Commit Graph

23 Commits

Author SHA1 Message Date
peterino2 5b63271f5a animations working again 2025-09-17 23:51:01 -07:00
peterino2 f7b3d03b40 crates! 2025-06-01 22:10:41 -07:00
peterino2 6cd0dcb89e ssao fixes 2025-05-24 20:24:17 -07:00
Peter Li c62ab1ec84 SSAO updated and certifiably working 2025-05-11 22:16:50 -07:00
Peter Li cd902baa85 very shitty ssao implementation 2025-05-10 17:27:37 -07:00
Peter Li 4b259648a1 fixed normal rotations 2025-05-07 16:01:12 -07:00
Peter Li 742c8149f3 saving 2025-05-07 15:17:00 -07:00
Peter Li 9b67689543 ported all shaders needed for papyrus UI 2025-05-07 15:08:07 -07:00
Peter Li 35e6905ed8 videoplay 2025-05-02 23:05:36 -07:00
Peter Li b733d7a329 saving b/c im scared 2025-05-02 19:56:10 -07:00
Peter Li f74c50e493 > shadow casting lights 2025-04-27 12:58:06 -07:00
Peter Li c66dbaaab6 saming 2025-04-24 20:19:08 -07:00
Peter Li 8c73632f5b Phong Blinn Lighting :3 2025-04-21 01:05:59 -07:00
Peter Li 25178e07bc updating fragment shaders so some fields are always used 2025-04-20 17:32:44 -07:00
Peter Li 8647ac8bc9 > HOT LOADING FRAGMENT SHADERS AND TEXTURES ARE LOADED 2025-04-20 17:09:51 -07:00
Peter Li 2ec0cd8c31 > texture asset loader implemented 2025-04-20 15:57:08 -07:00
Peter Li 6387fdaf16 > fixing various spirv compilation issues. and making shader hot-reload more resilient. also adding sdl_gpu 2025-04-19 09:52:36 -07:00
Peter Li cd66fbb457 > sdl_gpu mesh pipeline and shader reloading 2025-04-18 23:42:08 -07:00
Peter Li 72b97b3743 still having a lot of view projection errors 2025-04-18 22:34:12 -07:00
Peter Li ff101925ff saving before stash 2025-04-18 19:54:59 -07:00
Peter Li 67d07367da saving 2025-04-17 09:11:56 -07:00
Peter Li 0a7fb1fab1 saving 2025-04-17 09:10:16 -07:00
Peter Li d797083adf saving 2025-04-16 23:25:52 -07:00