Backlog/projects/content/_shaders/msl
Peter Li 74228b388d so much work on hot reloading done 2025-05-19 21:35:04 -07:00
..
debug.frag.msl bloom and shit 2025-05-07 10:05:44 -07:00
debug.vert.msl saving 2025-04-21 22:34:25 -07:00
depthOnly.frag.msl > shadow casting lights 2025-04-27 12:58:06 -07:00
lit_mesh.frag.msl saving 2025-05-16 23:48:04 -07:00
meshes.vert.msl SSAO updated and certifiably working 2025-05-11 22:16:50 -07:00
postProc.frag.msl so much work on hot reloading done 2025-05-19 21:35:04 -07:00
postProc.vert.msl HDR color targets! 2025-05-06 16:23:50 -07:00
rect.frag.msl ported all shaders needed for papyrus UI 2025-05-07 15:08:07 -07:00
rect.vert.msl ported all shaders needed for papyrus UI 2025-05-07 15:08:07 -07:00
sample.frag.msl content and shader cooking stuff 2025-04-13 14:12:48 -07:00
sample.vert.msl content and shader cooking stuff 2025-04-13 14:12:48 -07:00
skybox.frag.msl so much work on hot reloading done 2025-05-19 21:35:04 -07:00
skybox.vert.msl I have a working skybox now 2025-05-01 22:20:32 -07:00
ssao.frag.msl SSAO updated and certifiably working 2025-05-11 22:16:50 -07:00
test.vert.msl saving 2025-04-13 17:41:16 -07:00
text.frag.msl ported all shaders needed for papyrus UI 2025-05-07 15:08:07 -07:00
text.vert.msl ported all shaders needed for papyrus UI 2025-05-07 15:08:07 -07:00