28 lines
641 B
HLSL
28 lines
641 B
HLSL
TextureCube<float4> SkyboxTexture : register(t0, space2);
|
|
SamplerState SkyboxSampler : register(s0, space2);
|
|
|
|
cbuffer Uniforms : register(b0, space3)
|
|
{
|
|
float brightnessFactor;
|
|
};
|
|
|
|
struct PixelOutput {
|
|
float4 Color : SV_Target0; // First render target
|
|
float4 Emissive : SV_Target1; // Second render target
|
|
};
|
|
|
|
PixelOutput main(float3 TexCoord : TEXCOORD0)
|
|
{
|
|
//return pow(SkyboxTexture.Sample(SkyboxSampler, TexCoord) * 4.0, 1.0/2.2);
|
|
PixelOutput o;
|
|
o.Color = SkyboxTexture.Sample(SkyboxSampler, TexCoord) * brightnessFactor;
|
|
|
|
if(length(o.Color) > 1.0)
|
|
{
|
|
o.Emissive = o.Color;
|
|
}
|
|
|
|
return o;
|
|
}
|
|
|