1148 lines
24 KiB
JSON
1148 lines
24 KiB
JSON
{
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"header": "SDL_gamepad.h",
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"opaque_types": [
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{
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"name": "SDL_Gamepad"
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}
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],
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"typedefs": [],
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"function_pointers": [],
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"enums": [
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{
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"name": "SDL_GamepadType",
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"values": [
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{
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"name": "SDL_GAMEPAD_TYPE_STANDARD"
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},
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{
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"name": "SDL_GAMEPAD_TYPE_XBOX360"
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},
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{
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"name": "SDL_GAMEPAD_TYPE_XBOXONE"
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},
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{
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"name": "SDL_GAMEPAD_TYPE_PS3"
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},
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{
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"name": "SDL_GAMEPAD_TYPE_PS4"
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},
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{
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"name": "SDL_GAMEPAD_TYPE_PS5"
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},
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{
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"name": "SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO"
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},
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{
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"name": "SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT"
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},
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{
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"name": "SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT"
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},
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{
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"name": "SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR"
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},
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{
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"name": "SDL_GAMEPAD_TYPE_COUNT"
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}
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]
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},
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{
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"name": "SDL_GamepadButton",
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"values": [
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{
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"name": "SDL_GAMEPAD_BUTTON_SOUTH",
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"comment": "Bottom face button (e.g. Xbox A button)"
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},
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{
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"name": "SDL_GAMEPAD_BUTTON_EAST",
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"comment": "Right face button (e.g. Xbox B button)"
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},
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{
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"name": "SDL_GAMEPAD_BUTTON_WEST",
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"comment": "Left face button (e.g. Xbox X button)"
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},
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{
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"name": "SDL_GAMEPAD_BUTTON_NORTH",
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"comment": "Top face button (e.g. Xbox Y button)"
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},
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{
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"name": "SDL_GAMEPAD_BUTTON_BACK"
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},
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{
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"name": "SDL_GAMEPAD_BUTTON_GUIDE"
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},
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{
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"name": "SDL_GAMEPAD_BUTTON_START"
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},
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{
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"name": "SDL_GAMEPAD_BUTTON_LEFT_STICK"
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},
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{
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"name": "SDL_GAMEPAD_BUTTON_RIGHT_STICK"
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},
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{
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"name": "SDL_GAMEPAD_BUTTON_LEFT_SHOULDER"
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},
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{
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"name": "SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER"
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},
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{
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"name": "SDL_GAMEPAD_BUTTON_DPAD_UP"
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},
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{
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"name": "SDL_GAMEPAD_BUTTON_DPAD_DOWN"
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},
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{
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"name": "SDL_GAMEPAD_BUTTON_DPAD_LEFT"
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},
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{
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"name": "SDL_GAMEPAD_BUTTON_DPAD_RIGHT"
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},
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{
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"name": "SDL_GAMEPAD_BUTTON_MISC1",
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"comment": "Additional button (e.g. Xbox Series X share button, PS5 microphone button, Nintendo Switch Pro capture button, Amazon Luna microphone button, Google Stadia capture button)"
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},
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{
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"name": "SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1",
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"comment": "Upper or primary paddle, under your right hand (e.g. Xbox Elite paddle P1)"
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},
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{
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"name": "SDL_GAMEPAD_BUTTON_LEFT_PADDLE1",
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"comment": "Upper or primary paddle, under your left hand (e.g. Xbox Elite paddle P3)"
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},
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{
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"name": "SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2",
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"comment": "Lower or secondary paddle, under your right hand (e.g. Xbox Elite paddle P2)"
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},
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{
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"name": "SDL_GAMEPAD_BUTTON_LEFT_PADDLE2",
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"comment": "Lower or secondary paddle, under your left hand (e.g. Xbox Elite paddle P4)"
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},
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{
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"name": "SDL_GAMEPAD_BUTTON_TOUCHPAD",
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"comment": "PS4/PS5 touchpad button"
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},
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{
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"name": "SDL_GAMEPAD_BUTTON_MISC2",
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"comment": "Additional button"
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},
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{
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"name": "SDL_GAMEPAD_BUTTON_MISC3",
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"comment": "Additional button"
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},
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{
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"name": "SDL_GAMEPAD_BUTTON_MISC4",
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"comment": "Additional button"
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},
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{
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"name": "SDL_GAMEPAD_BUTTON_MISC5",
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"comment": "Additional button"
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},
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{
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"name": "SDL_GAMEPAD_BUTTON_MISC6",
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"comment": "Additional button"
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},
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{
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"name": "SDL_GAMEPAD_BUTTON_COUNT"
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}
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]
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},
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{
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"name": "SDL_GamepadButtonLabel",
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"values": [
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{
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"name": "SDL_GAMEPAD_BUTTON_LABEL_UNKNOWN"
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},
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{
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"name": "SDL_GAMEPAD_BUTTON_LABEL_A"
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},
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{
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"name": "SDL_GAMEPAD_BUTTON_LABEL_B"
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},
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{
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"name": "SDL_GAMEPAD_BUTTON_LABEL_X"
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},
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{
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"name": "SDL_GAMEPAD_BUTTON_LABEL_Y"
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},
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{
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"name": "SDL_GAMEPAD_BUTTON_LABEL_CROSS"
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},
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{
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"name": "SDL_GAMEPAD_BUTTON_LABEL_CIRCLE"
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},
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{
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"name": "SDL_GAMEPAD_BUTTON_LABEL_SQUARE"
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},
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{
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"name": "SDL_GAMEPAD_BUTTON_LABEL_TRIANGLE"
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}
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]
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},
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{
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"name": "SDL_GamepadAxis",
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"values": [
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{
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"name": "SDL_GAMEPAD_AXIS_LEFTX"
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},
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{
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"name": "SDL_GAMEPAD_AXIS_LEFTY"
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},
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{
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"name": "SDL_GAMEPAD_AXIS_RIGHTX"
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},
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{
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"name": "SDL_GAMEPAD_AXIS_RIGHTY"
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},
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{
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"name": "SDL_GAMEPAD_AXIS_LEFT_TRIGGER"
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},
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{
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"name": "SDL_GAMEPAD_AXIS_RIGHT_TRIGGER"
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},
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{
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"name": "SDL_GAMEPAD_AXIS_COUNT"
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}
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]
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},
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{
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"name": "SDL_GamepadBindingType",
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"values": [
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{
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"name": "SDL_GAMEPAD_BINDTYPE_BUTTON"
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},
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{
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"name": "SDL_GAMEPAD_BINDTYPE_AXIS"
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},
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{
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"name": "SDL_GAMEPAD_BINDTYPE_HAT"
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}
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]
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}
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],
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"structs": [
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{
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"name": "SDL_GamepadBinding",
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"fields": [
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{
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"name": "input_type",
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"type": "SDL_GamepadBindingType"
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},
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{
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"name": "button",
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"type": "int"
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},
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{
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"name": "axis",
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"type": "int"
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},
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{
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"name": "axis_min",
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"type": "int"
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},
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{
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"name": "axis_max",
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"type": "int"
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},
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{
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"name": "hat",
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"type": "int"
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},
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{
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"name": "hat_mask",
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"type": "int"
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},
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{
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"name": "output_type",
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"type": "SDL_GamepadBindingType"
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},
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{
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"name": "button",
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"type": "SDL_GamepadButton"
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},
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{
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"name": "axis",
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"type": "SDL_GamepadAxis"
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},
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{
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"name": "axis_min",
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"type": "int"
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},
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{
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"name": "axis_max",
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"type": "int"
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}
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]
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}
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],
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"unions": [],
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"flags": [],
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"functions": [
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{
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"name": "SDL_AddGamepadMapping",
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"return_type": "int",
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"parameters": [
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{
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"name": "mapping",
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"type": "const char *"
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}
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]
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},
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{
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"name": "SDL_AddGamepadMappingsFromIO",
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"return_type": "int",
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"parameters": [
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{
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"name": "src",
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"type": "SDL_IOStream *"
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},
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{
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"name": "closeio",
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"type": "bool"
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}
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]
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},
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{
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"name": "SDL_AddGamepadMappingsFromFile",
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"return_type": "int",
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"parameters": [
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{
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"name": "file",
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"type": "const char *"
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}
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]
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},
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{
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"name": "SDL_ReloadGamepadMappings",
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"return_type": "bool",
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"parameters": []
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},
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{
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"name": "SDL_GetGamepadMappings",
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"return_type": "char **",
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"parameters": [
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{
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"name": "count",
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"type": "int *"
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}
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]
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},
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{
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"name": "SDL_GetGamepadMappingForGUID",
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"return_type": "char *",
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"parameters": [
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{
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"name": "guid",
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"type": "SDL_GUID"
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}
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]
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},
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{
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"name": "SDL_GetGamepadMapping",
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"return_type": "char *",
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"parameters": [
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{
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"name": "gamepad",
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"type": "SDL_Gamepad *"
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}
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]
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},
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{
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"name": "SDL_SetGamepadMapping",
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"return_type": "bool",
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"parameters": [
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{
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"name": "instance_id",
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"type": "SDL_JoystickID"
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},
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{
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"name": "mapping",
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"type": "const char *"
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}
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]
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},
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{
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"name": "SDL_HasGamepad",
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"return_type": "bool",
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"parameters": []
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},
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{
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"name": "SDL_GetGamepads",
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"return_type": "SDL_JoystickID *",
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"parameters": [
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{
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"name": "count",
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"type": "int *"
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}
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]
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},
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{
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"name": "SDL_IsGamepad",
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"return_type": "bool",
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"parameters": [
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{
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"name": "instance_id",
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"type": "SDL_JoystickID"
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}
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]
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},
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{
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"name": "SDL_GetGamepadNameForID",
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"return_type": "const char *",
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"parameters": [
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{
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"name": "instance_id",
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"type": "SDL_JoystickID"
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}
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]
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},
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{
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"name": "SDL_GetGamepadPathForID",
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"return_type": "const char *",
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"parameters": [
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{
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"name": "instance_id",
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"type": "SDL_JoystickID"
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}
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]
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},
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{
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"name": "SDL_GetGamepadPlayerIndexForID",
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"return_type": "int",
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"parameters": [
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{
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"name": "instance_id",
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"type": "SDL_JoystickID"
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}
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]
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},
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{
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"name": "SDL_GetGamepadGUIDForID",
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"return_type": "SDL_GUID",
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"parameters": [
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{
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"name": "instance_id",
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"type": "SDL_JoystickID"
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}
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]
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},
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{
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"name": "SDL_GetGamepadVendorForID",
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"return_type": "Uint16",
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"parameters": [
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{
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"name": "instance_id",
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"type": "SDL_JoystickID"
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}
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]
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},
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{
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"name": "SDL_GetGamepadProductForID",
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"return_type": "Uint16",
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"parameters": [
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{
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"name": "instance_id",
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"type": "SDL_JoystickID"
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}
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]
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},
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{
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"name": "SDL_GetGamepadProductVersionForID",
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"return_type": "Uint16",
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"parameters": [
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{
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"name": "instance_id",
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"type": "SDL_JoystickID"
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}
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]
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},
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{
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"name": "SDL_GetGamepadTypeForID",
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"return_type": "SDL_GamepadType",
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"parameters": [
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{
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"name": "instance_id",
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"type": "SDL_JoystickID"
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}
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]
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},
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|
{
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"name": "SDL_GetRealGamepadTypeForID",
|
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"return_type": "SDL_GamepadType",
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|
"parameters": [
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{
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"name": "instance_id",
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"type": "SDL_JoystickID"
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}
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]
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},
|
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{
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"name": "SDL_GetGamepadMappingForID",
|
|
"return_type": "char *",
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"parameters": [
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|
{
|
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"name": "instance_id",
|
|
"type": "SDL_JoystickID"
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|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_OpenGamepad",
|
|
"return_type": "SDL_Gamepad *",
|
|
"parameters": [
|
|
{
|
|
"name": "instance_id",
|
|
"type": "SDL_JoystickID"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_GetGamepadFromID",
|
|
"return_type": "SDL_Gamepad *",
|
|
"parameters": [
|
|
{
|
|
"name": "instance_id",
|
|
"type": "SDL_JoystickID"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_GetGamepadFromPlayerIndex",
|
|
"return_type": "SDL_Gamepad *",
|
|
"parameters": [
|
|
{
|
|
"name": "player_index",
|
|
"type": "int"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_GetGamepadProperties",
|
|
"return_type": "SDL_PropertiesID",
|
|
"parameters": [
|
|
{
|
|
"name": "gamepad",
|
|
"type": "SDL_Gamepad *"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_GetGamepadID",
|
|
"return_type": "SDL_JoystickID",
|
|
"parameters": [
|
|
{
|
|
"name": "gamepad",
|
|
"type": "SDL_Gamepad *"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_GetGamepadName",
|
|
"return_type": "const char *",
|
|
"parameters": [
|
|
{
|
|
"name": "gamepad",
|
|
"type": "SDL_Gamepad *"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_GetGamepadPath",
|
|
"return_type": "const char *",
|
|
"parameters": [
|
|
{
|
|
"name": "gamepad",
|
|
"type": "SDL_Gamepad *"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_GetGamepadType",
|
|
"return_type": "SDL_GamepadType",
|
|
"parameters": [
|
|
{
|
|
"name": "gamepad",
|
|
"type": "SDL_Gamepad *"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_GetRealGamepadType",
|
|
"return_type": "SDL_GamepadType",
|
|
"parameters": [
|
|
{
|
|
"name": "gamepad",
|
|
"type": "SDL_Gamepad *"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_GetGamepadPlayerIndex",
|
|
"return_type": "int",
|
|
"parameters": [
|
|
{
|
|
"name": "gamepad",
|
|
"type": "SDL_Gamepad *"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_SetGamepadPlayerIndex",
|
|
"return_type": "bool",
|
|
"parameters": [
|
|
{
|
|
"name": "gamepad",
|
|
"type": "SDL_Gamepad *"
|
|
},
|
|
{
|
|
"name": "player_index",
|
|
"type": "int"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_GetGamepadVendor",
|
|
"return_type": "Uint16",
|
|
"parameters": [
|
|
{
|
|
"name": "gamepad",
|
|
"type": "SDL_Gamepad *"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_GetGamepadProduct",
|
|
"return_type": "Uint16",
|
|
"parameters": [
|
|
{
|
|
"name": "gamepad",
|
|
"type": "SDL_Gamepad *"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_GetGamepadProductVersion",
|
|
"return_type": "Uint16",
|
|
"parameters": [
|
|
{
|
|
"name": "gamepad",
|
|
"type": "SDL_Gamepad *"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_GetGamepadFirmwareVersion",
|
|
"return_type": "Uint16",
|
|
"parameters": [
|
|
{
|
|
"name": "gamepad",
|
|
"type": "SDL_Gamepad *"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_GetGamepadSerial",
|
|
"return_type": "const char *",
|
|
"parameters": [
|
|
{
|
|
"name": "gamepad",
|
|
"type": "SDL_Gamepad *"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_GetGamepadSteamHandle",
|
|
"return_type": "Uint64",
|
|
"parameters": [
|
|
{
|
|
"name": "gamepad",
|
|
"type": "SDL_Gamepad *"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_GetGamepadConnectionState",
|
|
"return_type": "SDL_JoystickConnectionState",
|
|
"parameters": [
|
|
{
|
|
"name": "gamepad",
|
|
"type": "SDL_Gamepad *"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_GetGamepadPowerInfo",
|
|
"return_type": "SDL_PowerState",
|
|
"parameters": [
|
|
{
|
|
"name": "gamepad",
|
|
"type": "SDL_Gamepad *"
|
|
},
|
|
{
|
|
"name": "percent",
|
|
"type": "int *"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_GamepadConnected",
|
|
"return_type": "bool",
|
|
"parameters": [
|
|
{
|
|
"name": "gamepad",
|
|
"type": "SDL_Gamepad *"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_GetGamepadJoystick",
|
|
"return_type": "SDL_Joystick *",
|
|
"parameters": [
|
|
{
|
|
"name": "gamepad",
|
|
"type": "SDL_Gamepad *"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_SetGamepadEventsEnabled",
|
|
"return_type": "void",
|
|
"parameters": [
|
|
{
|
|
"name": "enabled",
|
|
"type": "bool"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_GamepadEventsEnabled",
|
|
"return_type": "bool",
|
|
"parameters": []
|
|
},
|
|
{
|
|
"name": "SDL_GetGamepadBindings",
|
|
"return_type": "SDL_GamepadBinding **",
|
|
"parameters": [
|
|
{
|
|
"name": "gamepad",
|
|
"type": "SDL_Gamepad *"
|
|
},
|
|
{
|
|
"name": "count",
|
|
"type": "int *"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_UpdateGamepads",
|
|
"return_type": "void",
|
|
"parameters": []
|
|
},
|
|
{
|
|
"name": "SDL_GetGamepadTypeFromString",
|
|
"return_type": "SDL_GamepadType",
|
|
"parameters": [
|
|
{
|
|
"name": "str",
|
|
"type": "const char *"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_GetGamepadStringForType",
|
|
"return_type": "const char *",
|
|
"parameters": [
|
|
{
|
|
"name": "_type",
|
|
"type": "SDL_GamepadType"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_GetGamepadAxisFromString",
|
|
"return_type": "SDL_GamepadAxis",
|
|
"parameters": [
|
|
{
|
|
"name": "str",
|
|
"type": "const char *"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_GetGamepadStringForAxis",
|
|
"return_type": "const char *",
|
|
"parameters": [
|
|
{
|
|
"name": "axis",
|
|
"type": "SDL_GamepadAxis"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_GamepadHasAxis",
|
|
"return_type": "bool",
|
|
"parameters": [
|
|
{
|
|
"name": "gamepad",
|
|
"type": "SDL_Gamepad *"
|
|
},
|
|
{
|
|
"name": "axis",
|
|
"type": "SDL_GamepadAxis"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_GetGamepadAxis",
|
|
"return_type": "Sint16",
|
|
"parameters": [
|
|
{
|
|
"name": "gamepad",
|
|
"type": "SDL_Gamepad *"
|
|
},
|
|
{
|
|
"name": "axis",
|
|
"type": "SDL_GamepadAxis"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_GetGamepadButtonFromString",
|
|
"return_type": "SDL_GamepadButton",
|
|
"parameters": [
|
|
{
|
|
"name": "str",
|
|
"type": "const char *"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_GetGamepadStringForButton",
|
|
"return_type": "const char *",
|
|
"parameters": [
|
|
{
|
|
"name": "button",
|
|
"type": "SDL_GamepadButton"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_GamepadHasButton",
|
|
"return_type": "bool",
|
|
"parameters": [
|
|
{
|
|
"name": "gamepad",
|
|
"type": "SDL_Gamepad *"
|
|
},
|
|
{
|
|
"name": "button",
|
|
"type": "SDL_GamepadButton"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_GetGamepadButton",
|
|
"return_type": "bool",
|
|
"parameters": [
|
|
{
|
|
"name": "gamepad",
|
|
"type": "SDL_Gamepad *"
|
|
},
|
|
{
|
|
"name": "button",
|
|
"type": "SDL_GamepadButton"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_GetGamepadButtonLabelForType",
|
|
"return_type": "SDL_GamepadButtonLabel",
|
|
"parameters": [
|
|
{
|
|
"name": "_type",
|
|
"type": "SDL_GamepadType"
|
|
},
|
|
{
|
|
"name": "button",
|
|
"type": "SDL_GamepadButton"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_GetGamepadButtonLabel",
|
|
"return_type": "SDL_GamepadButtonLabel",
|
|
"parameters": [
|
|
{
|
|
"name": "gamepad",
|
|
"type": "SDL_Gamepad *"
|
|
},
|
|
{
|
|
"name": "button",
|
|
"type": "SDL_GamepadButton"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_GetNumGamepadTouchpads",
|
|
"return_type": "int",
|
|
"parameters": [
|
|
{
|
|
"name": "gamepad",
|
|
"type": "SDL_Gamepad *"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_GetNumGamepadTouchpadFingers",
|
|
"return_type": "int",
|
|
"parameters": [
|
|
{
|
|
"name": "gamepad",
|
|
"type": "SDL_Gamepad *"
|
|
},
|
|
{
|
|
"name": "touchpad",
|
|
"type": "int"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_GetGamepadTouchpadFinger",
|
|
"return_type": "bool",
|
|
"parameters": [
|
|
{
|
|
"name": "gamepad",
|
|
"type": "SDL_Gamepad *"
|
|
},
|
|
{
|
|
"name": "touchpad",
|
|
"type": "int"
|
|
},
|
|
{
|
|
"name": "finger",
|
|
"type": "int"
|
|
},
|
|
{
|
|
"name": "down",
|
|
"type": "bool *"
|
|
},
|
|
{
|
|
"name": "x",
|
|
"type": "float *"
|
|
},
|
|
{
|
|
"name": "y",
|
|
"type": "float *"
|
|
},
|
|
{
|
|
"name": "pressure",
|
|
"type": "float *"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_GamepadHasSensor",
|
|
"return_type": "bool",
|
|
"parameters": [
|
|
{
|
|
"name": "gamepad",
|
|
"type": "SDL_Gamepad *"
|
|
},
|
|
{
|
|
"name": "_type",
|
|
"type": "SDL_SensorType"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_SetGamepadSensorEnabled",
|
|
"return_type": "bool",
|
|
"parameters": [
|
|
{
|
|
"name": "gamepad",
|
|
"type": "SDL_Gamepad *"
|
|
},
|
|
{
|
|
"name": "_type",
|
|
"type": "SDL_SensorType"
|
|
},
|
|
{
|
|
"name": "enabled",
|
|
"type": "bool"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_GamepadSensorEnabled",
|
|
"return_type": "bool",
|
|
"parameters": [
|
|
{
|
|
"name": "gamepad",
|
|
"type": "SDL_Gamepad *"
|
|
},
|
|
{
|
|
"name": "_type",
|
|
"type": "SDL_SensorType"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_GetGamepadSensorDataRate",
|
|
"return_type": "float",
|
|
"parameters": [
|
|
{
|
|
"name": "gamepad",
|
|
"type": "SDL_Gamepad *"
|
|
},
|
|
{
|
|
"name": "_type",
|
|
"type": "SDL_SensorType"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_GetGamepadSensorData",
|
|
"return_type": "bool",
|
|
"parameters": [
|
|
{
|
|
"name": "gamepad",
|
|
"type": "SDL_Gamepad *"
|
|
},
|
|
{
|
|
"name": "_type",
|
|
"type": "SDL_SensorType"
|
|
},
|
|
{
|
|
"name": "data",
|
|
"type": "float *"
|
|
},
|
|
{
|
|
"name": "num_values",
|
|
"type": "int"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_RumbleGamepad",
|
|
"return_type": "bool",
|
|
"parameters": [
|
|
{
|
|
"name": "gamepad",
|
|
"type": "SDL_Gamepad *"
|
|
},
|
|
{
|
|
"name": "low_frequency_rumble",
|
|
"type": "Uint16"
|
|
},
|
|
{
|
|
"name": "high_frequency_rumble",
|
|
"type": "Uint16"
|
|
},
|
|
{
|
|
"name": "duration_ms",
|
|
"type": "Uint32"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_RumbleGamepadTriggers",
|
|
"return_type": "bool",
|
|
"parameters": [
|
|
{
|
|
"name": "gamepad",
|
|
"type": "SDL_Gamepad *"
|
|
},
|
|
{
|
|
"name": "left_rumble",
|
|
"type": "Uint16"
|
|
},
|
|
{
|
|
"name": "right_rumble",
|
|
"type": "Uint16"
|
|
},
|
|
{
|
|
"name": "duration_ms",
|
|
"type": "Uint32"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_SetGamepadLED",
|
|
"return_type": "bool",
|
|
"parameters": [
|
|
{
|
|
"name": "gamepad",
|
|
"type": "SDL_Gamepad *"
|
|
},
|
|
{
|
|
"name": "red",
|
|
"type": "Uint8"
|
|
},
|
|
{
|
|
"name": "green",
|
|
"type": "Uint8"
|
|
},
|
|
{
|
|
"name": "blue",
|
|
"type": "Uint8"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_SendGamepadEffect",
|
|
"return_type": "bool",
|
|
"parameters": [
|
|
{
|
|
"name": "gamepad",
|
|
"type": "SDL_Gamepad *"
|
|
},
|
|
{
|
|
"name": "data",
|
|
"type": "const void *"
|
|
},
|
|
{
|
|
"name": "size",
|
|
"type": "int"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_CloseGamepad",
|
|
"return_type": "void",
|
|
"parameters": [
|
|
{
|
|
"name": "gamepad",
|
|
"type": "SDL_Gamepad *"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_GetGamepadAppleSFSymbolsNameForButton",
|
|
"return_type": "const char *",
|
|
"parameters": [
|
|
{
|
|
"name": "gamepad",
|
|
"type": "SDL_Gamepad *"
|
|
},
|
|
{
|
|
"name": "button",
|
|
"type": "SDL_GamepadButton"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "SDL_GetGamepadAppleSFSymbolsNameForAxis",
|
|
"return_type": "const char *",
|
|
"parameters": [
|
|
{
|
|
"name": "gamepad",
|
|
"type": "SDL_Gamepad *"
|
|
},
|
|
{
|
|
"name": "axis",
|
|
"type": "SDL_GamepadAxis"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
} |