Texture2D<float4> Texture0 : register(t0, space2);
SamplerState Sampler0 : register(s0, space2);
float4 main(float2 UV : TEXCOORD0) : SV_Target0
{
float2 uv = UV;
uv.y *= -1;
float4 color = Texture0.Sample(Sampler0, uv);
return color;
}