This commit is contained in:
peterino2 2026-01-25 02:02:31 -08:00
parent 7c47116ff0
commit 942e577775
10 changed files with 5334 additions and 162 deletions

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@ -112,7 +112,7 @@ pub fn generateApi(b: *std.Build, parser_exe: *std.Build.Step.Compile, fetch_sdl
.{ .header = "SDL_dialog.h", .output = "dialog" },
.{ .header = "SDL_endian.h", .output = "endian" },
.{ .header = "SDL_error.h", .output = "error" },
// .{ .header = "SDL_events.h", .output = "events" },
.{ .header = "SDL_events.h", .output = "events" },
.{ .header = "SDL_filesystem.h", .output = "filesystem" },
.{ .header = "SDL_gamepad.h", .output = "gamepad" },
.{ .header = "SDL_gpu.h", .output = "gpu" },

2404
json/events.json Normal file

File diff suppressed because it is too large Load Diff

442
src/header_cache.zig Normal file
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@ -0,0 +1,442 @@
const std = @import("std");
const Allocator = std.mem.Allocator;
const patterns = @import("patterns.zig");
const Declaration = patterns.Declaration;
pub const HeaderCache = struct {
// Map from type name to its declaration
type_cache: std.StringHashMap(Declaration),
// Track which headers we've already parsed (avoid re-parsing)
parsed_headers: std.StringHashMap(void),
allocator: Allocator,
pub fn init(allocator: Allocator) HeaderCache {
return .{
.type_cache = std.StringHashMap(Declaration).init(allocator),
.parsed_headers = std.StringHashMap(void).init(allocator),
.allocator = allocator,
};
}
pub fn deinit(self: *HeaderCache) void {
// Free type cache keys
var type_it = self.type_cache.keyIterator();
while (type_it.next()) |key| {
self.allocator.free(key.*);
}
// Free cached declarations
var val_it = self.type_cache.valueIterator();
while (val_it.next()) |decl| {
freeDeclaration(self.allocator, decl.*);
}
self.type_cache.deinit();
// Free parsed headers keys
var header_it = self.parsed_headers.keyIterator();
while (header_it.next()) |key| {
self.allocator.free(key.*);
}
self.parsed_headers.deinit();
}
pub fn buildCache(allocator: Allocator, header_path: []const u8) !HeaderCache {
var cache = HeaderCache.init(allocator);
errdefer cache.deinit();
const header_dir = std.fs.path.dirname(header_path) orelse ".";
try cache.parseHeaderRecursive(header_dir, std.fs.path.basename(header_path));
return cache;
}
fn parseHeaderRecursive(self: *HeaderCache, header_dir: []const u8, filename: []const u8) !void {
// Skip non-SDL headers (stdlib, system headers, etc)
if (!std.mem.startsWith(u8, filename, "SDL_")) {
return;
}
// Skip if already parsed
if (self.parsed_headers.contains(filename)) {
return;
}
// Mark as parsed
try self.parsed_headers.put(try self.allocator.dupe(u8, filename), {});
// Build full path
const full_path = try std.fs.path.join(self.allocator, &[_][]const u8{ header_dir, filename });
defer self.allocator.free(full_path);
std.debug.print(" Caching types from: {s}\n", .{filename});
// Read and parse this header
const content = std.fs.cwd().readFileAlloc(self.allocator, full_path, 10_000_000) catch |err| {
std.debug.print(" Warning: Could not read {s}: {}\n", .{ filename, err });
return;
};
defer self.allocator.free(content);
var scanner = patterns.Scanner.init(self.allocator, content);
const decls = scanner.scan() catch |err| {
std.debug.print(" Warning: Could not parse {s}: {}\n", .{ filename, err });
return;
};
defer self.allocator.free(decls);
// Add all type definitions to cache
for (decls) |decl| {
const type_name = getTypeName(decl);
if (type_name) |name| {
// Don't cache if already present (first occurrence wins)
if (!self.type_cache.contains(name)) {
const name_copy = try self.allocator.dupe(u8, name);
const decl_copy = try cloneDeclaration(self.allocator, decl);
try self.type_cache.put(name_copy, decl_copy);
}
}
}
// Free the original declarations (we made copies)
for (decls) |decl| {
freeDeclaration(self.allocator, decl);
}
// Find and recursively parse all #include "SDL_*.h" directives
const includes = try findSDLIncludes(self.allocator, content);
defer {
for (includes) |inc| self.allocator.free(inc);
self.allocator.free(includes);
}
for (includes) |inc_filename| {
try self.parseHeaderRecursive(header_dir, inc_filename);
}
}
pub fn lookupType(self: *HeaderCache, type_name: []const u8) ?Declaration {
const decl = self.type_cache.get(type_name) orelse return null;
// Return a copy so caller owns it
return cloneDeclaration(self.allocator, decl) catch null;
}
/// Lookup a type and recursively resolve all its dependencies
/// Returns an array of declarations: [0] is the requested type, [1..] are dependencies
pub fn lookupTypeWithDependencies(self: *HeaderCache, type_name: []const u8) ![]Declaration {
const dependency_resolver = @import("dependency_resolver.zig");
var result = try std.ArrayList(Declaration).initCapacity(self.allocator, 10);
errdefer {
for (result.items) |decl| {
freeDeclaration(self.allocator, decl);
}
result.deinit(self.allocator);
}
// Track which types we've already processed
var processed = std.StringHashMap(void).init(self.allocator);
defer {
var it = processed.keyIterator();
while (it.next()) |key| {
self.allocator.free(key.*);
}
processed.deinit();
}
// Work queue for types to resolve
var queue = try std.ArrayList([]const u8).initCapacity(self.allocator, 10);
defer {
for (queue.items) |item| {
self.allocator.free(item);
}
queue.deinit(self.allocator);
}
// Start with the requested type
try queue.append(self.allocator, try self.allocator.dupe(u8, type_name));
// Process queue until empty
while (queue.items.len > 0) {
const current_type = queue.orderedRemove(0);
defer self.allocator.free(current_type);
// Skip if already processed
if (processed.contains(current_type)) continue;
try processed.put(try self.allocator.dupe(u8, current_type), {});
// Look up the type
const decl = self.type_cache.get(current_type) orelse continue;
// Add cloned declaration to result
const decl_copy = try cloneDeclaration(self.allocator, decl);
try result.append(self.allocator, decl_copy);
// Analyze this declaration to find its dependencies
var resolver = dependency_resolver.DependencyResolver.init(self.allocator);
defer resolver.deinit();
const single_decl = [_]Declaration{decl};
try resolver.analyze(&single_decl);
const missing = try resolver.getMissingTypes(self.allocator);
defer {
for (missing) |m| self.allocator.free(m);
self.allocator.free(missing);
}
// Add missing types to queue if not already processed
for (missing) |missing_type| {
if (!processed.contains(missing_type) and self.type_cache.contains(missing_type)) {
try queue.append(self.allocator, try self.allocator.dupe(u8, missing_type));
}
}
}
return try result.toOwnedSlice(self.allocator);
}
fn getTypeName(decl: Declaration) ?[]const u8 {
return switch (decl) {
.opaque_type => |o| o.name,
.typedef_decl => |t| t.name,
.function_pointer_decl => |fp| fp.name,
.c_type_alias => |a| a.name,
.enum_decl => |e| e.name,
.struct_decl => |s| s.name,
.union_decl => |u| u.name,
.flag_decl => |f| f.name,
.function_decl => null, // Functions don't define types
};
}
fn findSDLIncludes(allocator: Allocator, source: []const u8) ![][]const u8 {
var includes = std.ArrayList([]const u8){};
errdefer {
for (includes.items) |inc| allocator.free(inc);
includes.deinit(allocator);
}
var lines = std.mem.splitScalar(u8, source, '\n');
while (lines.next()) |line| {
const trimmed = std.mem.trim(u8, line, " \t\r");
// Match: #include <SDL3/SDL_something.h>
if (std.mem.startsWith(u8, trimmed, "#include <SDL3/")) {
const after_open = "#include <SDL3/".len;
if (std.mem.indexOf(u8, trimmed[after_open..], ">")) |end| {
const header_name = trimmed[after_open..][0..end];
if (std.mem.startsWith(u8, header_name, "SDL_")) {
try includes.append(allocator, try allocator.dupe(u8, header_name));
}
}
}
// Also match: #include "SDL_something.h"
else if (std.mem.startsWith(u8, trimmed, "#include \"SDL_")) {
const after_open = "#include \"".len;
if (std.mem.indexOf(u8, trimmed[after_open..], "\"")) |end| {
const header_name = trimmed[after_open..][0..end];
if (std.mem.startsWith(u8, header_name, "SDL_")) {
try includes.append(allocator, try allocator.dupe(u8, header_name));
}
}
}
}
return try includes.toOwnedSlice(allocator);
}
};
fn cloneDeclaration(allocator: Allocator, decl: Declaration) !Declaration {
return switch (decl) {
.opaque_type => |o| Declaration{
.opaque_type = .{
.name = try allocator.dupe(u8, o.name),
.doc_comment = if (o.doc_comment) |doc| try allocator.dupe(u8, doc) else null,
},
},
.typedef_decl => |t| Declaration{
.typedef_decl = .{
.name = try allocator.dupe(u8, t.name),
.underlying_type = try allocator.dupe(u8, t.underlying_type),
.doc_comment = if (t.doc_comment) |doc| try allocator.dupe(u8, doc) else null,
},
},
.enum_decl => |e| Declaration{
.enum_decl = .{
.name = try allocator.dupe(u8, e.name),
.values = try cloneEnumValues(allocator, e.values),
.doc_comment = if (e.doc_comment) |doc| try allocator.dupe(u8, doc) else null,
},
},
.struct_decl => |s| Declaration{
.struct_decl = .{
.name = try allocator.dupe(u8, s.name),
.fields = try cloneFields(allocator, s.fields),
.doc_comment = if (s.doc_comment) |doc| try allocator.dupe(u8, doc) else null,
.has_unions = s.has_unions,
},
},
.union_decl => |u| Declaration{
.union_decl = .{
.name = try allocator.dupe(u8, u.name),
.fields = try cloneFields(allocator, u.fields),
.doc_comment = if (u.doc_comment) |doc| try allocator.dupe(u8, doc) else null,
},
},
.flag_decl => |f| Declaration{
.flag_decl = .{
.name = try allocator.dupe(u8, f.name),
.underlying_type = try allocator.dupe(u8, f.underlying_type),
.flags = try cloneFlagValues(allocator, f.flags),
.doc_comment = if (f.doc_comment) |doc| try allocator.dupe(u8, doc) else null,
},
},
.function_decl => |func| Declaration{
.function_decl = .{
.name = try allocator.dupe(u8, func.name),
.return_type = try allocator.dupe(u8, func.return_type),
.params = try cloneParams(allocator, func.params),
.doc_comment = if (func.doc_comment) |doc| try allocator.dupe(u8, doc) else null,
},
},
.function_pointer_decl => |fp| Declaration{
.function_pointer_decl = .{
.name = try allocator.dupe(u8, fp.name),
.return_type = try allocator.dupe(u8, fp.return_type),
.params = try cloneParams(allocator, fp.params),
.doc_comment = if (fp.doc_comment) |doc| try allocator.dupe(u8, doc) else null,
},
},
.c_type_alias => |a| Declaration{
.c_type_alias = .{
.name = try allocator.dupe(u8, a.name),
.doc_comment = if (a.doc_comment) |doc| try allocator.dupe(u8, doc) else null,
},
},
};
}
fn cloneEnumValues(allocator: Allocator, values: []const patterns.EnumValue) ![]patterns.EnumValue {
const new_values = try allocator.alloc(patterns.EnumValue, values.len);
for (values, 0..) |val, i| {
new_values[i] = .{
.name = try allocator.dupe(u8, val.name),
.value = if (val.value) |v| try allocator.dupe(u8, v) else null,
.comment = if (val.comment) |c| try allocator.dupe(u8, c) else null,
};
}
return new_values;
}
fn cloneFlagValues(allocator: Allocator, flags: []const patterns.FlagValue) ![]patterns.FlagValue {
const new_flags = try allocator.alloc(patterns.FlagValue, flags.len);
for (flags, 0..) |flag, i| {
new_flags[i] = .{
.name = try allocator.dupe(u8, flag.name),
.value = try allocator.dupe(u8, flag.value),
.comment = if (flag.comment) |c| try allocator.dupe(u8, c) else null,
};
}
return new_flags;
}
fn cloneFields(allocator: Allocator, fields: []const patterns.FieldDecl) ![]patterns.FieldDecl {
const new_fields = try allocator.alloc(patterns.FieldDecl, fields.len);
for (fields, 0..) |field, i| {
new_fields[i] = .{
.name = try allocator.dupe(u8, field.name),
.type_name = try allocator.dupe(u8, field.type_name),
.comment = if (field.comment) |c| try allocator.dupe(u8, c) else null,
};
}
return new_fields;
}
fn cloneParams(allocator: Allocator, params: []const patterns.ParamDecl) ![]patterns.ParamDecl {
const new_params = try allocator.alloc(patterns.ParamDecl, params.len);
for (params, 0..) |param, i| {
new_params[i] = .{
.name = try allocator.dupe(u8, param.name),
.type_name = try allocator.dupe(u8, param.type_name),
};
}
return new_params;
}
fn freeDeclaration(allocator: Allocator, decl: Declaration) void {
switch (decl) {
.opaque_type => |o| {
allocator.free(o.name);
if (o.doc_comment) |doc| allocator.free(doc);
},
.typedef_decl => |t| {
allocator.free(t.name);
allocator.free(t.underlying_type);
if (t.doc_comment) |doc| allocator.free(doc);
},
.enum_decl => |e| {
allocator.free(e.name);
for (e.values) |val| {
allocator.free(val.name);
if (val.value) |v| allocator.free(v);
if (val.comment) |c| allocator.free(c);
}
allocator.free(e.values);
if (e.doc_comment) |doc| allocator.free(doc);
},
.struct_decl => |s| {
allocator.free(s.name);
for (s.fields) |field| {
allocator.free(field.name);
allocator.free(field.type_name);
if (field.comment) |c| allocator.free(c);
}
allocator.free(s.fields);
if (s.doc_comment) |doc| allocator.free(doc);
},
.union_decl => |u| {
allocator.free(u.name);
for (u.fields) |field| {
allocator.free(field.name);
allocator.free(field.type_name);
if (field.comment) |c| allocator.free(c);
}
allocator.free(u.fields);
if (u.doc_comment) |doc| allocator.free(doc);
},
.flag_decl => |f| {
allocator.free(f.name);
allocator.free(f.underlying_type);
for (f.flags) |flag| {
allocator.free(flag.name);
allocator.free(flag.value);
if (flag.comment) |c| allocator.free(c);
}
allocator.free(f.flags);
if (f.doc_comment) |doc| allocator.free(doc);
},
.function_decl => |func| {
allocator.free(func.name);
allocator.free(func.return_type);
for (func.params) |param| {
allocator.free(param.name);
allocator.free(param.type_name);
}
allocator.free(func.params);
if (func.doc_comment) |doc| allocator.free(doc);
},
.function_pointer_decl => |fp| {
allocator.free(fp.name);
allocator.free(fp.return_type);
for (fp.params) |param| {
allocator.free(param.name);
allocator.free(param.type_name);
}
allocator.free(fp.params);
if (fp.doc_comment) |doc| allocator.free(doc);
},
.c_type_alias => |a| {
allocator.free(a.name);
if (a.doc_comment) |doc| allocator.free(doc);
},
}
}

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@ -4,6 +4,7 @@ const codegen = @import("codegen.zig");
const dependency_resolver = @import("dependency_resolver.zig");
const json_serializer = @import("json_serializer.zig");
const io = @import("io.zig");
const header_cache = @import("header_cache.zig");
pub fn main() !void {
const allocator = std.heap.smp_allocator;
@ -251,6 +252,14 @@ pub fn main() !void {
std.debug.print("Adding {d} hardcoded type declarations\n", .{hardcoded_decls.len});
}
var dependency_decls = std.ArrayList(patterns.Declaration){};
defer {
for (dependency_decls.items) |dep_decl| {
freeDeclDeep(allocator, dep_decl);
}
dependency_decls.deinit(allocator);
}
if (missing_types.len > 0) {
std.debug.print("Found {d} missing types:\n", .{missing_types.len});
for (missing_types) |missing| {
@ -258,191 +267,142 @@ pub fn main() !void {
}
std.debug.print("\n", .{});
// Extract missing types from included headers
std.debug.print("Resolving dependencies from included headers...\n", .{});
const includes = try dependency_resolver.parseIncludes(allocator, source);
defer {
for (includes) |inc| allocator.free(inc);
allocator.free(includes);
}
// PHASE 1: Build complete type cache from all SDL headers
std.debug.print("Building type cache from all SDL headers...\n", .{});
var cache = try header_cache.HeaderCache.buildCache(allocator, header_path);
defer cache.deinit();
std.debug.print("Type cache built successfully\n\n", .{});
const header_dir = std.fs.path.dirname(header_path) orelse ".";
// PHASE 2: Resolve dependencies via cache lookup with recursive dependency resolution
std.debug.print("Resolving dependencies from cache...\n", .{});
var dependency_decls = std.ArrayList(patterns.Declaration){};
// Track which types we've already added to avoid duplicates
var added_types = std.StringHashMap(void).init(allocator);
defer {
for (dependency_decls.items) |dep_decl| {
freeDeclDeep(allocator, dep_decl);
var it = added_types.keyIterator();
while (it.next()) |key| {
allocator.free(key.*);
}
dependency_decls.deinit(allocator);
added_types.deinit();
}
for (missing_types) |missing_type| {
var found = false;
for (includes) |include| {
const dep_path = try std.fs.path.join(allocator, &[_][]const u8{ header_dir, include });
defer allocator.free(dep_path);
// Skip if already added
if (added_types.contains(missing_type)) continue;
const dep_source = std.fs.cwd().readFileAlloc(allocator, dep_path, 10 * 1024 * 1024) catch continue;
defer allocator.free(dep_source);
// Look up type with all its dependencies
const resolved_decls = cache.lookupTypeWithDependencies(missing_type) catch |err| {
std.debug.print(" Warning: Could not resolve {s}: {}\n", .{ missing_type, err });
continue;
};
if (try dependency_resolver.extractTypeFromHeader(allocator, dep_source, missing_type)) |dep_decl| {
try dependency_decls.append(allocator, dep_decl);
std.debug.print(" Found {s} in {s}\n", .{ missing_type, include });
found = true;
break;
// Add all resolved declarations
for (resolved_decls) |resolved_decl| {
const decl_type_name = switch (resolved_decl) {
.opaque_type => |o| o.name,
.typedef_decl => |t| t.name,
.function_pointer_decl => |fp| fp.name,
.c_type_alias => |a| a.name,
.enum_decl => |e| e.name,
.struct_decl => |s| s.name,
.union_decl => |u| u.name,
.flag_decl => |f| f.name,
.function_decl => continue, // Skip functions
};
if (!added_types.contains(decl_type_name)) {
try dependency_decls.append(allocator, resolved_decl);
try added_types.put(try allocator.dupe(u8, decl_type_name), {});
if (std.mem.eql(u8, decl_type_name, missing_type)) {
std.debug.print(" Found {s} in cache\n", .{missing_type});
} else {
std.debug.print(" + dependency: {s}\n", .{decl_type_name});
}
} else {
// Already added, free this duplicate
freeDeclDeep(allocator, resolved_decl);
}
}
if (!found) {
std.debug.print(" Warning: Could not find definition for type: {s}\n", .{missing_type});
}
allocator.free(resolved_decls);
}
// Combine declarations (hardcoded first, then dependencies, then primary!)
std.debug.print("\nCombining {d} hardcoded + {d} dependency declarations with primary declarations...\n", .{ hardcoded_decls.len, dependency_decls.items.len });
std.debug.print("\n", .{});
}
var all_decls = std.ArrayList(patterns.Declaration){};
defer all_decls.deinit(allocator);
// Combine declarations (hardcoded first, then dependencies, then primary!)
std.debug.print("Combining {d} hardcoded + {d} dependency declarations with primary declarations...\n", .{ hardcoded_decls.len, dependency_decls.items.len });
try all_decls.appendSlice(allocator, hardcoded_decls);
try all_decls.appendSlice(allocator, dependency_decls.items);
try all_decls.appendSlice(allocator, decls);
var all_decls = std.ArrayList(patterns.Declaration){};
defer all_decls.deinit(allocator);
// Generate code with all declarations
const output = try codegen.CodeGen.generate(allocator, all_decls.items);
defer allocator.free(output);
try all_decls.appendSlice(allocator, hardcoded_decls);
try all_decls.appendSlice(allocator, dependency_decls.items);
try all_decls.appendSlice(allocator, decls);
// Parse and format the AST for validation
const output_z = try allocator.dupeZ(u8, output);
defer allocator.free(output_z);
// Generate code with all declarations
const output = try codegen.CodeGen.generate(allocator, all_decls.items);
defer allocator.free(output);
var ast = try std.zig.Ast.parse(allocator, output_z, .zig);
defer ast.deinit(allocator);
// Parse and format the AST for validation
const output_z = try allocator.dupeZ(u8, output);
defer allocator.free(output_z);
// Check for parse errors
if (ast.errors.len > 0) {
std.debug.print("{s}", .{output_z});
std.debug.print("\nError: {d} syntax errors detected in generated code\n", .{ast.errors.len});
for (ast.errors) |err| {
const loc = ast.tokenLocation(0, err.token);
std.debug.print(" Line {d}: {s}\n", .{ loc.line + 1, @tagName(err.tag) });
}
var ast = try std.zig.Ast.parse(allocator, output_z, .zig);
defer ast.deinit(allocator);
// Write to debug file
try writeDebugFile(allocator, header_path, output);
// Write unformatted output for debugging
if (output_file) |file_path| {
try std.fs.cwd().writeFile(.{
.sub_path = file_path,
.data = output,
});
std.debug.print("\nGenerated (with errors): {s}\n", .{file_path});
}
return error.InvalidSyntax;
// Check for parse errors
if (ast.errors.len > 0) {
std.debug.print("{s}", .{output_z});
std.debug.print("\nError: {d} syntax errors detected in generated code\n", .{ast.errors.len});
for (ast.errors) |err| {
const loc = ast.tokenLocation(0, err.token);
std.debug.print(" Line {d}: {s}\n", .{ loc.line + 1, @tagName(err.tag) });
}
// Render formatted output from AST
const formatted_output = ast.renderAlloc(allocator) catch |err| {
std.debug.print("\nError: AST render failed: {}\n", .{err});
try writeDebugFile(allocator, header_path, output);
return err;
};
defer allocator.free(formatted_output);
// Write to debug file
try writeDebugFile(allocator, header_path, output);
// Write formatted output to file or stdout
// Write unformatted output for debugging
if (output_file) |file_path| {
try writeZigFileWithFmt(allocator, header_path, file_path, formatted_output);
} else {
_ = try io.stdout().write(formatted_output);
}
// Generate C mocks if requested (with all declarations)
if (mock_output_file) |mock_path| {
const mock_codegen = @import("mock_codegen.zig");
const mock_output = try mock_codegen.MockCodeGen.generate(allocator, all_decls.items);
defer allocator.free(mock_output);
try ensureParentDirExists(mock_path);
try std.fs.cwd().writeFile(.{
.sub_path = mock_path,
.data = mock_output,
.sub_path = file_path,
.data = output,
});
std.debug.print("Generated C mocks: {s}\n", .{mock_path});
std.debug.print("\nGenerated (with errors): {s}\n", .{file_path});
}
return error.InvalidSyntax;
}
// Render formatted output from AST
const formatted_output = ast.renderAlloc(allocator) catch |err| {
std.debug.print("\nError: AST render failed: {}\n", .{err});
try writeDebugFile(allocator, header_path, output);
return err;
};
defer allocator.free(formatted_output);
// Write formatted output to file or stdout
if (output_file) |file_path| {
try writeZigFileWithFmt(allocator, header_path, file_path, formatted_output);
} else {
std.debug.print("No missing dependencies found!\n\n", .{});
_ = try io.stdout().write(formatted_output);
}
// Generate code (include hardcoded declarations if any)
var gen_decls = std.ArrayList(patterns.Declaration){};
defer gen_decls.deinit(allocator);
if (hardcoded_decls.len > 0) {
try gen_decls.appendSlice(allocator, hardcoded_decls);
}
try gen_decls.appendSlice(allocator, decls);
// Generate C mocks if requested (with all declarations)
if (mock_output_file) |mock_path| {
const mock_codegen = @import("mock_codegen.zig");
const mock_output = try mock_codegen.MockCodeGen.generate(allocator, all_decls.items);
defer allocator.free(mock_output);
const output = try codegen.CodeGen.generate(allocator, gen_decls.items);
defer allocator.free(output);
// Parse and format the AST for validation
const output_z = try allocator.dupeZ(u8, output);
defer allocator.free(output_z);
var ast = try std.zig.Ast.parse(allocator, output_z, .zig);
defer ast.deinit(allocator);
// Check for parse errors
if (ast.errors.len > 0) {
std.debug.print("\nError: {d} syntax errors detected in generated code\n", .{ast.errors.len});
for (ast.errors) |err| {
const loc = ast.tokenLocation(0, err.token);
std.debug.print(" Line {d}: {s}\n", .{ loc.line + 1, @tagName(err.tag) });
}
// Write to debug file
try writeDebugFile(allocator, header_path, output);
// Write unformatted output for debugging
if (output_file) |file_path| {
try std.fs.cwd().writeFile(.{
.sub_path = file_path,
.data = output,
});
std.debug.print("\nGenerated (with errors): {s}\n", .{file_path});
}
return error.InvalidSyntax;
}
// Render formatted output from AST
const formatted_output = ast.renderAlloc(allocator) catch |err| {
std.debug.print("\nError: AST render failed: {}\n", .{err});
try writeDebugFile(allocator, header_path, output);
return err;
};
defer allocator.free(formatted_output);
// Write formatted output to file or stdout
if (output_file) |file_path| {
try writeZigFileWithFmt(allocator, header_path, file_path, formatted_output);
} else {
_ = try io.stdout().write(formatted_output);
}
// Generate C mocks if requested
if (mock_output_file) |mock_path| {
const mock_codegen = @import("mock_codegen.zig");
const mock_output = try mock_codegen.MockCodeGen.generate(allocator, gen_decls.items);
defer allocator.free(mock_output);
try ensureParentDirExists(mock_path);
try std.fs.cwd().writeFile(.{
.sub_path = mock_path,
.data = mock_output,
});
std.debug.print("Generated C mocks: {s}\n", .{mock_path});
}
try ensureParentDirExists(mock_path);
try std.fs.cwd().writeFile(.{
.sub_path = mock_path,
.data = mock_output,
});
std.debug.print("Generated C mocks: {s}\n", .{mock_path});
}
}

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const std = @import("std");
pub const c = @import("c.zig").c;
pub const PenID = u32;
pub const WindowID = u32;
pub const AudioDeviceID = u32;
pub const DisplayID = u32;
pub const CameraID = u32;
pub const PenInputFlags = packed struct(u32) {
penInputDown: bool = false, // pen is pressed down
penInputButton1: bool = false, // button 1 is pressed
penInputButton2: bool = false, // button 2 is pressed
penInputButton3: bool = false, // button 3 is pressed
penInputButton4: bool = false, // button 4 is pressed
penInputButton5: bool = false, // button 5 is pressed
penInputEraserTip: bool = false, // eraser tip is used
pad0: u24 = 0,
rsvd: bool = false,
};
pub const MouseButtonFlags = packed struct(u32) {
buttonLeft: bool = false,
buttonMiddle: bool = false,
buttonX1: bool = false,
pad0: u28 = 0,
rsvd: bool = false,
};
pub const Scancode = enum(c_int) {
scancodeBackslash,
scancodeNonushash,
scancodeGrave,
scancodeInsert,
scancodeNumlockclear,
scancodeNonusbackslash,
scancodeApplication, //windows contextual menu, compose
scancodePower,
scancodeHelp, //AL Integrated Help Center
scancodeMenu, //Menu (show menu)
scancodeStop, //AC Stop
scancodeAgain, //AC Redo/Repeat
scancodeUndo, //AC Undo
scancodeCut, //AC Cut
scancodeCopy, //AC Copy
scancodePaste, //AC Paste
scancodeFind, //AC Find
scancodeInternational1,
scancodeInternational3, //Yen
scancodeLang1, //Hangul/English toggle
scancodeLang2, //Hanja conversion
scancodeLang3, //Katakana
scancodeLang4, //Hiragana
scancodeLang5, //Zenkaku/Hankaku
scancodeLang6, //reserved
scancodeLang7, //reserved
scancodeLang8, //reserved
scancodeLang9, //reserved
scancodeAlterase, //Erase-Eaze
scancodeCancel, //AC Cancel
scancodeLalt, //alt, option
scancodeLgui, //windows, command (apple), meta
scancodeRalt, //alt gr, option
scancodeRgui, //windows, command (apple), meta
scancodeMode,
scancodeSleep, //Sleep
scancodeWake, //Wake
scancodeChannelIncrement, //Channel Increment
scancodeChannelDecrement, //Channel Decrement
scancodeMediaPlay, //Play
scancodeMediaPause, //Pause
scancodeMediaRecord, //Record
scancodeMediaFastForward, //Fast Forward
scancodeMediaRewind, //Rewind
scancodeMediaNextTrack, //Next Track
scancodeMediaPreviousTrack, //Previous Track
scancodeMediaStop, //Stop
scancodeMediaEject, //Eject
scancodeMediaPlayPause, //Play / Pause
scancodeMediaSelect,
scancodeAcNew, //AC New
scancodeAcOpen, //AC Open
scancodeAcClose, //AC Close
scancodeAcExit, //AC Exit
scancodeAcSave, //AC Save
scancodeAcPrint, //AC Print
scancodeAcProperties, //AC Properties
scancodeAcSearch, //AC Search
scancodeAcHome, //AC Home
scancodeAcBack, //AC Back
scancodeAcForward, //AC Forward
scancodeAcStop, //AC Stop
scancodeAcRefresh, //AC Refresh
scancodeAcBookmarks, //AC Bookmarks
scancodeSoftleft,
scancodeSoftright,
scancodeCall, //Used for accepting phone calls.
scancodeEndcall, //Used for rejecting phone calls.
scancodeReserved, //400-500 reserved for dynamic keycodes
scancodeCount,
};
pub const TouchID = u64;
pub const KeyboardID = u32;
pub const PenAxis = enum(c_int) {
penAxisPressure, //Pen pressure. Unidirectional: 0 to 1.0
penAxisXtilt, //Pen horizontal tilt angle. Bidirectional: -90.0 to 90.0 (left-to-right).
penAxisYtilt, //Pen vertical tilt angle. Bidirectional: -90.0 to 90.0 (top-to-down).
penAxisDistance, //Pen distance to drawing surface. Unidirectional: 0.0 to 1.0
penAxisRotation, //Pen barrel rotation. Bidirectional: -180 to 179.9 (clockwise, 0 is facing up, -180.0 is facing down).
penAxisSlider, //Pen finger wheel or slider (e.g., Airbrush Pen). Unidirectional: 0 to 1.0
penAxisTangentialPressure, //Pressure from squeezing the pen ("barrel pressure").
penAxisCount, //Total known pen axis types in this version of SDL. This number may grow in future releases!
};
pub const MouseID = u32;
pub const MouseWheelDirection = enum(c_int) {
mousewheelNormal, //The scroll direction is normal
mousewheelFlipped, //The scroll direction is flipped / natural
};
pub const PowerState = enum(c_int) {
powerstateError, //error determining power status
powerstateUnknown, //cannot determine power status
powerstateOnBattery, //Not plugged in, running on the battery
powerstateNoBattery, //Plugged in, no battery available
powerstateCharging, //Plugged in, charging battery
powerstateCharged,
};
pub const Window = opaque {};
pub const FingerID = u64;
pub const Keycode = u32;
pub const SensorID = u32;
pub const JoystickID = u32;
pub const Keymod = u16;
pub const EventType = enum(c_int) {
eventFirst, //Unused (do not remove)
eventQuit, //User-requested quit
eventTerminating,
eventLowMemory,
eventWillEnterBackground,
eventDidEnterBackground,
eventWillEnterForeground,
eventDidEnterForeground,
eventLocaleChanged, //The user's locale preferences have changed.
eventSystemThemeChanged, //The system theme changed
eventDisplayOrientation, //Display orientation has changed to data1
eventDisplayAdded, //Display has been added to the system
eventDisplayRemoved, //Display has been removed from the system
eventDisplayMoved, //Display has changed position
eventDisplayDesktopModeChanged, //Display has changed desktop mode
eventDisplayCurrentModeChanged, //Display has changed current mode
eventDisplayContentScaleChanged, //Display has changed content scale
eventWindowShown, //Window has been shown
eventWindowHidden, //Window has been hidden
eventWindowExposed, //Window has been exposed and should be redrawn, and can be redrawn directly from event watchers for this event
eventWindowMoved, //Window has been moved to data1, data2
eventWindowResized, //Window has been resized to data1xdata2
eventWindowPixelSizeChanged, //The pixel size of the window has changed to data1xdata2
eventWindowMetalViewResized, //The pixel size of a Metal view associated with the window has changed
eventWindowMinimized, //Window has been minimized
eventWindowMaximized, //Window has been maximized
eventWindowRestored, //Window has been restored to normal size and position
eventWindowMouseEnter, //Window has gained mouse focus
eventWindowMouseLeave, //Window has lost mouse focus
eventWindowFocusGained, //Window has gained keyboard focus
eventWindowFocusLost, //Window has lost keyboard focus
eventWindowCloseRequested, //The window manager requests that the window be closed
eventWindowHitTest, //Window had a hit test that wasn't SDL_HITTEST_NORMAL
eventWindowIccprofChanged, //The ICC profile of the window's display has changed
eventWindowDisplayChanged, //Window has been moved to display data1
eventWindowDisplayScaleChanged, //Window display scale has been changed
eventWindowSafeAreaChanged, //The window safe area has been changed
eventWindowOccluded, //The window has been occluded
eventWindowEnterFullscreen, //The window has entered fullscreen mode
eventWindowLeaveFullscreen, //The window has left fullscreen mode
eventWindowDestroyed,
eventWindowHdrStateChanged, //Window HDR properties have changed
eventKeyDown, //Key pressed
eventKeyUp, //Key released
eventTextEditing, //Keyboard text editing (composition)
eventTextInput, //Keyboard text input
eventKeymapChanged,
eventKeyboardAdded, //A new keyboard has been inserted into the system
eventKeyboardRemoved, //A keyboard has been removed
eventTextEditingCandidates, //Keyboard text editing candidates
eventMouseMotion, //Mouse moved
eventMouseButtonDown, //Mouse button pressed
eventMouseButtonUp, //Mouse button released
eventMouseWheel, //Mouse wheel motion
eventMouseAdded, //A new mouse has been inserted into the system
eventMouseRemoved, //A mouse has been removed
eventJoystickAxisMotion, //Joystick axis motion
eventJoystickBallMotion, //Joystick trackball motion
eventJoystickHatMotion, //Joystick hat position change
eventJoystickButtonDown, //Joystick button pressed
eventJoystickButtonUp, //Joystick button released
eventJoystickAdded, //A new joystick has been inserted into the system
eventJoystickRemoved, //An opened joystick has been removed
eventJoystickBatteryUpdated, //Joystick battery level change
eventJoystickUpdateComplete, //Joystick update is complete
eventGamepadAxisMotion, //Gamepad axis motion
eventGamepadButtonDown, //Gamepad button pressed
eventGamepadButtonUp, //Gamepad button released
eventGamepadAdded, //A new gamepad has been inserted into the system
eventGamepadRemoved, //A gamepad has been removed
eventGamepadRemapped, //The gamepad mapping was updated
eventGamepadTouchpadDown, //Gamepad touchpad was touched
eventGamepadTouchpadMotion, //Gamepad touchpad finger was moved
eventGamepadTouchpadUp, //Gamepad touchpad finger was lifted
eventGamepadSensorUpdate, //Gamepad sensor was updated
eventGamepadUpdateComplete, //Gamepad update is complete
eventGamepadSteamHandleUpdated, //Gamepad Steam handle has changed
eventFingerUp,
eventFingerMotion,
eventFingerCanceled,
eventClipboardUpdate, //The clipboard or primary selection changed
eventDropFile, //The system requests a file open
eventDropText, //text/plain drag-and-drop event
eventDropBegin, //A new set of drops is beginning (NULL filename)
eventDropComplete, //Current set of drops is now complete (NULL filename)
eventDropPosition, //Position while moving over the window
eventAudioDeviceAdded, //A new audio device is available
eventAudioDeviceRemoved, //An audio device has been removed.
eventAudioDeviceFormatChanged, //An audio device's format has been changed by the system.
eventSensorUpdate, //A sensor was updated
eventPenProximityIn, //Pressure-sensitive pen has become available
eventPenProximityOut, //Pressure-sensitive pen has become unavailable
eventPenDown, //Pressure-sensitive pen touched drawing surface
eventPenUp, //Pressure-sensitive pen stopped touching drawing surface
eventPenButtonDown, //Pressure-sensitive pen button pressed
eventPenButtonUp, //Pressure-sensitive pen button released
eventPenMotion, //Pressure-sensitive pen is moving on the tablet
eventPenAxis, //Pressure-sensitive pen angle/pressure/etc changed
eventCameraDeviceAdded, //A new camera device is available
eventCameraDeviceRemoved, //A camera device has been removed.
eventCameraDeviceApproved, //A camera device has been approved for use by the user.
eventCameraDeviceDenied, //A camera device has been denied for use by the user.
eventRenderTargetsReset, //The render targets have been reset and their contents need to be updated
eventRenderDeviceReset, //The device has been reset and all textures need to be recreated
eventRenderDeviceLost, //The device has been lost and can't be recovered.
eventPrivate1,
eventPrivate2,
eventPrivate3,
eventPollSentinel, //Signals the end of an event poll cycle
};
pub const CommonEvent = extern struct {
_type: u32, // Event type, shared with all events, Uint32 to cover user events which are not in the SDL_EventType enumeration
reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
};
pub const DisplayEvent = extern struct {
_type: EventType, // SDL_DISPLAYEVENT_*
reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
displayID: DisplayID, // The associated display
data1: i32, // event dependent data
data2: i32, // event dependent data
};
pub const WindowEvent = extern struct {
_type: EventType, // SDL_EVENT_WINDOW_*
reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
windowID: WindowID, // The associated window
data1: i32, // event dependent data
data2: i32, // event dependent data
};
pub const KeyboardDeviceEvent = extern struct {
_type: EventType, // SDL_EVENT_KEYBOARD_ADDED or SDL_EVENT_KEYBOARD_REMOVED
reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
which: KeyboardID, // The keyboard instance id
};
pub const KeyboardEvent = extern struct {
_type: EventType, // SDL_EVENT_KEY_DOWN or SDL_EVENT_KEY_UP
reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
windowID: WindowID, // The window with keyboard focus, if any
which: KeyboardID, // The keyboard instance id, or 0 if unknown or virtual
scancode: Scancode, // SDL physical key code
key: Keycode, // SDL virtual key code
mod: Keymod, // current key modifiers
raw: u16, // The platform dependent scancode for this event
down: bool, // true if the key is pressed
repeat: bool, // true if this is a key repeat
};
pub const TextEditingEvent = extern struct {
_type: EventType, // SDL_EVENT_TEXT_EDITING
reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
windowID: WindowID, // The window with keyboard focus, if any
text: [*c]const u8, // The editing text
start: i32, // The start cursor of selected editing text, or -1 if not set
length: i32, // The length of selected editing text, or -1 if not set
};
pub const TextEditingCandidatesEvent = extern struct {
_type: EventType, // SDL_EVENT_TEXT_EDITING_CANDIDATES
reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
windowID: WindowID, // The window with keyboard focus, if any
candidates: [*c]const [*c]const u8, // The list of candidates, or NULL if there are no candidates available
num_candidates: i32, // The number of strings in `candidates`
selected_candidate: i32, // The index of the selected candidate, or -1 if no candidate is selected
horizontal: bool, // true if the list is horizontal, false if it's vertical
padding1: u8,
padding2: u8,
padding3: u8,
};
pub const TextInputEvent = extern struct {
_type: EventType, // SDL_EVENT_TEXT_INPUT
reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
windowID: WindowID, // The window with keyboard focus, if any
text: [*c]const u8, // The input text, UTF-8 encoded
};
pub const MouseDeviceEvent = extern struct {
_type: EventType, // SDL_EVENT_MOUSE_ADDED or SDL_EVENT_MOUSE_REMOVED
reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
which: MouseID, // The mouse instance id
};
pub const MouseMotionEvent = extern struct {
_type: EventType, // SDL_EVENT_MOUSE_MOTION
reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
windowID: WindowID, // The window with mouse focus, if any
which: MouseID, // The mouse instance id in relative mode, SDL_TOUCH_MOUSEID for touch events, or 0
state: MouseButtonFlags, // The current button state
x: f32, // X coordinate, relative to window
y: f32, // Y coordinate, relative to window
xrel: f32, // The relative motion in the X direction
yrel: f32, // The relative motion in the Y direction
};
pub const MouseButtonEvent = extern struct {
_type: EventType, // SDL_EVENT_MOUSE_BUTTON_DOWN or SDL_EVENT_MOUSE_BUTTON_UP
reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
windowID: WindowID, // The window with mouse focus, if any
which: MouseID, // The mouse instance id in relative mode, SDL_TOUCH_MOUSEID for touch events, or 0
button: u8, // The mouse button index
down: bool, // true if the button is pressed
clicks: u8, // 1 for single-click, 2 for double-click, etc.
padding: u8,
x: f32, // X coordinate, relative to window
y: f32, // Y coordinate, relative to window
};
pub const MouseWheelEvent = extern struct {
_type: EventType, // SDL_EVENT_MOUSE_WHEEL
reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
windowID: WindowID, // The window with mouse focus, if any
which: MouseID, // The mouse instance id in relative mode or 0
x: f32, // The amount scrolled horizontally, positive to the right and negative to the left
y: f32, // The amount scrolled vertically, positive away from the user and negative toward the user
direction: MouseWheelDirection, // Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back
mouse_x: f32, // X coordinate, relative to window
mouse_y: f32, // Y coordinate, relative to window
integer_x: i32, // The amount scrolled horizontally, accumulated to whole scroll "ticks" (added in 3.2.12)
integer_y: i32, // The amount scrolled vertically, accumulated to whole scroll "ticks" (added in 3.2.12)
};
pub const JoyAxisEvent = extern struct {
_type: EventType, // SDL_EVENT_JOYSTICK_AXIS_MOTION
reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
which: JoystickID, // The joystick instance id
axis: u8, // The joystick axis index
padding1: u8,
padding2: u8,
padding3: u8,
value: i16, // The axis value (range: -32768 to 32767)
padding4: u16,
};
pub const JoyBallEvent = extern struct {
_type: EventType, // SDL_EVENT_JOYSTICK_BALL_MOTION
reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
which: JoystickID, // The joystick instance id
ball: u8, // The joystick trackball index
padding1: u8,
padding2: u8,
padding3: u8,
xrel: i16, // The relative motion in the X direction
yrel: i16, // The relative motion in the Y direction
};
pub const JoyHatEvent = extern struct {
_type: EventType, // SDL_EVENT_JOYSTICK_HAT_MOTION
reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
which: JoystickID, // The joystick instance id
hat: u8, // The joystick hat index
padding1: u8,
padding2: u8,
};
pub const JoyButtonEvent = extern struct {
_type: EventType, // SDL_EVENT_JOYSTICK_BUTTON_DOWN or SDL_EVENT_JOYSTICK_BUTTON_UP
reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
which: JoystickID, // The joystick instance id
button: u8, // The joystick button index
down: bool, // true if the button is pressed
padding1: u8,
padding2: u8,
};
pub const JoyDeviceEvent = extern struct {
_type: EventType, // SDL_EVENT_JOYSTICK_ADDED or SDL_EVENT_JOYSTICK_REMOVED or SDL_EVENT_JOYSTICK_UPDATE_COMPLETE
reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
which: JoystickID, // The joystick instance id
};
pub const JoyBatteryEvent = extern struct {
_type: EventType, // SDL_EVENT_JOYSTICK_BATTERY_UPDATED
reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
which: JoystickID, // The joystick instance id
state: PowerState, // The joystick battery state
percent: c_int, // The joystick battery percent charge remaining
};
pub const GamepadAxisEvent = extern struct {
_type: EventType, // SDL_EVENT_GAMEPAD_AXIS_MOTION
reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
which: JoystickID, // The joystick instance id
axis: u8, // The gamepad axis (SDL_GamepadAxis)
padding1: u8,
padding2: u8,
padding3: u8,
value: i16, // The axis value (range: -32768 to 32767)
padding4: u16,
};
pub const GamepadButtonEvent = extern struct {
_type: EventType, // SDL_EVENT_GAMEPAD_BUTTON_DOWN or SDL_EVENT_GAMEPAD_BUTTON_UP
reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
which: JoystickID, // The joystick instance id
button: u8, // The gamepad button (SDL_GamepadButton)
down: bool, // true if the button is pressed
padding1: u8,
padding2: u8,
};
pub const GamepadDeviceEvent = extern struct {
_type: EventType, // SDL_EVENT_GAMEPAD_ADDED, SDL_EVENT_GAMEPAD_REMOVED, or SDL_EVENT_GAMEPAD_REMAPPED, SDL_EVENT_GAMEPAD_UPDATE_COMPLETE or SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED
reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
which: JoystickID, // The joystick instance id
};
pub const GamepadTouchpadEvent = extern struct {
_type: EventType, // SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN or SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION or SDL_EVENT_GAMEPAD_TOUCHPAD_UP
reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
which: JoystickID, // The joystick instance id
touchpad: i32, // The index of the touchpad
finger: i32, // The index of the finger on the touchpad
x: f32, // Normalized in the range 0...1 with 0 being on the left
y: f32, // Normalized in the range 0...1 with 0 being at the top
pressure: f32, // Normalized in the range 0...1
};
pub const GamepadSensorEvent = extern struct {
_type: EventType, // SDL_EVENT_GAMEPAD_SENSOR_UPDATE
reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
which: JoystickID, // The joystick instance id
sensor: i32, // The type of the sensor, one of the values of SDL_SensorType
data: [3]f32, // Up to 3 values from the sensor, as defined in SDL_sensor.h
sensor_timestamp: u64, // The timestamp of the sensor reading in nanoseconds, not necessarily synchronized with the system clock
};
pub const AudioDeviceEvent = extern struct {
_type: EventType, // SDL_EVENT_AUDIO_DEVICE_ADDED, or SDL_EVENT_AUDIO_DEVICE_REMOVED, or SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED
reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
which: AudioDeviceID, // SDL_AudioDeviceID for the device being added or removed or changing
recording: bool, // false if a playback device, true if a recording device.
padding1: u8,
padding2: u8,
padding3: u8,
};
pub const CameraDeviceEvent = extern struct {
_type: EventType, // SDL_EVENT_CAMERA_DEVICE_ADDED, SDL_EVENT_CAMERA_DEVICE_REMOVED, SDL_EVENT_CAMERA_DEVICE_APPROVED, SDL_EVENT_CAMERA_DEVICE_DENIED
reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
which: CameraID, // SDL_CameraID for the device being added or removed or changing
};
pub const RenderEvent = extern struct {
_type: EventType, // SDL_EVENT_RENDER_TARGETS_RESET, SDL_EVENT_RENDER_DEVICE_RESET, SDL_EVENT_RENDER_DEVICE_LOST
reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
windowID: WindowID, // The window containing the renderer in question.
};
pub const TouchFingerEvent = extern struct {
_type: EventType, // SDL_EVENT_FINGER_DOWN, SDL_EVENT_FINGER_UP, SDL_EVENT_FINGER_MOTION, or SDL_EVENT_FINGER_CANCELED
reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
touchID: TouchID, // The touch device id
fingerID: FingerID,
x: f32, // Normalized in the range 0...1
y: f32, // Normalized in the range 0...1
dx: f32, // Normalized in the range -1...1
dy: f32, // Normalized in the range -1...1
pressure: f32, // Normalized in the range 0...1
windowID: WindowID, // The window underneath the finger, if any
};
pub const PenProximityEvent = extern struct {
_type: EventType, // SDL_EVENT_PEN_PROXIMITY_IN or SDL_EVENT_PEN_PROXIMITY_OUT
reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
windowID: WindowID, // The window with pen focus, if any
which: PenID, // The pen instance id
};
pub const PenMotionEvent = extern struct {
_type: EventType, // SDL_EVENT_PEN_MOTION
reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
windowID: WindowID, // The window with pen focus, if any
which: PenID, // The pen instance id
pen_state: PenInputFlags, // Complete pen input state at time of event
x: f32, // X coordinate, relative to window
y: f32, // Y coordinate, relative to window
};
pub const PenTouchEvent = extern struct {
_type: EventType, // SDL_EVENT_PEN_DOWN or SDL_EVENT_PEN_UP
reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
windowID: WindowID, // The window with pen focus, if any
which: PenID, // The pen instance id
pen_state: PenInputFlags, // Complete pen input state at time of event
x: f32, // X coordinate, relative to window
y: f32, // Y coordinate, relative to window
eraser: bool, // true if eraser end is used (not all pens support this).
down: bool, // true if the pen is touching or false if the pen is lifted off
};
pub const PenButtonEvent = extern struct {
_type: EventType, // SDL_EVENT_PEN_BUTTON_DOWN or SDL_EVENT_PEN_BUTTON_UP
reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
windowID: WindowID, // The window with mouse focus, if any
which: PenID, // The pen instance id
pen_state: PenInputFlags, // Complete pen input state at time of event
x: f32, // X coordinate, relative to window
y: f32, // Y coordinate, relative to window
button: u8, // The pen button index (first button is 1).
down: bool, // true if the button is pressed
};
pub const PenAxisEvent = extern struct {
_type: EventType, // SDL_EVENT_PEN_AXIS
reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
windowID: WindowID, // The window with pen focus, if any
which: PenID, // The pen instance id
pen_state: PenInputFlags, // Complete pen input state at time of event
x: f32, // X coordinate, relative to window
y: f32, // Y coordinate, relative to window
axis: PenAxis, // Axis that has changed
value: f32, // New value of axis
};
pub const DropEvent = extern struct {
_type: EventType, // SDL_EVENT_DROP_BEGIN or SDL_EVENT_DROP_FILE or SDL_EVENT_DROP_TEXT or SDL_EVENT_DROP_COMPLETE or SDL_EVENT_DROP_POSITION
reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
windowID: WindowID, // The window that was dropped on, if any
x: f32, // X coordinate, relative to window (not on begin)
y: f32, // Y coordinate, relative to window (not on begin)
source: [*c]const u8, // The source app that sent this drop event, or NULL if that isn't available
data: [*c]const u8, // The text for SDL_EVENT_DROP_TEXT and the file name for SDL_EVENT_DROP_FILE, NULL for other events
};
pub const ClipboardEvent = extern struct {
_type: EventType, // SDL_EVENT_CLIPBOARD_UPDATE
reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
owner: bool, // are we owning the clipboard (internal update)
num_mime_types: i32, // number of mime types
mime_types: [*c][*c]const u8, // current mime types
};
pub const SensorEvent = extern struct {
_type: EventType, // SDL_EVENT_SENSOR_UPDATE
reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
which: SensorID, // The instance ID of the sensor
data: [6]f32, // Up to 6 values from the sensor - additional values can be queried using SDL_GetSensorData()
sensor_timestamp: u64, // The timestamp of the sensor reading in nanoseconds, not necessarily synchronized with the system clock
};
pub const QuitEvent = extern struct {
_type: EventType, // SDL_EVENT_QUIT
reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
};
pub const UserEvent = extern struct {
_type: u32, // SDL_EVENT_USER through SDL_EVENT_LAST-1, Uint32 because these are not in the SDL_EventType enumeration
reserved: u32,
timestamp: u64, // In nanoseconds, populated using SDL_GetTicksNS()
windowID: WindowID, // The associated window if any
code: i32, // User defined event code
data1: ?*anyopaque, // User defined data pointer
data2: ?*anyopaque, // User defined data pointer
};
pub const Event = extern union {
_type: u32, // Event type, shared with all events, Uint32 to cover user events which are not in the SDL_EventType enumeration
common: CommonEvent, // Common event data
display: DisplayEvent, // Display event data
window: WindowEvent, // Window event data
kdevice: KeyboardDeviceEvent, // Keyboard device change event data
key: KeyboardEvent, // Keyboard event data
edit: TextEditingEvent, // Text editing event data
edit_candidates: TextEditingCandidatesEvent, // Text editing candidates event data
text: TextInputEvent, // Text input event data
mdevice: MouseDeviceEvent, // Mouse device change event data
motion: MouseMotionEvent, // Mouse motion event data
button: MouseButtonEvent, // Mouse button event data
wheel: MouseWheelEvent, // Mouse wheel event data
jdevice: JoyDeviceEvent, // Joystick device change event data
jaxis: JoyAxisEvent, // Joystick axis event data
jball: JoyBallEvent, // Joystick ball event data
jhat: JoyHatEvent, // Joystick hat event data
jbutton: JoyButtonEvent, // Joystick button event data
jbattery: JoyBatteryEvent, // Joystick battery event data
gdevice: GamepadDeviceEvent, // Gamepad device event data
gaxis: GamepadAxisEvent, // Gamepad axis event data
gbutton: GamepadButtonEvent, // Gamepad button event data
gtouchpad: GamepadTouchpadEvent, // Gamepad touchpad event data
gsensor: GamepadSensorEvent, // Gamepad sensor event data
adevice: AudioDeviceEvent, // Audio device event data
cdevice: CameraDeviceEvent, // Camera device event data
sensor: SensorEvent, // Sensor event data
quit: QuitEvent, // Quit request event data
user: UserEvent, // Custom event data
tfinger: TouchFingerEvent, // Touch finger event data
pproximity: PenProximityEvent, // Pen proximity event data
ptouch: PenTouchEvent, // Pen tip touching event data
pmotion: PenMotionEvent, // Pen motion event data
pbutton: PenButtonEvent, // Pen button event data
paxis: PenAxisEvent, // Pen axis event data
render: RenderEvent, // Render event data
drop: DropEvent, // Drag and drop event data
clipboard: ClipboardEvent, // Clipboard event data
padding: [128]u8,
};
pub inline fn pumpEvents() void {
return c.SDL_PumpEvents();
}
pub const EventAction = enum(c_int) {
addevent, //Add events to the back of the queue.
peekevent, //Check but don't remove events from the queue front.
getevent, //Retrieve/remove events from the front of the queue.
};
pub inline fn peepEvents(events: ?*Event, numevents: c_int, action: EventAction, minType: u32, maxType: u32) c_int {
return c.SDL_PeepEvents(events, numevents, action, minType, maxType);
}
pub inline fn hasEvent(_type: u32) bool {
return c.SDL_HasEvent(_type);
}
pub inline fn hasEvents(minType: u32, maxType: u32) bool {
return c.SDL_HasEvents(minType, maxType);
}
pub inline fn flushEvent(_type: u32) void {
return c.SDL_FlushEvent(_type);
}
pub inline fn flushEvents(minType: u32, maxType: u32) void {
return c.SDL_FlushEvents(minType, maxType);
}
pub inline fn pollEvent(event: ?*Event) bool {
return c.SDL_PollEvent(event);
}
pub inline fn waitEvent(event: ?*Event) bool {
return c.SDL_WaitEvent(event);
}
pub inline fn waitEventTimeout(event: ?*Event, timeoutMS: i32) bool {
return c.SDL_WaitEventTimeout(event, timeoutMS);
}
pub inline fn pushEvent(event: ?*Event) bool {
return c.SDL_PushEvent(event);
}
pub const EventFilter = c.SDL_EventFilter;
pub inline fn setEventFilter(filter: EventFilter, userdata: ?*anyopaque) void {
return c.SDL_SetEventFilter(filter, userdata);
}
pub inline fn getEventFilter(filter: ?*EventFilter, userdata: [*c]?*anyopaque) bool {
return c.SDL_GetEventFilter(filter, userdata);
}
pub inline fn addEventWatch(filter: EventFilter, userdata: ?*anyopaque) bool {
return c.SDL_AddEventWatch(filter, userdata);
}
pub inline fn removeEventWatch(filter: EventFilter, userdata: ?*anyopaque) void {
return c.SDL_RemoveEventWatch(filter, userdata);
}
pub inline fn filterEvents(filter: EventFilter, userdata: ?*anyopaque) void {
return c.SDL_FilterEvents(filter, userdata);
}
pub inline fn setEventEnabled(_type: u32, enabled: bool) void {
return c.SDL_SetEventEnabled(_type, enabled);
}
pub inline fn eventEnabled(_type: u32) bool {
return c.SDL_EventEnabled(_type);
}
pub inline fn registerEvents(numevents: c_int) u32 {
return c.SDL_RegisterEvents(numevents);
}
pub inline fn getWindowFromEvent(event: *const Event) ?*Window {
return c.SDL_GetWindowFromEvent(@ptrCast(event));
}

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const std = @import("std");
pub const c = @import("c.zig").c;
pub const FunctionPointer = ?*anyopaque;
pub const FunctionPointer = c.SDL_FunctionPointer;
pub const SharedObject = opaque {
pub inline fn loadFunction(sharedobject: *SharedObject, name: [*c]const u8) FunctionPointer {

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const std = @import("std");
pub const c = @import("c.zig").c;
pub const PathInfo = extern struct {
_type: PathType, // the path type
size: u64, // the file size in bytes
create_time: Time, // the time when the path was created
modify_time: Time, // the last time the path was modified
access_time: Time, // the last time the path was read
};
pub const PathType = enum(c_int) {
pathtypeNone, //path does not exist
pathtypeFile, //a normal file
pathtypeDirectory, //a directory
pathtypeOther,
};
pub const Time = i64;
pub const GlobFlags = packed struct(u32) {
globCaseinsensitive: bool = false,
pad0: u30 = 0,
rsvd: bool = false,
};
pub const EnumerateDirectoryCallback = c.SDL_EnumerateDirectoryCallback;
pub const PropertiesID = u32;
pub const StorageInterface = extern struct {
version: u32,
close: ?*const anyopaque,
ready: ?*const anyopaque,
enumerate: ?*const anyopaque,
info: ?*const anyopaque,
read_file: ?*const anyopaque,
write_file: ?*const anyopaque,
mkdir: ?*const anyopaque,
remove: ?*const anyopaque,
rename: ?*const anyopaque,
copy: ?*const anyopaque,
space_remaining: ?*const anyopaque,
};
pub const Storage = opaque {
pub inline fn closeStorage(storage: *Storage) bool {
return c.SDL_CloseStorage(storage);
}
pub inline fn storageReady(storage: *Storage) bool {
return c.SDL_StorageReady(storage);
}
pub inline fn getStorageFileSize(storage: *Storage, path: [*c]const u8, length: *u64) bool {
return c.SDL_GetStorageFileSize(storage, path, @ptrCast(length));
}
pub inline fn readStorageFile(storage: *Storage, path: [*c]const u8, destination: ?*anyopaque, length: u64) bool {
return c.SDL_ReadStorageFile(storage, path, destination, length);
}
pub inline fn writeStorageFile(storage: *Storage, path: [*c]const u8, source: ?*const anyopaque, length: u64) bool {
return c.SDL_WriteStorageFile(storage, path, source, length);
}
pub inline fn createStorageDirectory(storage: *Storage, path: [*c]const u8) bool {
return c.SDL_CreateStorageDirectory(storage, path);
}
pub inline fn enumerateStorageDirectory(storage: *Storage, path: [*c]const u8, callback: EnumerateDirectoryCallback, userdata: ?*anyopaque) bool {
return c.SDL_EnumerateStorageDirectory(storage, path, callback, userdata);
}
pub inline fn removeStoragePath(storage: *Storage, path: [*c]const u8) bool {
return c.SDL_RemoveStoragePath(storage, path);
}
pub inline fn renameStoragePath(storage: *Storage, oldpath: [*c]const u8, newpath: [*c]const u8) bool {
return c.SDL_RenameStoragePath(storage, oldpath, newpath);
}
pub inline fn copyStorageFile(storage: *Storage, oldpath: [*c]const u8, newpath: [*c]const u8) bool {
return c.SDL_CopyStorageFile(storage, oldpath, newpath);
}
pub inline fn getStoragePathInfo(storage: *Storage, path: [*c]const u8, info: ?*PathInfo) bool {
return c.SDL_GetStoragePathInfo(storage, path, info);
}
pub inline fn getStorageSpaceRemaining(storage: *Storage) u64 {
return c.SDL_GetStorageSpaceRemaining(storage);
}
pub inline fn globStorageDirectory(storage: *Storage, path: [*c]const u8, pattern: [*c]const u8, flags: GlobFlags, count: *c_int) [*c][*c]u8 {
return c.SDL_GlobStorageDirectory(storage, path, pattern, @bitCast(flags), @ptrCast(count));
}
};
pub inline fn openTitleStorage(override: [*c]const u8, props: PropertiesID) ?*Storage {
return c.SDL_OpenTitleStorage(override, props);
}
pub inline fn openUserStorage(org: [*c]const u8, app: [*c]const u8, props: PropertiesID) ?*Storage {
return c.SDL_OpenUserStorage(org, app, props);
}
pub inline fn openFileStorage(path: [*c]const u8) ?*Storage {
return c.SDL_OpenFileStorage(path);
}
pub inline fn openStorage(iface: *const StorageInterface, userdata: ?*anyopaque) ?*Storage {
return c.SDL_OpenStorage(@ptrCast(iface), userdata);
}

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const std = @import("std");
pub const c = @import("c.zig").c;
pub const PixelFormat = enum(c_int) {
pixelformatYv12, //Planar mode: Y + V + U (3 planes)
pixelformatIyuv, //Planar mode: Y + U + V (3 planes)
pixelformatYuy2, //Packed mode: Y0+U0+Y1+V0 (1 plane)
pixelformatUyvy, //Packed mode: U0+Y0+V0+Y1 (1 plane)
pixelformatYvyu, //Packed mode: Y0+V0+Y1+U0 (1 plane)
pixelformatNv12, //Planar mode: Y + U/V interleaved (2 planes)
pixelformatNv21, //Planar mode: Y + V/U interleaved (2 planes)
pixelformatP010, //Planar mode: Y + U/V interleaved (2 planes)
pixelformatExternalOes, //Android video texture format
pixelformatMjpg, //Motion JPEG
};
pub const BlendMode = u32;
pub const IOStream = opaque {
pub inline fn loadBMP_IO(iostream: *IOStream, closeio: bool) ?*Surface {
return c.SDL_LoadBMP_IO(iostream, closeio);
}
};
pub const Rect = extern struct {
x: c_int,
y: c_int,
w: c_int,
h: c_int,
};
pub const Palette = extern struct {
ncolors: c_int, // number of elements in `colors`.
colors: ?*Color, // an array of colors, `ncolors` long.
version: u32, // internal use only, do not touch.
refcount: c_int, // internal use only, do not touch.
};
pub const Color = extern struct {
r: u8,
g: u8,
b: u8,
a: u8,
};
pub const Colorspace = enum(c_int) {
colorspaceSrgb, //Equivalent to DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
colorRangeFull,
colorPrimariesBt709,
transferCharacteristicsSrgb,
matrixCoefficientsIdentity,
colorspaceSrgbLinear, //Equivalent to DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709
transferCharacteristicsLinear,
colorspaceHdr10, //Equivalent to DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020
colorPrimariesBt2020,
transferCharacteristicsPq,
colorspaceJpeg, //Equivalent to DXGI_COLOR_SPACE_YCBCR_FULL_G22_NONE_P709_X601
transferCharacteristicsBt601,
matrixCoefficientsBt601,
colorspaceBt601Limited, //Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601
colorRangeLimited,
colorPrimariesBt601,
colorspaceBt601Full, //Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601
colorspaceBt709Limited, //Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709
transferCharacteristicsBt709,
matrixCoefficientsBt709,
colorspaceBt709Full, //Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709
colorspaceBt2020Limited, //Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P2020
matrixCoefficientsBt2020Ncl,
colorspaceBt2020Full, //Equivalent to DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P2020
colorspaceRgbDefault, //The default colorspace for RGB surfaces if no colorspace is specified
colorspaceYuvDefault, //The default colorspace for YUV surfaces if no colorspace is specified
};
pub const PropertiesID = u32;
pub const SurfaceFlags = packed struct(u32) {
surfacePreallocated: bool = false, // Surface uses preallocated pixel memory
surfaceLockNeeded: bool = false, // Surface needs to be locked to access pixels
surfaceLocked: bool = false, // Surface is currently locked
surfaceSimdAligned: bool = false, // Surface uses pixel memory allocated with SDL_aligned_alloc()
pad0: u27 = 0,
rsvd: bool = false,
};
pub const ScaleMode = enum(c_int) {
scalemodeNearest, //nearest pixel sampling
scalemodeLinear, //linear filtering
};
pub const FlipMode = enum(c_int) {
flipNone, //Do not flip
flipHorizontal, //flip horizontally
flipVertical, //flip vertically
};
pub const Surface = opaque {
pub inline fn destroySurface(surface: *Surface) void {
return c.SDL_DestroySurface(surface);
}
pub inline fn getSurfaceProperties(surface: *Surface) PropertiesID {
return c.SDL_GetSurfaceProperties(surface);
}
pub inline fn setSurfaceColorspace(surface: *Surface, colorspace: Colorspace) bool {
return c.SDL_SetSurfaceColorspace(surface, colorspace);
}
pub inline fn getSurfaceColorspace(surface: *Surface) Colorspace {
return c.SDL_GetSurfaceColorspace(surface);
}
pub inline fn createSurfacePalette(surface: *Surface) ?*Palette {
return c.SDL_CreateSurfacePalette(surface);
}
pub inline fn setSurfacePalette(surface: *Surface, palette: ?*Palette) bool {
return c.SDL_SetSurfacePalette(surface, palette);
}
pub inline fn getSurfacePalette(surface: *Surface) ?*Palette {
return c.SDL_GetSurfacePalette(surface);
}
pub inline fn addSurfaceAlternateImage(surface: *Surface, image: ?*Surface) bool {
return c.SDL_AddSurfaceAlternateImage(surface, image);
}
pub inline fn surfaceHasAlternateImages(surface: *Surface) bool {
return c.SDL_SurfaceHasAlternateImages(surface);
}
pub inline fn getSurfaceImages(surface: *Surface, count: *c_int) [*c][*c]Surface {
return c.SDL_GetSurfaceImages(surface, @ptrCast(count));
}
pub inline fn removeSurfaceAlternateImages(surface: *Surface) void {
return c.SDL_RemoveSurfaceAlternateImages(surface);
}
pub inline fn lockSurface(surface: *Surface) bool {
return c.SDL_LockSurface(surface);
}
pub inline fn unlockSurface(surface: *Surface) void {
return c.SDL_UnlockSurface(surface);
}
pub inline fn saveBMP_IO(surface: *Surface, dst: ?*IOStream, closeio: bool) bool {
return c.SDL_SaveBMP_IO(surface, dst, closeio);
}
pub inline fn saveBMP(surface: *Surface, file: [*c]const u8) bool {
return c.SDL_SaveBMP(surface, file);
}
pub inline fn setSurfaceRLE(surface: *Surface, enabled: bool) bool {
return c.SDL_SetSurfaceRLE(surface, enabled);
}
pub inline fn surfaceHasRLE(surface: *Surface) bool {
return c.SDL_SurfaceHasRLE(surface);
}
pub inline fn setSurfaceColorKey(surface: *Surface, enabled: bool, key: u32) bool {
return c.SDL_SetSurfaceColorKey(surface, enabled, key);
}
pub inline fn surfaceHasColorKey(surface: *Surface) bool {
return c.SDL_SurfaceHasColorKey(surface);
}
pub inline fn getSurfaceColorKey(surface: *Surface, key: *u32) bool {
return c.SDL_GetSurfaceColorKey(surface, @ptrCast(key));
}
pub inline fn setSurfaceColorMod(surface: *Surface, r: u8, g: u8, b: u8) bool {
return c.SDL_SetSurfaceColorMod(surface, r, g, b);
}
pub inline fn getSurfaceColorMod(surface: *Surface, r: [*c]u8, g: [*c]u8, b: [*c]u8) bool {
return c.SDL_GetSurfaceColorMod(surface, r, g, b);
}
pub inline fn setSurfaceAlphaMod(surface: *Surface, alpha: u8) bool {
return c.SDL_SetSurfaceAlphaMod(surface, alpha);
}
pub inline fn getSurfaceAlphaMod(surface: *Surface, alpha: [*c]u8) bool {
return c.SDL_GetSurfaceAlphaMod(surface, alpha);
}
pub inline fn setSurfaceBlendMode(surface: *Surface, blendMode: BlendMode) bool {
return c.SDL_SetSurfaceBlendMode(surface, @intFromEnum(blendMode));
}
pub inline fn getSurfaceBlendMode(surface: *Surface, blendMode: ?*BlendMode) bool {
return c.SDL_GetSurfaceBlendMode(surface, @intFromEnum(blendMode));
}
pub inline fn setSurfaceClipRect(surface: *Surface, rect: *const Rect) bool {
return c.SDL_SetSurfaceClipRect(surface, @ptrCast(rect));
}
pub inline fn getSurfaceClipRect(surface: *Surface, rect: ?*Rect) bool {
return c.SDL_GetSurfaceClipRect(surface, rect);
}
pub inline fn flipSurface(surface: *Surface, flip: FlipMode) bool {
return c.SDL_FlipSurface(surface, @intFromEnum(flip));
}
pub inline fn duplicateSurface(surface: *Surface) ?*Surface {
return c.SDL_DuplicateSurface(surface);
}
pub inline fn scaleSurface(surface: *Surface, width: c_int, height: c_int, scaleMode: ScaleMode) ?*Surface {
return c.SDL_ScaleSurface(surface, width, height, @intFromEnum(scaleMode));
}
pub inline fn convertSurface(surface: *Surface, format: PixelFormat) ?*Surface {
return c.SDL_ConvertSurface(surface, @bitCast(format));
}
pub inline fn convertSurfaceAndColorspace(surface: *Surface, format: PixelFormat, palette: ?*Palette, colorspace: Colorspace, props: PropertiesID) ?*Surface {
return c.SDL_ConvertSurfaceAndColorspace(surface, @bitCast(format), palette, colorspace, props);
}
pub inline fn premultiplySurfaceAlpha(surface: *Surface, linear: bool) bool {
return c.SDL_PremultiplySurfaceAlpha(surface, linear);
}
pub inline fn clearSurface(surface: *Surface, r: f32, g: f32, b: f32, a: f32) bool {
return c.SDL_ClearSurface(surface, r, g, b, a);
}
pub inline fn fillSurfaceRect(surface: *Surface, rect: *const Rect, color: u32) bool {
return c.SDL_FillSurfaceRect(surface, @ptrCast(rect), color);
}
pub inline fn fillSurfaceRects(surface: *Surface, rects: *const Rect, count: c_int, color: u32) bool {
return c.SDL_FillSurfaceRects(surface, @ptrCast(rects), count, color);
}
pub inline fn blitSurface(surface: *Surface, srcrect: *const Rect, dst: ?*Surface, dstrect: *const Rect) bool {
return c.SDL_BlitSurface(surface, @ptrCast(srcrect), dst, @ptrCast(dstrect));
}
pub inline fn blitSurfaceUnchecked(surface: *Surface, srcrect: *const Rect, dst: ?*Surface, dstrect: *const Rect) bool {
return c.SDL_BlitSurfaceUnchecked(surface, @ptrCast(srcrect), dst, @ptrCast(dstrect));
}
pub inline fn blitSurfaceScaled(surface: *Surface, srcrect: *const Rect, dst: ?*Surface, dstrect: *const Rect, scaleMode: ScaleMode) bool {
return c.SDL_BlitSurfaceScaled(surface, @ptrCast(srcrect), dst, @ptrCast(dstrect), @intFromEnum(scaleMode));
}
pub inline fn blitSurfaceUncheckedScaled(surface: *Surface, srcrect: *const Rect, dst: ?*Surface, dstrect: *const Rect, scaleMode: ScaleMode) bool {
return c.SDL_BlitSurfaceUncheckedScaled(surface, @ptrCast(srcrect), dst, @ptrCast(dstrect), @intFromEnum(scaleMode));
}
pub inline fn stretchSurface(surface: *Surface, srcrect: *const Rect, dst: ?*Surface, dstrect: *const Rect, scaleMode: ScaleMode) bool {
return c.SDL_StretchSurface(surface, @ptrCast(srcrect), dst, @ptrCast(dstrect), @intFromEnum(scaleMode));
}
pub inline fn blitSurfaceTiled(surface: *Surface, srcrect: *const Rect, dst: ?*Surface, dstrect: *const Rect) bool {
return c.SDL_BlitSurfaceTiled(surface, @ptrCast(srcrect), dst, @ptrCast(dstrect));
}
pub inline fn blitSurfaceTiledWithScale(surface: *Surface, srcrect: *const Rect, scale: f32, scaleMode: ScaleMode, dst: ?*Surface, dstrect: *const Rect) bool {
return c.SDL_BlitSurfaceTiledWithScale(surface, @ptrCast(srcrect), scale, @intFromEnum(scaleMode), dst, @ptrCast(dstrect));
}
pub inline fn blitSurface9Grid(surface: *Surface, srcrect: *const Rect, left_width: c_int, right_width: c_int, top_height: c_int, bottom_height: c_int, scale: f32, scaleMode: ScaleMode, dst: ?*Surface, dstrect: *const Rect) bool {
return c.SDL_BlitSurface9Grid(surface, @ptrCast(srcrect), left_width, right_width, top_height, bottom_height, scale, @intFromEnum(scaleMode), dst, @ptrCast(dstrect));
}
pub inline fn mapSurfaceRGB(surface: *Surface, r: u8, g: u8, b: u8) u32 {
return c.SDL_MapSurfaceRGB(surface, r, g, b);
}
pub inline fn mapSurfaceRGBA(surface: *Surface, r: u8, g: u8, b: u8, a: u8) u32 {
return c.SDL_MapSurfaceRGBA(surface, r, g, b, a);
}
pub inline fn readSurfacePixel(surface: *Surface, x: c_int, y: c_int, r: [*c]u8, g: [*c]u8, b: [*c]u8, a: [*c]u8) bool {
return c.SDL_ReadSurfacePixel(surface, x, y, r, g, b, a);
}
pub inline fn readSurfacePixelFloat(surface: *Surface, x: c_int, y: c_int, r: *f32, g: *f32, b: *f32, a: *f32) bool {
return c.SDL_ReadSurfacePixelFloat(surface, x, y, @ptrCast(r), @ptrCast(g), @ptrCast(b), @ptrCast(a));
}
pub inline fn writeSurfacePixel(surface: *Surface, x: c_int, y: c_int, r: u8, g: u8, b: u8, a: u8) bool {
return c.SDL_WriteSurfacePixel(surface, x, y, r, g, b, a);
}
pub inline fn writeSurfacePixelFloat(surface: *Surface, x: c_int, y: c_int, r: f32, g: f32, b: f32, a: f32) bool {
return c.SDL_WriteSurfacePixelFloat(surface, x, y, r, g, b, a);
}
};
pub inline fn createSurface(width: c_int, height: c_int, format: PixelFormat) ?*Surface {
return c.SDL_CreateSurface(width, height, @bitCast(format));
}
pub inline fn createSurfaceFrom(width: c_int, height: c_int, format: PixelFormat, pixels: ?*anyopaque, pitch: c_int) ?*Surface {
return c.SDL_CreateSurfaceFrom(width, height, @bitCast(format), pixels, pitch);
}
pub inline fn loadBMP(file: [*c]const u8) ?*Surface {
return c.SDL_LoadBMP(file);
}
pub inline fn convertPixels(width: c_int, height: c_int, src_format: PixelFormat, src: ?*const anyopaque, src_pitch: c_int, dst_format: PixelFormat, dst: ?*anyopaque, dst_pitch: c_int) bool {
return c.SDL_ConvertPixels(width, height, @bitCast(src_format), src, src_pitch, @bitCast(dst_format), dst, dst_pitch);
}
pub inline fn convertPixelsAndColorspace(width: c_int, height: c_int, src_format: PixelFormat, src_colorspace: Colorspace, src_properties: PropertiesID, src: ?*const anyopaque, src_pitch: c_int, dst_format: PixelFormat, dst_colorspace: Colorspace, dst_properties: PropertiesID, dst: ?*anyopaque, dst_pitch: c_int) bool {
return c.SDL_ConvertPixelsAndColorspace(width, height, @bitCast(src_format), src_colorspace, src_properties, src, src_pitch, @bitCast(dst_format), dst_colorspace, dst_properties, dst, dst_pitch);
}
pub inline fn premultiplyAlpha(width: c_int, height: c_int, src_format: PixelFormat, src: ?*const anyopaque, src_pitch: c_int, dst_format: PixelFormat, dst: ?*anyopaque, dst_pitch: c_int, linear: bool) bool {
return c.SDL_PremultiplyAlpha(width, height, @bitCast(src_format), src, src_pitch, @bitCast(dst_format), dst, dst_pitch, linear);
}

View File

@ -30,7 +30,7 @@ pub const Rect = extern struct {
h: c_int,
};
pub const FunctionPointer = ?*anyopaque;
pub const FunctionPointer = c.SDL_FunctionPointer;
pub const DisplayID = u32;