Commit Graph

117 Commits

Author SHA1 Message Date
peterino2 1b8488b411 resource files working 2025-09-10 23:07:47 -07:00
peterino2 6523d94d02 saving 2025-09-06 20:40:31 -07:00
peterino2 9d8b2bea9a updated builds to use spvreflect2 and updated the build code 2025-08-18 23:35:35 -07:00
peterino2 393b550c74 created spvreflect2 2025-08-17 18:36:40 -07:00
peterino2 4e93940c12 fixed all memory leaks with GPA 2025-07-09 22:16:08 -07:00
peterino2 d1dd4961a5 fixes gpa usage, we now have a lot of memory leaks 2025-06-30 18:28:55 -07:00
peterino2 8458a6e026 new project maker 2025-06-29 22:15:34 -07:00
peterino2 b269188c72 vendoring linux deps for SDL 2025-06-17 23:09:10 -07:00
peterino2 dedb811c29 adding sys module 2025-06-15 20:43:17 -07:00
peterino2 550deb0c62 fixed embedded file mapping 2025-06-11 00:14:45 -07:00
peterino2 3ac2d65347 fully embedded shaders! 2025-06-10 23:32:19 -07:00
peterino2 67883be7fb module forwarding optionals and apigen 2025-06-08 18:06:19 -07:00
peterino2 4d57518bc0 updated build scripts 2025-06-08 11:25:44 -07:00
peterino2 a7505acf8b i think we cracked the code on getting some linux builds working 2025-06-07 15:20:52 -07:00
peterino2 ea14d8941d reverted changes to SDL_gpu 2025-06-07 15:07:18 -07:00
peterino2 b89dcfd9e4 adding a null backend for nfd 2025-06-07 14:35:18 -07:00
peterino2 116f5b010f saving 2025-06-07 14:15:40 -07:00
peterino2 6f2396c814 upgrading to sdl 3.16 2025-06-07 14:05:12 -07:00
peterino2 330f6f3772 minimal template is a thing now 2025-06-03 19:15:58 -07:00
peterino2 3478524fec physics objects and mouse picking 2025-05-26 14:31:44 -07:00
Peter Li cddf5b0cc2 made a lot of libraries link dynamically- should make rebuilding objects so much faster 2025-05-20 23:54:07 -07:00
Peter Li 74228b388d so much work on hot reloading done 2025-05-19 21:35:04 -07:00
Peter Li 252a5271a1 hot reloading is working now 2025-05-18 17:56:23 -07:00
Peter Li db49ef3606 module cache works 2025-05-18 14:45:06 -07:00
Peter Li 1ee804355c adding file reloading 2025-05-17 14:45:23 -07:00
Peter Li 63fe7961b1 fixed ecs components issue 2025-05-17 01:26:02 -07:00
Peter Li a4ed162d9d added trenchbroom and BSP tools 2025-05-16 20:52:02 -07:00
Peter Li 442705c786 added an object spawner 2025-05-05 22:57:20 -07:00
Peter Li b733d7a329 saving b/c im scared 2025-05-02 19:56:10 -07:00
Peter Li cc960812ec Added console object 2025-05-02 09:50:23 -07:00
Peter Li f74c50e493 > shadow casting lights 2025-04-27 12:58:06 -07:00
Peter Li 481a8f411f fixed input stack issue and removed old inputs implementation 2025-04-24 19:44:13 -07:00
Peter Li 6d1c2a4bd8 corrected camera transforms 2025-04-23 07:34:43 -07:00
Peter Li b216506166 added embedded files to the debug draw system 2025-04-21 13:28:34 -07:00
Peter Li bc1dd44582 updated api for fetch instead of get 2025-04-20 18:06:35 -07:00
Peter Li 8647ac8bc9 > HOT LOADING FRAGMENT SHADERS AND TEXTURES ARE LOADED 2025-04-20 17:09:51 -07:00
Peter Li 64c87ba3cc imgui working on the new sdl renderer 2025-04-19 21:36:38 -07:00
Peter Li 6387fdaf16 > fixing various spirv compilation issues. and making shader hot-reload more resilient. also adding sdl_gpu 2025-04-19 09:52:36 -07:00
Peter Li cd66fbb457 > sdl_gpu mesh pipeline and shader reloading 2025-04-18 23:42:08 -07:00
Peter Li 4670f874f5 rendering component seems to be working but odd transforms are happening with the perspective 2025-04-18 22:07:31 -07:00
Peter Li ff101925ff saving before stash 2025-04-18 19:54:59 -07:00
Peter Li b9f3f75972 Mesh pool storage + mesh asset loader interfaces 2025-04-18 10:49:49 -07:00
Peter Li ed3eb8ac83 saving 2025-04-16 23:00:42 -07:00
Peter Li 69df1ea67e updating spv parser 2025-04-16 22:56:00 -07:00
Peter Li 8cdac4e2e7 added gltf mesh loader back 2025-04-14 23:58:08 -07:00
Peter Li 373eb9600c simple triangle example working with new sdl api 2025-04-14 17:59:00 -07:00
Peter Li 86d56cf5e6 SDL events input routing 2025-04-14 16:09:50 -07:00
Peter Li 9679514ff2 adding windowing to sample game's runtime 2025-04-14 15:16:16 -07:00
Peter Li 341e69b32e The shader compilation story kicks ass now 2025-04-13 18:13:45 -07:00
Peter Li 806c7942e8 saving 2025-04-13 17:41:16 -07:00
Peter Li f4381446db content and shader cooking stuff 2025-04-13 14:12:48 -07:00
Peter Li 653f61e8d9 saving 2025-04-12 17:21:53 -07:00
Peter Li fc6b0a154a zig build lib 2025-04-11 22:43:41 -07:00
Peter Li b2495bcff7 p2 build tests 2025-04-11 22:15:19 -07:00
Peter Li 9a295f3f2f scancode, and starting to pass zig build on the individual libraries 2025-04-11 22:06:17 -07:00
Peter Li 22d3322867 saving 2025-04-11 18:00:58 -07:00
Peter Li 8c59117ccd saving 2025-04-11 15:19:50 -07:00
Peter Li b500809d6f updating p2 to 0.14 2025-04-11 14:35:42 -07:00
Peter Li 3b65cdb8f5 sdl3 hello world gpu working 2025-04-11 13:57:04 -07:00
Peter Li 6eb7036182 starting work on function decls 2025-04-10 09:24:03 -07:00
Peter Li bdf783bd01 saving 2025-04-10 00:41:42 -07:00
Peter Li e637174d0c adding macos build 2025-04-09 22:15:46 -07:00
Peter Li 6279935c7a saving 2025-04-09 21:45:22 -07:00
Peter Li ba73ad5b1c updating build script 2025-04-09 21:42:56 -07:00
Peter Li 2f4c97b47a adding windows build for shadercross 2025-04-09 21:39:54 -07:00
Peter Li f3ff4f5755 saving generators 2025-04-09 19:02:29 -07:00
Peter Li 641f38f295 Backlog initial-comit SDL gpu examples cooking shaders properly 2025-04-07 19:51:46 -07:00