Peter Li
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180badad39
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moved filewatch out of packer, and moving spng to rend, and deleted a lot of dead code
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2025-11-01 15:13:42 -07:00 |
peterino2
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c008e5232d
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added split between transparent and opaque renderpasses
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2025-09-24 01:06:42 -07:00 |
peterino2
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bba99d4d91
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created particle system
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2025-09-20 19:27:59 -07:00 |
peterino2
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5b63271f5a
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animations working again
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2025-09-17 23:51:01 -07:00 |
peterino2
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dabeeb5fc8
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got text rendering working again... sort of...
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2025-09-01 22:36:26 -07:00 |
Peter Li
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fefbc7436b
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added topbar, and a boatload of modules among other things - ecs container pointers are now updated across dll boundaries
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2025-05-23 15:04:02 -07:00 |
Peter Li
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db49ef3606
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module cache works
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2025-05-18 14:45:06 -07:00 |
Peter Li
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a4ed162d9d
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added trenchbroom and BSP tools
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2025-05-16 20:52:02 -07:00 |
Peter Li
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274255556d
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I have a working skybox now
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2025-05-01 22:20:32 -07:00 |
Peter Li
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8647ac8bc9
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> HOT LOADING FRAGMENT SHADERS AND TEXTURES ARE LOADED
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2025-04-20 17:09:51 -07:00 |
Peter Li
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2ec0cd8c31
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> texture asset loader implemented
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2025-04-20 15:57:08 -07:00 |
Peter Li
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64c87ba3cc
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imgui working on the new sdl renderer
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2025-04-19 21:36:38 -07:00 |
Peter Li
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0ca5592b40
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moving engine setup away from prepare, and everything can be done in start module now
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2025-04-19 18:47:52 -07:00 |
Peter Li
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ff101925ff
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saving before stash
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2025-04-18 19:54:59 -07:00 |
Peter Li
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b9f3f75972
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Mesh pool storage + mesh asset loader interfaces
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2025-04-18 10:49:49 -07:00 |
Peter Li
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b95ef81492
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renderer interface
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2025-04-16 08:17:22 -07:00 |
Peter Li
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8cdac4e2e7
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added gltf mesh loader back
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2025-04-14 23:58:08 -07:00 |
Peter Li
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373eb9600c
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simple triangle example working with new sdl api
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2025-04-14 17:59:00 -07:00 |
Peter Li
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341e69b32e
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The shader compilation story kicks ass now
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2025-04-13 18:13:45 -07:00 |