Backlog/projects/content/_shaders/dxil
Peter Li 742c8149f3 saving 2025-05-07 15:17:00 -07:00
..
debug.frag.dxil bloom and shit 2025-05-07 10:05:44 -07:00
debug.vert.dxil debug draw sysstem!!!11 2025-04-21 21:47:05 -07:00
depthOnly.frag.dxil > shadow casting lights 2025-04-27 12:58:06 -07:00
lit_mesh.frag.dxil bloom and shit 2025-05-07 10:05:44 -07:00
meshes.vert.dxil saving 2025-05-07 15:17:00 -07:00
postProc.frag.dxil bloom and shit 2025-05-07 10:05:44 -07:00
postProc.vert.dxil HDR color targets! 2025-05-06 16:23:50 -07:00
rect.frag.dxil ported all shaders needed for papyrus UI 2025-05-07 15:08:07 -07:00
rect.vert.dxil ported all shaders needed for papyrus UI 2025-05-07 15:08:07 -07:00
sample.frag.dxil content and shader cooking stuff 2025-04-13 14:12:48 -07:00
sample.vert.dxil content and shader cooking stuff 2025-04-13 14:12:48 -07:00
skybox.frag.dxil bloom and shit 2025-05-07 10:05:44 -07:00
skybox.vert.dxil I have a working skybox now 2025-05-01 22:20:32 -07:00
test.vert.dxil saving 2025-04-13 17:41:16 -07:00
text.frag.dxil ported all shaders needed for papyrus UI 2025-05-07 15:08:07 -07:00
text.vert.dxil ported all shaders needed for papyrus UI 2025-05-07 15:08:07 -07:00