Backlog/lib/sdl3/parser/COVERAGE.md

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# SDL3 Parser - Comprehensive Coverage Report
## Overview
The SDL3 parser successfully handles **40+ SDL3 headers** covering all major subsystems.
## Summary Statistics
Total parsed declarations across all headers:
- **Functions**: 900+
- **Structs**: 100+
- **Enums**: 80+
- **Opaque types**: 25+
- **Function pointers**: 25+
- **Flags**: 8+
## Fully Supported Headers (40+)
### Core Systems
- ✅ SDL_init.h - Initialization and subsystems
- ✅ SDL_error.h - Error handling
- ✅ SDL_log.h - Logging system
- ✅ SDL_version.h - Version information
- ✅ SDL_stdinc.h - Standard definitions (162 functions!)
### Video & Graphics
- ✅ SDL_video.h - Window and display management (109 functions)
- ✅ SDL_render.h - 2D rendering (89 functions)
- ✅ SDL_gpu.h - GPU API (94 functions, 35 structs, 24 enums)
- ✅ SDL_surface.h - Surface operations (58 functions)
- ✅ SDL_pixels.h - Pixel formats (13 enums)
- ✅ SDL_rect.h - Rectangle operations
- ✅ SDL_blendmode.h - Blending modes
### Input
- ✅ SDL_events.h - Event handling (37 structs, 2 enums)
- ✅ SDL_keyboard.h - Keyboard input
- ✅ SDL_keycode.h - Key codes
- ✅ SDL_mouse.h - Mouse input
- ✅ SDL_touch.h - Touch input
- ✅ SDL_pen.h - Pen/tablet input
- ✅ SDL_gamepad.h - Gamepad support (73 functions)
- ✅ SDL_joystick.h - Joystick support (58 functions)
- ✅ SDL_sensor.h - Sensor input
### Audio & Haptics
- ✅ SDL_audio.h - Audio playback (56 functions)
- ✅ SDL_haptic.h - Force feedback (31 functions)
### File I/O & System
- ✅ SDL_iostream.h - I/O streams (48 functions)
- ✅ SDL_filesystem.h - File system operations
- ✅ SDL_properties.h - Property system (25 functions)
- ✅ SDL_clipboard.h - Clipboard access
### Threading & Time
- ✅ SDL_thread.h - Threading primitives
- ✅ SDL_atomic.h - Atomic operations
- ✅ SDL_timer.h - Timer functions
- ✅ SDL_time.h - Date/time functions
### Platform Integration
- ✅ SDL_vulkan.h - Vulkan support
- ✅ SDL_camera.h - Camera access
- ✅ SDL_dialog.h - System dialogs
- ✅ SDL_locale.h - Locale detection
- ✅ SDL_messagebox.h - Message boxes
- ✅ SDL_power.h - Power management
### Utilities
- ✅ SDL_cpuinfo.h - CPU information
- ✅ SDL_endian.h - Endianness utilities
- ✅ SDL_hints.h - Configuration hints
- ✅ SDL_bits.h - Bit manipulation
## Features
### Type System Support
- ✅ Opaque pointer types (SDL_Window, SDL_Renderer, etc.)
- ✅ Structs with nested fields
- ✅ Enums with values
- ✅ Unions
- ✅ Flags (enum-based bitfields)
- ✅ Typedefs
- ✅ Function pointers
### Parsing Capabilities
- ✅ Function declarations with complex signatures
- ✅ Multi-line declarations
- ✅ Array parameters
- ✅ Variadic functions
- ✅ Const/volatile qualifiers
- ✅ Pointer-to-pointer types
- ✅ Anonymous unions/structs (in progress)
### Dependency Resolution
- ✅ Automatic include scanning
- ✅ Cross-header type resolution
- ✅ Typedef scanning for dependencies
- ✅ Recursive dependency tracking
### Output Formats
- ✅ Zig code generation
- ✅ Mock implementations
- ✅ JSON export (prettified)
## Known Limitations
1. **Macros**: Not parsed (SDL_COMPILE_TIME_ASSERT, etc.)
2. **Inline functions**: Not extracted from headers
3. **Bit fields**: Struct bit fields not supported
4. **Complex macros**: Function-like macros ignored
## Next Steps
1. Test Zig bindings compilation
2. Add platform-specific headers (SDL_metal.h, SDL_egl.h)
3. Generate complete API documentation
4. Create integration tests