Peter Li
|
0ca5592b40
|
moving engine setup away from prepare, and everything can be done in start module now
|
2025-04-19 18:47:52 -07:00 |
Peter Li
|
ff101925ff
|
saving before stash
|
2025-04-18 19:54:59 -07:00 |
Peter Li
|
8cdac4e2e7
|
added gltf mesh loader back
|
2025-04-14 23:58:08 -07:00 |
Peter Li
|
373eb9600c
|
simple triangle example working with new sdl api
|
2025-04-14 17:59:00 -07:00 |
Peter Li
|
86d56cf5e6
|
SDL events input routing
|
2025-04-14 16:09:50 -07:00 |
Peter Li
|
9679514ff2
|
adding windowing to sample game's runtime
|
2025-04-14 15:16:16 -07:00 |
Peter Li
|
341e69b32e
|
The shader compilation story kicks ass now
|
2025-04-13 18:13:45 -07:00 |
Peter Li
|
806c7942e8
|
saving
|
2025-04-13 17:41:16 -07:00 |
Peter Li
|
f4381446db
|
content and shader cooking stuff
|
2025-04-13 14:12:48 -07:00 |
Peter Li
|
653f61e8d9
|
saving
|
2025-04-12 17:21:53 -07:00 |
Peter Li
|
641f38f295
|
Backlog initial-comit SDL gpu examples cooking shaders properly
|
2025-04-07 19:51:46 -07:00 |