Commit Graph

141 Commits

Author SHA1 Message Date
Peter Li a4ed162d9d added trenchbroom and BSP tools 2025-05-16 20:52:02 -07:00
Peter Li 442705c786 added an object spawner 2025-05-05 22:57:20 -07:00
Peter Li b733d7a329 saving b/c im scared 2025-05-02 19:56:10 -07:00
Peter Li cc960812ec Added console object 2025-05-02 09:50:23 -07:00
Peter Li f74c50e493 > shadow casting lights 2025-04-27 12:58:06 -07:00
Peter Li 481a8f411f fixed input stack issue and removed old inputs implementation 2025-04-24 19:44:13 -07:00
Peter Li 6d1c2a4bd8 corrected camera transforms 2025-04-23 07:34:43 -07:00
Peter Li b216506166 added embedded files to the debug draw system 2025-04-21 13:28:34 -07:00
Peter Li bc1dd44582 updated api for fetch instead of get 2025-04-20 18:06:35 -07:00
Peter Li 8647ac8bc9 > HOT LOADING FRAGMENT SHADERS AND TEXTURES ARE LOADED 2025-04-20 17:09:51 -07:00
Peter Li 64c87ba3cc imgui working on the new sdl renderer 2025-04-19 21:36:38 -07:00
Peter Li 6387fdaf16 > fixing various spirv compilation issues. and making shader hot-reload more resilient. also adding sdl_gpu 2025-04-19 09:52:36 -07:00
Peter Li cd66fbb457 > sdl_gpu mesh pipeline and shader reloading 2025-04-18 23:42:08 -07:00
Peter Li 4670f874f5 rendering component seems to be working but odd transforms are happening with the perspective 2025-04-18 22:07:31 -07:00
Peter Li ff101925ff saving before stash 2025-04-18 19:54:59 -07:00
Peter Li b9f3f75972 Mesh pool storage + mesh asset loader interfaces 2025-04-18 10:49:49 -07:00
Peter Li ed3eb8ac83 saving 2025-04-16 23:00:42 -07:00
Peter Li 69df1ea67e updating spv parser 2025-04-16 22:56:00 -07:00
Peter Li 8cdac4e2e7 added gltf mesh loader back 2025-04-14 23:58:08 -07:00
Peter Li 373eb9600c simple triangle example working with new sdl api 2025-04-14 17:59:00 -07:00
Peter Li 86d56cf5e6 SDL events input routing 2025-04-14 16:09:50 -07:00
Peter Li 9679514ff2 adding windowing to sample game's runtime 2025-04-14 15:16:16 -07:00
Peter Li 341e69b32e The shader compilation story kicks ass now 2025-04-13 18:13:45 -07:00
Peter Li 806c7942e8 saving 2025-04-13 17:41:16 -07:00
Peter Li f4381446db content and shader cooking stuff 2025-04-13 14:12:48 -07:00
Peter Li 653f61e8d9 saving 2025-04-12 17:21:53 -07:00
Peter Li fc6b0a154a zig build lib 2025-04-11 22:43:41 -07:00
Peter Li b2495bcff7 p2 build tests 2025-04-11 22:15:19 -07:00
Peter Li 9a295f3f2f scancode, and starting to pass zig build on the individual libraries 2025-04-11 22:06:17 -07:00
Peter Li 22d3322867 saving 2025-04-11 18:00:58 -07:00
Peter Li 8c59117ccd saving 2025-04-11 15:19:50 -07:00
Peter Li b500809d6f updating p2 to 0.14 2025-04-11 14:35:42 -07:00
Peter Li 3b65cdb8f5 sdl3 hello world gpu working 2025-04-11 13:57:04 -07:00
Peter Li 6eb7036182 starting work on function decls 2025-04-10 09:24:03 -07:00
Peter Li bdf783bd01 saving 2025-04-10 00:41:42 -07:00
Peter Li e637174d0c adding macos build 2025-04-09 22:15:46 -07:00
Peter Li 6279935c7a saving 2025-04-09 21:45:22 -07:00
Peter Li ba73ad5b1c updating build script 2025-04-09 21:42:56 -07:00
Peter Li 2f4c97b47a adding windows build for shadercross 2025-04-09 21:39:54 -07:00
Peter Li f3ff4f5755 saving generators 2025-04-09 19:02:29 -07:00
Peter Li 641f38f295 Backlog initial-comit SDL gpu examples cooking shaders properly 2025-04-07 19:51:46 -07:00