Add parser documentation and clean up planning files
Added: - PARSER_OVERVIEW.md: Concise guide on how the parser works - Architecture overview - Input/output examples - Usage instructions - Statistics and limitations - AGENTS.md: Added 3 new issues from mock testing work - Build.addStaticLibrary removal in Zig 0.15 - C mock type definition requirements - Testing strategy lessons Removed completed planning/work log files: - MOCK_FLAG_UPDATE.md - PHASE1_COMPLETE.md - SUMMARY.md - TEST_HARNESS_PLAN_V2.md Keeping only essential docs: AGENTS.md, PARSER_OVERVIEW.md, DEPENDENCY_PLAN.md, TODO.md
This commit is contained in:
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@ -305,6 +305,80 @@ defer allocator.free(formatted);
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- **Date**: 2025-01-22
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- **SDL Version**: 3.2.0
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## Issues Encountered During Mock Testing Implementation
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### Issue 1: Build.addStaticLibrary Removed
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**Problem**: Zig 0.15 removed `b.addStaticLibrary()` method.
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**Error**:
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```
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error: no field or member function named 'addStaticLibrary' in 'Build'
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```
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**Solution**: Use `b.addLibrary()` with `.linkage = .static`:
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```zig
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// OLD - Does not work
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const lib = b.addStaticLibrary(.{
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.name = "mylib",
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.target = target,
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.optimize = optimize,
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});
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// NEW - Correct for Zig 0.15
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const lib = b.addLibrary(.{
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.name = "mylib",
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.linkage = .static,
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.root_module = b.createModule(.{
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.target = target,
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.optimize = optimize,
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}),
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});
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```
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**Key change**: Must create `root_module` explicitly with target/optimize.
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### Issue 2: C Mock Type Definitions
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**Problem**: Generated C mocks referenced SDL types like `Uint32`, `SDL_Window`, `FColor` that weren't defined when using only stdint.h/stdbool.h.
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**Error**:
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```
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error: unknown type name 'Uint32'
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error: unknown type name 'SDL_GPUColorTargetInfo'
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```
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**Solution**: Include actual SDL headers in generated mocks:
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```c
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// OLD - Missing types
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#include <stdint.h>
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#include <stdbool.h>
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#include <stddef.h>
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// NEW - Proper type definitions
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_gpu.h>
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```
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Then add SDL include path to C compilation:
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```zig
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mock_lib.addIncludePath(b.path("SDL/include"));
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```
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**Key insight**: Mocks should compile like real SDL implementation files, with full access to SDL type definitions.
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### Issue 3: Testing Strategy
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**Problem**: Initial testing with tiny `test_small.h` (3 declarations) didn't reveal real-world issues.
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**Solution**: Test with full production header (SDL_gpu.h with 169 declarations) to:
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- Verify parser handles large inputs
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- Catch type definition issues
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- Validate all declaration types work together
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- Ensure build system scales
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**Lesson**: Always test with realistic, production-sized inputs, not toy examples.
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## References
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- Zig 0.15 Release Notes: https://ziglang.org/download/0.15.0/release-notes.html
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@ -1,101 +0,0 @@
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# Mock Flag Update
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## Summary
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Updated the `--mocks` flag to accept an explicit output path, improving usability and integration with build systems.
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## Changes Made
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### 1. Flag Syntax Change
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**Before:**
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```bash
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zig build run -- header.h --output=bindings.zig --mocks
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# Automatically created: header_mock.c
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```
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**After:**
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```bash
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zig build run -- header.h --output=bindings.zig --mocks=mocks.c
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# Explicitly creates: mocks.c
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```
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### 2. Benefits
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- **Explicit control**: Users specify exactly where mock file goes
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- **Build system friendly**: Easy to integrate with Zig build system
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- **Cleaner**: No automatic filename generation logic
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- **Flexible**: Can output mocks anywhere in the project structure
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### 3. Build Target Added
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New `test-mocks` target for quick testing:
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```bash
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zig build test-mocks
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# Generates: zig-out/test_small.zig and zig-out/test_small_mock.c
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```
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### 4. Files Modified
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**build.zig**:
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- Added `test-mocks` build step
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- Outputs to `zig-out/` directory by default
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- Uses absolute paths for consistency
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**parser.zig**:
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- Changed from `--mocks` (boolean flag) to `--mocks=<path>` (value flag)
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- Removed automatic filename generation
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- Updated usage documentation
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**docs/usage.md**:
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- Updated with new flag syntax
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- Added command line options reference
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- Added `test-mocks` target documentation
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**PHASE1_COMPLETE.md**:
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- Updated examples with new syntax
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- Documented build system integration
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## Examples
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### Simple test:
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```bash
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zig build test-mocks
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```
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### Custom paths:
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```bash
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zig build run -- SDL_gpu.h --output=gen/bindings.zig --mocks=gen/mocks.c
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```
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### Just bindings (no mocks):
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```bash
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zig build run -- header.h --output=bindings.zig
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```
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## Backward Compatibility
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**Breaking change**: The old `--mocks` flag (without a value) no longer works.
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**Migration**:
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```bash
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# Old (no longer works)
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zig build run -- header.h --output=out.zig --mocks
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# New (required)
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zig build run -- header.h --output=out.zig --mocks=header_mock.c
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```
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## Testing
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All existing tests pass:
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- ✅ 7 mock generation unit tests
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- ✅ Parser tests
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- ✅ Integration with test_small.h
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- ✅ Integration with SDL_gpu.h (169 declarations)
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- ✅ New `test-mocks` build target
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## Implementation Time
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- **Estimated**: 30 minutes
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- **Actual**: 25 minutes
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- Flag update: 10 minutes
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- Build target: 10 minutes
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- Documentation: 5 minutes
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@ -0,0 +1,111 @@
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# SDL3 Parser - Overview
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## What It Does
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Automatically generates type-safe Zig bindings and C mock implementations from SDL3 C headers.
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## How It Works
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### 1. Lexical Analysis (patterns.zig)
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- Scans C header files for SDL API patterns
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- Extracts 5 declaration types:
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- **Opaque types**: `typedef struct SDL_Type SDL_Type;`
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- **Enums**: `typedef enum { ... } SDL_Type;`
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- **Structs**: `typedef struct { ... } SDL_Type;`
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- **Flags**: Packed bitfields from enums
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- **Functions**: `extern SDL_DECLSPEC RetType SDLCALL SDL_Func(...);`
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### 2. Type Conversion (types.zig)
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- Maps C types to Zig equivalents:
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- `bool` → `bool`
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- `Uint32` → `u32`
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- `SDL_Type*` → `?*Type` (nullable) or `*Type` (non-null)
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- `void*` → `?*anyopaque`
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- `const char*` → `[*c]const u8`
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### 3. Naming Convention (naming.zig)
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- Strips `SDL_` prefix
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- Removes first underscore for grouping: `SDL_GPU_Device` → `GPUDevice`
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- Converts to camelCase: `SDL_CreateGPUDevice` → `createGPUDevice`
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### 4. Code Generation (codegen.zig)
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- **Groups methods**: Functions with matching first parameter go inside opaque type
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- **Generates inline wrappers**: Handle casting between Zig and C types
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- **Formats output**: Uses Zig AST for proper formatting
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### 5. Mock Generation (mock_codegen.zig)
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- Creates C stub implementations for testing
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- Includes actual SDL headers for type definitions
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- Returns null/0/false for all functions
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## Example
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**Input** (SDL_gpu.h):
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```c
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typedef struct SDL_GPUDevice SDL_GPUDevice;
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extern SDL_DECLSPEC SDL_GPUDevice* SDLCALL SDL_CreateGPUDevice(bool debug);
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```
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**Output Zig** (gpu.zig):
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```zig
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pub const GPUDevice = opaque {};
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pub inline fn createGPUDevice(debug: bool) ?*GPUDevice {
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return c.SDL_CreateGPUDevice(debug);
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}
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```
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**Output Mock** (gpu_mock.c):
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```c
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#include <SDL3/SDL_gpu.h>
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SDL_GPUDevice* SDL_CreateGPUDevice(bool debug) {
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(void)debug;
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return NULL;
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}
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```
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## Usage
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```bash
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# Generate bindings only
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zig build run -- SDL_gpu.h --output=gpu.zig
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# Generate bindings + mocks
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zig build run -- SDL_gpu.h --output=gpu.zig --mocks=gpu_mock.c
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# Test with SDL_gpu.h
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zig build test-mocks
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```
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## Architecture
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```
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C Header → Scanner → AST → Type Mapper → Code Generator → Zig Bindings
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↓
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Mock Generator → C Mocks
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```
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## Statistics (SDL_gpu.h)
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- **Input**: 169 declarations
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- **Output**: 1,229 lines of Zig, 577 lines of C mocks
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- **Compilation**: 71KB static library, 94 exported functions
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- **Tests**: 7/7 passing
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## Key Features
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✅ Type-safe pointer handling (nullable vs non-null)
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✅ Automatic method grouping in opaque types
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✅ Minimal casting (only where needed)
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✅ AST-based formatting
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✅ C mocks with real SDL headers
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✅ Handles large headers (169+ declarations)
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## Limitations
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- No dependency resolution (types from other headers)
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- No `#define` parsing (except simple enums)
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- No function pointer types
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- No union types
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- Requires manual `c.zig` for imports
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@ -1,183 +0,0 @@
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# Phase 1 Complete: Mock Code Generator
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## Summary
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Successfully implemented C mock code generation for the SDL3 parser using Test-Driven Development (TDD).
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## Completed Features ✅
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### 1. Mock Code Generator (`mock_codegen.zig`)
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- **Lines of Code**: ~145 lines
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- **Test Coverage**: 7 unit tests, all passing
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- **Functionality**:
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- Generates C header with proper includes (`stdint.h`, `stdbool.h`, `stddef.h`)
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- Generates forward declarations for opaque types
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- Generates stub functions with:
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- Proper function signatures matching C declarations
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- Parameter voiding to avoid unused warnings
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- Appropriate default return values:
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- `NULL` for pointer types
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- `false` for bool types
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- `0` for integer types
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- `0.0` for float types
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- No return for void functions
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### 2. Parser Integration
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- **Updated `parser.zig`**:
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- Added `--mocks=<path>` flag support (specifies output path for mocks)
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- Improved multi-flag argument parsing
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- Updated usage documentation
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### 3. Build System Integration
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- **Updated `build.zig`**:
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- Added `test-mocks` build target
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- Outputs to `zig-out/` directory by default
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- Usage: `zig build test-mocks`
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### 4. Test Results
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**Unit Tests** (mock_codegen_test.zig):
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```
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7/7 mock_codegen tests passed:
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✅ Simple function generation
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✅ Void function generation
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✅ Opaque type forward declarations
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✅ Header and includes
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✅ Multiple parameters
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✅ Bool return type
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✅ Int return type
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```
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**Integration Test** (test_small.h):
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```bash
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$ zig build test-mocks
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Generated: zig-out/test_small.zig
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Generated C mocks: zig-out/test_small_mock.c
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```
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**Full SDL Test** (SDL_gpu.h):
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```bash
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$ zig build run -- ../SDL/include/SDL3/SDL_gpu.h --output=zig-out/SDL_gpu.zig --mocks=zig-out/SDL_gpu_mock.c
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Found 169 declarations
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- Opaque types: 13
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- Enums: 24
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- Structs: 35
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- Flags: 3
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- Functions: 94
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Generated: zig-out/SDL_gpu.zig
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Generated C mocks: zig-out/SDL_gpu_mock.c (18KB, 593 lines)
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```
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## Example Generated Mock
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**Input** (C header):
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```c
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typedef struct SDL_GPUDevice SDL_GPUDevice;
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extern SDL_DECLSPEC SDL_GPUDevice* SDLCALL SDL_CreateGPUDevice(bool debug_mode);
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```
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**Output** (C mock):
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```c
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// Auto-generated C mock implementations
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// DO NOT EDIT - Generated by sdl-parser --mocks
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#include <stdint.h>
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#include <stdbool.h>
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#include <stddef.h>
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// Forward declarations for opaque types
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typedef struct SDL_GPUDevice SDL_GPUDevice;
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// Function implementations
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SDL_GPUDevice* SDL_CreateGPUDevice(bool debug_mode) {
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(void)debug_mode;
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return NULL;
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}
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```
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## Usage
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### Using build target:
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```bash
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# Test with small header
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zig build test-mocks
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# Output: zig-out/test_small.zig and zig-out/test_small_mock.c
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```
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### Generate Zig bindings only:
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```bash
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zig build run -- header.h --output=bindings.zig
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```
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### Generate Zig bindings + C mocks:
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```bash
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zig build run -- header.h --output=bindings.zig --mocks=mocks.c
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# Creates: bindings.zig and mocks.c
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```
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### Using stdout (legacy, Zig output only):
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```bash
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zig build run -- header.h > bindings.zig
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```
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## Next Steps (Phase 2)
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According to TEST_HARNESS_PLAN_V2.md:
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1. ⚠️ **Test Project Setup** (2 hours)
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- Create test_project directory structure
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- Write build.zig that compiles mocks and tests
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- Set up integration testing
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2. ⚠️ **Basic Test Runner** (2 hours)
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- Implement opaque type tests
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- Implement enum/struct/flag tests
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- Test with generated output
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3. ⚠️ **Function Coverage** (2 hours)
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- Generate tests for all 94 functions
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- Verify linkage works
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- Handle nullable pointers
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4. ⚠️ **Fix Remaining Syntax Errors** (2-4 hours)
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- 59 syntax errors remain in full SDL output
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- Investigate and fix edge cases
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## Time Spent
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- **Estimated**: 3 hours
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- **Actual**: ~3 hours
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- Test writing: 0.5 hours
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- Implementation: 1 hour
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- Integration & debugging: 1 hour
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- Flag update & build integration: 0.5 hours
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## Files Created/Modified
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### Created:
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- `mock_codegen.zig` (145 lines)
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- `mock_codegen_test.zig` (185 lines)
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- `PHASE1_COMPLETE.md` (this file)
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### Modified:
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- `parser.zig` - Changed `--mocks` to `--mocks=<path>` for explicit output path
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- `build.zig` - Added `test-mocks` target
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- `TEST_HARNESS_PLAN_V2.md` - Updated with Phase 0 completion status
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### Generated (test outputs in zig-out/):
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- `test_small_mock.c` (364 bytes)
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- `test_small.zig` (291 bytes)
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- `SDL_gpu_mock.c` (18KB)
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- `SDL_gpu.zig` (51KB)
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## Notes
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- Mock files reference SDL types (like `SDL_Window`, `Uint32`) which aren't defined in the mocks themselves
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- This is intentional - mocks are meant to be compiled alongside SDL headers or with type definitions
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- For standalone testing, additional type definitions would be needed
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- All tests use TDD approach: tests written first, implementation second
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- Mock generation adds minimal overhead to parser runtime (~50ms for SDL_gpu.h)
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- The `--mocks=<path>` flag provides explicit control over output location
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- Output files now go to `zig-out/` by default for cleaner project structure
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@ -1,258 +0,0 @@
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# SDL3 Parser - Work Summary
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## Project Overview
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A Zig-based parser that automatically generates type-safe Zig bindings from SDL3 C headers. Successfully parses SDL_gpu.h (169 declarations) and generates production-quality bindings with ergonomic method syntax.
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## What Was Accomplished
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### 1. Core Parser Features ✅
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**Type Support:**
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- ✅ Opaque types (13 in SDL_gpu.h)
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- ✅ Enums (24 in SDL_gpu.h)
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- ✅ Structs (35 in SDL_gpu.h)
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- ✅ Flags/Bitfields (3 in SDL_gpu.h)
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- ✅ Functions (94 in SDL_gpu.h)
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**Advanced Type Handling:**
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- ✅ Double pointers (`SDL_Type **` → `?*?*Type`)
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- ✅ Const pointer arrays (`SDL_Type *const *` → `[*c]*const Type`)
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- ✅ Output parameters (`Uint32 *` → `*u32`)
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- ✅ Nullable vs non-nullable pointers
|
||||
- ✅ Proper primitive pointer types
|
||||
|
||||
### 2. Code Generation Features ✅
|
||||
|
||||
**Method Organization:**
|
||||
- ✅ Functions grouped inside opaque types as methods
|
||||
- ✅ First parameter becomes `self` (e.g., `gpudevice: *GPUDevice`)
|
||||
- ✅ Non-nullable pointers in method signatures
|
||||
- ✅ Standalone functions for module-level APIs
|
||||
|
||||
**Formatting:**
|
||||
- ✅ AST-based formatting (uses `std.zig.Ast.renderAlloc`)
|
||||
- ✅ Smart trailing commas (only for 4+ parameters)
|
||||
- ✅ Proper indentation and line breaks
|
||||
- ✅ Comment preservation
|
||||
|
||||
**Type Safety:**
|
||||
- ✅ Automatic cast insertion (`@ptrCast`, `@bitCast`, `@intFromEnum`)
|
||||
- ✅ Minimal casting (no unnecessary casts for value types)
|
||||
- ✅ Better types than handwritten version
|
||||
|
||||
### 3. Build Integration ✅
|
||||
|
||||
**Package Setup:**
|
||||
- ✅ `build.zig.zon` with proper fingerprint
|
||||
- ✅ Integrated into SDL3 build system
|
||||
- ✅ `regenerate-zig` build step
|
||||
- ✅ Automatic generation on demand
|
||||
|
||||
**Output:**
|
||||
- ✅ Generates to `v2/gpu.zig`
|
||||
- ✅ 1229 lines of type-safe bindings
|
||||
- ✅ Zero syntax errors
|
||||
- ✅ All tests passing
|
||||
|
||||
### 4. Zig 0.15 Compatibility ✅
|
||||
|
||||
**Fixed Issues:**
|
||||
- ✅ ArrayList API changes (now unmanaged)
|
||||
- ✅ AST rendering API changes
|
||||
- ✅ Proper allocator threading
|
||||
- ✅ Updated all collection operations
|
||||
|
||||
### 5. Documentation ✅
|
||||
|
||||
**Created:**
|
||||
- ✅ `AGENTS.md` - Zig 0.15 solutions guide
|
||||
- ✅ `SUMMARY.md` - This file
|
||||
- ✅ Dependency resolution plan
|
||||
- ✅ Inline code comments
|
||||
|
||||
## Generated API Example
|
||||
|
||||
```zig
|
||||
// Ergonomic method syntax
|
||||
pub const GPUDevice = opaque {
|
||||
pub inline fn createGPUTexture(
|
||||
gpudevice: *GPUDevice,
|
||||
createinfo: *const GPUTextureCreateInfo,
|
||||
) ?*GPUTexture {
|
||||
return c.SDL_CreateGPUTexture(gpudevice, @ptrCast(createinfo));
|
||||
}
|
||||
};
|
||||
|
||||
// Usage
|
||||
const texture = device.createGPUTexture(&info);
|
||||
```
|
||||
|
||||
## Quality Metrics
|
||||
|
||||
| Metric | Value |
|
||||
|--------|-------|
|
||||
| Declarations Parsed | 169 |
|
||||
| Syntax Errors | 0 |
|
||||
| Type Safety | Improved over handwritten |
|
||||
| Lines of Code | 1,229 |
|
||||
| Test Coverage | All existing tests pass |
|
||||
| Build Errors | None |
|
||||
|
||||
## Known Limitations
|
||||
|
||||
### 1. Missing Dependency Types ⚠️
|
||||
|
||||
Generated code references types from other SDL headers:
|
||||
- `FColor` (SDL_pixels.h)
|
||||
- `Rect` (SDL_rect.h)
|
||||
- `PropertiesID` (SDL_properties.h)
|
||||
- `Window` (SDL_video.h)
|
||||
- `FlipMode` (SDL_surface.h)
|
||||
- `GPUShaderFormat` (special case: #define flags)
|
||||
|
||||
**Status**: Implementation plan created (see below)
|
||||
|
||||
### 2. Not Yet Implemented
|
||||
|
||||
- ❌ #define-based flags parsing
|
||||
- ❌ Function pointer typedefs
|
||||
- ❌ Callback types
|
||||
- ❌ Dependency resolution
|
||||
- ❌ Multi-header generation
|
||||
|
||||
## Next Steps - Dependency Resolution
|
||||
|
||||
### Planned Implementation
|
||||
|
||||
**Phase 1: Dependency Detection**
|
||||
- Scan generated code for non-target types
|
||||
- Map types to source headers (from #include directives)
|
||||
- Build minimal dependency list
|
||||
|
||||
**Phase 2: Selective Extraction**
|
||||
- Parse dependency headers
|
||||
- Extract ONLY referenced types
|
||||
- Generate minimal `<module>.zig` files
|
||||
|
||||
**Phase 3: Integration**
|
||||
- Generate imports in main file
|
||||
- Handle special cases (opaque types, #defines)
|
||||
- Verify compilation
|
||||
|
||||
### Expected File Structure
|
||||
```
|
||||
v2/
|
||||
├── gpu.zig # Main file with imports
|
||||
├── pixels.zig # FColor only
|
||||
├── rect.zig # Rect only
|
||||
├── properties.zig # PropertiesID only
|
||||
├── video.zig # Window only
|
||||
├── surface.zig # FlipMode only
|
||||
└── overrides.zig # Manual defs (GPUShaderFormat)
|
||||
```
|
||||
|
||||
## Technical Achievements
|
||||
|
||||
### Better Than Handwritten Code
|
||||
|
||||
1. **Type Safety**: Uses `*u32` instead of `[*c]u32` for output params
|
||||
2. **Nullability**: Correct `?*` usage for nullable pointers
|
||||
3. **Casting**: Minimal casts, only where needed
|
||||
4. **Organization**: Methods grouped logically in opaque types
|
||||
5. **Formatting**: Consistent, auto-formatted with AST
|
||||
|
||||
### Parser Architecture
|
||||
|
||||
```
|
||||
Input (SDL_gpu.h)
|
||||
↓
|
||||
Lexer/Parser → AST
|
||||
↓
|
||||
Pattern Matching → Declarations
|
||||
↓
|
||||
Type Conversion → Zig Types
|
||||
↓
|
||||
Code Generation → Zig Source
|
||||
↓
|
||||
AST Validation → Formatted Output
|
||||
```
|
||||
|
||||
## Files Modified/Created
|
||||
|
||||
### Created
|
||||
- `/lib/sdl3/parser/build.zig.zon` - Package definition
|
||||
- `/lib/sdl3/parser/AGENTS.md` - Zig 0.15 guide
|
||||
- `/lib/sdl3/parser/SUMMARY.md` - This file
|
||||
- `/lib/sdl3/v2/gpu.zig` - Generated bindings
|
||||
|
||||
### Modified
|
||||
- `/lib/sdl3/parser/src/codegen.zig` - Method grouping, ArrayList fixes
|
||||
- `/lib/sdl3/parser/src/parser.zig` - AST rendering integration
|
||||
- `/lib/sdl3/parser/src/types.zig` - Double pointer support
|
||||
- `/lib/sdl3/build.zig` - Added regenerate-zig step
|
||||
- `/lib/sdl3/build.zig.zon` - Added parser dependency
|
||||
|
||||
## Command Reference
|
||||
|
||||
```bash
|
||||
# Build parser
|
||||
cd lib/sdl3/parser
|
||||
zig build
|
||||
|
||||
# Run tests
|
||||
zig build test
|
||||
|
||||
# Generate GPU bindings
|
||||
cd lib/sdl3
|
||||
zig build regenerate-zig
|
||||
|
||||
# Manual generation
|
||||
./parser/zig-out/bin/sdl-parser SDL/include/SDL3/SDL_gpu.h --output=v2/gpu.zig
|
||||
```
|
||||
|
||||
## Comparison: Generated vs Handwritten
|
||||
|
||||
| Aspect | Generated (v2/gpu.zig) | Handwritten (src/gpu.zig) |
|
||||
|--------|----------------------|--------------------------|
|
||||
| Lines | 1,229 | 1,198 |
|
||||
| Type Safety | ✅ Better | ⚠️ Uses [*c] |
|
||||
| Nullability | ✅ Precise | ⚠️ Over-nullable |
|
||||
| Methods | ✅ Grouped | ✅ Grouped |
|
||||
| Casting | ✅ Minimal | ⚠️ Some unnecessary |
|
||||
| Dependencies | ⚠️ Missing (planned) | ✅ Manual imports |
|
||||
|
||||
## Success Criteria Met
|
||||
|
||||
- ✅ Parses entire SDL_gpu.h without errors
|
||||
- ✅ Generates syntactically valid Zig code
|
||||
- ✅ All 169 declarations supported
|
||||
- ✅ Better type safety than handwritten version
|
||||
- ✅ Integrated into build system
|
||||
- ✅ Tests passing
|
||||
- ✅ Documentation complete
|
||||
|
||||
## Time Investment
|
||||
|
||||
- Parser development: ~4-5 hours
|
||||
- Type system refinement: ~2 hours
|
||||
- Method grouping: ~1 hour
|
||||
- Zig 0.15 fixes: ~1 hour
|
||||
- Documentation: ~1 hour
|
||||
- **Total**: ~9-10 hours
|
||||
|
||||
## Impact
|
||||
|
||||
**Before**: Manual bindings, error-prone, difficult to maintain
|
||||
**After**: Automated generation, type-safe, maintainable, better quality
|
||||
|
||||
**Line of Code Savings**:
|
||||
- 1,229 lines auto-generated
|
||||
- Can regenerate on SDL updates in seconds
|
||||
- Can apply to other SDL headers (video, audio, etc.)
|
||||
|
||||
## Conclusion
|
||||
|
||||
The SDL3 parser successfully generates production-quality Zig bindings that are **safer and more ergonomic** than handwritten code. The only missing piece is dependency resolution, which has a clear implementation plan. The parser is ready for production use with manual dependency imports, and can be fully automated with the dependency resolution feature.
|
||||
|
||||
**Status**: 95% complete, production-ready with minor workarounds
|
||||
File diff suppressed because it is too large
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Reference in New Issue