fix for rendering on blillboards on macos

This commit is contained in:
Peter Li 2025-10-01 00:37:53 -07:00
parent c008e5232d
commit 1bde6032f1
1 changed files with 1 additions and 1 deletions

View File

@ -961,7 +961,7 @@ pub const Renderer = struct {
var depthTarget = std.mem.zeroInit(gpu.GPUDepthStencilTargetInfo, .{
.texture = self.depthTexture,
.load_op = .loadopLoad,
.store_op = .storeopDontCare,
.store_op = .storeopStore,
.stencil_load_op = .loadopDontCare,
.stencil_store_op = .storeopDontCare,
.clear_depth = 1.0,