peterino2
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1b8488b411
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resource files working
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2025-09-10 23:07:47 -07:00 |
peterino2
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6523d94d02
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saving
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2025-09-06 20:40:31 -07:00 |
peterino2
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9d8b2bea9a
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updated builds to use spvreflect2 and updated the build code
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2025-08-18 23:35:35 -07:00 |
peterino2
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393b550c74
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created spvreflect2
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2025-08-17 18:36:40 -07:00 |
peterino2
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4e93940c12
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fixed all memory leaks with GPA
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2025-07-09 22:16:08 -07:00 |
peterino2
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d1dd4961a5
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fixes gpa usage, we now have a lot of memory leaks
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2025-06-30 18:28:55 -07:00 |
peterino2
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8458a6e026
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new project maker
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2025-06-29 22:15:34 -07:00 |
peterino2
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b269188c72
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vendoring linux deps for SDL
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2025-06-17 23:09:10 -07:00 |
peterino2
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dedb811c29
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adding sys module
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2025-06-15 20:43:17 -07:00 |
peterino2
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550deb0c62
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fixed embedded file mapping
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2025-06-11 00:14:45 -07:00 |
peterino2
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3ac2d65347
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fully embedded shaders!
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2025-06-10 23:32:19 -07:00 |
peterino2
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67883be7fb
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module forwarding optionals and apigen
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2025-06-08 18:06:19 -07:00 |
peterino2
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4d57518bc0
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updated build scripts
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2025-06-08 11:25:44 -07:00 |
peterino2
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a7505acf8b
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i think we cracked the code on getting some linux builds working
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2025-06-07 15:20:52 -07:00 |
peterino2
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ea14d8941d
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reverted changes to SDL_gpu
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2025-06-07 15:07:18 -07:00 |
peterino2
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b89dcfd9e4
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adding a null backend for nfd
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2025-06-07 14:35:18 -07:00 |
peterino2
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116f5b010f
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saving
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2025-06-07 14:15:40 -07:00 |
peterino2
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6f2396c814
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upgrading to sdl 3.16
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2025-06-07 14:05:12 -07:00 |
peterino2
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330f6f3772
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minimal template is a thing now
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2025-06-03 19:15:58 -07:00 |
peterino2
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3478524fec
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physics objects and mouse picking
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2025-05-26 14:31:44 -07:00 |
Peter Li
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cddf5b0cc2
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made a lot of libraries link dynamically- should make rebuilding objects so much faster
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2025-05-20 23:54:07 -07:00 |
Peter Li
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74228b388d
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so much work on hot reloading done
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2025-05-19 21:35:04 -07:00 |
Peter Li
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252a5271a1
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hot reloading is working now
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2025-05-18 17:56:23 -07:00 |
Peter Li
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db49ef3606
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module cache works
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2025-05-18 14:45:06 -07:00 |
Peter Li
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1ee804355c
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adding file reloading
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2025-05-17 14:45:23 -07:00 |
Peter Li
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63fe7961b1
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fixed ecs components issue
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2025-05-17 01:26:02 -07:00 |
Peter Li
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a4ed162d9d
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added trenchbroom and BSP tools
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2025-05-16 20:52:02 -07:00 |
Peter Li
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442705c786
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added an object spawner
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2025-05-05 22:57:20 -07:00 |
Peter Li
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b733d7a329
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saving b/c im scared
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2025-05-02 19:56:10 -07:00 |
Peter Li
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cc960812ec
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Added console object
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2025-05-02 09:50:23 -07:00 |
Peter Li
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f74c50e493
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> shadow casting lights
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2025-04-27 12:58:06 -07:00 |
Peter Li
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481a8f411f
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fixed input stack issue and removed old inputs implementation
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2025-04-24 19:44:13 -07:00 |
Peter Li
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6d1c2a4bd8
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corrected camera transforms
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2025-04-23 07:34:43 -07:00 |
Peter Li
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b216506166
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added embedded files to the debug draw system
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2025-04-21 13:28:34 -07:00 |
Peter Li
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bc1dd44582
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updated api for fetch instead of get
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2025-04-20 18:06:35 -07:00 |
Peter Li
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8647ac8bc9
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> HOT LOADING FRAGMENT SHADERS AND TEXTURES ARE LOADED
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2025-04-20 17:09:51 -07:00 |
Peter Li
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64c87ba3cc
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imgui working on the new sdl renderer
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2025-04-19 21:36:38 -07:00 |
Peter Li
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6387fdaf16
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> fixing various spirv compilation issues. and making shader hot-reload more resilient. also adding sdl_gpu
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2025-04-19 09:52:36 -07:00 |
Peter Li
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cd66fbb457
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> sdl_gpu mesh pipeline and shader reloading
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2025-04-18 23:42:08 -07:00 |
Peter Li
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4670f874f5
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rendering component seems to be working but odd transforms are happening with the perspective
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2025-04-18 22:07:31 -07:00 |
Peter Li
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ff101925ff
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saving before stash
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2025-04-18 19:54:59 -07:00 |
Peter Li
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b9f3f75972
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Mesh pool storage + mesh asset loader interfaces
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2025-04-18 10:49:49 -07:00 |
Peter Li
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ed3eb8ac83
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saving
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2025-04-16 23:00:42 -07:00 |
Peter Li
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69df1ea67e
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updating spv parser
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2025-04-16 22:56:00 -07:00 |
Peter Li
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8cdac4e2e7
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added gltf mesh loader back
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2025-04-14 23:58:08 -07:00 |
Peter Li
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373eb9600c
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simple triangle example working with new sdl api
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2025-04-14 17:59:00 -07:00 |
Peter Li
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86d56cf5e6
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SDL events input routing
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2025-04-14 16:09:50 -07:00 |
Peter Li
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9679514ff2
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adding windowing to sample game's runtime
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2025-04-14 15:16:16 -07:00 |
Peter Li
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341e69b32e
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The shader compilation story kicks ass now
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2025-04-13 18:13:45 -07:00 |
Peter Li
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806c7942e8
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saving
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2025-04-13 17:41:16 -07:00 |
Peter Li
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f4381446db
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content and shader cooking stuff
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2025-04-13 14:12:48 -07:00 |
Peter Li
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653f61e8d9
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saving
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2025-04-12 17:21:53 -07:00 |
Peter Li
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fc6b0a154a
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zig build lib
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2025-04-11 22:43:41 -07:00 |
Peter Li
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b2495bcff7
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p2 build tests
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2025-04-11 22:15:19 -07:00 |
Peter Li
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9a295f3f2f
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scancode, and starting to pass zig build on the individual libraries
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2025-04-11 22:06:17 -07:00 |
Peter Li
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22d3322867
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saving
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2025-04-11 18:00:58 -07:00 |
Peter Li
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8c59117ccd
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saving
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2025-04-11 15:19:50 -07:00 |
Peter Li
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b500809d6f
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updating p2 to 0.14
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2025-04-11 14:35:42 -07:00 |
Peter Li
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3b65cdb8f5
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sdl3 hello world gpu working
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2025-04-11 13:57:04 -07:00 |
Peter Li
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6eb7036182
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starting work on function decls
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2025-04-10 09:24:03 -07:00 |
Peter Li
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bdf783bd01
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saving
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2025-04-10 00:41:42 -07:00 |
Peter Li
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e637174d0c
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adding macos build
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2025-04-09 22:15:46 -07:00 |
Peter Li
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6279935c7a
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saving
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2025-04-09 21:45:22 -07:00 |
Peter Li
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ba73ad5b1c
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updating build script
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2025-04-09 21:42:56 -07:00 |
Peter Li
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2f4c97b47a
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adding windows build for shadercross
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2025-04-09 21:39:54 -07:00 |
Peter Li
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f3ff4f5755
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saving generators
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2025-04-09 19:02:29 -07:00 |
Peter Li
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641f38f295
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Backlog initial-comit SDL gpu examples cooking shaders properly
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2025-04-07 19:51:46 -07:00 |