peterino2
|
179bbf0eef
|
finished enet
|
2025-10-13 17:53:42 -07:00 |
peterino2
|
8024469d79
|
more exclusions
|
2025-10-12 15:47:02 -07:00 |
peterino2
|
0f517e8085
|
changing exclusions list
|
2025-10-12 15:43:14 -07:00 |
peterino2
|
0c9a3e45ae
|
big rework on automation.py and staging game builds now
|
2025-10-12 15:24:57 -07:00 |
peterino2
|
5c7d3f75bb
|
saving
|
2025-10-12 12:24:37 -07:00 |
peterino2
|
5b63271f5a
|
animations working again
|
2025-09-17 23:51:01 -07:00 |
peterino2
|
5ee9ff78e0
|
adding compileShaders.zig
|
2025-09-01 14:25:32 -07:00 |
peterino2
|
a76cccc08a
|
papyrus sgpu update
|
2025-08-14 22:08:55 -07:00 |
peterino2
|
dedb811c29
|
adding sys module
|
2025-06-15 20:43:17 -07:00 |
Peter Li
|
a4ed162d9d
|
added trenchbroom and BSP tools
|
2025-05-16 20:52:02 -07:00 |
Peter Li
|
742c8149f3
|
saving
|
2025-05-07 15:17:00 -07:00 |
Peter Li
|
9b67689543
|
ported all shaders needed for papyrus UI
|
2025-05-07 15:08:07 -07:00 |
Peter Li
|
8647ac8bc9
|
> HOT LOADING FRAGMENT SHADERS AND TEXTURES ARE LOADED
|
2025-04-20 17:09:51 -07:00 |
Peter Li
|
6387fdaf16
|
> fixing various spirv compilation issues. and making shader hot-reload more resilient. also adding sdl_gpu
|
2025-04-19 09:52:36 -07:00 |
Peter Li
|
806c7942e8
|
saving
|
2025-04-13 17:41:16 -07:00 |
Peter Li
|
f4381446db
|
content and shader cooking stuff
|
2025-04-13 14:12:48 -07:00 |
Peter Li
|
641f38f295
|
Backlog initial-comit SDL gpu examples cooking shaders properly
|
2025-04-07 19:51:46 -07:00 |