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debug.frag.hlsl
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bloom and shit
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2025-05-07 10:05:44 -07:00 |
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debug.frag.json
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bloom and shit
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2025-05-07 10:05:44 -07:00 |
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debug.vert.hlsl
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saving
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2025-04-21 22:34:25 -07:00 |
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debug.vert.json
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saving
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2025-04-21 22:34:25 -07:00 |
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depthOnly.frag.hlsl
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> shadow casting lights
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2025-04-27 12:58:06 -07:00 |
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depthOnly.frag.json
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> shadow casting lights
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2025-04-27 12:58:06 -07:00 |
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lit_mesh.frag.hlsl
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added split between transparent and opaque renderpasses
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2025-09-24 01:06:42 -07:00 |
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lit_mesh.frag.json
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added example smoke and particle emitter
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2025-09-21 00:51:04 -07:00 |
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meshes.vert.hlsl
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particle systems update
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2025-09-23 17:29:37 -07:00 |
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meshes.vert.json
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added example smoke and particle emitter
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2025-09-21 00:51:04 -07:00 |
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postProc.frag.hlsl
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added split between transparent and opaque renderpasses
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2025-09-24 01:06:42 -07:00 |
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postProc.frag.json
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very shitty ssao implementation
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2025-05-10 17:27:37 -07:00 |
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postProc.vert.hlsl
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HDR color targets!
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2025-05-06 16:23:50 -07:00 |
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postProc.vert.json
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HDR color targets!
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2025-05-06 16:23:50 -07:00 |
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randomSamplesFloat3.hlsli
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ssao fixes
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2025-05-24 20:24:17 -07:00 |
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sample.frag.hlsl
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content and shader cooking stuff
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2025-04-13 14:12:48 -07:00 |
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sample.frag.json
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saving
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2025-04-13 17:41:16 -07:00 |
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sample.vert.hlsl
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content and shader cooking stuff
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2025-04-13 14:12:48 -07:00 |
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sample.vert.json
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saving
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2025-04-13 17:41:16 -07:00 |
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sceneShared.hlsli
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added split between transparent and opaque renderpasses
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2025-09-24 01:06:42 -07:00 |
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skybox.frag.hlsl
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bloom and shit
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2025-05-07 10:05:44 -07:00 |
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skybox.frag.json
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bloom and shit
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2025-05-07 10:05:44 -07:00 |
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skybox.vert.hlsl
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I have a working skybox now
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2025-05-01 22:20:32 -07:00 |
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skybox.vert.json
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I have a working skybox now
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2025-05-01 22:20:32 -07:00 |
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ssao.frag.hlsl
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added split between transparent and opaque renderpasses
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2025-09-24 01:06:42 -07:00 |
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ssao.frag.json
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very shitty ssao implementation
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2025-05-10 17:27:37 -07:00 |
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vertexShared.hlsli
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added example smoke and particle emitter
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2025-09-21 00:51:04 -07:00 |