Commit Graph

15 Commits

Author SHA1 Message Date
Peter Li 8c73632f5b Phong Blinn Lighting :3 2025-04-21 01:05:59 -07:00
Peter Li bc1dd44582 updated api for fetch instead of get 2025-04-20 18:06:35 -07:00
Peter Li 8647ac8bc9 > HOT LOADING FRAGMENT SHADERS AND TEXTURES ARE LOADED 2025-04-20 17:09:51 -07:00
Peter Li 2ec0cd8c31 > texture asset loader implemented 2025-04-20 15:57:08 -07:00
Peter Li 64c87ba3cc imgui working on the new sdl renderer 2025-04-19 21:36:38 -07:00
Peter Li 6387fdaf16 > fixing various spirv compilation issues. and making shader hot-reload more resilient. also adding sdl_gpu 2025-04-19 09:52:36 -07:00
Peter Li cd66fbb457 > sdl_gpu mesh pipeline and shader reloading 2025-04-18 23:42:08 -07:00
Peter Li 4670f874f5 rendering component seems to be working but odd transforms are happening with the perspective 2025-04-18 22:07:31 -07:00
Peter Li ff101925ff saving before stash 2025-04-18 19:54:59 -07:00
Peter Li b9f3f75972 Mesh pool storage + mesh asset loader interfaces 2025-04-18 10:49:49 -07:00
Peter Li 8cdac4e2e7 added gltf mesh loader back 2025-04-14 23:58:08 -07:00
Peter Li 86d56cf5e6 SDL events input routing 2025-04-14 16:09:50 -07:00
Peter Li 341e69b32e The shader compilation story kicks ass now 2025-04-13 18:13:45 -07:00
Peter Li f4381446db content and shader cooking stuff 2025-04-13 14:12:48 -07:00
Peter Li 653f61e8d9 saving 2025-04-12 17:21:53 -07:00
Renamed from projects/empty/main.zig (Browse further)