Backlog/engine/rend/shaders/debug.frag.hlsl

14 lines
299 B
HLSL

struct PixelOutput {
float4 Color : SV_Target0; // First render target
float4 Emissive : SV_Target1; // Second render target
};
PixelOutput main(float3 Color : TEXCOORD0)
{
PixelOutput o;
o.Color = float4(Color * 4, 1.0);
o.Emissive = float4(Color * 4, 1.0);
return o;
}