Peter Li
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8c73632f5b
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Phong Blinn Lighting :3
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2025-04-21 01:05:59 -07:00 |
Peter Li
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bc1dd44582
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updated api for fetch instead of get
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2025-04-20 18:06:35 -07:00 |
Peter Li
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8647ac8bc9
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> HOT LOADING FRAGMENT SHADERS AND TEXTURES ARE LOADED
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2025-04-20 17:09:51 -07:00 |
Peter Li
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2ec0cd8c31
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> texture asset loader implemented
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2025-04-20 15:57:08 -07:00 |
Peter Li
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64c87ba3cc
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imgui working on the new sdl renderer
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2025-04-19 21:36:38 -07:00 |
Peter Li
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6387fdaf16
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> fixing various spirv compilation issues. and making shader hot-reload more resilient. also adding sdl_gpu
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2025-04-19 09:52:36 -07:00 |
Peter Li
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cd66fbb457
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> sdl_gpu mesh pipeline and shader reloading
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2025-04-18 23:42:08 -07:00 |
Peter Li
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4670f874f5
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rendering component seems to be working but odd transforms are happening with the perspective
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2025-04-18 22:07:31 -07:00 |
Peter Li
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ff101925ff
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saving before stash
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2025-04-18 19:54:59 -07:00 |
Peter Li
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b9f3f75972
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Mesh pool storage + mesh asset loader interfaces
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2025-04-18 10:49:49 -07:00 |
Peter Li
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8cdac4e2e7
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added gltf mesh loader back
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2025-04-14 23:58:08 -07:00 |
Peter Li
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86d56cf5e6
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SDL events input routing
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2025-04-14 16:09:50 -07:00 |
Peter Li
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341e69b32e
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The shader compilation story kicks ass now
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2025-04-13 18:13:45 -07:00 |
Peter Li
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f4381446db
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content and shader cooking stuff
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2025-04-13 14:12:48 -07:00 |
Peter Li
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653f61e8d9
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saving
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2025-04-12 17:21:53 -07:00 |