got text rendering working again... sort of...
This commit is contained in:
parent
5ee9ff78e0
commit
dabeeb5fc8
|
|
@ -31,7 +31,8 @@ pub const PrimitiveText = struct {
|
|||
text: papyrus.LocText, // unsafe for multithreading
|
||||
color: papyrus.Color,
|
||||
textSize: f32,
|
||||
rendererHash: u32,
|
||||
//rendererHash: u32,
|
||||
fontHandle: u32, // this is just a core.Name handle
|
||||
flags: packed struct {
|
||||
setSourceGeometry: bool,
|
||||
},
|
||||
|
|
|
|||
|
|
@ -40,7 +40,8 @@ pub const FontAtlas = struct {
|
|||
fromArchive: bool = false,
|
||||
filePath: []const u8,
|
||||
|
||||
rendererHash: u32 = 0, // optional field to associate this atlas with an identifier to the renderer implementation
|
||||
// rendererHash: u32 = 0, // optional field to associate this atlas with an identifier to the renderer implementation
|
||||
fontHandle: u32 = 0,
|
||||
isEmbedded: bool = false,
|
||||
|
||||
isSDF: bool = false,
|
||||
|
|
@ -102,6 +103,10 @@ pub const FontAtlas = struct {
|
|||
|
||||
var rv = try initFromArchive(allocator, archiveBytes);
|
||||
rv.fromArchive = true;
|
||||
|
||||
var fontAsName = core.MakeName(fontName);
|
||||
rv.fontHandle = fontAsName.handle();
|
||||
|
||||
return rv;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -351,6 +351,8 @@ pub const PapyrusRuntime = struct {
|
|||
allocator: std.mem.Allocator,
|
||||
fontCache: *FontCache,
|
||||
|
||||
var gPapyrusRuntime: *PapyrusRuntime = undefined;
|
||||
|
||||
pub fn create(allocator: std.mem.Allocator) !*@This() {
|
||||
const self = try allocator.create(@This());
|
||||
|
||||
|
|
@ -359,6 +361,8 @@ pub const PapyrusRuntime = struct {
|
|||
.fontCache = try FontCache.create(allocator),
|
||||
};
|
||||
|
||||
gPapyrusRuntime = self;
|
||||
|
||||
return self;
|
||||
}
|
||||
|
||||
|
|
@ -368,6 +372,17 @@ pub const PapyrusRuntime = struct {
|
|||
return rv;
|
||||
}
|
||||
|
||||
pub fn get() *@This() {
|
||||
return gPapyrusRuntime;
|
||||
}
|
||||
|
||||
pub fn getFont(self: *@This(), nameHandle: u32) ?*FontAtlas {
|
||||
if (self.fontCache.fonts.get(nameHandle)) |font| {
|
||||
return font.atlas;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
pub fn destroy(self: *@This()) void {
|
||||
self.fontCache.destroy();
|
||||
self.allocator.destroy(self);
|
||||
|
|
@ -1082,20 +1097,24 @@ pub const Context = struct {
|
|||
},
|
||||
} });
|
||||
|
||||
try drawList.append(.{ .node = node, .primitive = .{
|
||||
.Text = .{
|
||||
.tl = dlb.resolvedPos.add(.{ .x = 3 + 5, .y = 3 }),
|
||||
.size = .{ .x = dlb.resolvedSize.x, .y = panel.titleSize },
|
||||
.text = n.text,
|
||||
.renderMode = n.textMode,
|
||||
.color = panel.titleColor,
|
||||
.textSize = panel.titleSize - 4,
|
||||
.rendererHash = panel.font.rendererHash,
|
||||
.flags = .{
|
||||
.setSourceGeometry = false,
|
||||
try drawList.append(.{
|
||||
.node = node,
|
||||
.primitive = .{
|
||||
.Text = .{
|
||||
.tl = dlb.resolvedPos.add(.{ .x = 3 + 5, .y = 3 }),
|
||||
.size = .{ .x = dlb.resolvedSize.x, .y = panel.titleSize },
|
||||
.text = n.text,
|
||||
.renderMode = n.textMode,
|
||||
.color = panel.titleColor,
|
||||
.textSize = panel.titleSize - 4,
|
||||
// .rendererHash = panel.font.rendererHash,
|
||||
.fontHandle = panel.font.fontHandle,
|
||||
.flags = .{
|
||||
.setSourceGeometry = false,
|
||||
},
|
||||
},
|
||||
},
|
||||
} });
|
||||
});
|
||||
|
||||
self._displayLayout.items[node.index] = .{
|
||||
.baseSize = n.baseSize,
|
||||
|
|
@ -1131,20 +1150,24 @@ pub const Context = struct {
|
|||
}
|
||||
},
|
||||
.DisplayText => |txt| {
|
||||
try drawList.append(.{ .node = node, .primitive = .{
|
||||
.Text = .{
|
||||
.tl = dlb.resolvedPos,
|
||||
.size = n.size,
|
||||
.text = n.text,
|
||||
.renderMode = n.textMode,
|
||||
.color = n.style.foregroundColor,
|
||||
.textSize = txt.textSize,
|
||||
.rendererHash = txt.font.atlas.rendererHash,
|
||||
.flags = .{
|
||||
.setSourceGeometry = false,
|
||||
try drawList.append(.{
|
||||
.node = node,
|
||||
.primitive = .{
|
||||
.Text = .{
|
||||
.tl = dlb.resolvedPos,
|
||||
.size = n.size,
|
||||
.text = n.text,
|
||||
.renderMode = n.textMode,
|
||||
.color = n.style.foregroundColor,
|
||||
.textSize = txt.textSize,
|
||||
.fontHandle = txt.font.atlas.fontHandle,
|
||||
// .rendererHash = txt.font.atlas.rendererHash,
|
||||
.flags = .{
|
||||
.setSourceGeometry = false,
|
||||
},
|
||||
},
|
||||
},
|
||||
} });
|
||||
});
|
||||
|
||||
self._displayLayout.items[node.index] = .{
|
||||
.baseSize = n.baseSize,
|
||||
|
|
@ -1184,7 +1207,7 @@ pub const Context = struct {
|
|||
var yOffset: f32 = sizePerLine;
|
||||
const width = defaultHeight / 2 * 120;
|
||||
|
||||
const fontHash = self.fontCache.defaultMonoFont.atlas.rendererHash;
|
||||
const fontHandle = self.fontCache.defaultMonoFont.atlas.fontHandle;
|
||||
|
||||
try self.mousePick.addMousePickInfo(&self, drawList);
|
||||
|
||||
|
|
@ -1235,7 +1258,7 @@ pub const Context = struct {
|
|||
.renderMode = .NoControl,
|
||||
.color = Color.Yellow,
|
||||
.textSize = defaultHeight,
|
||||
.rendererHash = fontHash,
|
||||
.fontHandle = fontHandle,
|
||||
.flags = .{
|
||||
.setSourceGeometry = false,
|
||||
},
|
||||
|
|
|
|||
|
|
@ -92,7 +92,8 @@ pub fn addToDrawList(dlb: DrawListBuilder) !void {
|
|||
.text = dlb.n.text,
|
||||
.renderMode = dlb.n.textMode,
|
||||
.textSize = button.textSize,
|
||||
.rendererHash = button.font.atlas.rendererHash,
|
||||
.fontHandle = button.font.atlas.fontHandle,
|
||||
// .rendererHash = button.font.atlas.rendererHash,
|
||||
// TODO: figure out centering.
|
||||
.flags = .{
|
||||
.setSourceGeometry = false,
|
||||
|
|
|
|||
|
|
@ -70,18 +70,21 @@ pub fn addToDrawList(dlb: DrawListBuilder) !void {
|
|||
|
||||
try drawlist.append(.{
|
||||
.node = dlb.node,
|
||||
.primitive = .{ .Text = .{
|
||||
.color = foregroundColor,
|
||||
.tl = dlb.resolvedPos.add(.{ .x = 5, .y = 2 }),
|
||||
.size = dlb.resolvedSize,
|
||||
.renderMode = dlb.n.textMode,
|
||||
.textSize = te.textSize,
|
||||
.text = LocText.fromUtf8(te.editText.items),
|
||||
.rendererHash = te.font.atlas.rendererHash,
|
||||
.flags = .{
|
||||
.setSourceGeometry = (te.entryState == .Pressed),
|
||||
.primitive = .{
|
||||
.Text = .{
|
||||
.color = foregroundColor,
|
||||
.tl = dlb.resolvedPos.add(.{ .x = 5, .y = 2 }),
|
||||
.size = dlb.resolvedSize,
|
||||
.renderMode = dlb.n.textMode,
|
||||
.textSize = te.textSize,
|
||||
.text = LocText.fromUtf8(te.editText.items),
|
||||
.fontHandle = te.font.atlas.fontHandle,
|
||||
//.rendererHash = te.font.atlas.rendererHash,
|
||||
.flags = .{
|
||||
.setSourceGeometry = (te.entryState == .Pressed),
|
||||
},
|
||||
},
|
||||
} },
|
||||
},
|
||||
});
|
||||
|
||||
// someday i need to re-implement this layout algorithm
|
||||
|
|
|
|||
|
|
@ -212,7 +212,7 @@ pub fn resetAllLines(self: *@This()) !void {
|
|||
// get yourself a new GeometryLineEntry
|
||||
pub fn recycleOrNewGeoLine(self: *@This()) GeometryLineEntry {
|
||||
if (self.geoPool.items.len > 0) {
|
||||
const newLine = self.geoPool.pop();
|
||||
const newLine = self.geoPool.pop().?;
|
||||
return .{
|
||||
.yOffset = 0,
|
||||
.lineGeo = newLine,
|
||||
|
|
|
|||
|
|
@ -18,6 +18,7 @@ pub const gltfLoader = @import("meshes/gltfLoader.zig");
|
|||
// switch out based on backend implementation
|
||||
pub const renderer = @import("sgpu/renderer.zig");
|
||||
pub const context = renderer.context; // context getter func
|
||||
pub const Renderer = renderer.Renderer;
|
||||
|
||||
pub const MeshPool = renderer.MeshPool;
|
||||
|
||||
|
|
|
|||
|
|
@ -177,6 +177,88 @@ pub fn getMiplevelFromSize(size: core.Vector2u) u32 {
|
|||
return std.math.log2(@as(u32, @intCast(@max(size.x, size.y)))) + 1;
|
||||
}
|
||||
|
||||
pub const UploadTextureBytesOptions = struct {
|
||||
bytes: []const u8,
|
||||
size: core.Vector2u,
|
||||
use_blocky: bool = false,
|
||||
};
|
||||
|
||||
pub fn uploadTextureFromBytes(self: *@This(), name: *core.Name, opts: UploadTextureBytesOptions) !*Texture {
|
||||
const cmd = self.device.acquireGPUCommandBuffer();
|
||||
const mipLevelCount = getMiplevelFromSize(opts.size);
|
||||
|
||||
core.engine_log("creating mipmap level {d}", .{mipLevelCount});
|
||||
|
||||
const gpuTexture = self.device.createGPUTexture(&std.mem.zeroInit(gpu.GPUTextureCreateInfo, .{
|
||||
.type = .texturetype2d,
|
||||
.format = .textureformatR8g8b8a8UnormSrgb,
|
||||
.usage = .{ .textureusageSampler = true, .textureusageColorTarget = true },
|
||||
.width = opts.size.x,
|
||||
.height = opts.size.y,
|
||||
.layer_count_or_depth = 1,
|
||||
.num_levels = mipLevelCount,
|
||||
}));
|
||||
|
||||
const transferBuffer = self.device.createGPUTransferBuffer(&.{
|
||||
.usage = .transferbufferusageUpload,
|
||||
.size = opts.size.x * opts.size.y * @sizeOf(u32),
|
||||
.props = 0,
|
||||
});
|
||||
|
||||
{
|
||||
const data: [*]u8 = @ptrCast(self.device.mapGPUTransferBuffer(transferBuffer, false));
|
||||
for (opts.bytes, 0..) |pixel, i| {
|
||||
data[i] = pixel;
|
||||
}
|
||||
}
|
||||
|
||||
self.device.unmapGPUTransferBuffer(transferBuffer);
|
||||
|
||||
const copyPass = cmd.beginGPUCopyPass();
|
||||
// copyPass.uploadToGPUTexture(source: [*c]const GPUTextureTransferInfo, destination: [*c]const GPUTextureRegion, cycle: bool)
|
||||
copyPass.uploadToGPUTexture(
|
||||
&.{
|
||||
.transfer_buffer = transferBuffer,
|
||||
.offset = 0,
|
||||
.pixels_per_row = opts.size.x,
|
||||
.rows_per_layer = opts.size.y,
|
||||
},
|
||||
&std.mem.zeroInit(gpu.GPUTextureRegion, .{
|
||||
.texture = gpuTexture,
|
||||
.w = opts.size.x,
|
||||
.h = opts.size.y,
|
||||
.d = 1,
|
||||
}),
|
||||
false,
|
||||
);
|
||||
|
||||
copyPass.endGPUCopyPass();
|
||||
|
||||
if (mipLevelCount > 1)
|
||||
cmd.generateMipmapsForGPUTexture(gpuTexture);
|
||||
|
||||
if (!cmd.submitGPUCommandBuffer()) {
|
||||
return error.CopyFailed;
|
||||
}
|
||||
self.device.releaseGPUTransferBuffer(transferBuffer);
|
||||
|
||||
const tex = try self.allocator.create(Texture);
|
||||
tex.* = .{
|
||||
.texture = gpuTexture,
|
||||
.id = 0,
|
||||
.format = .f32_rgba,
|
||||
.usage = .{},
|
||||
.size = opts.size,
|
||||
.name = name.*,
|
||||
};
|
||||
|
||||
tex.samplerMode = if (opts.use_blocky) .blocky else .linear;
|
||||
|
||||
self.map.put(self.allocator, name.handle(), tex) catch return error.UnableToLoad;
|
||||
|
||||
return tex;
|
||||
}
|
||||
|
||||
pub fn uploadTextureFromPath(self: *@This(), name: core.Name, path: []const u8) !*Texture {
|
||||
var png = try core.png.PngContents.initFromFS(core.fs(), self.allocator, path);
|
||||
defer png.deinit();
|
||||
|
|
|
|||
|
|
@ -1057,6 +1057,8 @@ pub fn textureExists(name: []const u8) bool {
|
|||
return context().textureList.requestMap.contains(n.handle());
|
||||
}
|
||||
|
||||
pub const addVertexAttributesFromStruct = @import("vertexAttributes.zig").addVertexAttributesFromStruct;
|
||||
|
||||
pub const CustomMeshRenderFunc = *const fn (?*anyopaque) void;
|
||||
pub const GPUTextureType = gpu.GPUTexture;
|
||||
|
||||
|
|
|
|||
|
|
@ -0,0 +1,64 @@
|
|||
const shaderTypes = sdl3.shaderTypes;
|
||||
|
||||
pub fn getVertexFormatFromType(comptime T: type) gpu.GPUVertexElementFormat {
|
||||
switch (T) {
|
||||
f32 => {
|
||||
return gpu.GPUVertexElementFormat.vertexelementformatFloat;
|
||||
},
|
||||
u32, u8vec4 => {
|
||||
return gpu.GPUVertexElementFormat.vertexelementformatUint;
|
||||
},
|
||||
vec2 => {
|
||||
return gpu.GPUVertexElementFormat.vertexelementformatFloat2;
|
||||
},
|
||||
vec3 => {
|
||||
return gpu.GPUVertexElementFormat.vertexelementformatFloat3;
|
||||
},
|
||||
vec4 => {
|
||||
return gpu.GPUVertexElementFormat.vertexelementformatFloat4;
|
||||
},
|
||||
else => {
|
||||
@compileError("unable to get vertex format from subtype" ++ @typeName(T));
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
pub fn addVertexAttributesFromStruct(comptime T: type, pci: *gpu.GPUGraphicsPipelineCreateInfo) !std.ArrayList(gpu.GPUVertexAttribute) {
|
||||
const ctx = rend.context();
|
||||
var list = std.ArrayList(gpu.GPUVertexAttribute).init(ctx.allocator);
|
||||
var offset: u32 = 0;
|
||||
|
||||
inline for (@typeInfo(T).@"struct".fields) |field| {
|
||||
try Renderer.addAttribute(&list, &offset, @sizeOf(field.type), getVertexFormatFromType(field.type));
|
||||
}
|
||||
|
||||
pci.vertex_input_state = .{
|
||||
.num_vertex_buffers = 1,
|
||||
.vertex_buffer_descriptions = &[_]gpu.GPUVertexBufferDescription{
|
||||
.{ .slot = 0, .pitch = @sizeOf(T), .input_rate = .vertexinputrateVertex, .instance_step_rate = 0 },
|
||||
},
|
||||
.num_vertex_attributes = @intCast(list.items.len),
|
||||
.vertex_attributes = @ptrCast(list.items.ptr),
|
||||
};
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
pub const int = shaderTypes.int;
|
||||
pub const uint = shaderTypes.uint;
|
||||
|
||||
pub const vec2 = shaderTypes.vec2;
|
||||
pub const u8vec4 = shaderTypes.u8vec4;
|
||||
pub const vec3 = shaderTypes.vec3;
|
||||
pub const vec4 = shaderTypes.vec4;
|
||||
pub const mat4 = shaderTypes.mat4;
|
||||
pub const float = shaderTypes.float;
|
||||
|
||||
const std = @import("std");
|
||||
const assets = @import("assets");
|
||||
const core = @import("core");
|
||||
const platform = @import("platform");
|
||||
const rend = @import("../rend.zig");
|
||||
const Renderer = rend.renderer.Renderer;
|
||||
const sdl3 = @import("sdl3");
|
||||
pub const gpu = sdl3.gpu;
|
||||
|
|
@ -10,9 +10,13 @@ fn noprint(comptime fmt: []const u8, args: anytype) void {
|
|||
_ = args;
|
||||
}
|
||||
|
||||
const debugPrint = noprint;
|
||||
const debugPrint = __debugPrint;
|
||||
|
||||
pub const SubprocessTask = struct {
|
||||
// any and all string values added to this subprocesstask must exist and be usable across threads.
|
||||
// i reeccomend converting strings to a name via core.MakeName before passing them over. if they are freed
|
||||
// by the time the thread uses it, it will crash .
|
||||
|
||||
mutex: std.Thread.Mutex = .{},
|
||||
allocator: std.mem.Allocator,
|
||||
args: []const []const u8,
|
||||
|
|
@ -36,16 +40,21 @@ pub const SubprocessTask = struct {
|
|||
self.stderr = .{};
|
||||
self.stdout = .{};
|
||||
debugPrint("running task", .{});
|
||||
for (self.args) |arg| {
|
||||
debugPrint("{s}", .{arg});
|
||||
}
|
||||
|
||||
debugPrint("cwd = {s}", .{self.workingDir.?});
|
||||
self.child = std.process.Child.init(self.args, self.allocator);
|
||||
self.child.?.stdout_behavior = .Inherit;
|
||||
self.child.?.stderr_behavior = .Inherit;
|
||||
self.child.?.cwd = self.workingDir;
|
||||
|
||||
_ = self.child.?.spawn() catch {};
|
||||
_ = self.child.?.spawn() catch unreachable;
|
||||
self.mutex.unlock();
|
||||
|
||||
// close and cleanup everything
|
||||
self.waitInner() catch unreachable;
|
||||
self.waitInner() catch {};
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@ float4 main(
|
|||
|
||||
if(!scissor(pixelPosition, position, size))
|
||||
{
|
||||
discard;
|
||||
// discard;
|
||||
}
|
||||
|
||||
float4 textColor = float4(
|
||||
|
|
@ -34,7 +34,7 @@ float4 main(
|
|||
getBlueFromUint(Color),
|
||||
getAlphaFromUint(Color));
|
||||
|
||||
if(isSdf == 1)
|
||||
if(isSdf == 0)
|
||||
{
|
||||
float dist = tex.r;
|
||||
float width = fwidth(dist);
|
||||
|
|
@ -70,12 +70,20 @@ float4 main(
|
|||
//outFragColor = vec4(1.0, 0.0, 0.0, 1.0);
|
||||
}
|
||||
|
||||
/* debug test.
|
||||
if(!rect(pixelPosition, position, size))
|
||||
{
|
||||
outFragColor = vec4(1.0, 0.0, 0.0, 1.0);
|
||||
}
|
||||
*/
|
||||
#if 0
|
||||
float4 outFragColor = 0;
|
||||
|
||||
//if(!rect(pixelPosition, position, size))
|
||||
//{
|
||||
//}
|
||||
outFragColor = float4(1.0, 0.0, 0.0, 1.0);
|
||||
|
||||
return outFragColor + o * 0.00001;
|
||||
#else
|
||||
float alpha = 1.0;
|
||||
float gray = dot(textColor.xyz, float3(0.2126, 0.7152, 0.0722));
|
||||
o = float4(textColor.xyz, tex.x);//pow(tex.x / gray, 1/(2.2)) );//textColor.* alpha);
|
||||
return float4(1.0, 1.0, 1.0, tex.x) + o * 0.00001;
|
||||
#endif
|
||||
|
||||
return o;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
}
|
||||
],
|
||||
"types" : {
|
||||
"_13" : {
|
||||
"_12" : {
|
||||
"name" : "FontInfo",
|
||||
"members" : [
|
||||
{
|
||||
|
|
@ -16,32 +16,32 @@
|
|||
},
|
||||
{
|
||||
"name" : "size",
|
||||
"type" : "float",
|
||||
"type" : "vec2",
|
||||
"offset" : 8
|
||||
},
|
||||
{
|
||||
"name" : "isSdf",
|
||||
"type" : "uint",
|
||||
"offset" : 12
|
||||
"offset" : 16
|
||||
},
|
||||
{
|
||||
"name" : "pad0",
|
||||
"type" : "uint",
|
||||
"offset" : 16
|
||||
"offset" : 20
|
||||
},
|
||||
{
|
||||
"name" : "pad2",
|
||||
"type" : "vec2",
|
||||
"offset" : 20
|
||||
"offset" : 24
|
||||
}
|
||||
]
|
||||
},
|
||||
"_12" : {
|
||||
"_11" : {
|
||||
"name" : "type.StructuredBuffer.FontInfo",
|
||||
"members" : [
|
||||
{
|
||||
"name" : "_m0",
|
||||
"type" : "_13",
|
||||
"type" : "_12",
|
||||
"array" : [
|
||||
0
|
||||
],
|
||||
|
|
@ -65,11 +65,6 @@
|
|||
"name" : "in.var.TEXCOORD1",
|
||||
"location" : 1
|
||||
},
|
||||
{
|
||||
"type" : "vec2",
|
||||
"name" : "in.var.TEXCOORD2",
|
||||
"location" : 2
|
||||
},
|
||||
{
|
||||
"type" : "uint",
|
||||
"name" : "in.var.TEXCOORD3",
|
||||
|
|
@ -101,7 +96,7 @@
|
|||
],
|
||||
"ssbos" : [
|
||||
{
|
||||
"type" : "_12",
|
||||
"type" : "_11",
|
||||
"name" : "fontBuffer",
|
||||
"readonly" : true,
|
||||
"block_size" : 0,
|
||||
|
|
|
|||
|
|
@ -34,7 +34,9 @@ VSOut main(Input v)
|
|||
float2 t = v.Position + s.position;
|
||||
o.pixelPosition = t;
|
||||
|
||||
o.Position = float4((t / Extents) * 2 + float2(-1.0f, -1.0f), 0.0, 1.0);
|
||||
float4 fp = float4((t / Extents) * 2 + float2(-1.0f, -1.0f), 0.0, 1.0);
|
||||
fp.y = -fp.y;
|
||||
o.Position = fp;
|
||||
|
||||
o.UV = v.UV;
|
||||
o.Color = v.Color;
|
||||
|
|
|
|||
|
|
@ -16,23 +16,23 @@
|
|||
},
|
||||
{
|
||||
"name" : "size",
|
||||
"type" : "float",
|
||||
"type" : "vec2",
|
||||
"offset" : 8
|
||||
},
|
||||
{
|
||||
"name" : "isSdf",
|
||||
"type" : "uint",
|
||||
"offset" : 12
|
||||
"offset" : 16
|
||||
},
|
||||
{
|
||||
"name" : "pad0",
|
||||
"type" : "uint",
|
||||
"offset" : 16
|
||||
"offset" : 20
|
||||
},
|
||||
{
|
||||
"name" : "pad2",
|
||||
"type" : "vec2",
|
||||
"offset" : 20
|
||||
"offset" : 24
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
struct FontInfo {
|
||||
float2 position; // 8 bytes alignment 0
|
||||
float size; // 8 bytes alignment 8
|
||||
float2 size; // 8 bytes alignment 8
|
||||
uint isSdf; // 4 bytes 16
|
||||
uint pad0; // 4 bytes
|
||||
float2 pad2; // 8 bytes
|
||||
|
|
|
|||
|
|
@ -21,6 +21,9 @@ rectPipeline: *gpu.GPUGraphicsPipeline = undefined,
|
|||
textPipeline: *gpu.GPUGraphicsPipeline = undefined,
|
||||
|
||||
tempDrawCommand: std.ArrayListUnmanaged(DrawCommand) = .{},
|
||||
fontTextures: std.AutoHashMapUnmanaged(u32, *rend.Texture) = .{},
|
||||
|
||||
textRenderers: std.AutoHashMapUnmanaged(*papyrus.Context, *TextRenderer) = .{},
|
||||
|
||||
const DrawCommand = union(enum(u8)) {
|
||||
rect: struct {
|
||||
|
|
@ -28,6 +31,7 @@ const DrawCommand = union(enum(u8)) {
|
|||
},
|
||||
text: struct {
|
||||
ssboIndex: u32,
|
||||
textMeshBuffer: *text_renderer.TextMeshBuffer,
|
||||
},
|
||||
};
|
||||
|
||||
|
|
@ -95,7 +99,7 @@ const ScreenBuffers = struct {
|
|||
pub fn init(device: *gpu.GPUDevice) @This() {
|
||||
return .{
|
||||
.rect = SsboBuffer.init(device, @sizeOf(rect_frag.Scene), 4096),
|
||||
.text = undefined,
|
||||
.text = SsboBuffer.init(device, @sizeOf(text_frag.FontInfo), 4096),
|
||||
};
|
||||
}
|
||||
};
|
||||
|
|
@ -117,6 +121,7 @@ pub fn create(allocator: std.mem.Allocator) !*@This() {
|
|||
};
|
||||
|
||||
self.screenContext = try self.runtime.addContext();
|
||||
try self.textRenderers.put(allocator, self.screenContext, try TextRenderer.create(allocator));
|
||||
|
||||
return self;
|
||||
}
|
||||
|
|
@ -132,9 +137,39 @@ pub fn setup(self: *@This()) !void {
|
|||
try self.createTextPipeline();
|
||||
|
||||
self.screenBuffers = ScreenBuffers.init(ctx.device);
|
||||
|
||||
const fontCache = papyrus.PapyrusRuntime.get().fontCache;
|
||||
|
||||
// upload and create textures for all the pre-initialized fonts
|
||||
var iter = fontCache.fonts.valueIterator();
|
||||
while (iter.next()) |font| {
|
||||
const bytes = try font.atlas.makeBitmapRGBA(self.allocator);
|
||||
defer self.allocator.free(bytes);
|
||||
|
||||
const formattedName = try std.fmt.allocPrint(self.stringArena.allocator(), "papyrusFont:{s}", .{font.name.utf8()});
|
||||
|
||||
var name = core.MakeName(formattedName);
|
||||
|
||||
const texture = try rend.context().textureList.uploadTextureFromBytes(&name, .{
|
||||
.bytes = bytes,
|
||||
.size = .{
|
||||
.x = @intCast(font.atlas.atlasSize.x),
|
||||
.y = @intCast(font.atlas.atlasSize.y),
|
||||
},
|
||||
});
|
||||
try self.fontTextures.put(self.allocator, font.atlas.fontHandle, texture);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn destroy(self: *@This()) void {
|
||||
var iterator = self.textRenderers.valueIterator();
|
||||
|
||||
while (iterator.next()) |next| {
|
||||
next.*.destroy();
|
||||
}
|
||||
|
||||
self.fontTextures.deinit(self.allocator);
|
||||
self.textRenderers.deinit(self.allocator);
|
||||
self.screenContext.destroy();
|
||||
self.stringArena.deinit();
|
||||
self.runtime.destroy();
|
||||
|
|
@ -154,7 +189,7 @@ pub fn createTextPipeline(self: *@This()) !void {
|
|||
pci.vertex_shader = vertex;
|
||||
pci.fragment_shader = fragment;
|
||||
|
||||
var attributes = try textRenderer.addVertexAttributes(&pci);
|
||||
var attributes = try text_renderer.addVertexAttributes(&pci);
|
||||
defer attributes.deinit();
|
||||
|
||||
pci.target_info.num_color_targets = 1;
|
||||
|
|
@ -162,11 +197,20 @@ pub fn createTextPipeline(self: *@This()) !void {
|
|||
pci.target_info.color_target_descriptions = &[_]gpu.GPUColorTargetDescription{
|
||||
.{
|
||||
.format = ctx.swapchainTargetFormat,
|
||||
.blend_state = std.mem.zeroes(gpu.GPUColorTargetBlendState),
|
||||
.blend_state = std.mem.zeroInit(gpu.GPUColorTargetBlendState, .{
|
||||
.alpha_blend_op = .blendopAdd,
|
||||
.color_blend_op = .blendopAdd,
|
||||
.src_color_blendfactor = .blendfactorSrcAlpha,
|
||||
.dst_color_blendfactor = .blendfactorOneMinusSrcAlpha,
|
||||
.src_alpha_blendfactor = .blendfactorSrcAlpha,
|
||||
.dst_alpha_blendfactor = .blendfactorOneMinusSrcAlpha,
|
||||
.enable_blend = true,
|
||||
}),
|
||||
},
|
||||
};
|
||||
|
||||
pci.rasterizer_state.fill_mode = .fillmodeFill;
|
||||
pci.rasterizer_state.cull_mode = .cullmodeNone;
|
||||
self.textPipeline = ctx.device.createGPUGraphicsPipeline(&pci);
|
||||
}
|
||||
|
||||
|
|
@ -202,6 +246,7 @@ pub fn createRectPipeline(self: *@This()) !void {
|
|||
};
|
||||
|
||||
pci.rasterizer_state.fill_mode = .fillmodeFill;
|
||||
pci.rasterizer_state.cull_mode = .cullmodeNone;
|
||||
self.rectPipeline = ctx.device.createGPUGraphicsPipeline(&pci);
|
||||
}
|
||||
|
||||
|
|
@ -218,12 +263,35 @@ pub fn postRender(p: *anyopaque, cmd: *gpu.GPUCommandBuffer) void {
|
|||
pub fn onShaderReload(p: *anyopaque) void {
|
||||
const self: *@This() = @ptrCast(@alignCast(p));
|
||||
self.createRectPipeline() catch return; // you think i give a remote fuck about leaks? this is a debug function son.
|
||||
self.createTextPipeline() catch return;
|
||||
}
|
||||
|
||||
pub fn getTextRenderer(self: *@This(), ctx: *papyrus.Context) ?*TextRenderer {
|
||||
if (self.textRenderers.get(ctx)) |tr| {
|
||||
return tr;
|
||||
}
|
||||
core.engine_err("unable to get text renderer for papyrus context", .{});
|
||||
return null;
|
||||
}
|
||||
|
||||
pub fn getFontSampler(self: *@This(), fontHandle: u32) ?gpu.GPUTextureSamplerBinding {
|
||||
if (self.fontTextures.get(fontHandle)) |ft| {
|
||||
const rv = gpu.GPUTextureSamplerBinding{
|
||||
.sampler = if (ft.samplerMode == .blocky) rend.context().blockySampler else rend.context().linearSampler,
|
||||
.texture = ft.texture,
|
||||
};
|
||||
return rv;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
pub fn drawToTarget(self: *@This(), cmd: *gpu.GPUCommandBuffer, ctx: *papyrus.Context, targetTexture: *gpu.GPUTexture) void {
|
||||
ctx.makeDrawList(&self.drawList, &self.stringArena) catch return;
|
||||
|
||||
const textRenderer = self.getTextRenderer(ctx);
|
||||
|
||||
var rectIndex: u32 = 0;
|
||||
var textIndex: u32 = 0;
|
||||
// map ssbos
|
||||
|
||||
const renderer = rend.context();
|
||||
|
|
@ -232,6 +300,7 @@ pub fn drawToTarget(self: *@This(), cmd: *gpu.GPUCommandBuffer, ctx: *papyrus.Co
|
|||
// upload rectangle ssbos
|
||||
{
|
||||
const rectBuffer = self.screenBuffers.rect.mapSlice(rect_frag.Scene, renderer.device);
|
||||
const textBuffer = self.screenBuffers.text.mapSlice(text_frag.FontInfo, renderer.device);
|
||||
|
||||
for (self.drawList.items) |item| {
|
||||
switch (item.primitive) {
|
||||
|
|
@ -267,11 +336,39 @@ pub fn drawToTarget(self: *@This(), cmd: *gpu.GPUCommandBuffer, ctx: *papyrus.Co
|
|||
|
||||
rectIndex += 1;
|
||||
},
|
||||
.Text => {},
|
||||
.Text => |text| {
|
||||
if (textRenderer) |tr| {
|
||||
const node = item.node;
|
||||
|
||||
const meshBuffer = tr.uploadMesh(copyPass, node, text) catch return;
|
||||
|
||||
textBuffer[textIndex] = .{
|
||||
.isSdf = if (meshBuffer.isSDF) 1 else 0,
|
||||
.position = .{ .x = text.tl.x, .y = text.tl.y },
|
||||
.size = .{ .x = text.size.x, .y = text.size.y },
|
||||
.pad0 = undefined,
|
||||
.pad2 = undefined,
|
||||
};
|
||||
// textBuffer[textIndex] = .{
|
||||
// .. fill this shit out
|
||||
// };
|
||||
|
||||
self.tempDrawCommand.append(self.allocator, .{
|
||||
.text = .{
|
||||
.ssboIndex = textIndex,
|
||||
.textMeshBuffer = meshBuffer,
|
||||
},
|
||||
}) catch unreachable;
|
||||
textIndex += 1;
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
self.screenBuffers.rect.submit(copyPass);
|
||||
self.screenBuffers.rect.unmap(renderer.device);
|
||||
|
||||
self.screenBuffers.text.submit(copyPass);
|
||||
self.screenBuffers.text.unmap(renderer.device);
|
||||
}
|
||||
|
||||
copyPass.endGPUCopyPass();
|
||||
|
|
@ -280,7 +377,15 @@ pub fn drawToTarget(self: *@This(), cmd: *gpu.GPUCommandBuffer, ctx: *papyrus.Co
|
|||
self.first = false;
|
||||
|
||||
for (self.drawList.items) |item| {
|
||||
core.engine_log("{any}", .{item});
|
||||
//core.engine_log("{any}", .{item});
|
||||
switch (item.primitive) {
|
||||
.Text => |text| {
|
||||
core.engine_log("text position {d}, {d} size {d}x{d}", .{ text.tl.x, text.tl.y, text.size.x, text.size.y });
|
||||
},
|
||||
.Rect => |rect| {
|
||||
core.engine_log("rect position {d}, {d} size {d}x{d}", .{ rect.tl.x, rect.tl.y, rect.size.x, rect.size.y });
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -310,8 +415,6 @@ pub fn drawToTarget(self: *@This(), cmd: *gpu.GPUCommandBuffer, ctx: *papyrus.Co
|
|||
}
|
||||
|
||||
const pass = cmd.beginGPURenderPass(&targetInfo, 1, null);
|
||||
pass.bindGPUVertexBuffers(0, &.{ .buffer = rend.context().meshPool.vertexBuffer, .offset = 0 }, 1);
|
||||
pass.bindGPUIndexBuffer(&.{ .buffer = rend.context().meshPool.indexBuffer, .offset = 0 }, .indexelementsize32bit);
|
||||
pass.bindGPUFragmentSamplers(0, &.{ .sampler = rend.context().blockySampler, .texture = rend.context().defaultTexture.texture }, 1);
|
||||
|
||||
if (self.quadMesh) |quadMesh| {
|
||||
|
|
@ -322,11 +425,40 @@ pub fn drawToTarget(self: *@This(), cmd: *gpu.GPUCommandBuffer, ctx: *papyrus.Co
|
|||
pass.bindGPUVertexStorageBuffers(0, &self.screenBuffers.rect.buffer, 1);
|
||||
pass.bindGPUFragmentStorageBuffers(0, &self.screenBuffers.rect.buffer, 1);
|
||||
|
||||
// bind samplers if needed
|
||||
pass.bindGPUVertexBuffers(0, &.{ .buffer = rend.context().meshPool.vertexBuffer, .offset = 0 }, 1);
|
||||
pass.bindGPUIndexBuffer(&.{ .buffer = rend.context().meshPool.indexBuffer, .offset = 0 }, .indexelementsize32bit);
|
||||
|
||||
// todo: bind samplers for textures.
|
||||
|
||||
pass.drawGPUIndexedPrimitives(quadMesh.index.size, 1, quadMesh.index.start, @intCast(quadMesh.vertex.start), rect.ssboIndex);
|
||||
},
|
||||
.text => |text| {
|
||||
_ = text;
|
||||
if (textRenderer) |tr| {
|
||||
const tmb = text.textMeshBuffer;
|
||||
tr.bindFontBuffersAndSamplers(pass, tmb);
|
||||
|
||||
pass.bindGPUVertexStorageBuffers(0, &self.screenBuffers.rect.buffer, 1);
|
||||
pass.bindGPUFragmentStorageBuffers(0, &self.screenBuffers.rect.buffer, 1);
|
||||
pass.bindGPUFragmentSamplers(0, @ptrCast(&self.getFontSampler(text.textMeshBuffer.fontHandle)), 1);
|
||||
pass.bindGPUGraphicsPipeline(self.textPipeline);
|
||||
|
||||
pass.drawGPUIndexedPrimitives(tmb.indexCount, 1, 0, 0, text.ssboIndex);
|
||||
|
||||
// pass.drawGPUIndexedPrimitives(tr., fewafe, first_index: u32, vertex_offset: i32, first_instance: u32)
|
||||
// pass.bindGPUVertexBuffers(0, &.{ .buffer = tr.getVertexBuffer(text.meshIndex), .offset = 0 }, 1);
|
||||
// pass.bindGPUIndexBuffer(&.{ .buffer = tr.getIndexBuffer(text.meshIndex), .offset = 0 }, .indexelementsize32bit);
|
||||
|
||||
// pass.bindGPUFragmentSamplers(0, &tr.getFontSampler(text.meshIndex), 1);
|
||||
|
||||
// // pass.bindGPUFragmentSamplers(0, &.{
|
||||
// // .sampler = rend.context().blockySampler,
|
||||
// // .texture = rend.context().defaultTexture.texture,
|
||||
// // }, 1);
|
||||
|
||||
// pass.bindGPUVertexStorageBuffers(0, &self.screenBuffers.rect.buffer, 1);
|
||||
// pass.bindGPUFragmentStorageBuffers(0, &self.screenBuffers.rect.buffer, 1);
|
||||
//
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
|
|
@ -337,7 +469,8 @@ pub fn drawToTarget(self: *@This(), cmd: *gpu.GPUCommandBuffer, ctx: *papyrus.Co
|
|||
self.tempDrawCommand.clearRetainingCapacity();
|
||||
}
|
||||
|
||||
pub const textRenderer = @import("textRenderer.zig");
|
||||
pub const text_renderer = @import("textRenderer.zig");
|
||||
pub const TextRenderer = text_renderer.TextRenderer;
|
||||
|
||||
pub const rect_frag = @import("rect.frag");
|
||||
pub const rect_vert = @import("rect.vert");
|
||||
|
|
|
|||
|
|
@ -4,44 +4,508 @@
|
|||
const vec2 = text_frag.vec2;
|
||||
const u8vec4 = text_frag.u8vec4;
|
||||
|
||||
const TextMeshVertex = extern struct {
|
||||
pub const TextMeshVertex = extern struct {
|
||||
position: vec2,
|
||||
uv: vec2,
|
||||
Color: u8vec4,
|
||||
color: u8vec4,
|
||||
// pad0: u32 = 0, hope it isnt needed..
|
||||
};
|
||||
|
||||
pub fn addVertexAttributes(pci: *gpu.GPUGraphicsPipelineCreateInfo) !std.ArrayList(gpu.GPUVertexAttribute) {
|
||||
const ctx = rend.context();
|
||||
|
||||
var list = std.ArrayList(gpu.GPUVertexAttribute).init(ctx.allocator);
|
||||
|
||||
var offset: u32 = 0;
|
||||
{
|
||||
const Renderer = rend.renderer.Renderer;
|
||||
try Renderer.addAttribute(&list, &offset, @sizeOf(f32) * 2, .vertexelementformatFloat2);
|
||||
try Renderer.addAttribute(&list, &offset, @sizeOf(f32) * 2, .vertexelementformatFloat2);
|
||||
try Renderer.addAttribute(&list, &offset, @sizeOf(u32), .vertexelementformatUint);
|
||||
}
|
||||
|
||||
pci.vertex_input_state = .{
|
||||
.num_vertex_buffers = 1,
|
||||
.vertex_buffer_descriptions = &[_]gpu.GPUVertexBufferDescription{
|
||||
.{ .slot = 0, .pitch = @sizeOf(TextMeshVertex), .input_rate = .vertexinputrateVertex, .instance_step_rate = 0 },
|
||||
},
|
||||
.num_vertex_attributes = @intCast(list.items.len),
|
||||
.vertex_attributes = @ptrCast(list.items.ptr),
|
||||
};
|
||||
|
||||
return list;
|
||||
return rend.renderer.addVertexAttributesFromStruct(TextMeshVertex, pci);
|
||||
}
|
||||
|
||||
const TextBuffer = struct {
|
||||
pub fn create() @This() {}
|
||||
pub fn TextBufferList(comptime T: type) type {
|
||||
return struct {
|
||||
slice: []T,
|
||||
count: u32 = 0,
|
||||
|
||||
pub fn init(s: []T) @This() {
|
||||
return .{
|
||||
.slice = s,
|
||||
.count = 0,
|
||||
};
|
||||
}
|
||||
|
||||
pub fn push(self: *@This(), v: T) !void {
|
||||
if (self.count < self.slice.len) {
|
||||
self.slice[self.count] = v;
|
||||
self.count += 1;
|
||||
} else {
|
||||
return error.OutOfMemory;
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
pub fn pushQuadToWriters(
|
||||
topLeft: core.Vector2f,
|
||||
size: core.Vector2f,
|
||||
uvTopLeft: core.Vector2f,
|
||||
uvSize: core.Vector2f,
|
||||
color: core.colors.Color,
|
||||
vertex: *TextBufferList(TextMeshVertex),
|
||||
index: *TextBufferList(u32),
|
||||
) !void {
|
||||
const o = vertex.count;
|
||||
|
||||
const quadColor: u8vec4 = .{
|
||||
@intFromFloat(std.math.clamp(color.r, 0.0, 1.0) * 255),
|
||||
@intFromFloat(std.math.clamp(color.g, 0.0, 1.0) * 255),
|
||||
@intFromFloat(std.math.clamp(color.b, 0.0, 1.0) * 255),
|
||||
@intFromFloat(std.math.clamp(color.a, 0.0, 1.0) * 255),
|
||||
};
|
||||
|
||||
try vertex.push(.{
|
||||
.position = @bitCast(topLeft),
|
||||
.uv = @bitCast(uvTopLeft),
|
||||
.color = quadColor,
|
||||
});
|
||||
|
||||
try vertex.push(.{
|
||||
.position = @bitCast(topLeft.add(.{ .x = size.x })),
|
||||
.uv = @bitCast(uvTopLeft.add(.{ .x = uvSize.x })),
|
||||
.color = quadColor,
|
||||
});
|
||||
|
||||
try vertex.push(.{
|
||||
.position = @bitCast(topLeft.add(size)),
|
||||
.uv = @bitCast(uvTopLeft.add(uvSize)),
|
||||
.color = quadColor,
|
||||
});
|
||||
|
||||
try vertex.push(.{
|
||||
.position = @bitCast(topLeft.add(.{ .y = size.y })),
|
||||
.uv = @bitCast(uvTopLeft.add(.{ .y = uvSize.y })),
|
||||
.color = quadColor,
|
||||
});
|
||||
|
||||
try index.push(o + 0);
|
||||
try index.push(o + 1);
|
||||
try index.push(o + 2);
|
||||
|
||||
try index.push(o + 2);
|
||||
try index.push(o + 3);
|
||||
try index.push(o + 0);
|
||||
}
|
||||
|
||||
pub const TextRenderer = struct {
|
||||
// operation of the text renderer.
|
||||
// given
|
||||
|
||||
textInstances: std.ArrayListUnmanaged(*TextMeshBuffer) = .{},
|
||||
deadList: std.ArrayListUnmanaged(*TextMeshBuffer) = .{},
|
||||
assignedBuffers: std.AutoHashMapUnmanaged(papyrus.NodeHandle, *TextMeshBuffer) = .{},
|
||||
allocator: std.mem.Allocator,
|
||||
lastUpdateTime: f64 = 0,
|
||||
|
||||
geo: *papyrus.TextRenderGeometry,
|
||||
|
||||
pub fn create(allocator: std.mem.Allocator) !*@This() {
|
||||
const self = try allocator.create(@This());
|
||||
|
||||
self.* = .{
|
||||
.allocator = allocator,
|
||||
.geo = try papyrus.TextRenderGeometry.create(allocator),
|
||||
};
|
||||
|
||||
return self;
|
||||
}
|
||||
|
||||
pub fn uploadMesh(self: *@This(), copyPass: *gpu.GPUCopyPass, node: papyrus.NodeHandle, text: papyrus.DrawCommand.PrimitiveText) !*TextMeshBuffer {
|
||||
var checkGC: bool = false;
|
||||
if (core.getEngineTime() - self.lastUpdateTime > 5) {
|
||||
checkGC = true;
|
||||
}
|
||||
|
||||
// assign meshBuffer
|
||||
const meshBuffer = try self.getOrAllocMeshBuffer(node, text);
|
||||
|
||||
// upload mesh data to mesh buffer
|
||||
try self.updateMeshBuffer(meshBuffer, copyPass, text);
|
||||
|
||||
// set the fragment sampler
|
||||
return meshBuffer;
|
||||
}
|
||||
|
||||
pub fn updateMeshBuffer(self: *@This(), meshBuffer: *TextMeshBuffer, copyPass: *gpu.GPUCopyPass, text: papyrus.DrawCommand.PrimitiveText) !void {
|
||||
var z = tracy.ZoneN(@src(), "meshBuffer updates");
|
||||
defer z.End();
|
||||
const string = text.text.getRead();
|
||||
if (string.len == 0)
|
||||
return;
|
||||
|
||||
var indexList = meshBuffer.mapIndexBufferWriter();
|
||||
var vertexList = meshBuffer.mapVertexBufferWriter();
|
||||
|
||||
//const position = core.Vector2f{.x = text.tl.x, .y = text.tl.y};
|
||||
const displaySize = text.textSize;
|
||||
|
||||
// 1. get the font Atlas from the textPrimitive's font file reference
|
||||
const atlas = papyrus.PapyrusRuntime.get().getFont(text.fontHandle) orelse {
|
||||
meshBuffer.unmapAll();
|
||||
return;
|
||||
};
|
||||
|
||||
meshBuffer.isSDF = atlas.isSDF;
|
||||
meshBuffer.fontHandle = text.fontHandle;
|
||||
|
||||
const ratio = displaySize / atlas.fontSize;
|
||||
const stride = @as(f32, @floatFromInt(atlas.glyphMetrics['l'].x)) * ratio;
|
||||
|
||||
var xOffset: f32 = 0;
|
||||
var yOffset: f32 = 0;
|
||||
|
||||
const fontHeight = @as(f32, @floatFromInt(atlas.glyphMetrics['l'].y)) * ratio;
|
||||
|
||||
self.geo.setCharHeight(fontHeight);
|
||||
self.geo.setPosition(text.tl);
|
||||
try self.geo.addGeoLine(yOffset + text.tl.y, 0);
|
||||
|
||||
var largestXOffset: f32 = 0;
|
||||
|
||||
for (string, 0..) |ch, i| {
|
||||
// if (i * 4 > self.mesh.maxVertexCount - 16) {
|
||||
//break;
|
||||
// }
|
||||
|
||||
if (!atlas.hasGlyph[ch]) {
|
||||
try self.geo.addCharGeo(text.tl.x + xOffset, stride, @intCast(i));
|
||||
xOffset += stride;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (ch == 0 or ch == '\r') {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (ch == ' ' or (ch == '\n' and text.renderMode == .NoControl)) {
|
||||
try self.geo.addCharGeo(text.tl.x + xOffset, stride, @intCast(i));
|
||||
xOffset += stride;
|
||||
continue;
|
||||
}
|
||||
|
||||
// newline if we see newline and we're in simple or rich mode.
|
||||
if (ch == '\n' and (text.renderMode == .Simple or text.renderMode == .Rich)) {
|
||||
try self.geo.addCharGeo(text.tl.x + xOffset, stride, @intCast(i));
|
||||
xOffset = 0;
|
||||
yOffset += fontHeight * 1.2;
|
||||
try self.geo.addGeoLine(yOffset + text.tl.y, @intCast(i));
|
||||
continue;
|
||||
}
|
||||
|
||||
if (ch == ' ') {
|
||||
try self.geo.addCharGeo(text.tl.x + xOffset, stride, @intCast(i));
|
||||
xOffset += stride;
|
||||
continue;
|
||||
}
|
||||
|
||||
const box = core.Vector2f.from(atlas.glyphBox1[ch]).fmul(ratio);
|
||||
const metrics = core.Vector2f.from(atlas.glyphMetrics[ch]).fmul(ratio);
|
||||
const baseMetrics = core.Vector2f.from(atlas.glyphMetrics[ch]);
|
||||
|
||||
const uv_tl = atlas.glyphCoordinates[ch][0];
|
||||
|
||||
xOffset += box.x;
|
||||
|
||||
//if (xOffset + box.x + metrics.x > self.boxSize.x) {
|
||||
if (xOffset + box.x + metrics.x > text.size.x) {
|
||||
xOffset = 0;
|
||||
yOffset += fontHeight * 1.2;
|
||||
try self.geo.addGeoLine(yOffset + text.tl.y, @intCast(i));
|
||||
}
|
||||
|
||||
const color = text.color;
|
||||
|
||||
const topLeft = core.Vector2f{
|
||||
// .x = self.position.x + xOffset + box.x,
|
||||
// .y = yOffset + self.position.y + box.y + fontHeight,
|
||||
.x = xOffset,
|
||||
.y = yOffset + box.y + fontHeight,
|
||||
};
|
||||
|
||||
// core.engine_log("topleft = {d}x{d}", .{ topLeft.x, topLeft.y });
|
||||
|
||||
const metric_size = core.Vector2f{ .x = metrics.x, .y = metrics.y };
|
||||
|
||||
try pushQuadToWriters(
|
||||
topLeft, // topLeft: core.Vector2f,
|
||||
metric_size, // size: core.Vector2f,
|
||||
.{ .x = uv_tl.x, .y = uv_tl.y }, // uvTopLeft: core.Vector2f,
|
||||
.{
|
||||
.x = baseMetrics.x / @as(f32, @floatFromInt(atlas.atlasSize.x)),
|
||||
.y = baseMetrics.y / @as(f32, @floatFromInt(atlas.atlasSize.y)),
|
||||
}, // uv size
|
||||
.{ .r = color.r, .g = color.g, .b = color.b }, // color
|
||||
// uvSize: core.Vector2f,
|
||||
// color: core.colors.Color,
|
||||
// vertex: *TextBufferList(TextMeshVertex),
|
||||
// index: *TextBufferList(u32),
|
||||
&vertexList,
|
||||
&indexList,
|
||||
);
|
||||
|
||||
// self.mesh.addQuad2D(
|
||||
// topLeft,
|
||||
// metric_size,
|
||||
// .{ .x = uv_tl.x, .y = uv_tl.y }, // uv topleft
|
||||
// .{
|
||||
// .x = baseMetrics.x / @as(f32, @floatFromInt(atlas.atlasSize.x)),
|
||||
// .y = baseMetrics.y / @as(f32, @floatFromInt(atlas.atlasSize.y)),
|
||||
// }, // uv size
|
||||
// .{ .r = color.r, .g = color.g, .b = color.b }, // color
|
||||
// );
|
||||
|
||||
// todo insert geo
|
||||
//try self.renderedGeo.addCharGeo(self.position.x + xOffset, box.x + metrics.x, @intCast(i));
|
||||
//xOffset += box.x + metrics.x;
|
||||
|
||||
try self.geo.addCharGeo(text.tl.x + xOffset, metrics.x, @intCast(i));
|
||||
xOffset += metrics.x;
|
||||
|
||||
if (xOffset > largestXOffset) {
|
||||
largestXOffset = xOffset;
|
||||
}
|
||||
}
|
||||
|
||||
try self.geo.addCharGeo(text.tl.x + xOffset, 200.0, @intCast(string.len));
|
||||
const renderedSize = .{
|
||||
.x = largestXOffset,
|
||||
.y = yOffset + fontHeight * 1.2,
|
||||
};
|
||||
|
||||
self.geo.setBoundsX(text.tl.x, text.tl.x + renderedSize.x);
|
||||
|
||||
// pushQuadToWriters(
|
||||
// // topLeft: core.Vector2f,
|
||||
// // size: core.Vector2f,
|
||||
// // uvTopLeft: core.Vector2f,
|
||||
// // uvSize: core.Vector2f,
|
||||
// // color: core.colors.Color,
|
||||
// vertexList, // vertex: *TextBufferList(TextMeshVertex),
|
||||
// indexList,
|
||||
// ); //index: *TextBufferList(u32),);
|
||||
|
||||
meshBuffer.unmapAll();
|
||||
|
||||
meshBuffer.submitBuffers(copyPass);
|
||||
|
||||
meshBuffer.indexCount = indexList.count;
|
||||
}
|
||||
|
||||
pub fn getOrAllocMeshBuffer(self: *@This(), node: papyrus.NodeHandle, text: papyrus.DrawCommand.PrimitiveText) !*TextMeshBuffer {
|
||||
const textLen = text.text.getRead().len;
|
||||
|
||||
// 1. get the assigned buffer;
|
||||
if (self.assignedBuffers.get(node)) |buffer| {
|
||||
if (textLen <= buffer.capacity) {
|
||||
return buffer;
|
||||
}
|
||||
|
||||
core.engine_log("recycling text buffer {any}", .{node});
|
||||
// if the buffer is too small for the text, dont use that one and add it to the dead list.
|
||||
try self.deadList.append(self.allocator, buffer);
|
||||
_ = self.assignedBuffers.remove(node);
|
||||
}
|
||||
|
||||
// 2. if no text renderer is available, search through the deadList until you find a TextMeshBuffer
|
||||
// which has a capacity large enough for the text we're trying to render.
|
||||
{
|
||||
var foundBuffer: ?*TextMeshBuffer = null;
|
||||
var foundIndex: usize = 0;
|
||||
|
||||
for (self.deadList.items, 0..) |buffer, i| {
|
||||
if (textLen <= buffer.capacity) {
|
||||
try self.assignedBuffers.put(self.allocator, node, buffer);
|
||||
foundIndex = i;
|
||||
foundBuffer = buffer;
|
||||
}
|
||||
}
|
||||
|
||||
if (foundBuffer) |buffer| {
|
||||
_ = self.deadList.swapRemove(foundIndex);
|
||||
return buffer;
|
||||
}
|
||||
}
|
||||
|
||||
// 3. if we don't have any allocations already available in the deadList create a new one large enough for this text
|
||||
const textLengthBins: []const u32 = &.{ 32, 64, 256, 512, 1024, 4096, 8192, 8192 * 4 };
|
||||
|
||||
var newBufferLength: u32 = @intFromFloat(@as(f32, @floatFromInt(textLen)) * 1.5);
|
||||
|
||||
for (textLengthBins) |bin| {
|
||||
if (textLen <= bin) {
|
||||
newBufferLength = bin;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
core.engine_log("creating text buffer {any} with length {d} for textLen = {d}", .{ node, newBufferLength, textLen });
|
||||
const newBuffer = try TextMeshBuffer.create(self.allocator, newBufferLength);
|
||||
try self.assignedBuffers.put(self.allocator, node, newBuffer);
|
||||
try self.textInstances.append(self.allocator, newBuffer);
|
||||
return newBuffer;
|
||||
}
|
||||
|
||||
// once every 5 seconds mark the frame as a GC frame
|
||||
// during a GC frame any TextMeshBuffers which aren't being used get kicked to the deadList
|
||||
// any TextMeshBuffers which stay in the deadList for 10 or more GC frames get released and removed from the deadlist
|
||||
|
||||
pub fn bindFontBuffersAndSamplers(
|
||||
self: *@This(),
|
||||
pass: *gpu.GPURenderPass,
|
||||
meshBuffer: *TextMeshBuffer,
|
||||
) void {
|
||||
pass.bindGPUVertexBuffers(0, &.{ .buffer = meshBuffer.vertexBuffer, .offset = 0 }, 1);
|
||||
pass.bindGPUIndexBuffer(&.{ .buffer = meshBuffer.indexBuffer, .offset = 0 }, .indexelementsize32bit);
|
||||
|
||||
// pass.bindGPUFragmentSamplers(0, meshBuffer.fragmentSampler, 1);
|
||||
|
||||
//pass.bindGPUFragmentSamplers(0, &.{
|
||||
//.sampler = rend.context().blockySampler,
|
||||
//.texture = rend.context().defaultTexture.texture,
|
||||
//}, 1);
|
||||
|
||||
_ = self;
|
||||
}
|
||||
|
||||
pub fn destroy(self: *@This()) void {
|
||||
for (self.textInstances.items) |item| {
|
||||
item.destroy(self.allocator);
|
||||
}
|
||||
|
||||
self.geo.destroy();
|
||||
self.assignedBuffers.deinit(self.allocator);
|
||||
self.textInstances.deinit(self.allocator);
|
||||
self.allocator.destroy(self);
|
||||
}
|
||||
};
|
||||
|
||||
pub const TextMeshBuffer = struct {
|
||||
indexBuffer: *gpu.GPUBuffer = undefined,
|
||||
vertexBuffer: *gpu.GPUBuffer = undefined,
|
||||
indexTransferBuffer: *gpu.GPUTransferBuffer = undefined,
|
||||
vertexTransferBuffer: *gpu.GPUTransferBuffer = undefined,
|
||||
indexCount: u32 = 0,
|
||||
isSDF: bool = true,
|
||||
fontHandle: u32 = 0,
|
||||
capacity: u32 = 0,
|
||||
|
||||
pub fn create(allocator: std.mem.Allocator, maxChars: u32) !*@This() {
|
||||
var self: *@This() = try allocator.create(@This());
|
||||
self.capacity = maxChars;
|
||||
const vertexBufferCount: u32 = maxChars * 4;
|
||||
const indexBufferCount: u32 = maxChars * 6;
|
||||
|
||||
const ctx = rend.context();
|
||||
|
||||
self.vertexTransferBuffer = ctx.device.createGPUTransferBuffer(&.{
|
||||
.usage = .transferbufferusageUpload,
|
||||
.size = vertexBufferCount * @sizeOf(TextMeshVertex),
|
||||
.props = 0,
|
||||
});
|
||||
|
||||
self.indexTransferBuffer = ctx.device.createGPUTransferBuffer(&.{
|
||||
.usage = .transferbufferusageUpload,
|
||||
.size = indexBufferCount * @sizeOf(u32),
|
||||
.props = 0,
|
||||
});
|
||||
|
||||
self.vertexBuffer = ctx.device.createGPUBuffer(&.{
|
||||
.usage = .{ .bufferusageVertex = true },
|
||||
.size = vertexBufferCount * @sizeOf(TextMeshVertex),
|
||||
.props = 0,
|
||||
});
|
||||
|
||||
self.indexBuffer = ctx.device.createGPUBuffer(&.{
|
||||
.usage = .{ .bufferusageIndex = true },
|
||||
.size = indexBufferCount * @sizeOf(u32),
|
||||
.props = 0,
|
||||
});
|
||||
|
||||
return self;
|
||||
}
|
||||
|
||||
pub fn destroy(self: *@This(), allocator: std.mem.Allocator) void {
|
||||
const ctx = rend.context();
|
||||
|
||||
ctx.device.releaseGPUBuffer(self.indexBuffer);
|
||||
ctx.device.releaseGPUBuffer(self.vertexBuffer);
|
||||
ctx.device.releaseGPUTransferBuffer(self.indexTransferBuffer);
|
||||
ctx.device.releaseGPUTransferBuffer(self.vertexTransferBuffer);
|
||||
|
||||
allocator.destroy(self);
|
||||
}
|
||||
|
||||
// buffer management stuff below
|
||||
pub fn mapIndexBuffer(self: *@This()) []u32 {
|
||||
const ctx = rend.context();
|
||||
|
||||
var slice: []u32 = undefined;
|
||||
|
||||
slice.ptr = @ptrCast(@alignCast(ctx.device.mapGPUTransferBuffer(self.indexTransferBuffer, true)));
|
||||
slice.len = self.capacity * 6;
|
||||
|
||||
return slice;
|
||||
}
|
||||
|
||||
pub fn unmapIndexBuffer(self: *@This()) void {
|
||||
const ctx = rend.context();
|
||||
ctx.device.unmapGPUTransferBuffer(self.indexTransferBuffer);
|
||||
}
|
||||
|
||||
pub fn mapVertexBuffer(self: *@This()) []TextMeshVertex {
|
||||
const ctx = rend.context();
|
||||
|
||||
var slice: []TextMeshVertex = undefined;
|
||||
|
||||
slice.ptr = @ptrCast(@alignCast(ctx.device.mapGPUTransferBuffer(self.vertexTransferBuffer, true)));
|
||||
slice.len = self.capacity * 4;
|
||||
|
||||
return slice;
|
||||
}
|
||||
|
||||
pub fn unmapVertexBuffer(self: *@This()) void {
|
||||
const ctx = rend.context();
|
||||
ctx.device.unmapGPUTransferBuffer(self.vertexTransferBuffer);
|
||||
}
|
||||
|
||||
pub fn mapVertexBufferWriter(self: *@This()) TextBufferList(TextMeshVertex) {
|
||||
const slice = self.mapVertexBuffer();
|
||||
return TextBufferList(TextMeshVertex).init(slice);
|
||||
}
|
||||
|
||||
pub fn mapIndexBufferWriter(self: *@This()) TextBufferList(u32) {
|
||||
const slice = self.mapIndexBuffer();
|
||||
return TextBufferList(u32).init(slice);
|
||||
}
|
||||
|
||||
pub fn unmapAll(self: *@This()) void {
|
||||
self.unmapIndexBuffer();
|
||||
self.unmapVertexBuffer();
|
||||
}
|
||||
|
||||
pub fn submitBuffers(self: *@This(), copyPass: *gpu.GPUCopyPass) void {
|
||||
copyPass.uploadToGPUBuffer(&.{ .transfer_buffer = self.indexTransferBuffer, .offset = 0 }, &.{
|
||||
.buffer = self.indexBuffer,
|
||||
.offset = 0,
|
||||
.size = self.capacity * 6 * @sizeOf(u32),
|
||||
}, false);
|
||||
|
||||
copyPass.uploadToGPUBuffer(&.{ .transfer_buffer = self.vertexTransferBuffer, .offset = 0 }, &.{
|
||||
.buffer = self.vertexBuffer,
|
||||
.offset = 0,
|
||||
.size = self.capacity * 4 * @sizeOf(TextMeshVertex),
|
||||
}, false);
|
||||
}
|
||||
};
|
||||
|
||||
pub const text_frag = @import("text.frag");
|
||||
pub const text_vert = @import("text.vert");
|
||||
pub const rend = @import("rend");
|
||||
pub const core = @import("core");
|
||||
pub const tracy = core.tracy;
|
||||
pub const std = @import("std");
|
||||
const sdl = @import("sdl3");
|
||||
const gpu = sdl.gpu;
|
||||
const papyrus = @import("papyrus");
|
||||
|
|
|
|||
Binary file not shown.
Binary file not shown.
|
|
@ -6,11 +6,10 @@ using namespace metal;
|
|||
struct FontInfo
|
||||
{
|
||||
float2 position;
|
||||
float size;
|
||||
float2 size;
|
||||
uint isSdf;
|
||||
uint pad0;
|
||||
packed_float2 pad2;
|
||||
char _m0_final_padding[4];
|
||||
float2 pad2;
|
||||
};
|
||||
|
||||
struct type_StructuredBuffer_FontInfo
|
||||
|
|
@ -18,7 +17,7 @@ struct type_StructuredBuffer_FontInfo
|
|||
FontInfo _m0[1];
|
||||
};
|
||||
|
||||
constant float _60 = {};
|
||||
constant float _43 = {};
|
||||
|
||||
struct main0_out
|
||||
{
|
||||
|
|
@ -29,77 +28,26 @@ struct main0_in
|
|||
{
|
||||
uint in_var_TEXCOORD0 [[user(locn0)]];
|
||||
float2 in_var_TEXCOORD1 [[user(locn1)]];
|
||||
float2 in_var_TEXCOORD2 [[user(locn2)]];
|
||||
uint in_var_TEXCOORD3 [[user(locn3)]];
|
||||
};
|
||||
|
||||
fragment main0_out main0(main0_in in [[stage_in]], const device type_StructuredBuffer_FontInfo& fontBuffer [[buffer(0)]], texture2d<float> Texture0 [[texture(0)]], sampler Sampler0 [[sampler(0)]])
|
||||
{
|
||||
main0_out out = {};
|
||||
float4 _68 = Texture0.sample(Sampler0, in.in_var_TEXCOORD1);
|
||||
bool _103;
|
||||
do
|
||||
float4 _51 = Texture0.sample(Sampler0, in.in_var_TEXCOORD1);
|
||||
float4 _65 = float4(float(in.in_var_TEXCOORD0 & 255u) * 0.0039215688593685626983642578125, float((in.in_var_TEXCOORD0 >> 8u) & 255u) * 0.0039215688593685626983642578125, float((in.in_var_TEXCOORD0 >> 16u) & 255u) * 0.0039215688593685626983642578125, _43);
|
||||
float4 _73;
|
||||
if (fontBuffer._m0[in.in_var_TEXCOORD3].isSdf == 0u)
|
||||
{
|
||||
bool _85;
|
||||
if (in.in_var_TEXCOORD2.x >= fontBuffer._m0[in.in_var_TEXCOORD3].position.x)
|
||||
{
|
||||
_85 = in.in_var_TEXCOORD2.x <= (fontBuffer._m0[in.in_var_TEXCOORD3].position.x + fontBuffer._m0[in.in_var_TEXCOORD3].size);
|
||||
}
|
||||
else
|
||||
{
|
||||
_85 = false;
|
||||
}
|
||||
bool _92;
|
||||
if (_85)
|
||||
{
|
||||
_92 = in.in_var_TEXCOORD2.y >= fontBuffer._m0[in.in_var_TEXCOORD3].position.y;
|
||||
}
|
||||
else
|
||||
{
|
||||
_92 = false;
|
||||
}
|
||||
bool _100;
|
||||
if (_92)
|
||||
{
|
||||
_100 = in.in_var_TEXCOORD2.y <= (fontBuffer._m0[in.in_var_TEXCOORD3].position.y + fontBuffer._m0[in.in_var_TEXCOORD3].size);
|
||||
}
|
||||
else
|
||||
{
|
||||
_100 = false;
|
||||
}
|
||||
if (_100)
|
||||
{
|
||||
_103 = true;
|
||||
break;
|
||||
}
|
||||
_103 = false;
|
||||
break;
|
||||
} while(false);
|
||||
if (!_103)
|
||||
{
|
||||
discard_fragment();
|
||||
}
|
||||
float _109 = float(in.in_var_TEXCOORD0 & 255u) * 0.0039215688593685626983642578125;
|
||||
float _113 = float((in.in_var_TEXCOORD0 >> 8u) & 255u) * 0.0039215688593685626983642578125;
|
||||
float _117 = float((in.in_var_TEXCOORD0 >> 16u) & 255u) * 0.0039215688593685626983642578125;
|
||||
float4 _180;
|
||||
if (fontBuffer._m0[in.in_var_TEXCOORD3].isSdf == 1u)
|
||||
{
|
||||
float _123 = _68.x;
|
||||
float _124 = fwidth(_123);
|
||||
float _125 = 0.529411792755126953125 - _124;
|
||||
float _126 = 0.529411792755126953125 + _124;
|
||||
float2 _132 = (dfdx(in.in_var_TEXCOORD1) + dfdy(in.in_var_TEXCOORD1)) * 0.3540000021457672119140625;
|
||||
float4 _139 = float4(in.in_var_TEXCOORD1 - _132, in.in_var_TEXCOORD1 + _132);
|
||||
float4 _170 = float4(_109, _113, _117, (fast::clamp(smoothstep(_125, _126, _123), 0.0, 1.0) + (0.5 * (((fast::clamp(smoothstep(_125, _126, Texture0.sample(Sampler0, _139.xy).x), 0.0, 1.0) + fast::clamp(smoothstep(_125, _126, Texture0.sample(Sampler0, _139.zw).x), 0.0, 1.0)) + fast::clamp(smoothstep(_125, _126, Texture0.sample(Sampler0, _139.xw).x), 0.0, 1.0)) + fast::clamp(smoothstep(_125, _126, Texture0.sample(Sampler0, _139.zy).x), 0.0, 1.0)))) * 0.3333333432674407958984375);
|
||||
float3 _172 = powr(_170.xyz, float3(2.2000000476837158203125));
|
||||
_180 = float4(_172.x, _172.y, _172.z, _170.w);
|
||||
float3 _71 = powr(_65.xyz, float3(2.2000000476837158203125));
|
||||
_73 = float4(_71.x, _71.y, _71.z, _65.w);
|
||||
}
|
||||
else
|
||||
{
|
||||
_180 = float4(_109, _113, _117, powr(_68.x / dot(float4(_109, _113, _117, _60).xyz, float3(0.2125999927520751953125, 0.715200006961822509765625, 0.072200000286102294921875)), 0.4545454680919647216796875));
|
||||
_73 = _65;
|
||||
}
|
||||
out.out_var_SV_Target0 = _180;
|
||||
float _74 = _51.x;
|
||||
out.out_var_SV_Target0 = float4(1.0, 1.0, 1.0, _74) + (float4(_73.xyz, _74) * 9.9999997473787516355514526367188e-06);
|
||||
return out;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -6,11 +6,10 @@ using namespace metal;
|
|||
struct FontInfo
|
||||
{
|
||||
float2 position;
|
||||
float size;
|
||||
float2 size;
|
||||
uint isSdf;
|
||||
uint pad0;
|
||||
packed_float2 pad2;
|
||||
char _m0_final_padding[4];
|
||||
float2 pad2;
|
||||
};
|
||||
|
||||
struct type_StructuredBuffer_FontInfo
|
||||
|
|
@ -43,11 +42,14 @@ vertex main0_out main0(main0_in in [[stage_in]], constant type_Uniforms& Uniform
|
|||
{
|
||||
main0_out out = {};
|
||||
float2 _46 = in.in_var_TEXCOORD0 + fontBuffer._m0[gl_InstanceIndex].position;
|
||||
float2 _51 = ((_46 / Uniforms.Extents) * 2.0) + float2(-1.0);
|
||||
float4 _54 = float4(_51, 0.0, 1.0);
|
||||
_54.y = -_51.y;
|
||||
out.out_var_TEXCOORD0 = in.in_var_TEXCOORD2;
|
||||
out.out_var_TEXCOORD1 = in.in_var_TEXCOORD1;
|
||||
out.out_var_TEXCOORD2 = _46;
|
||||
out.out_var_TEXCOORD3 = gl_InstanceIndex;
|
||||
out.gl_Position = float4(((_46 / Uniforms.Extents) * 2.0) + float2(-1.0), 0.0, 1.0);
|
||||
out.gl_Position = _54;
|
||||
return out;
|
||||
}
|
||||
|
||||
|
|
|
|||
Binary file not shown.
Binary file not shown.
|
|
@ -97,7 +97,7 @@ pub const ExternGameObject = struct {
|
|||
ctx.getPanel(panel2).hasTitle = true;
|
||||
//ctx.get(panel2).anchor = .TopRight;
|
||||
// ctx.get(panel2).fill = .FillY; todo, this is a bug. why.
|
||||
ctx.get(panel2).pos = .{ .x = 200, .y = 200 };
|
||||
ctx.get(panel2).pos = .{ .x = 900, .y = 200 };
|
||||
ctx.get(panel2).size = .{ .x = 100, .y = 100 };
|
||||
ctx.get(panel2).style.backgroundColor = ui.ModernStyle.GreyDark;
|
||||
ctx.getPanel(panel2).titleColor = ui.ModernStyle.GreyDark;
|
||||
|
|
|
|||
|
|
@ -36,20 +36,22 @@ pub fn prepare(self: *@This()) !void {
|
|||
pub fn tick(self: *@This(), dt: f64) void {
|
||||
_ = dt;
|
||||
|
||||
std.time.sleep(10 * 1000 * 1000);
|
||||
|
||||
self.tickTasks() catch {};
|
||||
|
||||
if (self.activeCommand != null or self.commandQueue.count() > 0) {
|
||||
ig.setNextWindowPos(.{ .x = 20, .y = 20 }, .{}, .{});
|
||||
//ig.setNextWindowPos(.{ .x = 20, .y = 20 }, .{}, .{});
|
||||
|
||||
if (ig.begin("tasks", null, .{
|
||||
.always_auto_resize = true,
|
||||
.no_title_bar = true,
|
||||
.no_move = true,
|
||||
.no_resize = true,
|
||||
.no_collapse = true,
|
||||
})) {}
|
||||
// if (ig.begin("tasks", null, .{
|
||||
// .always_auto_resize = true,
|
||||
// .no_title_bar = true,
|
||||
// .no_move = true,
|
||||
// .no_resize = true,
|
||||
// .no_collapse = true,
|
||||
// })) {}
|
||||
|
||||
ig.end();
|
||||
// ig.end();
|
||||
}
|
||||
|
||||
// Initialize docking layout on first run
|
||||
|
|
@ -68,8 +70,12 @@ pub fn tick(self: *@This(), dt: f64) void {
|
|||
if (ig.begin("Toolbox Window", null, .{})) {
|
||||
ig.textf("This is a docked toolbox window", .{});
|
||||
|
||||
if (ig.button("Recompile Shaders", .{})) {
|
||||
start_RecompileShaders() catch {};
|
||||
if (ig.button("Compile Shaders", .{})) {
|
||||
start_CompileShaders() catch {};
|
||||
}
|
||||
|
||||
if (ig.button("Launch TrenchBroom", .{})) {
|
||||
start_TrenchBroom() catch {};
|
||||
}
|
||||
|
||||
ig.separator();
|
||||
|
|
@ -91,7 +97,118 @@ pub fn tick(self: *@This(), dt: f64) void {
|
|||
ig.end();
|
||||
}
|
||||
|
||||
fn start_RecompileShaders() !void {}
|
||||
fn findRootDir(allocator: std.mem.Allocator) ![]u8 {
|
||||
var current_dir = std.fs.cwd();
|
||||
|
||||
// Start from current directory and walk up
|
||||
var path_components = std.ArrayList([]const u8).init(allocator);
|
||||
defer path_components.deinit();
|
||||
|
||||
// Try current directory first
|
||||
current_dir.access("content.txt", .{}) catch {
|
||||
// content.txt not found, need to walk up
|
||||
var temp_dir = current_dir;
|
||||
|
||||
while (true) {
|
||||
// Try to go up one directory
|
||||
const parent_dir = temp_dir.openDir("..", .{}) catch return error.RootNotFound;
|
||||
temp_dir = parent_dir;
|
||||
|
||||
// Check if content.txt exists in parent directory
|
||||
temp_dir.access("content.txt", .{}) catch {
|
||||
continue;
|
||||
};
|
||||
|
||||
// Found content.txt, get the absolute path
|
||||
return try temp_dir.realpathAlloc(allocator, ".");
|
||||
}
|
||||
};
|
||||
|
||||
// content.txt found in current directory
|
||||
return try current_dir.realpathAlloc(allocator, ".");
|
||||
}
|
||||
|
||||
fn start_CompileShaders() !void {
|
||||
const self = core.getEngineObject(@This()) orelse return;
|
||||
|
||||
const root_dir = findRootDir(self.allocator) catch {
|
||||
core.engine_log("Could not find BacklogEngine root directory (content.txt not found)", .{});
|
||||
return;
|
||||
};
|
||||
defer self.allocator.free(root_dir);
|
||||
core.engine_log("Found root directory: {s}", .{root_dir});
|
||||
|
||||
const compile_shaders_dir = try std.fs.path.join(self.allocator, &.{ root_dir, "tools", "compileShaders" });
|
||||
defer self.allocator.free(compile_shaders_dir);
|
||||
|
||||
var compile_shaders_name = core.MakeName(compile_shaders_dir);
|
||||
|
||||
core.engine_log("CompileShaders directory: {s}", .{compile_shaders_dir});
|
||||
|
||||
const exe_path = try std.fs.path.join(self.allocator, &.{ compile_shaders_dir, "zig-out", "bin", "compileShaders.exe" });
|
||||
defer self.allocator.free(exe_path);
|
||||
core.engine_log("Looking for executable at: {s}", .{exe_path});
|
||||
|
||||
// Check if compileShaders.exe exists
|
||||
if (std.fs.cwd().access(exe_path, .{})) |_| {
|
||||
// File exists, run it directly
|
||||
core.engine_log("CompileShaders executable found, running directly", .{});
|
||||
try self.commandQueue.pushLocked(.{ .subprocess = try sys.runCommand(
|
||||
self.allocator,
|
||||
&.{"zig-out/bin/compileShaders.exe"},
|
||||
compile_shaders_name.utf8(),
|
||||
) });
|
||||
} else |_| {
|
||||
// File doesn't exist, build it first
|
||||
core.engine_log("CompileShaders executable not found, building first", .{});
|
||||
try self.commandQueue.pushLocked(.{ .subprocess = try sys.runCommand(
|
||||
self.allocator,
|
||||
&.{ "zig", "build", "install" },
|
||||
compile_shaders_name.utf8(),
|
||||
) });
|
||||
|
||||
// Then run it
|
||||
core.engine_log("Queuing compileShaders execution after build", .{});
|
||||
try self.commandQueue.pushLocked(.{ .subprocess = try sys.runCommand(
|
||||
self.allocator,
|
||||
&.{"zig-out/bin/compileShaders.exe"},
|
||||
compile_shaders_name.utf8(),
|
||||
) });
|
||||
}
|
||||
}
|
||||
|
||||
pub fn launchDetachedProcess(allocator: std.mem.Allocator, argv: []const []const u8, cwd: ?[]const u8) !void {
|
||||
var child = std.process.Child.init(argv, allocator);
|
||||
child.cwd = cwd;
|
||||
child.stdin_behavior = .Ignore;
|
||||
child.stdout_behavior = .Ignore;
|
||||
child.stderr_behavior = .Ignore;
|
||||
|
||||
try child.spawn();
|
||||
}
|
||||
|
||||
fn start_TrenchBroom() !void {
|
||||
const self = core.getEngineObject(@This()) orelse return;
|
||||
|
||||
const root_dir = findRootDir(self.allocator) catch {
|
||||
core.engine_log("Could not find BacklogEngine root directory (content.txt not found)", .{});
|
||||
return;
|
||||
};
|
||||
defer self.allocator.free(root_dir);
|
||||
|
||||
const trenchbroom_dir = try std.fs.path.join(self.allocator, &.{ root_dir, "tools", "trenchbroom" });
|
||||
defer self.allocator.free(trenchbroom_dir);
|
||||
|
||||
var trenchbroom_name = core.MakeName(trenchbroom_dir);
|
||||
|
||||
core.engine_log("Launching TrenchBroom from: {s}", .{trenchbroom_dir});
|
||||
|
||||
try launchDetachedProcess(
|
||||
self.allocator,
|
||||
&.{"TrenchBroom.exe"},
|
||||
trenchbroom_name.utf8(),
|
||||
);
|
||||
}
|
||||
|
||||
fn tickTasks(self: *@This()) !void {
|
||||
if (self.activeCommand == null) {
|
||||
|
|
|
|||
Loading…
Reference in New Issue