Commit Graph

19 Commits

Author SHA1 Message Date
Peter Li 180badad39 moved filewatch out of packer, and moving spng to rend, and deleted a lot of dead code 2025-11-01 15:13:42 -07:00
peterino2 c008e5232d added split between transparent and opaque renderpasses 2025-09-24 01:06:42 -07:00
peterino2 bba99d4d91 created particle system 2025-09-20 19:27:59 -07:00
peterino2 5b63271f5a animations working again 2025-09-17 23:51:01 -07:00
peterino2 dabeeb5fc8 got text rendering working again... sort of... 2025-09-01 22:36:26 -07:00
Peter Li fefbc7436b added topbar, and a boatload of modules among other things - ecs container pointers are now updated across dll boundaries 2025-05-23 15:04:02 -07:00
Peter Li db49ef3606 module cache works 2025-05-18 14:45:06 -07:00
Peter Li a4ed162d9d added trenchbroom and BSP tools 2025-05-16 20:52:02 -07:00
Peter Li 274255556d I have a working skybox now 2025-05-01 22:20:32 -07:00
Peter Li 8647ac8bc9 > HOT LOADING FRAGMENT SHADERS AND TEXTURES ARE LOADED 2025-04-20 17:09:51 -07:00
Peter Li 2ec0cd8c31 > texture asset loader implemented 2025-04-20 15:57:08 -07:00
Peter Li 64c87ba3cc imgui working on the new sdl renderer 2025-04-19 21:36:38 -07:00
Peter Li 0ca5592b40 moving engine setup away from prepare, and everything can be done in start module now 2025-04-19 18:47:52 -07:00
Peter Li ff101925ff saving before stash 2025-04-18 19:54:59 -07:00
Peter Li b9f3f75972 Mesh pool storage + mesh asset loader interfaces 2025-04-18 10:49:49 -07:00
Peter Li b95ef81492 renderer interface 2025-04-16 08:17:22 -07:00
Peter Li 8cdac4e2e7 added gltf mesh loader back 2025-04-14 23:58:08 -07:00
Peter Li 373eb9600c simple triangle example working with new sdl api 2025-04-14 17:59:00 -07:00
Peter Li 341e69b32e The shader compilation story kicks ass now 2025-04-13 18:13:45 -07:00