Commit Graph

239 Commits

Author SHA1 Message Date
Peter Li 0ca5592b40 moving engine setup away from prepare, and everything can be done in start module now 2025-04-19 18:47:52 -07:00
Peter Li 9d3190f78d saving 2025-04-19 18:05:16 -07:00
Peter Li 6387fdaf16 > fixing various spirv compilation issues. and making shader hot-reload more resilient. also adding sdl_gpu 2025-04-19 09:52:36 -07:00
Peter Li cd66fbb457 > sdl_gpu mesh pipeline and shader reloading 2025-04-18 23:42:08 -07:00
Peter Li 72b97b3743 still having a lot of view projection errors 2025-04-18 22:34:12 -07:00
Peter Li 4670f874f5 rendering component seems to be working but odd transforms are happening with the perspective 2025-04-18 22:07:31 -07:00
Peter Li 98fafa971a vertex buffer ssbos working 2025-04-18 20:05:26 -07:00
Peter Li ff101925ff saving before stash 2025-04-18 19:54:59 -07:00
Peter Li b9f3f75972 Mesh pool storage + mesh asset loader interfaces 2025-04-18 10:49:49 -07:00
Peter Li 67d07367da saving 2025-04-17 09:11:56 -07:00
Peter Li 076250fd31 saving 2025-04-17 09:11:04 -07:00
Peter Li 0a7fb1fab1 saving 2025-04-17 09:10:16 -07:00
Peter Li d797083adf saving 2025-04-16 23:25:52 -07:00
Peter Li ed3eb8ac83 saving 2025-04-16 23:00:42 -07:00
Peter Li 69df1ea67e updating spv parser 2025-04-16 22:56:00 -07:00
Peter Li b95ef81492 renderer interface 2025-04-16 08:17:22 -07:00
Peter Li 8cdac4e2e7 added gltf mesh loader back 2025-04-14 23:58:08 -07:00
Peter Li 373eb9600c simple triangle example working with new sdl api 2025-04-14 17:59:00 -07:00
Peter Li 86d56cf5e6 SDL events input routing 2025-04-14 16:09:50 -07:00
Peter Li 9679514ff2 adding windowing to sample game's runtime 2025-04-14 15:16:16 -07:00
Peter Li 341e69b32e The shader compilation story kicks ass now 2025-04-13 18:13:45 -07:00
Peter Li 806c7942e8 saving 2025-04-13 17:41:16 -07:00
Peter Li f4381446db content and shader cooking stuff 2025-04-13 14:12:48 -07:00
Peter Li 653f61e8d9 saving 2025-04-12 17:21:53 -07:00
Peter Li fc6b0a154a zig build lib 2025-04-11 22:43:41 -07:00
Peter Li b2495bcff7 p2 build tests 2025-04-11 22:15:19 -07:00
Peter Li 9a295f3f2f scancode, and starting to pass zig build on the individual libraries 2025-04-11 22:06:17 -07:00
Peter Li 22d3322867 saving 2025-04-11 18:00:58 -07:00
Peter Li 8c59117ccd saving 2025-04-11 15:19:50 -07:00
Peter Li b500809d6f updating p2 to 0.14 2025-04-11 14:35:42 -07:00
Peter Li 3b65cdb8f5 sdl3 hello world gpu working 2025-04-11 13:57:04 -07:00
Peter Li 6eb7036182 starting work on function decls 2025-04-10 09:24:03 -07:00
Peter Li bdf783bd01 saving 2025-04-10 00:41:42 -07:00
Peter Li e637174d0c adding macos build 2025-04-09 22:15:46 -07:00
Peter Li 6279935c7a saving 2025-04-09 21:45:22 -07:00
Peter Li ba73ad5b1c updating build script 2025-04-09 21:42:56 -07:00
Peter Li 2f4c97b47a adding windows build for shadercross 2025-04-09 21:39:54 -07:00
Peter Li f3ff4f5755 saving generators 2025-04-09 19:02:29 -07:00
Peter Li 641f38f295 Backlog initial-comit SDL gpu examples cooking shaders properly 2025-04-07 19:51:46 -07:00