Peter Li
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77a118ee8d
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HDR color targets!
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2025-05-06 16:23:50 -07:00 |
Peter Li
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9837556c1c
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saving
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2025-05-03 11:19:50 -07:00 |
Peter Li
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8c12242304
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added doom to the build lol
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2025-05-03 01:05:15 -07:00 |
Peter Li
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35e6905ed8
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videoplay
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2025-05-02 23:05:36 -07:00 |
Peter Li
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b733d7a329
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saving b/c im scared
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2025-05-02 19:56:10 -07:00 |
Peter Li
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cc960812ec
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Added console object
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2025-05-02 09:50:23 -07:00 |
Peter Li
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68af570278
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added skybox objs
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2025-05-02 08:51:10 -07:00 |
Peter Li
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274255556d
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I have a working skybox now
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2025-05-01 22:20:32 -07:00 |
Peter Li
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fa1f9c6808
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filtered shadow maps
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2025-04-27 19:11:12 -07:00 |
Peter Li
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f74c50e493
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> shadow casting lights
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2025-04-27 12:58:06 -07:00 |
Peter Li
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ccab1182e1
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moved fp camera code to extras, then added a directional light to the renderer
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2025-04-26 19:32:55 -07:00 |
Peter Li
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19e4bf629a
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added support for config files and added default config file for sample game
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2025-04-26 15:49:29 -07:00 |
Peter Li
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126b4f978d
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fixed the rest of my mouse and camera attachment issues
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2025-04-25 00:09:14 -07:00 |
Peter Li
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c66dbaaab6
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saming
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2025-04-24 20:19:08 -07:00 |
Peter Li
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481a8f411f
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fixed input stack issue and removed old inputs implementation
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2025-04-24 19:44:13 -07:00 |
Peter Li
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6d1c2a4bd8
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corrected camera transforms
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2025-04-23 07:34:43 -07:00 |
Peter Li
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4d6a175e25
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saving
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2025-04-21 22:34:25 -07:00 |
Peter Li
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3419f1e28e
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debug draw sysstem!!!11
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2025-04-21 21:47:05 -07:00 |
Peter Li
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b216506166
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added embedded files to the debug draw system
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2025-04-21 13:28:34 -07:00 |
Peter Li
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8c73632f5b
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Phong Blinn Lighting :3
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2025-04-21 01:05:59 -07:00 |
Peter Li
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bc1dd44582
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updated api for fetch instead of get
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2025-04-20 18:06:35 -07:00 |
Peter Li
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25178e07bc
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updating fragment shaders so some fields are always used
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2025-04-20 17:32:44 -07:00 |
Peter Li
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8647ac8bc9
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> HOT LOADING FRAGMENT SHADERS AND TEXTURES ARE LOADED
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2025-04-20 17:09:51 -07:00 |
Peter Li
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2ec0cd8c31
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> texture asset loader implemented
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2025-04-20 15:57:08 -07:00 |
Peter Li
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0ef96e65ac
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fixed some validation issues
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2025-04-20 11:24:56 -07:00 |
Peter Li
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64c87ba3cc
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imgui working on the new sdl renderer
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2025-04-19 21:36:38 -07:00 |
Peter Li
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0ca5592b40
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moving engine setup away from prepare, and everything can be done in start module now
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2025-04-19 18:47:52 -07:00 |
Peter Li
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6387fdaf16
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> fixing various spirv compilation issues. and making shader hot-reload more resilient. also adding sdl_gpu
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2025-04-19 09:52:36 -07:00 |
Peter Li
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cd66fbb457
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> sdl_gpu mesh pipeline and shader reloading
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2025-04-18 23:42:08 -07:00 |
Peter Li
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72b97b3743
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still having a lot of view projection errors
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2025-04-18 22:34:12 -07:00 |
Peter Li
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4670f874f5
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rendering component seems to be working but odd transforms are happening with the perspective
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2025-04-18 22:07:31 -07:00 |
Peter Li
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98fafa971a
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vertex buffer ssbos working
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2025-04-18 20:05:26 -07:00 |
Peter Li
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ff101925ff
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saving before stash
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2025-04-18 19:54:59 -07:00 |
Peter Li
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b9f3f75972
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Mesh pool storage + mesh asset loader interfaces
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2025-04-18 10:49:49 -07:00 |
Peter Li
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67d07367da
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saving
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2025-04-17 09:11:56 -07:00 |
Peter Li
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076250fd31
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saving
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2025-04-17 09:11:04 -07:00 |
Peter Li
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0a7fb1fab1
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saving
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2025-04-17 09:10:16 -07:00 |
Peter Li
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d797083adf
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saving
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2025-04-16 23:25:52 -07:00 |
Peter Li
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b95ef81492
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renderer interface
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2025-04-16 08:17:22 -07:00 |
Peter Li
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8cdac4e2e7
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added gltf mesh loader back
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2025-04-14 23:58:08 -07:00 |
Peter Li
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373eb9600c
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simple triangle example working with new sdl api
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2025-04-14 17:59:00 -07:00 |
Peter Li
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341e69b32e
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The shader compilation story kicks ass now
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2025-04-13 18:13:45 -07:00 |
Peter Li
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806c7942e8
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saving
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2025-04-13 17:41:16 -07:00 |
Peter Li
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f4381446db
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content and shader cooking stuff
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2025-04-13 14:12:48 -07:00 |
Peter Li
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653f61e8d9
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saving
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2025-04-12 17:21:53 -07:00 |