad update is complete
|
||||
eventGamepadSteamHandleUpdated, //Gamepad Steam handle has changed
|
||||
eventFingerUp,
|
||||
eventFingerMotion,
|
||||
eventFingerCanceled,
|
||||
eventClipboardUpdate, //The clipboard or primary selection changed
|
||||
eventDropFile, //The system requests a file open
|
||||
eventDropText, //text/plain drag-and-drop event
|
||||
eventDropBegin, //A new set of drops is beginning (NULL filename)
|
||||
eventDropComplete, //Current set of drops is now complete (NULL filename)
|
||||
eventDropPosition, //Position while moving over the window
|
||||
eventAudioDeviceAdded, //A new audio device is available
|
||||
eventAudioDeviceRemoved, //An audio device has been removed.
|
||||
eventAudioDeviceFormatChanged, //An audio device's format has been changed by the system.
|
||||
eventSensorUpdate, //A sensor was updated
|
||||
eventPenProximityIn, //Pressure-sensitive pen has become available
|
||||
eventPenProximityOut, //Pressure-sensitive pen has become unavailable
|
||||
eventPenDown, //Pressure-sensitive pen touched drawing surface
|
||||
eventPenUp, //Pressure-sensitive pen stopped touching drawing surface
|
||||
eventPenButtonDown, //Pressure-sensitive pen button pressed
|
||||
eventPenButtonUp, //Pressure-sensitive pen button released
|
||||
eventPenMotion, //Pressure-sensitive pen is moving on the tablet
|
||||
eventPenAxis, //Pressure-sensitive pen angle/pressure/etc changed
|
||||
eventCameraDeviceAdded, //A new camera device is available
|
||||
eventCameraDeviceRemoved, //A camera device has been removed.
|
||||
eventCameraDeviceApproved, //A camera device has been approved for use by the user.
|
||||
eventCameraDeviceDenied, //A camera device has been denied for use by the user.
|
||||
eventRenderTargetsReset, //The render targets have been reset and their contents need to be updated
|
||||
eventRenderDeviceReset, //The device has been reset and all textures need to be recreated
|
||||
eventRenderDeviceLost, //The device has been lost and can't be recovered.
|
||||
eventPrivate1,
|
||||
eventPrivate2,
|
||||
eventPrivate3,
|
||||
eventPollSentinel, //Signals the end of an event poll cycle
|
||||
};
|
||||
|
||||
pub const CommonEvent = extern struct {
|
||||
_type: u32, // Event type, shared with all events, Uint32 to cover user events which are not in the SDL_EventType enumeration
|
||||
reserved: u32,
|
||||
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
|
||||
};
|
||||
|
||||
pub const DisplayEvent = extern struct {
|
||||
_type: EventType, // SDL_DISPLAYEVENT_*
|
||||
reserved: u32,
|
||||
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
|
||||
displayID: DisplayID, // The associated display
|
||||
data1: i32, // event dependent data
|
||||
data2: i32, // event dependent data
|
||||
};
|
||||
|
||||
pub const WindowEvent = extern struct {
|
||||
_type: EventType, // SDL_EVENT_WINDOW_*
|
||||
reserved: u32,
|
||||
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
|
||||
windowID: WindowID, // The associated window
|
||||
data1: i32, // event dependent data
|
||||
data2: i32, // event dependent data
|
||||
};
|
||||
|
||||
pub const KeyboardDeviceEvent = extern struct {
|
||||
_type: EventType, // SDL_EVENT_KEYBOARD_ADDED or SDL_EVENT_KEYBOARD_REMOVED
|
||||
reserved: u32,
|
||||
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
|
||||
which: KeyboardID, // The keyboard instance id
|
||||
};
|
||||
|
||||
pub const KeyboardEvent = extern struct {
|
||||
_type: EventType, // SDL_EVENT_KEY_DOWN or SDL_EVENT_KEY_UP
|
||||
reserved: u32,
|
||||
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
|
||||
windowID: WindowID, // The window with keyboard focus, if any
|
||||
which: KeyboardID, // The keyboard instance id, or 0 if unknown or virtual
|
||||
scancode: Scancode, // SDL physical key code
|
||||
key: Keycode, // SDL virtual key code
|
||||
mod: Keymod, // current key modifiers
|
||||
raw: u16, // The platform dependent scancode for this event
|
||||
down: bool, // true if the key is pressed
|
||||
repeat: bool, // true if this is a key repeat
|
||||
};
|
||||
|
||||
pub const TextEditingEvent = extern struct {
|
||||
_type: EventType, // SDL_EVENT_TEXT_EDITING
|
||||
reserved: u32,
|
||||
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
|
||||
windowID: WindowID, // The window with keyboard focus, if any
|
||||
text: [*c]const u8, // The editing text
|
||||
start: i32, // The start cursor of selected editing text, or -1 if not set
|
||||
length: i32, // The length of selected editing text, or -1 if not set
|
||||
};
|
||||
|
||||
pub const TextEditingCandidatesEvent = extern struct {
|
||||
_type: EventType, // SDL_EVENT_TEXT_EDITING_CANDIDATES
|
||||
reserved: u32,
|
||||
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
|
||||
windowID: WindowID, // The window with keyboard focus, if any
|
||||
candidates: [*c]const [*c]const u8, // The list of candidates, or NULL if there are no candidates available
|
||||
num_candidates: i32, // The number of strings in `candidates`
|
||||
selected_candidate: i32, // The index of the selected candidate, or -1 if no candidate is selected
|
||||
horizontal: bool, // true if the list is horizontal, false if it's vertical
|
||||
padding1: u8,
|
||||
padding2: u8,
|
||||
padding3: u8,
|
||||
};
|
||||
|
||||
pub const TextInputEvent = extern struct {
|
||||
_type: EventType, // SDL_EVENT_TEXT_INPUT
|
||||
reserved: u32,
|
||||
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
|
||||
windowID: WindowID, // The window with keyboard focus, if any
|
||||
text: [*c]const u8, // The input text, UTF-8 encoded
|
||||
};
|
||||
|
||||
pub const MouseDeviceEvent = extern struct {
|
||||
_type: EventType, // SDL_EVENT_MOUSE_ADDED or SDL_EVENT_MOUSE_REMOVED
|
||||
reserved: u32,
|
||||
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
|
||||
which: MouseID, // The mouse instance id
|
||||
};
|
||||
|
||||
pub const MouseMotionEvent = extern struct {
|
||||
_type: EventType, // SDL_EVENT_MOUSE_MOTION
|
||||
reserved: u32,
|
||||
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
|
||||
windowID: WindowID, // The window with mouse focus, if any
|
||||
which: MouseID, // The mouse instance id in relative mode, SDL_TOUCH_MOUSEID for touch events, or 0
|
||||
state: MouseButtonFlags, // The current button state
|
||||
x: f32, // X coordinate, relative to window
|
||||
y: f32, // Y coordinate, relative to window
|
||||
xrel: f32, // The relative motion in the X direction
|
||||
yrel: f32, // The relative motion in the Y direction
|
||||
};
|
||||
|
||||
pub const MouseButtonEvent = extern struct {
|
||||
_type: EventType, // SDL_EVENT_MOUSE_BUTTON_DOWN or SDL_EVENT_MOUSE_BUTTON_UP
|
||||
reserved: u32,
|
||||
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
|
||||
windowID: WindowID, // The window with mouse focus, if any
|
||||
which: MouseID, // The mouse instance id in relative mode, SDL_TOUCH_MOUSEID for touch events, or 0
|
||||
button: u8, // The mouse button index
|
||||
down: bool, // true if the button is pressed
|
||||
clicks: u8, // 1 for single-click, 2 for double-click, etc.
|
||||
padding: u8,
|
||||
x: f32, // X coordinate, relative to window
|
||||
y: f32, // Y coordinate, relative to window
|
||||
};
|
||||
|
||||
pub const MouseWheelEvent = extern struct {
|
||||
_type: EventType, // SDL_EVENT_MOUSE_WHEEL
|
||||
reserved: u32,
|
||||
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
|
||||
windowID: WindowID, // The window with mouse focus, if any
|
||||
which: MouseID, // The mouse instance id in relative mode or 0
|
||||
x: f32, // The amount scrolled horizontally, positive to the right and negative to the left
|
||||
y: f32, // The amount scrolled vertically, positive away from the user and negative toward the user
|
||||
direction: MouseWheelDirection, // Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back
|
||||
mouse_x: f32, // X coordinate, relative to window
|
||||
mouse_y: f32, // Y coordinate, relative to window
|
||||
integer_x: i32, // The amount scrolled horizontally, accumulated to whole scroll "ticks" (added in 3.2.12)
|
||||
integer_y: i32, // The amount scrolled vertically, accumulated to whole scroll "ticks" (added in 3.2.12)
|
||||
};
|
||||
|
||||
pub const JoyAxisEvent = extern struct {
|
||||
_type: EventType, // SDL_EVENT_JOYSTICK_AXIS_MOTION
|
||||
reserved: u32,
|
||||
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
|
||||
which: JoystickID, // The joystick instance id
|
||||
axis: u8, // The joystick axis index
|
||||
padding1: u8,
|
||||
padding2: u8,
|
||||
padding3: u8,
|
||||
value: i16, // The axis value (range: -32768 to 32767)
|
||||
padding4: u16,
|
||||
};
|
||||
|
||||
pub const JoyBallEvent = extern struct {
|
||||
_type: EventType, // SDL_EVENT_JOYSTICK_BALL_MOTION
|
||||
reserved: u32,
|
||||
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
|
||||
which: JoystickID, // The joystick instance id
|
||||
ball: u8, // The joystick trackball index
|
||||
padding1: u8,
|
||||
padding2: u8,
|
||||
padding3: u8,
|
||||
xrel: i16, // The relative motion in the X direction
|
||||
yrel: i16, // The relative motion in the Y direction
|
||||
};
|
||||
|
||||
pub const JoyHatEvent = extern struct {
|
||||
_type: EventType, // SDL_EVENT_JOYSTICK_HAT_MOTION
|
||||
reserved: u32,
|
||||
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
|
||||
which: JoystickID, // The joystick instance id
|
||||
hat: u8, // The joystick hat index
|
||||
padding1: u8,
|
||||
padding2: u8,
|
||||
};
|
||||
|
||||
pub const JoyButtonEvent = extern struct {
|
||||
_type: EventType, // SDL_EVENT_JOYSTICK_BUTTON_DOWN or SDL_EVENT_JOYSTICK_BUTTON_UP
|
||||
reserved: u32,
|
||||
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
|
||||
which: JoystickID, // The joystick instance id
|
||||
button: u8, // The joystick button index
|
||||
down: bool, // true if the button is pressed
|
||||
padding1: u8,
|
||||
padding2: u8,
|
||||
};
|
||||
|
||||
pub const JoyDeviceEvent = extern struct {
|
||||
_type: EventType, // SDL_EVENT_JOYSTICK_ADDED or SDL_EVENT_JOYSTICK_REMOVED or SDL_EVENT_JOYSTICK_UPDATE_COMPLETE
|
||||
reserved: u32,
|
||||
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
|
||||
which: JoystickID, // The joystick instance id
|
||||
};
|
||||
|
||||
pub const JoyBatteryEvent = extern struct {
|
||||
_type: EventType, // SDL_EVENT_JOYSTICK_BATTERY_UPDATED
|
||||
reserved: u32,
|
||||
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
|
||||
which: JoystickID, // The joystick instance id
|
||||
state: PowerState, // The joystick battery state
|
||||
percent: c_int, // The joystick battery percent charge remaining
|
||||
};
|
||||
|
||||
pub const GamepadAxisEvent = extern struct {
|
||||
_type: EventType, // SDL_EVENT_GAMEPAD_AXIS_MOTION
|
||||
reserved: u32,
|
||||
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
|
||||
which: JoystickID, // The joystick instance id
|
||||
axis: u8, // The gamepad axis (SDL_GamepadAxis)
|
||||
padding1: u8,
|
||||
padding2: u8,
|
||||
padding3: u8,
|
||||
value: i16, // The axis value (range: -32768 to 32767)
|
||||
padding4: u16,
|
||||
};
|
||||
|
||||
pub const GamepadButtonEvent = extern struct {
|
||||
_type: EventType, // SDL_EVENT_GAMEPAD_BUTTON_DOWN or SDL_EVENT_GAMEPAD_BUTTON_UP
|
||||
reserved: u32,
|
||||
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
|
||||
which: JoystickID, // The joystick instance id
|
||||
button: u8, // The gamepad button (SDL_GamepadButton)
|
||||
down: bool, // true if the button is pressed
|
||||
padding1: u8,
|
||||
padding2: u8,
|
||||
};
|
||||
|
||||
pub const GamepadDeviceEvent = extern struct {
|
||||
_type: EventType, // SDL_EVENT_GAMEPAD_ADDED, SDL_EVENT_GAMEPAD_REMOVED, or SDL_EVENT_GAMEPAD_REMAPPED, SDL_EVENT_GAMEPAD_UPDATE_COMPLETE or SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED
|
||||
reserved: u32,
|
||||
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
|
||||
which: JoystickID, // The joystick instance id
|
||||
};
|
||||
|
||||
pub const GamepadTouchpadEvent = extern struct {
|
||||
_type: EventType, // SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN or SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION or SDL_EVENT_GAMEPAD_TOUCHPAD_UP
|
||||
reserved: u32,
|
||||
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
|
||||
which: JoystickID, // The joystick instance id
|
||||
touchpad: i32, // The index of the touchpad
|
||||
finger: i32, // The index of the finger on the touchpad
|
||||
x: f32, // Normalized in the range 0...1 with 0 being on the left
|
||||
y: f32, // Normalized in the range 0...1 with 0 being at the top
|
||||
pressure: f32, // Normalized in the range 0...1
|
||||
};
|
||||
|
||||
pub const GamepadSensorEvent = extern struct {
|
||||
_type: EventType, // SDL_EVENT_GAMEPAD_SENSOR_UPDATE
|
||||
reserved: u32,
|
||||
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
|
||||
which: JoystickID, // The joystick instance id
|
||||
sensor: i32, // The type of the sensor, one of the values of SDL_SensorType
|
||||
data: [3]f32, // Up to 3 values from the sensor, as defined in SDL_sensor.h
|
||||
sensor_timestamp: u64, // The timestamp of the sensor reading in nanoseconds, not necessarily synchronized with the system clock
|
||||
};
|
||||
|
||||
pub const AudioDeviceEvent = extern struct {
|
||||
_type: EventType, // SDL_EVENT_AUDIO_DEVICE_ADDED, or SDL_EVENT_AUDIO_DEVICE_REMOVED, or SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED
|
||||
reserved: u32,
|
||||
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
|
||||
which: AudioDeviceID, // SDL_AudioDeviceID for the device being added or removed or changing
|
||||
recording: bool, // false if a playback device, true if a recording device.
|
||||
padding1: u8,
|
||||
padding2: u8,
|
||||
padding3: u8,
|
||||
};
|
||||
|
||||
pub const CameraDeviceEvent = extern struct {
|
||||
_type: EventType, // SDL_EVENT_CAMERA_DEVICE_ADDED, SDL_EVENT_CAMERA_DEVICE_REMOVED, SDL_EVENT_CAMERA_DEVICE_APPROVED, SDL_EVENT_CAMERA_DEVICE_DENIED
|
||||
reserved: u32,
|
||||
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
|
||||
which: CameraID, // SDL_CameraID for the device being added or removed or changing
|
||||
};
|
||||
|
||||
pub const RenderEvent = extern struct {
|
||||
_type: EventType, // SDL_EVENT_RENDER_TARGETS_RESET, SDL_EVENT_RENDER_DEVICE_RESET, SDL_EVENT_RENDER_DEVICE_LOST
|
||||
reserved: u32,
|
||||
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
|
||||
windowID: WindowID, // The window containing the renderer in question.
|
||||
};
|
||||
|
||||
pub const TouchFingerEvent = extern struct {
|
||||
_type: EventType, // SDL_EVENT_FINGER_DOWN, SDL_EVENT_FINGER_UP, SDL_EVENT_FINGER_MOTION, or SDL_EVENT_FINGER_CANCELED
|
||||
reserved: u32,
|
||||
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
|
||||
touchID: TouchID, // The touch device id
|
||||
fingerID: FingerID,
|
||||
x: f32, // Normalized in the range 0...1
|
||||
y: f32, // Normalized in the range 0...1
|
||||
dx: f32, // Normalized in the range -1...1
|
||||
dy: f32, // Normalized in the range -1...1
|
||||
pressure: f32, // Normalized in the range 0...1
|
||||
windowID: WindowID, // The window underneath the finger, if any
|
||||
};
|
||||
|
||||
pub const PenProximityEvent = extern struct {
|
||||
_type: EventType, // SDL_EVENT_PEN_PROXIMITY_IN or SDL_EVENT_PEN_PROXIMITY_OUT
|
||||
reserved: u32,
|
||||
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
|
||||
windowID: WindowID, // The window with pen focus, if any
|
||||
which: PenID, // The pen instance id
|
||||
};
|
||||
|
||||
pub const PenMotionEvent = extern struct {
|
||||
_type: EventType, // SDL_EVENT_PEN_MOTION
|
||||
reserved: u32,
|
||||
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
|
||||
windowID: WindowID, // The window with pen focus, if any
|
||||
which: PenID, // The pen instance id
|
||||
pen_state: PenInputFlags, // Complete pen input state at time of event
|
||||
x: f32, // X coordinate, relative to window
|
||||
y: f32, // Y coordinate, relative to window
|
||||
};
|
||||
|
||||
pub const PenTouchEvent = extern struct {
|
||||
_type: EventType, // SDL_EVENT_PEN_DOWN or SDL_EVENT_PEN_UP
|
||||
reserved: u32,
|
||||
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
|
||||
windowID: WindowID, // The window with pen focus, if any
|
||||
which: PenID, // The pen instance id
|
||||
pen_state: PenInputFlags, // Complete pen input state at time of event
|
||||
x: f32, // X coordinate, relative to window
|
||||
y: f32, // Y coordinate, relative to window
|
||||
eraser: bool, // true if eraser end is used (not all pens support this).
|
||||
down: bool, // true if the pen is touching or false if the pen is lifted off
|
||||
};
|
||||
|
||||
pub const PenButtonEvent = extern struct {
|
||||
_type: EventType, // SDL_EVENT_PEN_BUTTON_DOWN or SDL_EVENT_PEN_BUTTON_UP
|
||||
reserved: u32,
|
||||
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
|
||||
windowID: WindowID, // The window with mouse focus, if any
|
||||
which: PenID, // The pen instance id
|
||||
pen_state: PenInputFlags, // Complete pen input state at time of event
|
||||
x: f32, // X coordinate, relative to window
|
||||
y: f32, // Y coordinate, relative to window
|
||||
button: u8, // The pen button index (first button is 1).
|
||||
down: bool, // true if the button is pressed
|
||||
};
|
||||
|
||||
pub const PenAxisEvent = extern struct {
|
||||
_type: EventType, // SDL_EVENT_PEN_AXIS
|
||||
reserved: u32,
|
||||
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
|
||||
windowID: WindowID, // The window with pen focus, if any
|
||||
which: PenID, // The pen instance id
|
||||
pen_state: PenInputFlags, // Complete pen input state at time of event
|
||||
x: f32, // X coordinate, relative to window
|
||||
y: f32, // Y coordinate, relative to window
|
||||
axis: PenAxis, // Axis that has changed
|
||||
value: f32, // New value of axis
|
||||
};
|
||||
|
||||
pub const DropEvent = extern struct {
|
||||
_type: EventType, // SDL_EVENT_DROP_BEGIN or SDL_EVENT_DROP_FILE or SDL_EVENT_DROP_TEXT or SDL_EVENT_DROP_COMPLETE or SDL_EVENT_DROP_POSITION
|
||||
reserved: u32,
|
||||
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
|
||||
windowID: WindowID, // The window that was dropped on, if any
|
||||
x: f32, // X coordinate, relative to window (not on begin)
|
||||
y: f32, // Y coordinate, relative to window (not on begin)
|
||||
source: [*c]const u8, // The source app that sent this drop event, or NULL if that isn't available
|
||||
data: [*c]const u8, // The text for SDL_EVENT_DROP_TEXT and the file name for SDL_EVENT_DROP_FILE, NULL for other events
|
||||
};
|
||||
|
||||
pub const ClipboardEvent = extern struct {
|
||||
_type: EventType, // SDL_EVENT_CLIPBOARD_UPDATE
|
||||
reserved: u32,
|
||||
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
|
||||
owner: bool, // are we owning the clipboard (internal update)
|
||||
num_mime_types: i32, // number of mime types
|
||||
mime_types: [*c][*c]const u8, // current mime types
|
||||
};
|
||||
|
||||
pub const SensorEvent = extern struct {
|
||||
_type: EventType, // SDL_EVENT_SENSOR_UPDATE
|
||||
reserved: u32,
|
||||
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
|
||||
which: SensorID, // The instance ID of the sensor
|
||||
data: [6]f32, // Up to 6 values from the sensor - additional values can be queried using SDL_GetSensorData()
|
||||
sensor_timestamp: u64, // The timestamp of the sensor reading in nanoseconds, not necessarily synchronized with the system clock
|
||||
};
|
||||
|
||||
pub const QuitEvent = extern struct {
|
||||
_type: EventType, // SDL_EVENT_QUIT
|
||||
reserved: u32,
|
||||
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
|
||||
};
|
||||
|
||||
pub const UserEvent = extern struct {
|
||||
_type: u32, // SDL_EVENT_USER through SDL_EVENT_LAST-1, Uint32 because these are not in the SDL_EventType enumeration
|
||||
reserved: u32,
|
||||
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
|
||||
windowID: WindowID, // The associated window if any
|
||||
code: i32, // User defined event code
|
||||
data1: ?*anyopaque, // User defined data pointer
|
||||
data2: ?*anyopaque, // User defined data pointer
|
||||
};
|
||||
|
||||
pub const Event = extern union {
|
||||
_type: u32, // Event type, shared with all events, Uint32 to cover user events which are not in the SDL_EventType enumeration
|
||||
common: CommonEvent, // Common event data
|
||||
display: DisplayEvent, // Display event data
|
||||
window: WindowEvent, // Window event data
|
||||
kdevice: KeyboardDeviceEvent, // Keyboard device change event data
|
||||
key: KeyboardEvent, // Keyboard event data
|
||||
edit: TextEditingEvent, // Text editing event data
|
||||
edit_candidates: TextEditingCandidatesEvent, // Text editing candidates event data
|
||||
text: TextInputEvent, // Text input event data
|
||||
mdevice: MouseDeviceEvent, // Mouse device change event data
|
||||
motion: MouseMotionEvent, // Mouse motion event data
|
||||
button: MouseButtonEvent, // Mouse button event data
|
||||
wheel: MouseWheelEvent, // Mouse wheel event data
|
||||
jdevice: JoyDeviceEvent, // Joystick device change event data
|
||||
jaxis: JoyAxisEvent, // Joystick axis event data
|
||||
jball: JoyBallEvent, // Joystick ball event data
|
||||
jhat: JoyHatEvent, // Joystick hat event data
|
||||
jbutton: JoyButtonEvent, // Joystick button event data
|
||||
jbattery: JoyBatteryEvent, // Joystick battery event data
|
||||
gdevice: GamepadDeviceEvent, // Gamepad device event data
|
||||
gaxis: GamepadAxisEvent, // Gamepad axis event data
|
||||
gbutton: GamepadButtonEvent, // Gamepad button event data
|
||||
gtouchpad: GamepadTouchpadEvent, // Gamepad touchpad event data
|
||||
gsensor: GamepadSensorEvent, // Gamepad sensor event data
|
||||
adevice: AudioDeviceEvent, // Audio device event data
|
||||
cdevice: CameraDeviceEvent, // Camera device event data
|
||||
sensor: SensorEvent, // Sensor event data
|
||||
quit: QuitEvent, // Quit request event data
|
||||
user: UserEvent, // Custom event data
|
||||
tfinger: TouchFingerEvent, // Touch finger event data
|
||||
pproximity: PenProximityEvent, // Pen proximity event data
|
||||
ptouch: PenTouchEvent, // Pen tip touching event data
|
||||
pmotion: PenMotionEvent, // Pen motion event data
|
||||
pbutton: PenButtonEvent, // Pen button event data
|
||||
paxis: PenAxisEvent, // Pen axis event data
|
||||
render: RenderEvent, // Render event data
|
||||
drop: DropEvent, // Drag and drop event data
|
||||
clipboard: ClipboardEvent, // Clipboard event data
|
||||
padding: [128]u8,
|
||||
};
|
||||
|
||||
pub inline fn pumpEvents() void {
|
||||
return c.SDL_PumpEvents();
|
||||
}
|
||||
|
||||
pub const EventAction = enum(c_int) {
|
||||
addevent, //Add events to the back of the queue.
|
||||
peekevent, //Check but don't remove events from the queue front.
|
||||
getevent, //Retrieve/remove events from the front of the queue.
|
||||
};
|
||||
|
||||
pub inline fn peepEvents(events: ?*Event, numevents: c_int, action: EventAction, minType: u32, maxType: u32) c_int {
|
||||
return c.SDL_PeepEvents(events, numevents, action, minType, maxType);
|
||||
}
|
||||
|
||||
pub inline fn hasEvent(_type: u32) bool {
|
||||
return c.SDL_HasEvent(_type);
|
||||
}
|
||||
|
||||
pub inline fn hasEvents(minType: u32, maxType: u32) bool {
|
||||
return c.SDL_HasEvents(minType, maxType);
|
||||
}
|
||||
|
||||
pub inline fn flushEvent(_type: u32) void {
|
||||
return c.SDL_FlushEvent(_type);
|
||||
}
|
||||
|
||||
pub inline fn flushEvents(minType: u32, maxType: u32) void {
|
||||
return c.SDL_FlushEvents(minType, maxType);
|
||||
}
|
||||
|
||||
pub inline fn pollEvent(event: ?*Event) bool {
|
||||
return c.SDL_PollEvent(event);
|
||||
}
|
||||
|
||||
pub inline fn waitEvent(event: ?*Event) bool {
|
||||
return c.SDL_WaitEvent(event);
|
||||
}
|
||||
|
||||
pub inline fn waitEventTimeout(event: ?*Event, timeoutMS: i32) bool {
|
||||
return c.SDL_WaitEventTimeout(event, timeoutMS);
|
||||
}
|
||||
|
||||
pub inline fn pushEvent(event: ?*Event) bool {
|
||||
return c.SDL_PushEvent(event);
|
||||
}
|
||||
|
||||
pub const EventFilter = c.SDL_EventFilter;
|
||||
|
||||
pub inline fn setEventFilter(filter: EventFilter, userdata: ?*anyopaque) void {
|
||||
return c.SDL_SetEventFilter(filter, userdata);
|
||||
}
|
||||
|
||||
pub inline fn getEventFilter(filter: ?*EventFilter, userdata: [*c]?*anyopaque) bool {
|
||||
return c.SDL_GetEventFilter(filter, userdata);
|
||||
}
|
||||
|
||||
pub inline fn addEventWatch(filter: EventFilter, userdata: ?*anyopaque) bool {
|
||||
return c.SDL_AddEventWatch(filter, userdata);
|
||||
}
|
||||
|
||||
pub inline fn removeEventWatch(filter: EventFilter, userdata: ?*anyopaque) void {
|
||||
return c.SDL_RemoveEventWatch(filter, userdata);
|
||||
}
|
||||
|
||||
pub inline fn filterEvents(filter: EventFilter, userdata: ?*anyopaque) void {
|
||||
return c.SDL_FilterEvents(filter, userdata);
|
||||
}
|
||||
|
||||
pub inline fn setEventEnabled(_type: u32, enabled: bool) void {
|
||||
return c.SDL_SetEventEnabled(_type, enabled);
|
||||
}
|
||||
|
||||
pub inline fn eventEnabled(_type: u32) bool {
|
||||
return c.SDL_EventEnabled(_type);
|
||||
}
|
||||
|
||||
pub inline fn registerEvents(numevents: c_int) u32 {
|
||||
return c.SDL_RegisterEvents(numevents);
|
||||
}
|
||||
|
||||
pub inline fn getWindowFromEvent(event: *const Event) ?*Window {
|
||||
return c.SDL_GetWindowFromEvent(@ptrCast(event));
|
||||
}
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
const std = @import("std");
|
||||
pub const c = @import("c.zig").c;
|
||||
|
||||
pub const FunctionPointer = ?*anyopaque;
|
||||
pub const FunctionPointer = c.SDL_FunctionPointer;
|
||||
|
||||
pub const SharedObject = opaque {
|
||||
pub inline fn loadFunction(sharedobject: *SharedObject, name: [*c]const u8) FunctionPointer {
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load Diff
|
|
@ -0,0 +1,114 @@
|
|||
const std = @import("std");
|
||||
pub const c = @import("c.zig").c;
|
||||
|
||||
pub const PathInfo = extern struct {
|
||||
_type: PathType, // the path type
|
||||
size: u64, // the file size in bytes
|
||||
create_time: Time, // the time when the path was created
|
||||
modify_time: Time, // the last time the path was modified
|
||||
access_time: Time, // the last time the path was read
|
||||
};
|
||||
|
||||
pub const PathType = enum(c_int) {
|
||||
pathtypeNone, //path does not exist
|
||||
pathtypeFile, //a normal file
|
||||
pathtypeDirectory, //a directory
|
||||
pathtypeOther,
|
||||
};
|
||||
|
||||
pub const Time = i64;
|
||||
|
||||
pub const GlobFlags = packed struct(u32) {
|
||||
globCaseinsensitive: bool = false,
|
||||
pad0: u30 = 0,
|
||||
rsvd: bool = false,
|
||||
};
|
||||
|
||||
pub const EnumerateDirectoryCallback = c.SDL_EnumerateDirectoryCallback;
|
||||
|
||||
pub const PropertiesID = u32;
|
||||
|
||||
pub const StorageInterface = extern struct {
|
||||
version: u32,
|
||||
close: ?*const anyopaque,
|
||||
ready: ?*const anyopaque,
|
||||
enumerate: ?*const anyopaque,
|
||||
info: ?*const anyopaque,
|
||||
read_file: ?*const anyopaque,
|
||||
write_file: ?*const anyopaque,
|
||||
mkdir: ?*const anyopaque,
|
||||
remove: ?*const anyopaque,
|
||||
rename: ?*const anyopaque,
|
||||
copy: ?*const anyopaque,
|
||||
space_remaining: ?*const anyopaque,
|
||||
};
|
||||
|
||||
pub const Storage = opaque {
|
||||
pub inline fn closeStorage(storage: *Storage) bool {
|
||||
return c.SDL_CloseStorage(storage);
|
||||
}
|
||||
|
||||
pub inline fn storageReady(storage: *Storage) bool {
|
||||
return c.SDL_StorageReady(storage);
|
||||
}
|
||||
|
||||
pub inline fn getStorageFileSize(storage: *Storage, path: [*c]const u8, length: *u64) bool {
|
||||
return c.SDL_GetStorageFileSize(storage, path, @ptrCast(length));
|
||||
}
|
||||
|
||||
pub inline fn readStorageFile(storage: *Storage, path: [*c]const u8, destination: ?*anyopaque, length: u64) bool {
|
||||
return c.SDL_ReadStorageFile(storage, path, destination, length);
|
||||
}
|
||||
|
||||
pub inline fn writeStorageFile(storage: *Storage, path: [*c]const u8, source: ?*const anyopaque, length: u64) bool {
|
||||
return c.SDL_WriteStorageFile(storage, path, source, length);
|
||||
}
|
||||
|
||||
pub inline fn createStorageDirectory(storage: *Storage, path: [*c]const u8) bool {
|
||||
return c.SDL_CreateStorageDirectory(storage, path);
|
||||
}
|
||||
|
||||
pub inline fn enumerateStorageDirectory(storage: *Storage, path: [*c]const u8, callback: EnumerateDirectoryCallback, userdata: ?*anyopaque) bool {
|
||||
return c.SDL_EnumerateStorageDirectory(storage, path, callback, userdata);
|
||||
}
|
||||
|
||||
pub inline fn removeStoragePath(storage: *Storage, path: [*c]const u8) bool {
|
||||
return c.SDL_RemoveStoragePath(storage, path);
|
||||
}
|
||||
|
||||
pub inline fn renameStoragePath(storage: *Storage, oldpath: [*c]const u8, newpath: [*c]const u8) bool {
|
||||
return c.SDL_RenameStoragePath(storage, oldpath, newpath);
|
||||
}
|
||||
|
||||
pub inline fn copyStorageFile(storage: *Storage, oldpath: [*c]const u8, newpath: [*c]const u8) bool {
|
||||
return c.SDL_CopyStorageFile(storage, oldpath, newpath);
|
||||
}
|
||||
|
||||
pub inline fn getStoragePathInfo(storage: *Storage, path: [*c]const u8, info: ?*PathInfo) bool {
|
||||
return c.SDL_GetStoragePathInfo(storage, path, info);
|
||||
}
|
||||
|
||||
pub inline fn getStorageSpaceRemaining(storage: *Storage) u64 {
|
||||
return c.SDL_GetStorageSpaceRemaining(storage);
|
||||
}
|
||||
|
||||
pub inline fn globStorageDirectory(storage: *Storage, path: [*c]const u8, pattern: [*c]const u8, flags: GlobFlags, count: *c_int) [*c][*c]u8 {
|
||||
return c.SDL_GlobStorageDirectory(storage, path, pattern, @bitCast(flags), @ptrCast(count));
|
||||
}
|
||||
};
|
||||
|
||||
pub inline fn openTitleStorage(override: [*c]const u8, props: PropertiesID) ?*Storage {
|
||||
return c.SDL_OpenTitleStorage(override, props);
|
||||
}
|
||||
|
||||
pub inline fn openUserStorage(org: [*c]const u8, app: [*c]const u8, props: PropertiesID) ?*Storage {
|
||||
return c.SDL_OpenUserStorage(org, app, props);
|
||||
}
|
||||
|
||||
pub inline fn openFileStorage(path: [*c]const u8) ?*Storage {
|
||||
return c.SDL_OpenFileStorage(path);
|
||||
}
|
||||
|
||||
pub inline fn openStorage(iface: *const StorageInterface, userdata: ?*anyopaque) ?*Storage {
|
||||
return c.SDL_OpenStorage(@ptrCast(iface), userdata);
|
||||
}
|
||||
|
|
@ -0,0 +1,325 @@
|
|||
const std = @import("std");
|
||||
pub const c = @import("c.zig").c;
|
||||
|
||||
pub const PixelFormat = enum(c_int) {
|
||||
pixelformatYv12, //Planar mode: Y + V + U (3 planes)
|
||||
pixelformatIyuv, //Planar mode: Y + U + V (3 planes)
|
||||
pixelformatYuy2, //Packed mode: Y0+U0+Y1+V0 (1 plane)
|
||||
pixelformatUyvy, //Packed mode: U0+Y0+V0+Y1 (1 plane)
|
||||
pixelformatYvyu, //Packed mode: Y0+V0+Y1+U0 (1 plane)
|
||||
pixelformatNv12, //Planar mode: Y + U/V interleaved (2 planes)
|
||||
pixelformatNv21, //Planar mode: Y + V/U interleaved (2 planes)
|
||||
pixelformatP010, //Planar mode: Y + U/V interleaved (2 planes)
|
||||
pixelformatExternalOes, //Android video texture format
|
||||
pixelformatMjpg, //Motion JPEG
|
||||
};
|
||||
|
||||
pub const BlendMode = u32;
|
||||
|
||||
pub const IOStream = opaque {
|
||||
pub inline fn loadBMP_IO(iostream: *IOStream, closeio: bool) ?*Surface {
|
||||
return c.SDL_LoadBMP_IO(iostream, closeio);
|
||||
}
|
||||
};
|
||||
|
||||
pub const Rect = extern struct {
|
||||
x: c_int,
|
||||
y: c_int,
|
||||
w: c_int,
|
||||
h: c_int,
|
||||
};
|
||||
|
||||
pub const Palette = extern struct {
|
||||
ncolors: c_int, // number of elements in `colors`.
|
||||
colors: ?*Color, // an array of colors, `ncolors` long.
|
||||
version: u32, // internal use only, do not touch.
|
||||
refcount: c_int, // internal use only, do not touch.
|
||||
};
|
||||
|
||||
pub const Color = extern struct {
|
||||
r: u8,
|
||||
g: u8,
|
||||
b: u8,
|
||||
a: u8,
|
||||
};
|
||||
|
||||
pub const Colorspace = enum(c_int) {
|
||||
colorspaceSrgb, //Equivalent to DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
|
||||
colorRangeFull,
|
||||
colorPrimariesBt709,
|
||||
transferCharacteristicsSrgb,
|
||||
matrixCoefficientsIdentity,
|
||||
colorspaceSrgbLinear, //Equivalent to DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709
|
||||
transferCharacteristicsLinear,
|
||||
colorspaceHdr10, //Equivalent to DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020
|
||||
colorPrimariesBt2020,
|
||||
transferCharacteristicsPq,
|
||||
colorspaceJpeg, //Equivalent to DXGI_COLOR_SPACE_YCBCR_FULL_G22_NONE_P709_X601
|
||||
transferCharacteristicsBt601,
|
||||
matrixCoefficientsBt601,
|
||||
colorspaceBt601Limited, //Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601
|
||||
colorRangeLimited,
|
||||
colorPrimariesBt601,
|
||||
colorspaceBt601Full, //Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601
|
||||
colorspaceBt709Limited, //Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709
|
||||
transferCharacteristicsBt709,
|
||||
matrixCoefficientsBt709,
|
||||
colorspaceBt709Full, //Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709
|
||||
colorspaceBt2020Limited, //Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P2020
|
||||
matrixCoefficientsBt2020Ncl,
|
||||
colorspaceBt2020Full, //Equivalent to DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P2020
|
||||
colorspaceRgbDefault, //The default colorspace for RGB surfaces if no colorspace is specified
|
||||
colorspaceYuvDefault, //The default colorspace for YUV surfaces if no colorspace is specified
|
||||
};
|
||||
|
||||
pub const PropertiesID = u32;
|
||||
|
||||
pub const SurfaceFlags = packed struct(u32) {
|
||||
surfacePreallocated: bool = false, // Surface uses preallocated pixel memory
|
||||
surfaceLockNeeded: bool = false, // Surface needs to be locked to access pixels
|
||||
surfaceLocked: bool = false, // Surface is currently locked
|
||||
surfaceSimdAligned: bool = false, // Surface uses pixel memory allocated with SDL_aligned_alloc()
|
||||
pad0: u27 = 0,
|
||||
rsvd: bool = false,
|
||||
};
|
||||
|
||||
pub const ScaleMode = enum(c_int) {
|
||||
scalemodeNearest, //nearest pixel sampling
|
||||
scalemodeLinear, //linear filtering
|
||||
};
|
||||
|
||||
pub const FlipMode = enum(c_int) {
|
||||
flipNone, //Do not flip
|
||||
flipHorizontal, //flip horizontally
|
||||
flipVertical, //flip vertically
|
||||
};
|
||||
|
||||
pub const Surface = opaque {
|
||||
pub inline fn destroySurface(surface: *Surface) void {
|
||||
return c.SDL_DestroySurface(surface);
|
||||
}
|
||||
|
||||
pub inline fn getSurfaceProperties(surface: *Surface) PropertiesID {
|
||||
return c.SDL_GetSurfaceProperties(surface);
|
||||
}
|
||||
|
||||
pub inline fn setSurfaceColorspace(surface: *Surface, colorspace: Colorspace) bool {
|
||||
return c.SDL_SetSurfaceColorspace(surface, colorspace);
|
||||
}
|
||||
|
||||
pub inline fn getSurfaceColorspace(surface: *Surface) Colorspace {
|
||||
return c.SDL_GetSurfaceColorspace(surface);
|
||||
}
|
||||
|
||||
pub inline fn createSurfacePalette(surface: *Surface) ?*Palette {
|
||||
return c.SDL_CreateSurfacePalette(surface);
|
||||
}
|
||||
|
||||
pub inline fn setSurfacePalette(surface: *Surface, palette: ?*Palette) bool {
|
||||
return c.SDL_SetSurfacePalette(surface, palette);
|
||||
}
|
||||
|
||||
pub inline fn getSurfacePalette(surface: *Surface) ?*Palette {
|
||||
return c.SDL_GetSurfacePalette(surface);
|
||||
}
|
||||
|
||||
pub inline fn addSurfaceAlternateImage(surface: *Surface, image: ?*Surface) bool {
|
||||
return c.SDL_AddSurfaceAlternateImage(surface, image);
|
||||
}
|
||||
|
||||
pub inline fn surfaceHasAlternateImages(surface: *Surface) bool {
|
||||
return c.SDL_SurfaceHasAlternateImages(surface);
|
||||
}
|
||||
|
||||
pub inline fn getSurfaceImages(surface: *Surface, count: *c_int) [*c][*c]Surface {
|
||||
return c.SDL_GetSurfaceImages(surface, @ptrCast(count));
|
||||
}
|
||||
|
||||
pub inline fn removeSurfaceAlternateImages(surface: *Surface) void {
|
||||
return c.SDL_RemoveSurfaceAlternateImages(surface);
|
||||
}
|
||||
|
||||
pub inline fn lockSurface(surface: *Surface) bool {
|
||||
return c.SDL_LockSurface(surface);
|
||||
}
|
||||
|
||||
pub inline fn unlockSurface(surface: *Surface) void {
|
||||
return c.SDL_UnlockSurface(surface);
|
||||
}
|
||||
|
||||
pub inline fn saveBMP_IO(surface: *Surface, dst: ?*IOStream, closeio: bool) bool {
|
||||
return c.SDL_SaveBMP_IO(surface, dst, closeio);
|
||||
}
|
||||
|
||||
pub inline fn saveBMP(surface: *Surface, file: [*c]const u8) bool {
|
||||
return c.SDL_SaveBMP(surface, file);
|
||||
}
|
||||
|
||||
pub inline fn setSurfaceRLE(surface: *Surface, enabled: bool) bool {
|
||||
return c.SDL_SetSurfaceRLE(surface, enabled);
|
||||
}
|
||||
|
||||
pub inline fn surfaceHasRLE(surface: *Surface) bool {
|
||||
return c.SDL_SurfaceHasRLE(surface);
|
||||
}
|
||||
|
||||
pub inline fn setSurfaceColorKey(surface: *Surface, enabled: bool, key: u32) bool {
|
||||
return c.SDL_SetSurfaceColorKey(surface, enabled, key);
|
||||
}
|
||||
|
||||
pub inline fn surfaceHasColorKey(surface: *Surface) bool {
|
||||
return c.SDL_SurfaceHasColorKey(surface);
|
||||
}
|
||||
|
||||
pub inline fn getSurfaceColorKey(surface: *Surface, key: *u32) bool {
|
||||
return c.SDL_GetSurfaceColorKey(surface, @ptrCast(key));
|
||||
}
|
||||
|
||||
pub inline fn setSurfaceColorMod(surface: *Surface, r: u8, g: u8, b: u8) bool {
|
||||
return c.SDL_SetSurfaceColorMod(surface, r, g, b);
|
||||
}
|
||||
|
||||
pub inline fn getSurfaceColorMod(surface: *Surface, r: [*c]u8, g: [*c]u8, b: [*c]u8) bool {
|
||||
return c.SDL_GetSurfaceColorMod(surface, r, g, b);
|
||||
}
|
||||
|
||||
pub inline fn setSurfaceAlphaMod(surface: *Surface, alpha: u8) bool {
|
||||
return c.SDL_SetSurfaceAlphaMod(surface, alpha);
|
||||
}
|
||||
|
||||
pub inline fn getSurfaceAlphaMod(surface: *Surface, alpha: [*c]u8) bool {
|
||||
return c.SDL_GetSurfaceAlphaMod(surface, alpha);
|
||||
}
|
||||
|
||||
pub inline fn setSurfaceBlendMode(surface: *Surface, blendMode: BlendMode) bool {
|
||||
return c.SDL_SetSurfaceBlendMode(surface, @intFromEnum(blendMode));
|
||||
}
|
||||
|
||||
pub inline fn getSurfaceBlendMode(surface: *Surface, blendMode: ?*BlendMode) bool {
|
||||
return c.SDL_GetSurfaceBlendMode(surface, @intFromEnum(blendMode));
|
||||
}
|
||||
|
||||
pub inline fn setSurfaceClipRect(surface: *Surface, rect: *const Rect) bool {
|
||||
return c.SDL_SetSurfaceClipRect(surface, @ptrCast(rect));
|
||||
}
|
||||
|
||||
pub inline fn getSurfaceClipRect(surface: *Surface, rect: ?*Rect) bool {
|
||||
return c.SDL_GetSurfaceClipRect(surface, rect);
|
||||
}
|
||||
|
||||
pub inline fn flipSurface(surface: *Surface, flip: FlipMode) bool {
|
||||
return c.SDL_FlipSurface(surface, @intFromEnum(flip));
|
||||
}
|
||||
|
||||
pub inline fn duplicateSurface(surface: *Surface) ?*Surface {
|
||||
return c.SDL_DuplicateSurface(surface);
|
||||
}
|
||||
|
||||
pub inline fn scaleSurface(surface: *Surface, width: c_int, height: c_int, scaleMode: ScaleMode) ?*Surface {
|
||||
return c.SDL_ScaleSurface(surface, width, height, @intFromEnum(scaleMode));
|
||||
}
|
||||
|
||||
pub inline fn convertSurface(surface: *Surface, format: PixelFormat) ?*Surface {
|
||||
return c.SDL_ConvertSurface(surface, @bitCast(format));
|
||||
}
|
||||
|
||||
pub inline fn convertSurfaceAndColorspace(surface: *Surface, format: PixelFormat, palette: ?*Palette, colorspace: Colorspace, props: PropertiesID) ?*Surface {
|
||||
return c.SDL_ConvertSurfaceAndColorspace(surface, @bitCast(format), palette, colorspace, props);
|
||||
}
|
||||
|
||||
pub inline fn premultiplySurfaceAlpha(surface: *Surface, linear: bool) bool {
|
||||
return c.SDL_PremultiplySurfaceAlpha(surface, linear);
|
||||
}
|
||||
|
||||
pub inline fn clearSurface(surface: *Surface, r: f32, g: f32, b: f32, a: f32) bool {
|
||||
return c.SDL_ClearSurface(surface, r, g, b, a);
|
||||
}
|
||||
|
||||
pub inline fn fillSurfaceRect(surface: *Surface, rect: *const Rect, color: u32) bool {
|
||||
return c.SDL_FillSurfaceRect(surface, @ptrCast(rect), color);
|
||||
}
|
||||
|
||||
pub inline fn fillSurfaceRects(surface: *Surface, rects: *const Rect, count: c_int, color: u32) bool {
|
||||
return c.SDL_FillSurfaceRects(surface, @ptrCast(rects), count, color);
|
||||
}
|
||||
|
||||
pub inline fn blitSurface(surface: *Surface, srcrect: *const Rect, dst: ?*Surface, dstrect: *const Rect) bool {
|
||||
return c.SDL_BlitSurface(surface, @ptrCast(srcrect), dst, @ptrCast(dstrect));
|
||||
}
|
||||
|
||||
pub inline fn blitSurfaceUnchecked(surface: *Surface, srcrect: *const Rect, dst: ?*Surface, dstrect: *const Rect) bool {
|
||||
return c.SDL_BlitSurfaceUnchecked(surface, @ptrCast(srcrect), dst, @ptrCast(dstrect));
|
||||
}
|
||||
|
||||
pub inline fn blitSurfaceScaled(surface: *Surface, srcrect: *const Rect, dst: ?*Surface, dstrect: *const Rect, scaleMode: ScaleMode) bool {
|
||||
return c.SDL_BlitSurfaceScaled(surface, @ptrCast(srcrect), dst, @ptrCast(dstrect), @intFromEnum(scaleMode));
|
||||
}
|
||||
|
||||
pub inline fn blitSurfaceUncheckedScaled(surface: *Surface, srcrect: *const Rect, dst: ?*Surface, dstrect: *const Rect, scaleMode: ScaleMode) bool {
|
||||
return c.SDL_BlitSurfaceUncheckedScaled(surface, @ptrCast(srcrect), dst, @ptrCast(dstrect), @intFromEnum(scaleMode));
|
||||
}
|
||||
|
||||
pub inline fn stretchSurface(surface: *Surface, srcrect: *const Rect, dst: ?*Surface, dstrect: *const Rect, scaleMode: ScaleMode) bool {
|
||||
return c.SDL_StretchSurface(surface, @ptrCast(srcrect), dst, @ptrCast(dstrect), @intFromEnum(scaleMode));
|
||||
}
|
||||
|
||||
pub inline fn blitSurfaceTiled(surface: *Surface, srcrect: *const Rect, dst: ?*Surface, dstrect: *const Rect) bool {
|
||||
return c.SDL_BlitSurfaceTiled(surface, @ptrCast(srcrect), dst, @ptrCast(dstrect));
|
||||
}
|
||||
|
||||
pub inline fn blitSurfaceTiledWithScale(surface: *Surface, srcrect: *const Rect, scale: f32, scaleMode: ScaleMode, dst: ?*Surface, dstrect: *const Rect) bool {
|
||||
return c.SDL_BlitSurfaceTiledWithScale(surface, @ptrCast(srcrect), scale, @intFromEnum(scaleMode), dst, @ptrCast(dstrect));
|
||||
}
|
||||
|
||||
pub inline fn blitSurface9Grid(surface: *Surface, srcrect: *const Rect, left_width: c_int, right_width: c_int, top_height: c_int, bottom_height: c_int, scale: f32, scaleMode: ScaleMode, dst: ?*Surface, dstrect: *const Rect) bool {
|
||||
return c.SDL_BlitSurface9Grid(surface, @ptrCast(srcrect), left_width, right_width, top_height, bottom_height, scale, @intFromEnum(scaleMode), dst, @ptrCast(dstrect));
|
||||
}
|
||||
|
||||
pub inline fn mapSurfaceRGB(surface: *Surface, r: u8, g: u8, b: u8) u32 {
|
||||
return c.SDL_MapSurfaceRGB(surface, r, g, b);
|
||||
}
|
||||
|
||||
pub inline fn mapSurfaceRGBA(surface: *Surface, r: u8, g: u8, b: u8, a: u8) u32 {
|
||||
return c.SDL_MapSurfaceRGBA(surface, r, g, b, a);
|
||||
}
|
||||
|
||||
pub inline fn readSurfacePixel(surface: *Surface, x: c_int, y: c_int, r: [*c]u8, g: [*c]u8, b: [*c]u8, a: [*c]u8) bool {
|
||||
return c.SDL_ReadSurfacePixel(surface, x, y, r, g, b, a);
|
||||
}
|
||||
|
||||
pub inline fn readSurfacePixelFloat(surface: *Surface, x: c_int, y: c_int, r: *f32, g: *f32, b: *f32, a: *f32) bool {
|
||||
return c.SDL_ReadSurfacePixelFloat(surface, x, y, @ptrCast(r), @ptrCast(g), @ptrCast(b), @ptrCast(a));
|
||||
}
|
||||
|
||||
pub inline fn writeSurfacePixel(surface: *Surface, x: c_int, y: c_int, r: u8, g: u8, b: u8, a: u8) bool {
|
||||
return c.SDL_WriteSurfacePixel(surface, x, y, r, g, b, a);
|
||||
}
|
||||
|
||||
pub inline fn writeSurfacePixelFloat(surface: *Surface, x: c_int, y: c_int, r: f32, g: f32, b: f32, a: f32) bool {
|
||||
return c.SDL_WriteSurfacePixelFloat(surface, x, y, r, g, b, a);
|
||||
}
|
||||
};
|
||||
|
||||
pub inline fn createSurface(width: c_int, height: c_int, format: PixelFormat) ?*Surface {
|
||||
return c.SDL_CreateSurface(width, height, @bitCast(format));
|
||||
}
|
||||
|
||||
pub inline fn createSurfaceFrom(width: c_int, height: c_int, format: PixelFormat, pixels: ?*anyopaque, pitch: c_int) ?*Surface {
|
||||
return c.SDL_CreateSurfaceFrom(width, height, @bitCast(format), pixels, pitch);
|
||||
}
|
||||
|
||||
pub inline fn loadBMP(file: [*c]const u8) ?*Surface {
|
||||
return c.SDL_LoadBMP(file);
|
||||
}
|
||||
|
||||
pub inline fn convertPixels(width: c_int, height: c_int, src_format: PixelFormat, src: ?*const anyopaque, src_pitch: c_int, dst_format: PixelFormat, dst: ?*anyopaque, dst_pitch: c_int) bool {
|
||||
return c.SDL_ConvertPixels(width, height, @bitCast(src_format), src, src_pitch, @bitCast(dst_format), dst, dst_pitch);
|
||||
}
|
||||
|
||||
pub inline fn convertPixelsAndColorspace(width: c_int, height: c_int, src_format: PixelFormat, src_colorspace: Colorspace, src_properties: PropertiesID, src: ?*const anyopaque, src_pitch: c_int, dst_format: PixelFormat, dst_colorspace: Colorspace, dst_properties: PropertiesID, dst: ?*anyopaque, dst_pitch: c_int) bool {
|
||||
return c.SDL_ConvertPixelsAndColorspace(width, height, @bitCast(src_format), src_colorspace, src_properties, src, src_pitch, @bitCast(dst_format), dst_colorspace, dst_properties, dst, dst_pitch);
|
||||
}
|
||||
|
||||
pub inline fn premultiplyAlpha(width: c_int, height: c_int, src_format: PixelFormat, src: ?*const anyopaque, src_pitch: c_int, dst_format: PixelFormat, dst: ?*anyopaque, dst_pitch: c_int, linear: bool) bool {
|
||||
return c.SDL_PremultiplyAlpha(width, height, @bitCast(src_format), src, src_pitch, @bitCast(dst_format), dst, dst_pitch, linear);
|
||||
}
|
||||
|
|
@ -30,7 +30,7 @@ pub const Rect = extern struct {
|
|||
h: c_int,
|
||||
};
|
||||
|
||||
pub const FunctionPointer = ?*anyopaque;
|
||||
pub const FunctionPointer = c.SDL_FunctionPointer;
|
||||
|
||||
pub const DisplayID = u32;
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue