fix for rendering on blillboards on macos
This commit is contained in:
parent
c008e5232d
commit
1bde6032f1
|
|
@ -961,7 +961,7 @@ pub const Renderer = struct {
|
||||||
var depthTarget = std.mem.zeroInit(gpu.GPUDepthStencilTargetInfo, .{
|
var depthTarget = std.mem.zeroInit(gpu.GPUDepthStencilTargetInfo, .{
|
||||||
.texture = self.depthTexture,
|
.texture = self.depthTexture,
|
||||||
.load_op = .loadopLoad,
|
.load_op = .loadopLoad,
|
||||||
.store_op = .storeopDontCare,
|
.store_op = .storeopStore,
|
||||||
.stencil_load_op = .loadopDontCare,
|
.stencil_load_op = .loadopDontCare,
|
||||||
.stencil_store_op = .storeopDontCare,
|
.stencil_store_op = .storeopDontCare,
|
||||||
.clear_depth = 1.0,
|
.clear_depth = 1.0,
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue