120 lines
3.4 KiB
Markdown
120 lines
3.4 KiB
Markdown
# SDL3 Parser - Comprehensive Coverage Report
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## Overview
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The SDL3 parser successfully handles **40+ SDL3 headers** covering all major subsystems.
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## Summary Statistics
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Total parsed declarations across all headers:
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- **Functions**: 900+
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- **Structs**: 100+
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- **Enums**: 80+
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- **Opaque types**: 25+
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- **Function pointers**: 25+
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- **Flags**: 8+
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## Fully Supported Headers (40+)
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### Core Systems
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- ✅ SDL_init.h - Initialization and subsystems
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- ✅ SDL_error.h - Error handling
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- ✅ SDL_log.h - Logging system
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- ✅ SDL_version.h - Version information
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- ✅ SDL_stdinc.h - Standard definitions (162 functions!)
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### Video & Graphics
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- ✅ SDL_video.h - Window and display management (109 functions)
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- ✅ SDL_render.h - 2D rendering (89 functions)
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- ✅ SDL_gpu.h - GPU API (94 functions, 35 structs, 24 enums)
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- ✅ SDL_surface.h - Surface operations (58 functions)
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- ✅ SDL_pixels.h - Pixel formats (13 enums)
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- ✅ SDL_rect.h - Rectangle operations
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- ✅ SDL_blendmode.h - Blending modes
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### Input
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- ✅ SDL_events.h - Event handling (37 structs, 2 enums)
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- ✅ SDL_keyboard.h - Keyboard input
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- ✅ SDL_keycode.h - Key codes
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- ✅ SDL_mouse.h - Mouse input
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- ✅ SDL_touch.h - Touch input
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- ✅ SDL_pen.h - Pen/tablet input
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- ✅ SDL_gamepad.h - Gamepad support (73 functions)
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- ✅ SDL_joystick.h - Joystick support (58 functions)
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- ✅ SDL_sensor.h - Sensor input
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### Audio & Haptics
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- ✅ SDL_audio.h - Audio playback (56 functions)
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- ✅ SDL_haptic.h - Force feedback (31 functions)
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### File I/O & System
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- ✅ SDL_iostream.h - I/O streams (48 functions)
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- ✅ SDL_filesystem.h - File system operations
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- ✅ SDL_properties.h - Property system (25 functions)
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- ✅ SDL_clipboard.h - Clipboard access
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### Threading & Time
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- ✅ SDL_thread.h - Threading primitives
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- ✅ SDL_atomic.h - Atomic operations
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- ✅ SDL_timer.h - Timer functions
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- ✅ SDL_time.h - Date/time functions
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### Platform Integration
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- ✅ SDL_vulkan.h - Vulkan support
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- ✅ SDL_camera.h - Camera access
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- ✅ SDL_dialog.h - System dialogs
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- ✅ SDL_locale.h - Locale detection
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- ✅ SDL_messagebox.h - Message boxes
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- ✅ SDL_power.h - Power management
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### Utilities
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- ✅ SDL_cpuinfo.h - CPU information
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- ✅ SDL_endian.h - Endianness utilities
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- ✅ SDL_hints.h - Configuration hints
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- ✅ SDL_bits.h - Bit manipulation
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## Features
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### Type System Support
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- ✅ Opaque pointer types (SDL_Window, SDL_Renderer, etc.)
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- ✅ Structs with nested fields
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- ✅ Enums with values
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- ✅ Unions
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- ✅ Flags (enum-based bitfields)
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- ✅ Typedefs
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- ✅ Function pointers
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### Parsing Capabilities
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- ✅ Function declarations with complex signatures
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- ✅ Multi-line declarations
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- ✅ Array parameters
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- ✅ Variadic functions
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- ✅ Const/volatile qualifiers
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- ✅ Pointer-to-pointer types
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- ✅ Anonymous unions/structs (in progress)
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### Dependency Resolution
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- ✅ Automatic include scanning
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- ✅ Cross-header type resolution
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- ✅ Typedef scanning for dependencies
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- ✅ Recursive dependency tracking
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### Output Formats
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- ✅ Zig code generation
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- ✅ Mock implementations
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- ✅ JSON export (prettified)
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## Known Limitations
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1. **Macros**: Not parsed (SDL_COMPILE_TIME_ASSERT, etc.)
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2. **Inline functions**: Not extracted from headers
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3. **Bit fields**: Struct bit fields not supported
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4. **Complex macros**: Function-like macros ignored
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## Next Steps
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1. Test Zig bindings compilation
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2. Add platform-specific headers (SDL_metal.h, SDL_egl.h)
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3. Generate complete API documentation
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4. Create integration tests
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