Commit Graph

70 Commits

Author SHA1 Message Date
peterino2 2e4f7d98e4 crated zuck game content and creating hello-window 2025-10-26 20:02:36 -07:00
peterino2 cf0f27cc92 trying out the depot project 2025-10-26 15:50:42 -07:00
peterino2 efc11fcba9 adding claude helper files and documentation, also testing parallel-job 2025-10-25 15:08:40 -07:00
peterino2 e119dac3e1 restored minidumps 2025-10-22 21:00:54 -07:00
peterino2 02dff11242 samplegame is now compiling on windows in both debug and static build modes on 0.15 2025-10-19 23:35:28 -07:00
peterino2 7a6308454a sucessfully compiling minimal 2025-10-19 00:04:09 -07:00
peterino2 6c06d4ee1d fixed compile check for ui 2025-10-18 13:45:00 -07:00
peterino2 1916c46e14 papyrus compiles 2025-10-15 22:19:03 -07:00
peterino2 96cf0a50ea core tests passed 2025-10-15 00:55:16 -07:00
peterino2 e58a003266 replaced all callconv(.C) with callconv(.c) 2025-10-15 00:22:03 -07:00
peterino2 8631f627cf fixed core.zig build script 2025-10-13 22:19:09 -07:00
peterino2 83537ef84f replaced all references of std.time.sleep with std.Thread.sleep 2025-10-13 17:56:07 -07:00
peterino2 84e94d9b59 trying out build system stuff 2025-10-11 23:14:22 -07:00
peterino2 d89915ee4e moving nfd and lua and a sdl out of core 2025-10-09 21:00:43 -07:00
peterino2 81f7ef6a26 soooo much work done on infrastructure 2025-10-04 18:18:39 -07:00
peterino2 84c289ee2a lots of random playing around with modules, 2025-10-03 01:25:19 -07:00
peterino2 402704bf4f hotreload hardening 2025-10-02 13:42:47 -07:00
peterino2 76fd816c2c added loop back echoing between the server and client 2025-09-30 20:20:38 -07:00
peterino2 f012815d93 engine transport interface 2025-09-28 22:30:19 -07:00
peterino2 9cadb88e7f networking module created 2025-09-28 14:59:39 -07:00
peterino2 ab184d5a33 lots of memory tracking in the game now 2025-09-26 21:20:24 -07:00
peterino2 99c11b8d28 saving 2025-09-26 20:27:04 -07:00
peterino2 ebe207170b game interface 2025-09-24 23:31:46 -07:00
peterino2 c008e5232d added split between transparent and opaque renderpasses 2025-09-24 01:06:42 -07:00
peterino2 85c18f29ec particle systems update 2025-09-23 17:29:37 -07:00
peterino2 bba99d4d91 created particle system 2025-09-20 19:27:59 -07:00
peterino2 6523d94d02 saving 2025-09-06 20:40:31 -07:00
peterino2 386bf94d96 fixed memory leak in geo 2025-09-04 07:32:40 -07:00
peterino2 3c1ae7d1b6 working on text renderer now 2025-09-01 09:05:05 -07:00
peterino2 4e93940c12 fixed all memory leaks with GPA 2025-07-09 22:16:08 -07:00
peterino2 b35d5405cb saving 2025-06-12 22:00:15 -07:00
peterino2 a3c6563580 testing with samplegame 2025-06-11 00:04:17 -07:00
peterino2 3ac2d65347 fully embedded shaders! 2025-06-10 23:32:19 -07:00
peterino2 67883be7fb module forwarding optionals and apigen 2025-06-08 18:06:19 -07:00
peterino2 4d57518bc0 updated build scripts 2025-06-08 11:25:44 -07:00
peterino2 fc54c0dd55 fsadsad 2025-06-07 14:16:00 -07:00
peterino2 f7b3d03b40 crates! 2025-06-01 22:10:41 -07:00
peterino2 3478524fec physics objects and mouse picking 2025-05-26 14:31:44 -07:00
Peter Li fefbc7436b added topbar, and a boatload of modules among other things - ecs container pointers are now updated across dll boundaries 2025-05-23 15:04:02 -07:00
Peter Li cddf5b0cc2 made a lot of libraries link dynamically- should make rebuilding objects so much faster 2025-05-20 23:54:07 -07:00
Peter Li 252a5271a1 hot reloading is working now 2025-05-18 17:56:23 -07:00
Peter Li db49ef3606 module cache works 2025-05-18 14:45:06 -07:00
Peter Li 1ee804355c adding file reloading 2025-05-17 14:45:23 -07:00
Peter Li 63fe7961b1 fixed ecs components issue 2025-05-17 01:26:02 -07:00
Peter Li a4ed162d9d added trenchbroom and BSP tools 2025-05-16 20:52:02 -07:00
Peter Li cd902baa85 very shitty ssao implementation 2025-05-10 17:27:37 -07:00
Peter Li 77a118ee8d HDR color targets! 2025-05-06 16:23:50 -07:00
Peter Li 442705c786 added an object spawner 2025-05-05 22:57:20 -07:00
Peter Li 20e0c1b3ee input debugger 2025-05-05 00:58:05 -07:00
Peter Li 8c12242304 added doom to the build lol 2025-05-03 01:05:15 -07:00