ported all shaders needed for papyrus UI

This commit is contained in:
Peter Li 2025-05-07 15:08:07 -07:00
parent f76516df47
commit 9b67689543
42 changed files with 1730 additions and 84 deletions

View File

@ -23,6 +23,7 @@ const engineDepList = [_][]const u8{
"rend",
"imgui",
"physics",
"ui",
};
const BuildSystem = @This();

View File

@ -9,6 +9,7 @@
.physics = .{ .path = "engine/physics" },
.platform = .{ .path = "engine/platform" },
.imgui = .{ .path = "engine/imgui" },
.ui = .{ .path = "engine/ui" },
.rend = .{.path = "engine/rend" },
.SpirvReflect = .{ .path = "lib/spirv-reflect-zig" },
.ozz = .{ .path = "lib/ozz" },

View File

@ -5,7 +5,7 @@ pub const rend = @import("rend");
pub const audio = @import("audio");
// pub const graphics = @import("graphics");
// pub const vkImgui = @import("vkImgui");
// pub const ui = @import("ui");
pub const ui = @import("ui");
pub const papyrus = @import("papyrus");
pub const physics = @import("physics");
pub const imgui = @import("imgui");

View File

@ -7,8 +7,8 @@ pub const list = [_][]const u8{
"rend",
"imgui",
"ui",
// to be implemented
// "graphics",
// "ui",
// "vkImgui",
};

View File

@ -100,9 +100,6 @@ pub const NodeHandle = core.IndexPoolHandle;
//
// =================================== /Document: How should the layout engine work ===========================
pub var gContext: *Context = undefined;
pub var gIsInitialized: bool = false;
pub const AnchorNode = enum {
// zig fmt: off
Free, // Anchored to 0,0 absolute on the screen
@ -279,22 +276,123 @@ pub const HorizontalLayoutInfo = struct {
horizontalChildSize: f32 = 0,
};
pub const Context = struct {
backingAllocator: std.mem.Allocator,
pub const FontCache = struct {
allocator: std.mem.Allocator,
nodes: IndexPool(Node),
fonts: std.AutoHashMap(u32, Font),
fonts: std.AutoHashMapUnmanaged(u32, Font),
defaultFont: Font,
defaultMonoFont: Font,
defaultBitmapFont: Font,
pub fn create(allocator: std.mem.Allocator) !*@This() {
const self = try allocator.create(@This());
const defaultFontName: []const u8 = "default";
const defaultMonoName: []const u8 = "monospace";
const defaultBitmapFontName: []const u8 = "bitmap";
self.* = .{
.allocator = allocator,
.fonts = .{},
.defaultFont = Font{
.name = Name.fromUtf8(defaultFontName),
.atlas = try allocator.create(FontAtlas),
},
.defaultMonoFont = Font{
.name = Name.fromUtf8(defaultMonoName),
.atlas = try allocator.create(FontAtlas),
},
.defaultBitmapFont = Font{
.name = Name.fromUtf8(defaultBitmapFontName),
.atlas = try allocator.create(FontAtlas),
},
};
self.defaultFont.atlas.* = try FontAtlas.initDefaultFont(allocator, 64);
try self.installFontAtlas(self.defaultFont.name.utf8(), self.defaultFont.atlas);
self.defaultMonoFont.atlas.* = try FontAtlas.initMonoFont(allocator, 64);
try self.installFontAtlas(self.defaultMonoFont.name.utf8(), self.defaultMonoFont.atlas);
// this is a 16 px sized default font
self.defaultBitmapFont.atlas.* = try FontAtlas.initDefaultBitmapFont(allocator, 16);
try self.installFontAtlas(self.defaultBitmapFont.name.utf8(), self.defaultBitmapFont.atlas);
// difference between asserts and assertf is asserts is not recoverable,
// instantly crashes.
asserts(
self.defaultBitmapFont.atlas.atlasBuffer != null,
"expected atlas buffer to be valid {any}",
.{self.defaultBitmapFont.atlas.atlasBuffer},
@src().fn_name,
);
return self;
}
pub fn installFontAtlas(self: *@This(), fontName: []const u8, atlas: *FontAtlas) !void {
var name = Name.fromUtf8(fontName);
try self.fonts.put(self.allocator, name.handle(), .{ .atlas = atlas, .name = name });
}
pub fn destroy(self: *@This()) void {
var iter = self.fonts.iterator();
while (iter.next()) |i| {
i.value_ptr.atlas.deinit();
self.allocator.destroy(i.value_ptr.atlas);
}
self.fonts.deinit(self.allocator);
self.allocator.destroy(self);
}
};
pub const PapyrusRuntime = struct {
allocator: std.mem.Allocator,
fontCache: *FontCache,
pub fn create(allocator: std.mem.Allocator) !*@This() {
const self = try allocator.create(@This());
self.* = .{
.allocator = allocator,
.fontCache = try FontCache.create(allocator),
};
return self;
}
pub fn addContext(self: *@This()) !*Context {
const rv = try Context.create(self.allocator, self);
return rv;
}
pub fn destroy(self: *@This()) void {
self.fontCache.destroy();
self.allocator.destroy(self);
}
};
pub const Context = struct {
nodes: IndexPool(Node),
allocator: std.mem.Allocator,
extent: Vector2i = .{ .x = 1920, .y = 1080 },
currentCursorPosition: Vector2f = .{},
styleStack: std.ArrayListUnmanaged(NodeStyle) = .{},
resolvedStyle: NodeStyle = .{},
defaultFont: Font,
defaultMonoFont: Font,
defaultBitmapFont: Font,
mousePick: Layout,
fontCache: *FontCache,
events: Event,
textEntry: *TextEntrySystem,
@ -340,32 +438,19 @@ pub const Context = struct {
}
}
pub fn create(backingAllocator: std.mem.Allocator) !*@This() {
const defaultFontName: []const u8 = "default";
const defaultMonoName: []const u8 = "monospace";
const defaultBitmapFontName: []const u8 = "bitmap";
pub fn create(backingAllocator: std.mem.Allocator, ctx: *PapyrusRuntime) !*@This() {
var self = try backingAllocator.create(@This());
var allocator = backingAllocator;
self.* = .{
.allocator = allocator,
.backingAllocator = allocator,
.nodes = IndexPool(Node).init(allocator),
.fonts = std.AutoHashMap(u32, Font).init(allocator),
.events = Event.init(allocator),
.defaultFont = Font{
.name = Name.fromUtf8(defaultFontName),
.atlas = try allocator.create(FontAtlas),
},
.defaultMonoFont = Font{
.name = Name.fromUtf8(defaultMonoName),
.atlas = try allocator.create(FontAtlas),
},
.defaultBitmapFont = Font{
.name = Name.fromUtf8(defaultBitmapFontName),
.atlas = try allocator.create(FontAtlas),
},
.fontCache = ctx.fontCache,
.defaultFont = ctx.fontCache.defaultFont,
.defaultMonoFont = ctx.fontCache.defaultMonoFont,
.defaultBitmapFont = ctx.fontCache.defaultBitmapFont,
.textEntry = try TextEntrySystem.create(self, allocator),
._drawOrder = DrawOrderList.init(allocator),
._layout = .{},
@ -380,25 +465,6 @@ pub const Context = struct {
try self.debugText.append(textBuffer);
}
self.defaultFont.atlas.* = try FontAtlas.initDefaultFont(allocator, 64);
try self.installFontAtlas(self.defaultFont.name.utf8(), self.defaultFont.atlas);
self.defaultMonoFont.atlas.* = try FontAtlas.initMonoFont(allocator, 64);
try self.installFontAtlas(self.defaultMonoFont.name.utf8(), self.defaultMonoFont.atlas);
// this is a 16 px sized default font
self.defaultBitmapFont.atlas.* = try FontAtlas.initDefaultBitmapFont(allocator, 16);
try self.installFontAtlas(self.defaultBitmapFont.name.utf8(), self.defaultBitmapFont.atlas);
// difference between asserts and assertf is asserts is not recoverable,
// instantly crashes.
asserts(
self.defaultBitmapFont.atlas.atlasBuffer != null,
"expected atlas buffer to be valid {any}",
.{self.defaultBitmapFont.atlas.atlasBuffer},
@src().fn_name,
);
// constructing the root node
_ = try self.nodes.new(.{
.text = MakeText("root"),
@ -437,13 +503,6 @@ pub const Context = struct {
self.textEntry.destroy();
var iter = self.fonts.iterator();
while (iter.next()) |i| {
i.value_ptr.atlas.deinit();
self.allocator.destroy(i.value_ptr.atlas);
}
self.fonts.deinit();
self.nodes.deinit();
self.events.deinit();
self._drawOrder.deinit();
@ -458,12 +517,7 @@ pub const Context = struct {
self.allocator.free(text);
}
self.debugText.deinit();
self.backingAllocator.destroy(self);
}
pub fn installFontAtlas(self: *@This(), fontName: []const u8, atlas: *FontAtlas) !void {
var name = Name.fromUtf8(fontName);
try self.fonts.put(name.handle(), .{ .atlas = atlas, .name = name });
self.allocator.destroy(self);
}
pub fn fetchPanel(self: *@This(), handle: NodeHandle) ?*NodeProperty_Panel {
@ -1128,7 +1182,7 @@ pub const Context = struct {
var yOffset: f32 = sizePerLine;
const width = defaultHeight / 2 * 120;
const fontHash = self.defaultMonoFont.atlas.rendererHash;
const fontHash = self.fontCache.defaultMonoFont.atlas.rendererHash;
try self.mousePick.addMousePickInfo(&self, drawList);
@ -1245,24 +1299,6 @@ pub const Context = struct {
}
};
pub fn getContext() *Context {
return gContext;
}
pub fn initialize(allocator: std.mem.Allocator) !*Context {
try assertf(gIsInitialized == false, "Unable to initialize Papyrus, already initialized", .{});
core.ui_log("Papyrus initialized here's some stats:", .{});
core.ui_log(" - DrawListCommand size: {d}", .{@sizeOf(DrawList)});
core.ui_log(" - Node size: {d}", .{@sizeOf(Node)});
gIsInitialized = true;
gContext = try Context.create(allocator);
return gContext;
}
pub fn deinitialize() void {
gContext.deinit();
}
pub const Module = core.ModuleDescription{
.name = "papyrus",
.enabledByDefault = true,

View File

@ -31,7 +31,10 @@ const IndexPool = core.IndexPool;
// ======================== unit tests for papyrus ==========================
test "hierarchy test" {
const ctx = try PapyrusContext.create(std.testing.allocator);
const runtime = try papyrus.PapyrusRuntime.create(std.testing.allocator);
defer runtime.destroy();
const ctx = try runtime.addContext();
defer ctx.deinit();
std.debug.print(
@ -79,7 +82,10 @@ test "hierarchy test" {
}
test "Testing a fullscreen render" {
const ctx = try PapyrusContext.create(std.testing.allocator);
const runtime = try papyrus.PapyrusRuntime.create(std.testing.allocator);
defer runtime.destroy();
const ctx = try runtime.addContext();
defer ctx.deinit();
var rend = try BmpRenderer.init(std.testing.allocator, ctx, ctx.extent);
@ -147,9 +153,15 @@ test "Testing a fullscreen render" {
}
test "Testing a render" {
const ctx = try PapyrusContext.create(std.testing.allocator);
const runtime = try papyrus.PapyrusRuntime.create(std.testing.allocator);
defer runtime.destroy();
const ctx = try runtime.addContext();
defer ctx.deinit();
const ctx2 = try runtime.addContext();
defer ctx2.deinit();
var rend = try BmpRenderer.init(std.testing.allocator, ctx, ctx.extent);
rend.baseColor = ColorRGBA8.fromHex(0x888888ff);
defer rend.deinit();

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@ -57,7 +57,7 @@ Output main(Input input)
float4 WorldPos = mul(scene[input.Instance].Model, pos);
output.Position = mul(ViewProjection, mul(scene[input.Instance].Model, pos));
output.WorldPos = WorldPos.xyz;
output.Normal = input.Normal;
output.Normal = mul(scene[input.Instance].Model, float4(input.Normal, 1.0)).xyz;
output.DirectionalShadowFragPos = mul(ShadowMapProjection, WorldPos);
output.Instance = input.Instance;

47
engine/ui/build.zig Normal file
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@ -0,0 +1,47 @@
const std = @import("std");
const sdl3 = @import("sdl3");
const dependencyList = [_][]const u8{
"core",
"platform",
"rend",
"papyrus",
"sdl3",
};
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const mod = b.addModule("ui", .{
.target = target,
.optimize = optimize,
.root_source_file = b.path("src/ui.zig"),
});
for (dependencyList) |depName| {
const dep = b.dependency(depName, .{ .target = target, .optimize = optimize });
const dep_mod = dep.module(depName);
mod.addImport(depName, dep_mod);
}
// shaders
sdl3.shaderDefintion(b, mod, "../../lib/sdl3", optimize, "rect.vert", b.path("shaders/rect.vert.json"));
sdl3.shaderDefintion(b, mod, "../../lib/sdl3", optimize, "rect.frag", b.path("shaders/rect.frag.json"));
sdl3.shaderDefintion(b, mod, "../../lib/sdl3", optimize, "text.vert", b.path("shaders/text.vert.json"));
sdl3.shaderDefintion(b, mod, "../../lib/sdl3", optimize, "text.frag", b.path("shaders/text.frag.json"));
// ========== tests ==========
const tests = b.addTest(.{
.target = target,
.optimize = optimize,
.root_source_file = b.path("tests/tests.zig"),
});
const test_step = b.step("test", "run unit tests for ui");
tests.root_module.addImport("ui", mod);
const runArtifact = b.addRunArtifact(tests);
test_step.dependOn(&runArtifact.step);
b.installArtifact(tests);
}

15
engine/ui/build.zig.zon Normal file
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@ -0,0 +1,15 @@
.{
.name = .ui,
.version = "0.0.0",
.dependencies = .{
.core = .{ .path = "../core" },
.platform = .{ .path = "../platform" },
.papyrus = .{ .path = "../papyrus" },
.rend = .{ .path = "../rend" },
.sdl3 = .{ .path = "../../lib/sdl3" },
},
.paths = .{
"",
},
.fingerprint = 0x27ff46b0db01e0ab,
}

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@ -0,0 +1,46 @@
bool somewhatEqual(float left, float right)
{
return distance(left, right) < 1.0;
}
float median(float r, float g, float b)
{
return max(min(r, g), min(max(r, g), b));
}
float contour(float dist, float edge, float width) {
return clamp(smoothstep(edge - width, edge + width, dist), 0.0, 1.0);
}
float getSample(
Texture2D<float4> SampleTexture,
SamplerState Sampler,
float2 texCoord,
float edge,
float width
) {
return contour( SampleTexture.Sample(Sampler, texCoord).r, edge, width);
}
bool scissor(float2 position, float2 topleft, float2 size)
{
if(position.x >= topleft.x && position.x <= topleft.x + size.x &&
position.y >= topleft.y && position.y <= topleft.y + size.y )
{
return true;
}
return false;
}
bool rect(float2 position, float2 topleft, float2 size)
{
if(position.x >= topleft.x && position.x <= topleft.x + size.x &&
position.y >= topleft.y && position.y <= topleft.y + size.y )
{
return true;
}
return false;
}

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@ -0,0 +1,117 @@
#include "rect_shared.hlsli"
#include "fragmentHelpers.hlsli"
struct PSOut{
float4 Color: SV_Target0;
};
Texture2D<float4> Texture0 : register(t0, space2);
SamplerState Sampler0 : register(s0, space2);
PSOut main(
float4 Color : TEXCOORD0,
float2 UV : TEXCOORD1,
float2 pixelPosition: TEXCOORD2,
uint Instance: TEXCOORD3
) {
Scene s = scene[Instance];
PSOut o;
// check to discard topleft
float3 color = Color.xyz;
float alpha = s.alpha;
uint usesImage = s.flags & 1;
float4 rounding = s.rounding;
float borderWidth = s.borderWidth;
float2 imageSize = s.imageSize;
if(pixelPosition.x < rounding.x && pixelPosition.y < rounding.y)
{
float dist = distance(pixelPosition, float2(rounding.x, rounding.x));
if(dist > (rounding.x ))
{
discard;
}
else if(somewhatEqual(dist, rounding.x))
{
color = s.edgeColor.xyz;
alpha = s.edgeColor.w;
}
}
// top right
if(pixelPosition.x > imageSize.x - rounding.y && pixelPosition.y < rounding.y )
{
float dist = distance(pixelPosition, float2(imageSize.x - rounding.y, rounding.y));
if(dist > rounding.y)
{
discard;
}
else if(somewhatEqual(dist, rounding.y))
{
color = s.edgeColor.xyz;
alpha = s.edgeColor.w;
}
}
// bottom Left
if(pixelPosition.x < rounding.x && pixelPosition.y > imageSize.y - rounding.y)
{
float dist = distance(pixelPosition, float2(rounding.x, imageSize.y - rounding.y));
if(dist > rounding.y)
{
discard;
}
else if(somewhatEqual(dist, rounding.y))
{
color = s.edgeColor.xyz;
alpha = s.edgeColor.w;
}
}
// bottom right
if(pixelPosition.x > imageSize.x - rounding.a && imageSize.y - pixelPosition.y < rounding.a )
{
float dist = distance(pixelPosition, float2(imageSize.x - rounding.x, imageSize.y - rounding.y));
if(dist > rounding.y)
{
discard;
}
else if(somewhatEqual(dist, rounding.y))
{
color = s.edgeColor.xyz;
alpha = s.edgeColor.w;
}
}
// check to discard topright
// determine border colors
if( pixelPosition.x < borderWidth
|| pixelPosition.x > imageSize.x - borderWidth
|| pixelPosition.y < borderWidth
|| pixelPosition.y > imageSize.y - borderWidth
)
{
color = s.edgeColor.xyz;
alpha = s.edgeColor.w;
}
// scale the color
if(usesImage > 0)
{
// vec4 sampledColor = texture(tex, float2(texCoord.x, 1 - texCoord.y));
float4 sampledColor = Texture0.Sample(Sampler0, float2(UV.x, 1 - UV.y));
o.Color = float4(sampledColor.rgb, sampledColor.a * alpha);
}
else
{
o.Color = float4(pow(color, 2.2), alpha);
}
return o;
}

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@ -0,0 +1,137 @@
{
"entryPoints" : [
{
"name" : "main",
"mode" : "frag"
}
],
"types" : {
"_9" : {
"name" : "Scene",
"members" : [
{
"name" : "imagePosition",
"type" : "vec2",
"offset" : 0
},
{
"name" : "imageSize",
"type" : "vec2",
"offset" : 8
},
{
"name" : "anchorPoint",
"type" : "vec2",
"offset" : 16
},
{
"name" : "scale",
"type" : "vec2",
"offset" : 24
},
{
"name" : "alpha",
"type" : "float",
"offset" : 32
},
{
"name" : "borderWidth",
"type" : "float",
"offset" : 36
},
{
"name" : "flags",
"type" : "uint",
"offset" : 40
},
{
"name" : "baseColor",
"type" : "vec4",
"offset" : 48
},
{
"name" : "rounding",
"type" : "vec4",
"offset" : 64
},
{
"name" : "edgeColor",
"type" : "vec4",
"offset" : 80
}
]
},
"_8" : {
"name" : "type.StructuredBuffer.Scene",
"members" : [
{
"name" : "_m0",
"type" : "_9",
"array" : [
0
],
"array_size_is_literal" : [
true
],
"offset" : 0,
"array_stride" : 96
}
]
}
},
"inputs" : [
{
"type" : "vec4",
"name" : "in.var.TEXCOORD0",
"location" : 0
},
{
"type" : "vec2",
"name" : "in.var.TEXCOORD1",
"location" : 1
},
{
"type" : "vec2",
"name" : "in.var.TEXCOORD2",
"location" : 2
},
{
"type" : "uint",
"name" : "in.var.TEXCOORD3",
"location" : 3
}
],
"outputs" : [
{
"type" : "vec4",
"name" : "out.var.SV_Target0",
"location" : 0
}
],
"separate_images" : [
{
"type" : "texture2D",
"name" : "Texture0",
"set" : 2,
"binding" : 0
}
],
"separate_samplers" : [
{
"type" : "sampler",
"name" : "Sampler0",
"set" : 2,
"binding" : 0
}
],
"ssbos" : [
{
"type" : "_8",
"name" : "scene",
"readonly" : true,
"block_size" : 0,
"set" : 0,
"binding" : 0
}
]
}

View File

@ -0,0 +1,52 @@
#include "rect_shared.hlsli"
struct Input
{
float3 Position : TEXCOORD0;
float3 Normal : TEXCOORD1;
float4 Color : TEXCOORD2;
float2 UV : TEXCOORD3;
uint Bones : TEXCOORD4;
uint weights : TEXCOORD5;
uint Instance : SV_InstanceID;
};
struct VertexOut
{
float4 Color : TEXCOORD0;
float2 UV : TEXCOORD1;
float2 pixelPosition: TEXCOORD2;
uint Instance: TEXCOORD3;
float4 Position : SV_Position;
};
VertexOut main(Input v)
{
VertexOut o;
Scene s = scene[v.Instance];
float2 finalSize = (s.imageSize / Extents);
//float zLevel = objectBuffer.objects[gl_BaseInstance].zLevel;
float2 finalPos = ((s.imagePosition / Extents) * 2 - 1) - s.anchorPoint * finalSize * s.scale;
o.Color = s.baseColor;
float4 fp = float4(
finalPos.x + ( v.Position.x * finalSize.x * s.scale.x),
finalPos.y + (-v.Position.y * finalSize.y * s.scale.y),
v.Position.z, 1.0
);
o.Position = fp;
o.UV = float2(1 - v.UV.x, v.UV.y);
o.pixelPosition = (v.Position.xy - s.anchorPoint) / 2 * s.imageSize;
o.pixelPosition.y = s.imageSize.y - o.pixelPosition.y;
o.Instance = v.Instance;
return o;
}

View File

@ -0,0 +1,145 @@
{
"entryPoints" : [
{
"name" : "main",
"mode" : "vert"
}
],
"types" : {
"_11" : {
"name" : "Scene",
"members" : [
{
"name" : "imagePosition",
"type" : "vec2",
"offset" : 0
},
{
"name" : "imageSize",
"type" : "vec2",
"offset" : 8
},
{
"name" : "anchorPoint",
"type" : "vec2",
"offset" : 16
},
{
"name" : "scale",
"type" : "vec2",
"offset" : 24
},
{
"name" : "alpha",
"type" : "float",
"offset" : 32
},
{
"name" : "borderWidth",
"type" : "float",
"offset" : 36
},
{
"name" : "flags",
"type" : "uint",
"offset" : 40
},
{
"name" : "baseColor",
"type" : "vec4",
"offset" : 48
},
{
"name" : "rounding",
"type" : "vec4",
"offset" : 64
},
{
"name" : "edgeColor",
"type" : "vec4",
"offset" : 80
}
]
},
"_10" : {
"name" : "type.StructuredBuffer.Scene",
"members" : [
{
"name" : "_m0",
"type" : "_11",
"array" : [
0
],
"array_size_is_literal" : [
true
],
"offset" : 0,
"array_stride" : 96
}
]
},
"_13" : {
"name" : "type.Uniforms",
"members" : [
{
"name" : "Extents",
"type" : "vec2",
"offset" : 0
}
]
}
},
"inputs" : [
{
"type" : "vec3",
"name" : "in.var.TEXCOORD0",
"location" : 0
},
{
"type" : "vec2",
"name" : "in.var.TEXCOORD3",
"location" : 3
}
],
"outputs" : [
{
"type" : "vec4",
"name" : "out.var.TEXCOORD0",
"location" : 0
},
{
"type" : "vec2",
"name" : "out.var.TEXCOORD1",
"location" : 1
},
{
"type" : "vec2",
"name" : "out.var.TEXCOORD2",
"location" : 2
},
{
"type" : "uint",
"name" : "out.var.TEXCOORD3",
"location" : 3
}
],
"ssbos" : [
{
"type" : "_10",
"name" : "scene",
"readonly" : true,
"block_size" : 0,
"set" : 0,
"binding" : 0
}
],
"ubos" : [
{
"type" : "_13",
"name" : "type.Uniforms",
"block_size" : 8,
"set" : 1,
"binding" : 0
}
]
}

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@ -0,0 +1,20 @@
struct Scene
{
float2 imagePosition;
float2 imageSize;
float2 anchorPoint;
float2 scale;
float alpha;
float borderWidth;
uint flags;
float4 baseColor;
float4 rounding;
float4 edgeColor;
};
StructuredBuffer<Scene> scene: register(t0, space0);
cbuffer Uniforms : register(b0, space1)
{
float2 Extents;
};

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@ -0,0 +1,73 @@
#include "text_shared.hlsli"
#include "fragmentHelpers.hlsli"
Texture2D<float4> Texture0 : register(t0, space2);
SamplerState Sampler0 : register(s0, space2);
float4 main(
float4 Color : TEXCOORD0,
float2 UV : TEXCOORD1,
float2 pixelPosition: TEXCOORD2,
uint Instance: TEXCOORD3
) :SV_Target0
{
float4 o;
// vec4 tex = texture(tex, texCoord);
float4 tex = Texture0.Sample(Sampler0, UV);
uint isSdf = fontBuffer[Instance].isSdf;
float2 position = fontBuffer[Instance].position;
float2 size = fontBuffer[Instance].size;
if(!scissor(pixelPosition, position, size))
{
discard;
}
if(isSdf == 1)
{
float dist = tex.r;
float width = fwidth(dist);
float4 textColor = clamp(Color, 0.0, 1.0);
float outerEdge = 1.0f - (120.0f / 255.0f);
float alpha = contour(dist, outerEdge, width);
float dscale = 0.354; // half of 1/sqrt2; you can play with this
float2 uv = UV.xy;
float2 duv = dscale * (ddx(uv) + ddy(uv));
float4 box = float4(uv - duv, uv + duv);
float asum = getSample(Texture0, Sampler0, box.xy, outerEdge, width)
+ getSample(Texture0, Sampler0, box.zw, outerEdge, width)
+ getSample(Texture0, Sampler0, box.xw, outerEdge, width)
+ getSample(Texture0, Sampler0, box.zy, outerEdge, width);
// weighted average, with 4 extra points having 0.5 weight each,
// so 1 + 0.5*4 = 3 is the divisor
alpha = (alpha + 0.5 * asum) / 3.0;
textColor = float4(Color.xyz, alpha);//textColor.* alpha);
textColor.xyz = pow(textColor.xyz, 2.2); // gamma correction
// Premultiplied alpha output.
o = textColor;
}
else {
float alpha = 1.0;
float gray = dot(Color.xyz, float3(0.2126, 0.7152, 0.0722));
o = float4(Color.xyz , pow(tex.x / gray, 1/(2.2)) );//textColor.* alpha);
//outFragColor = vec4(1.0, 0.0, 0.0, 1.0);
}
/* debug test.
if(!rect(pixelPosition, position, size))
{
outFragColor = vec4(1.0, 0.0, 0.0, 1.0);
}
*/
return o;
}

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@ -0,0 +1,112 @@
{
"entryPoints" : [
{
"name" : "main",
"mode" : "frag"
}
],
"types" : {
"_9" : {
"name" : "FontInfo",
"members" : [
{
"name" : "position",
"type" : "vec2",
"offset" : 0
},
{
"name" : "size",
"type" : "float",
"offset" : 8
},
{
"name" : "isSdf",
"type" : "uint",
"offset" : 12
},
{
"name" : "pad0",
"type" : "uint",
"offset" : 16
},
{
"name" : "pad2",
"type" : "vec2",
"offset" : 20
}
]
},
"_8" : {
"name" : "type.StructuredBuffer.FontInfo",
"members" : [
{
"name" : "_m0",
"type" : "_9",
"array" : [
0
],
"array_size_is_literal" : [
true
],
"offset" : 0,
"array_stride" : 32
}
]
}
},
"inputs" : [
{
"type" : "vec4",
"name" : "in.var.TEXCOORD0",
"location" : 0
},
{
"type" : "vec2",
"name" : "in.var.TEXCOORD1",
"location" : 1
},
{
"type" : "vec2",
"name" : "in.var.TEXCOORD2",
"location" : 2
},
{
"type" : "uint",
"name" : "in.var.TEXCOORD3",
"location" : 3
}
],
"outputs" : [
{
"type" : "vec4",
"name" : "out.var.SV_Target0",
"location" : 0
}
],
"separate_images" : [
{
"type" : "texture2D",
"name" : "Texture0",
"set" : 2,
"binding" : 0
}
],
"separate_samplers" : [
{
"type" : "sampler",
"name" : "Sampler0",
"set" : 2,
"binding" : 0
}
],
"ssbos" : [
{
"type" : "_8",
"name" : "fontBuffer",
"readonly" : true,
"block_size" : 0,
"set" : 0,
"binding" : 0
}
]
}

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@ -0,0 +1,42 @@
#include "text_shared.hlsli"
struct VSOut
{
float4 Color : TEXCOORD0;
float2 UV : TEXCOORD1;
float2 pixelPosition: TEXCOORD2;
uint Instance: TEXCOORD3;
float4 Position : SV_Position;
};
struct Input
{
float3 Position : TEXCOORD0;
float3 Normal : TEXCOORD1;
float4 Color : TEXCOORD2;
float2 UV : TEXCOORD3;
uint Bones : TEXCOORD4;
uint weights : TEXCOORD5;
uint Instance : SV_InstanceID;
};
VSOut main(Input v)
{
FontInfo s = fontBuffer[v.Instance];
VSOut o;
float2 t = v.Position.xy + s.position;
o.pixelPosition = t;
//gl_Position = vec4(( (v.Position.xy + pos) / PushConstants.extent) * 2 + vec2(-1.0f, -1.0f), v.Position.z, 1.0);
o.Position = float4((t / Extents) * 2 + float2(-1.0f, -1.0f), v.Position.z, 1.0);
o.UV = v.UV;
o.Color = v.Color;
o.Instance = v.Instance;
return o;
}

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@ -0,0 +1,125 @@
{
"entryPoints" : [
{
"name" : "main",
"mode" : "vert"
}
],
"types" : {
"_12" : {
"name" : "FontInfo",
"members" : [
{
"name" : "position",
"type" : "vec2",
"offset" : 0
},
{
"name" : "size",
"type" : "float",
"offset" : 8
},
{
"name" : "isSdf",
"type" : "uint",
"offset" : 12
},
{
"name" : "pad0",
"type" : "uint",
"offset" : 16
},
{
"name" : "pad2",
"type" : "vec2",
"offset" : 20
}
]
},
"_11" : {
"name" : "type.StructuredBuffer.FontInfo",
"members" : [
{
"name" : "_m0",
"type" : "_12",
"array" : [
0
],
"array_size_is_literal" : [
true
],
"offset" : 0,
"array_stride" : 32
}
]
},
"_14" : {
"name" : "type.Uniforms",
"members" : [
{
"name" : "Extents",
"type" : "vec2",
"offset" : 0
}
]
}
},
"inputs" : [
{
"type" : "vec3",
"name" : "in.var.TEXCOORD0",
"location" : 0
},
{
"type" : "vec4",
"name" : "in.var.TEXCOORD2",
"location" : 2
},
{
"type" : "vec2",
"name" : "in.var.TEXCOORD3",
"location" : 3
}
],
"outputs" : [
{
"type" : "vec4",
"name" : "out.var.TEXCOORD0",
"location" : 0
},
{
"type" : "vec2",
"name" : "out.var.TEXCOORD1",
"location" : 1
},
{
"type" : "vec2",
"name" : "out.var.TEXCOORD2",
"location" : 2
},
{
"type" : "uint",
"name" : "out.var.TEXCOORD3",
"location" : 3
}
],
"ssbos" : [
{
"type" : "_11",
"name" : "fontBuffer",
"readonly" : true,
"block_size" : 0,
"set" : 0,
"binding" : 0
}
],
"ubos" : [
{
"type" : "_14",
"name" : "type.Uniforms",
"block_size" : 8,
"set" : 1,
"binding" : 0
}
]
}

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@ -0,0 +1,14 @@
struct FontInfo {
float2 position; // 8 bytes alignment 0
float size; // 8 bytes alignment 8
uint isSdf; // 4 bytes 16
uint pad0; // 4 bytes
float2 pad2; // 8 bytes
};
StructuredBuffer<FontInfo> fontBuffer: register(t0, space0);
cbuffer Uniforms : register(b0, space1)
{
float2 Extents;
};

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@ -0,0 +1,14 @@
# Blender 4.4.3
# www.blender.org
o Plane
v -1.000000 1.000000 0.000000
v 1.000000 1.000000 0.000000
v -1.000000 -1.000000 0.000000
v 1.000000 -1.000000 0.000000
vn 0.0000 1.0000 0.0000
vt 0.000000 0.000000
vt 1.000000 0.000000
vt 1.000000 1.000000
vt 0.000000 1.000000
s 0
f 1/1/1 2/2/1 4/3/1 3/4/1

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@ -0,0 +1,115 @@
pub const papyrus = @import("papyrus");
const core = @import("core");
const rend = @import("rend");
const std = @import("std");
const sdl = @import("sdl3");
const gpu = sdl.gpu;
allocator: std.mem.Allocator,
runtime: *papyrus.PapyrusRuntime,
screenContext: *papyrus.Context,
quadMesh: ?rend.IndexedMesh = null,
quadMeshName: core.Name,
stringArena: std.heap.ArenaAllocator,
drawList: papyrus.DrawList,
first: bool = true,
rectPipeline: *gpu.GPUGraphicsPipeline = undefined,
// textPipeline: *gpu.GPUGraphicsPipeline = undefined,
pub var NeonObjectTable: core.EngineObjectVTable = core.EngineObjectVTable.from(@This());
pub fn create(allocator: std.mem.Allocator) !*@This() {
const self: *@This() = try allocator.create(@This());
core.engine_logs("UI module started");
self.* = .{
.allocator = allocator,
.screenContext = undefined,
.runtime = try papyrus.PapyrusRuntime.create(allocator),
.stringArena = std.heap.ArenaAllocator.init(allocator),
.quadMeshName = core.MakeName("m_screenPlane"),
.drawList = papyrus.DrawList.init(allocator),
};
self.screenContext = try self.runtime.addContext();
return self;
}
pub fn setup(self: *@This()) !void {
core.graphics_log("imgui startup", .{});
try rend.registerRendererObject(@This(), self);
}
pub fn destroy(self: *@This()) void {
self.screenContext.destroy();
self.runtime.destroy();
self.allocator.destroy(self);
}
pub fn createTextPipeline() !void {}
pub fn createRectPipeline(self: *@This()) !void {
const ctx = rend.context();
const vertex = try ctx.loadShader("rect.vert", rect_vert.LoadArgs);
const fragment = try ctx.loadShader("rect.frag", rect_frag.LoadArgs);
var pci = std.mem.zeroes(gpu.GPUGraphicsPipelineCreateInfo);
pci.vertex_shader = vertex;
pci.fragment_shader = fragment;
var attributes = try ctx.generateVertexAttributeList();
defer attributes.deinit();
pci.vertex_input_state = .{
.num_vertex_buffers = 1,
.vertex_buffer_descriptions = &[_]gpu.GPUVertexBufferDescription{
.{ .slot = 0, .pitch = @sizeOf(rend.MeshVertex), .input_rate = .vertexinputrateVertex, .instance_step_rate = 0 },
},
.num_vertex_attributes = @intCast(attributes.items.len),
.vertex_attributes = @ptrCast(attributes.items.ptr),
};
pci.target_info.num_color_targets = 1;
pci.target_info.color_target_descriptions = &[_]gpu.GPUColorTargetDescription{
.{
.format = ctx.swapchainTargetFormat,
.blend_state = std.mem.zeroes(gpu.GPUColorTargetBlendState),
},
};
pci.rasterizer_state.fill_mode = .fillmodeFill;
self.rectPipeline = ctx.device.createGPUGraphicsPipeline(&pci);
}
pub fn postRender(p: *anyopaque, cmd: *gpu.GPUCommandBuffer) void {
const self: *@This() = @ptrCast(@alignCast(p));
if (self.quadMesh == null) {
self.quadMesh = rend.getMeshByName(&self.quadMeshName);
}
self.drawToTarget(self.screenContext, rend.context().state.swapchainTargetTexture.?);
_ = cmd;
}
pub fn drawToTarget(self: *@This(), ctx: *papyrus.Context, targetTexture: *gpu.GPUTexture) void {
_ = targetTexture;
ctx.makeDrawList(&self.drawList, &self.stringArena) catch return;
if (self.first) {
self.first = false;
for (self.drawList.items) |item| {
core.engine_log("{any}", .{item});
}
}
}
pub const rect_frag = @import("rect.frag");
pub const rect_vert = @import("rect.vert");

38
engine/ui/src/ui.zig Normal file
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@ -0,0 +1,38 @@
const std = @import("std");
pub const core = @import("core");
pub const api = @import("cimgui");
const rend = @import("rend");
pub const papyrus = @import("papyrus");
pub const Module: core.ModuleDescription = .{
.name = "ui",
.enabledByDefault = true,
};
pub const PapyrusIntegration = @import("sgpu/papyrusSgpu.zig");
var gIntegration: *PapyrusIntegration = undefined;
pub fn start_module(comptime programSpec: anytype, args: anytype, allocator: std.mem.Allocator) !void {
_ = args;
_ = programSpec;
gIntegration = try PapyrusIntegration.create(allocator);
try gIntegration.setup();
// gImgui = try rend.createRendererObject(Impl);
// try gImgui.setup();
}
// gets the main context under gIntegration
pub fn context() *papyrus.Context {
return gIntegration.screenContext;
}
pub fn runtime() *PapyrusIntegration {
return gIntegration;
}
pub fn shutdown_module(allocator: std.mem.Allocator) void {
_ = allocator;
}

1
engine/ui/tests/test.zig Normal file
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@ -0,0 +1 @@

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@ -0,0 +1,7 @@
const ui = @import("ui");
const std = @import("std");
test "lmfao" {
std.testing.refAllDecls(ui.PapyrusIntegration);
std.debug.print("ref all decls", .{});
}

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@ -48,7 +48,7 @@ vertex main0_out main0(main0_in in [[stage_in]], constant type_Uniforms& Uniform
float4 _51 = scene._m0[gl_InstanceIndex].Model * _48;
out.out_var_TEXCOORD0 = in.in_var_TEXCOORD3;
out.out_var_TEXCOORD1 = _51.xyz;
out.out_var_TEXCOORD2 = in.in_var_TEXCOORD1;
out.out_var_TEXCOORD2 = (scene._m0[gl_InstanceIndex].Model * float4(in.in_var_TEXCOORD1, 1.0)).xyz;
out.out_var_TEXCOORD3 = Uniforms.ShadowMapProjection * _51;
out.out_var_TEXCOORD4 = gl_InstanceIndex;
out.gl_Position = Uniforms.ViewProjection * (scene._m0[gl_InstanceIndex].Model * _48);

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@ -0,0 +1,259 @@
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Scene
{
float2 imagePosition;
float2 _imageSize;
float2 anchorPoint;
float2 scale;
float alpha;
float borderWidth;
uint flags;
float4 baseColor;
float4 rounding;
float4 edgeColor;
};
struct type_StructuredBuffer_Scene
{
Scene _m0[1];
};
struct main0_out
{
float4 out_var_SV_Target0 [[color(0)]];
};
struct main0_in
{
float4 in_var_TEXCOORD0 [[user(locn0)]];
float2 in_var_TEXCOORD1 [[user(locn1)]];
float2 in_var_TEXCOORD2 [[user(locn2)]];
uint in_var_TEXCOORD3 [[user(locn3)]];
};
fragment main0_out main0(main0_in in [[stage_in]], const device type_StructuredBuffer_Scene& scene [[buffer(4294967295)]], texture2d<float> Texture0 [[texture(0)]], sampler Sampler0 [[sampler(0)]])
{
main0_out out = {};
bool _73 = in.in_var_TEXCOORD2.x < scene._m0[in.in_var_TEXCOORD3].rounding.x;
bool _80;
if (_73)
{
_80 = in.in_var_TEXCOORD2.y < scene._m0[in.in_var_TEXCOORD3].rounding.y;
}
else
{
_80 = false;
}
float _97;
float3 _98;
if (_80)
{
float _84 = distance(in.in_var_TEXCOORD2, float2(scene._m0[in.in_var_TEXCOORD3].rounding.x));
float _95;
float3 _96;
if (_84 > scene._m0[in.in_var_TEXCOORD3].rounding.x)
{
discard_fragment();
}
else
{
if (abs(_84 - scene._m0[in.in_var_TEXCOORD3].rounding.x) < 1.0)
{
_95 = scene._m0[in.in_var_TEXCOORD3].edgeColor.w;
_96 = scene._m0[in.in_var_TEXCOORD3].edgeColor.xyz;
}
else
{
_95 = scene._m0[in.in_var_TEXCOORD3].alpha;
_96 = in.in_var_TEXCOORD0.xyz;
}
}
_97 = _95;
_98 = _96;
}
else
{
_97 = scene._m0[in.in_var_TEXCOORD3].alpha;
_98 = in.in_var_TEXCOORD0.xyz;
}
float _101 = scene._m0[in.in_var_TEXCOORD3]._imageSize.x - scene._m0[in.in_var_TEXCOORD3].rounding.y;
bool _108;
if (in.in_var_TEXCOORD2.x > _101)
{
_108 = in.in_var_TEXCOORD2.y < scene._m0[in.in_var_TEXCOORD3].rounding.y;
}
else
{
_108 = false;
}
float _125;
float3 _126;
if (_108)
{
float _112 = distance(in.in_var_TEXCOORD2, float2(_101, scene._m0[in.in_var_TEXCOORD3].rounding.y));
float _123;
float3 _124;
if (_112 > scene._m0[in.in_var_TEXCOORD3].rounding.y)
{
discard_fragment();
}
else
{
if (abs(_112 - scene._m0[in.in_var_TEXCOORD3].rounding.y) < 1.0)
{
_123 = scene._m0[in.in_var_TEXCOORD3].edgeColor.w;
_124 = scene._m0[in.in_var_TEXCOORD3].edgeColor.xyz;
}
else
{
_123 = _97;
_124 = _98;
}
}
_125 = _123;
_126 = _124;
}
else
{
_125 = _97;
_126 = _98;
}
bool _134;
if (_73)
{
_134 = in.in_var_TEXCOORD2.y > (scene._m0[in.in_var_TEXCOORD3]._imageSize.y - scene._m0[in.in_var_TEXCOORD3].rounding.y);
}
else
{
_134 = false;
}
float _153;
float3 _154;
if (_134)
{
float _140 = distance(in.in_var_TEXCOORD2, float2(scene._m0[in.in_var_TEXCOORD3].rounding.x, scene._m0[in.in_var_TEXCOORD3]._imageSize.y - scene._m0[in.in_var_TEXCOORD3].rounding.y));
float _151;
float3 _152;
if (_140 > scene._m0[in.in_var_TEXCOORD3].rounding.y)
{
discard_fragment();
}
else
{
if (abs(_140 - scene._m0[in.in_var_TEXCOORD3].rounding.y) < 1.0)
{
_151 = scene._m0[in.in_var_TEXCOORD3].edgeColor.w;
_152 = scene._m0[in.in_var_TEXCOORD3].edgeColor.xyz;
}
else
{
_151 = _125;
_152 = _126;
}
}
_153 = _151;
_154 = _152;
}
else
{
_153 = _125;
_154 = _126;
}
bool _165;
if (in.in_var_TEXCOORD2.x > (scene._m0[in.in_var_TEXCOORD3]._imageSize.x - scene._m0[in.in_var_TEXCOORD3].rounding.w))
{
_165 = (scene._m0[in.in_var_TEXCOORD3]._imageSize.y - in.in_var_TEXCOORD2.y) < scene._m0[in.in_var_TEXCOORD3].rounding.w;
}
else
{
_165 = false;
}
float _185;
float3 _186;
if (_165)
{
float _172 = distance(in.in_var_TEXCOORD2, float2(scene._m0[in.in_var_TEXCOORD3]._imageSize.x - scene._m0[in.in_var_TEXCOORD3].rounding.x, scene._m0[in.in_var_TEXCOORD3]._imageSize.y - scene._m0[in.in_var_TEXCOORD3].rounding.y));
float _183;
float3 _184;
if (_172 > scene._m0[in.in_var_TEXCOORD3].rounding.y)
{
discard_fragment();
}
else
{
if (abs(_172 - scene._m0[in.in_var_TEXCOORD3].rounding.y) < 1.0)
{
_183 = scene._m0[in.in_var_TEXCOORD3].edgeColor.w;
_184 = scene._m0[in.in_var_TEXCOORD3].edgeColor.xyz;
}
else
{
_183 = _153;
_184 = _154;
}
}
_185 = _183;
_186 = _184;
}
else
{
_185 = _153;
_186 = _154;
}
bool _193;
if (!(in.in_var_TEXCOORD2.x < scene._m0[in.in_var_TEXCOORD3].borderWidth))
{
_193 = in.in_var_TEXCOORD2.x > (scene._m0[in.in_var_TEXCOORD3]._imageSize.x - scene._m0[in.in_var_TEXCOORD3].borderWidth);
}
else
{
_193 = true;
}
bool _200;
if (!_193)
{
_200 = in.in_var_TEXCOORD2.y < scene._m0[in.in_var_TEXCOORD3].borderWidth;
}
else
{
_200 = true;
}
bool _209;
if (!_200)
{
_209 = in.in_var_TEXCOORD2.y > (scene._m0[in.in_var_TEXCOORD3]._imageSize.y - scene._m0[in.in_var_TEXCOORD3].borderWidth);
}
else
{
_209 = true;
}
float _214;
float3 _215;
if (_209)
{
_214 = scene._m0[in.in_var_TEXCOORD3].edgeColor.w;
_215 = scene._m0[in.in_var_TEXCOORD3].edgeColor.xyz;
}
else
{
_214 = _185;
_215 = _186;
}
float4 _241;
if ((scene._m0[in.in_var_TEXCOORD3].flags & 1u) > 0u)
{
float4 _229 = Texture0.sample(Sampler0, float2(in.in_var_TEXCOORD1.x, 1.0 - in.in_var_TEXCOORD1.y));
_241 = float4(_229.xyz, _229.w * _214);
}
else
{
_241 = float4(powr(_215, float3(2.2000000476837158203125)), _214);
}
out.out_var_SV_Target0 = _241;
return out;
}

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@ -0,0 +1,59 @@
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Scene
{
float2 imagePosition;
float2 _imageSize;
float2 anchorPoint;
float2 scale;
float alpha;
float borderWidth;
uint flags;
float4 baseColor;
float4 rounding;
float4 edgeColor;
};
struct type_StructuredBuffer_Scene
{
Scene _m0[1];
};
struct type_Uniforms
{
float2 Extents;
};
struct main0_out
{
float4 out_var_TEXCOORD0 [[user(locn0)]];
float2 out_var_TEXCOORD1 [[user(locn1)]];
float2 out_var_TEXCOORD2 [[user(locn2)]];
uint out_var_TEXCOORD3 [[user(locn3)]];
float4 gl_Position [[position]];
};
struct main0_in
{
float3 in_var_TEXCOORD0 [[attribute(0)]];
float2 in_var_TEXCOORD3 [[attribute(3)]];
};
vertex main0_out main0(main0_in in [[stage_in]], constant type_Uniforms& Uniforms [[buffer(0)]], const device type_StructuredBuffer_Scene& scene [[buffer(1)]], uint gl_InstanceIndex [[instance_id]])
{
main0_out out = {};
float2 _63 = scene._m0[gl_InstanceIndex]._imageSize / Uniforms.Extents;
float2 _69 = (((scene._m0[gl_InstanceIndex].imagePosition / Uniforms.Extents) * 2.0) - float2(1.0)) - ((scene._m0[gl_InstanceIndex].anchorPoint * _63) * scene._m0[gl_InstanceIndex].scale);
float2 _99 = ((in.in_var_TEXCOORD0.xy - scene._m0[gl_InstanceIndex].anchorPoint) * float2(0.5)) * scene._m0[gl_InstanceIndex]._imageSize;
_99.y = scene._m0[gl_InstanceIndex]._imageSize.y - _99.y;
out.out_var_TEXCOORD0 = scene._m0[gl_InstanceIndex].baseColor;
out.out_var_TEXCOORD1 = float2(1.0 - in.in_var_TEXCOORD3.x, in.in_var_TEXCOORD3.y);
out.out_var_TEXCOORD2 = _99;
out.out_var_TEXCOORD3 = gl_InstanceIndex;
out.gl_Position = float4(_69.x + ((in.in_var_TEXCOORD0.x * _63.x) * scene._m0[gl_InstanceIndex].scale.x), _69.y + (((-in.in_var_TEXCOORD0.y) * _63.y) * scene._m0[gl_InstanceIndex].scale.y), in.in_var_TEXCOORD0.z, 1.0);
return out;
}

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@ -0,0 +1,100 @@
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct FontInfo
{
float2 position;
float size;
uint isSdf;
uint pad0;
packed_float2 pad2;
char _m0_final_padding[4];
};
struct type_StructuredBuffer_FontInfo
{
FontInfo _m0[1];
};
struct main0_out
{
float4 out_var_SV_Target0 [[color(0)]];
};
struct main0_in
{
float4 in_var_TEXCOORD0 [[user(locn0)]];
float2 in_var_TEXCOORD1 [[user(locn1)]];
float2 in_var_TEXCOORD2 [[user(locn2)]];
uint in_var_TEXCOORD3 [[user(locn3)]];
};
fragment main0_out main0(main0_in in [[stage_in]], const device type_StructuredBuffer_FontInfo& fontBuffer [[buffer(4294967295)]], texture2d<float> Texture0 [[texture(0)]], sampler Sampler0 [[sampler(0)]])
{
main0_out out = {};
float4 _64 = Texture0.sample(Sampler0, in.in_var_TEXCOORD1);
bool _99;
do
{
bool _81;
if (in.in_var_TEXCOORD2.x >= fontBuffer._m0[in.in_var_TEXCOORD3].position.x)
{
_81 = in.in_var_TEXCOORD2.x <= (fontBuffer._m0[in.in_var_TEXCOORD3].position.x + fontBuffer._m0[in.in_var_TEXCOORD3].size);
}
else
{
_81 = false;
}
bool _88;
if (_81)
{
_88 = in.in_var_TEXCOORD2.y >= fontBuffer._m0[in.in_var_TEXCOORD3].position.y;
}
else
{
_88 = false;
}
bool _96;
if (_88)
{
_96 = in.in_var_TEXCOORD2.y <= (fontBuffer._m0[in.in_var_TEXCOORD3].position.y + fontBuffer._m0[in.in_var_TEXCOORD3].size);
}
else
{
_96 = false;
}
if (_96)
{
_99 = true;
break;
}
_99 = false;
break;
} while(false);
if (!_99)
{
discard_fragment();
}
float4 _170;
if (fontBuffer._m0[in.in_var_TEXCOORD3].isSdf == 1u)
{
float _107 = _64.x;
float _108 = fwidth(_107);
float _109 = 0.529411792755126953125 - _108;
float _110 = 0.529411792755126953125 + _108;
float2 _116 = (dfdx(in.in_var_TEXCOORD1) + dfdy(in.in_var_TEXCOORD1)) * 0.3540000021457672119140625;
float4 _123 = float4(in.in_var_TEXCOORD1 - _116, in.in_var_TEXCOORD1 + _116);
float4 _157 = float4(in.in_var_TEXCOORD0.xyz, (fast::clamp(smoothstep(_109, _110, _107), 0.0, 1.0) + (0.5 * (((fast::clamp(smoothstep(_109, _110, Texture0.sample(Sampler0, _123.xy).x), 0.0, 1.0) + fast::clamp(smoothstep(_109, _110, Texture0.sample(Sampler0, _123.zw).x), 0.0, 1.0)) + fast::clamp(smoothstep(_109, _110, Texture0.sample(Sampler0, _123.xw).x), 0.0, 1.0)) + fast::clamp(smoothstep(_109, _110, Texture0.sample(Sampler0, _123.zy).x), 0.0, 1.0)))) * 0.3333333432674407958984375);
float3 _159 = powr(_157.xyz, float3(2.2000000476837158203125));
_170 = float4(_159.x, _159.y, _159.z, _157.w);
}
else
{
_170 = float4(in.in_var_TEXCOORD0.xyz, powr(_64.x / dot(in.in_var_TEXCOORD0.xyz, float3(0.2125999927520751953125, 0.715200006961822509765625, 0.072200000286102294921875)), 0.4545454680919647216796875));
}
out.out_var_SV_Target0 = _170;
return out;
}

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@ -0,0 +1,53 @@
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct FontInfo
{
float2 position;
float size;
uint isSdf;
uint pad0;
packed_float2 pad2;
char _m0_final_padding[4];
};
struct type_StructuredBuffer_FontInfo
{
FontInfo _m0[1];
};
struct type_Uniforms
{
float2 Extents;
};
struct main0_out
{
float4 out_var_TEXCOORD0 [[user(locn0)]];
float2 out_var_TEXCOORD1 [[user(locn1)]];
float2 out_var_TEXCOORD2 [[user(locn2)]];
uint out_var_TEXCOORD3 [[user(locn3)]];
float4 gl_Position [[position]];
};
struct main0_in
{
float3 in_var_TEXCOORD0 [[attribute(0)]];
float4 in_var_TEXCOORD2 [[attribute(2)]];
float2 in_var_TEXCOORD3 [[attribute(3)]];
};
vertex main0_out main0(main0_in in [[stage_in]], constant type_Uniforms& Uniforms [[buffer(0)]], const device type_StructuredBuffer_FontInfo& fontBuffer [[buffer(1)]], uint gl_InstanceIndex [[instance_id]])
{
main0_out out = {};
float2 _51 = in.in_var_TEXCOORD0.xy + fontBuffer._m0[gl_InstanceIndex].position;
out.out_var_TEXCOORD0 = in.in_var_TEXCOORD2;
out.out_var_TEXCOORD1 = in.in_var_TEXCOORD3;
out.out_var_TEXCOORD2 = _51;
out.out_var_TEXCOORD3 = gl_InstanceIndex;
out.gl_Position = float4(((_51 / Uniforms.Extents) * 2.0) + float2(-1.0), in.in_var_TEXCOORD0.z, 1.0);
return out;
}

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@ -110,6 +110,8 @@ pub fn prepare(self: *@This()) !void {
try self.objectSpawner.addSpawnFunction("doomplayer", DoomPlayer.DoomCanvas);
try self.objectSpawner.addSpawnFunction("empire", @import("empire.zig"));
ui.context().drawDebug = true;
try assets.loadList(assetReferences);
self.videoplayer = try VideoPlayer.create(self.allocator);
try self.videoplayer.startPlayback("LAPWING2.ogv");
@ -380,3 +382,4 @@ const ig = backlog.imgui.api;
const rend = backlog.rend;
const script = core.script;
const tracy = core.tracy;
const ui = backlog.ui;

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@ -83,6 +83,8 @@ def cookList(inputFiles):
outdir = os.path.join(cookedRoot, fmt[0])
for f in inputFiles:
basefile = f[:-5]
if 'vert' not in basefile and ''
outfile = os.path.abspath(os.path.join(outdir, os.path.basename(basefile) + '.' + fmt[0] ))
os.makedirs(os.path.dirname(outfile), exist_ok=True)
cmd = [shadercross, f] + fmt[1] + [ '-o', outfile ]