Backlog/engine
Peter Li 0ca5592b40 moving engine setup away from prepare, and everything can be done in start module now 2025-04-19 18:47:52 -07:00
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assets Mesh pool storage + mesh asset loader interfaces 2025-04-18 10:49:49 -07:00
audio Mesh pool storage + mesh asset loader interfaces 2025-04-18 10:49:49 -07:00
core moving engine setup away from prepare, and everything can be done in start module now 2025-04-19 18:47:52 -07:00
imgui saving 2025-04-19 18:05:16 -07:00
papyrus > fixing various spirv compilation issues. and making shader hot-reload more resilient. also adding sdl_gpu 2025-04-19 09:52:36 -07:00
physics The shader compilation story kicks ass now 2025-04-13 18:13:45 -07:00
platform moving engine setup away from prepare, and everything can be done in start module now 2025-04-19 18:47:52 -07:00
rend moving engine setup away from prepare, and everything can be done in start module now 2025-04-19 18:47:52 -07:00
.gitattributes Backlog initial-comit SDL gpu examples cooking shaders properly 2025-04-07 19:51:46 -07:00
.gitignore Backlog initial-comit SDL gpu examples cooking shaders properly 2025-04-07 19:51:46 -07:00
backlog.zig moving engine setup away from prepare, and everything can be done in start module now 2025-04-19 18:47:52 -07:00
main.zig > fixing various spirv compilation issues. and making shader hot-reload more resilient. also adding sdl_gpu 2025-04-19 09:52:36 -07:00
modulelist.zig moving engine setup away from prepare, and everything can be done in start module now 2025-04-19 18:47:52 -07:00