Commit Graph

17 Commits

Author SHA1 Message Date
peterino2 179bbf0eef finished enet 2025-10-13 17:53:42 -07:00
peterino2 8024469d79 more exclusions 2025-10-12 15:47:02 -07:00
peterino2 0f517e8085 changing exclusions list 2025-10-12 15:43:14 -07:00
peterino2 0c9a3e45ae big rework on automation.py and staging game builds now 2025-10-12 15:24:57 -07:00
peterino2 5c7d3f75bb saving 2025-10-12 12:24:37 -07:00
peterino2 5b63271f5a animations working again 2025-09-17 23:51:01 -07:00
peterino2 5ee9ff78e0 adding compileShaders.zig 2025-09-01 14:25:32 -07:00
peterino2 a76cccc08a papyrus sgpu update 2025-08-14 22:08:55 -07:00
peterino2 dedb811c29 adding sys module 2025-06-15 20:43:17 -07:00
Peter Li a4ed162d9d added trenchbroom and BSP tools 2025-05-16 20:52:02 -07:00
Peter Li 742c8149f3 saving 2025-05-07 15:17:00 -07:00
Peter Li 9b67689543 ported all shaders needed for papyrus UI 2025-05-07 15:08:07 -07:00
Peter Li 8647ac8bc9 > HOT LOADING FRAGMENT SHADERS AND TEXTURES ARE LOADED 2025-04-20 17:09:51 -07:00
Peter Li 6387fdaf16 > fixing various spirv compilation issues. and making shader hot-reload more resilient. also adding sdl_gpu 2025-04-19 09:52:36 -07:00
Peter Li 806c7942e8 saving 2025-04-13 17:41:16 -07:00
Peter Li f4381446db content and shader cooking stuff 2025-04-13 14:12:48 -07:00
Peter Li 641f38f295 Backlog initial-comit SDL gpu examples cooking shaders properly 2025-04-07 19:51:46 -07:00