Peter Li
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8c73632f5b
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Phong Blinn Lighting :3
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2025-04-21 01:05:59 -07:00 |
Peter Li
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bc1dd44582
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updated api for fetch instead of get
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2025-04-20 18:06:35 -07:00 |
Peter Li
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25178e07bc
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updating fragment shaders so some fields are always used
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2025-04-20 17:32:44 -07:00 |
Peter Li
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8647ac8bc9
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> HOT LOADING FRAGMENT SHADERS AND TEXTURES ARE LOADED
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2025-04-20 17:09:51 -07:00 |
Peter Li
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2ec0cd8c31
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> texture asset loader implemented
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2025-04-20 15:57:08 -07:00 |
Peter Li
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ac2c9c0613
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change load dont care to load load
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2025-04-20 14:00:15 -07:00 |
Peter Li
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0ef96e65ac
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fixed some validation issues
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2025-04-20 11:24:56 -07:00 |
Peter Li
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64c87ba3cc
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imgui working on the new sdl renderer
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2025-04-19 21:36:38 -07:00 |
Peter Li
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0ca5592b40
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moving engine setup away from prepare, and everything can be done in start module now
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2025-04-19 18:47:52 -07:00 |
Peter Li
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9d3190f78d
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saving
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2025-04-19 18:05:16 -07:00 |
Peter Li
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6387fdaf16
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> fixing various spirv compilation issues. and making shader hot-reload more resilient. also adding sdl_gpu
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2025-04-19 09:52:36 -07:00 |
Peter Li
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cd66fbb457
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> sdl_gpu mesh pipeline and shader reloading
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2025-04-18 23:42:08 -07:00 |
Peter Li
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72b97b3743
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still having a lot of view projection errors
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2025-04-18 22:34:12 -07:00 |
Peter Li
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4670f874f5
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rendering component seems to be working but odd transforms are happening with the perspective
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2025-04-18 22:07:31 -07:00 |
Peter Li
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98fafa971a
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vertex buffer ssbos working
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2025-04-18 20:05:26 -07:00 |
Peter Li
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ff101925ff
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saving before stash
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2025-04-18 19:54:59 -07:00 |
Peter Li
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b9f3f75972
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Mesh pool storage + mesh asset loader interfaces
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2025-04-18 10:49:49 -07:00 |
Peter Li
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67d07367da
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saving
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2025-04-17 09:11:56 -07:00 |
Peter Li
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076250fd31
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saving
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2025-04-17 09:11:04 -07:00 |
Peter Li
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0a7fb1fab1
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saving
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2025-04-17 09:10:16 -07:00 |
Peter Li
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d797083adf
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saving
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2025-04-16 23:25:52 -07:00 |
Peter Li
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ed3eb8ac83
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saving
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2025-04-16 23:00:42 -07:00 |
Peter Li
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69df1ea67e
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updating spv parser
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2025-04-16 22:56:00 -07:00 |
Peter Li
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b95ef81492
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renderer interface
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2025-04-16 08:17:22 -07:00 |
Peter Li
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8cdac4e2e7
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added gltf mesh loader back
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2025-04-14 23:58:08 -07:00 |
Peter Li
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373eb9600c
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simple triangle example working with new sdl api
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2025-04-14 17:59:00 -07:00 |
Peter Li
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86d56cf5e6
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SDL events input routing
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2025-04-14 16:09:50 -07:00 |
Peter Li
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9679514ff2
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adding windowing to sample game's runtime
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2025-04-14 15:16:16 -07:00 |
Peter Li
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341e69b32e
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The shader compilation story kicks ass now
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2025-04-13 18:13:45 -07:00 |
Peter Li
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806c7942e8
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saving
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2025-04-13 17:41:16 -07:00 |
Peter Li
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f4381446db
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content and shader cooking stuff
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2025-04-13 14:12:48 -07:00 |
Peter Li
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653f61e8d9
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saving
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2025-04-12 17:21:53 -07:00 |
Peter Li
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fc6b0a154a
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zig build lib
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2025-04-11 22:43:41 -07:00 |
Peter Li
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b2495bcff7
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p2 build tests
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2025-04-11 22:15:19 -07:00 |
Peter Li
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9a295f3f2f
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scancode, and starting to pass zig build on the individual libraries
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2025-04-11 22:06:17 -07:00 |
Peter Li
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22d3322867
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saving
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2025-04-11 18:00:58 -07:00 |
Peter Li
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8c59117ccd
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saving
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2025-04-11 15:19:50 -07:00 |
Peter Li
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b500809d6f
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updating p2 to 0.14
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2025-04-11 14:35:42 -07:00 |
Peter Li
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3b65cdb8f5
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sdl3 hello world gpu working
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2025-04-11 13:57:04 -07:00 |
Peter Li
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6eb7036182
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starting work on function decls
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2025-04-10 09:24:03 -07:00 |
Peter Li
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bdf783bd01
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saving
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2025-04-10 00:41:42 -07:00 |
Peter Li
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e637174d0c
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adding macos build
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2025-04-09 22:15:46 -07:00 |
Peter Li
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6279935c7a
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saving
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2025-04-09 21:45:22 -07:00 |
Peter Li
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ba73ad5b1c
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updating build script
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2025-04-09 21:42:56 -07:00 |
Peter Li
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2f4c97b47a
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adding windows build for shadercross
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2025-04-09 21:39:54 -07:00 |
Peter Li
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f3ff4f5755
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saving generators
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2025-04-09 19:02:29 -07:00 |
Peter Li
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641f38f295
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Backlog initial-comit SDL gpu examples cooking shaders properly
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2025-04-07 19:51:46 -07:00 |