Backlog/lib/sdl3/MOCK_TESTING_COMPLETE.md

4.9 KiB

Mock Testing Implementation Complete

Summary

Successfully implemented a complete test harness for the SDL3 parser that:

  1. Generates Zig bindings from C headers (SDL_gpu.h - 169 declarations)
  2. Generates C mock implementations with proper SDL header includes
  3. Compiles mocks into a static library (71KB with 94 functions)
  4. Links Zig tests against the mock library
  5. Verifies compilation and execution

Build Commands

Regenerate test mocks

zig build regenerate-test-mocks

Generates from SDL_gpu.h:

  • zig-out/gpu_test.zig - Zig bindings (1,229 lines, 53KB)
  • zig-out/gpu_test_mock.c - C mock implementations (577 lines, 18KB)

Compile check (no tests)

zig build check-mocks

Verifies the generated code compiles without running tests.

Full test suite

zig build test-mocks

Compiles and runs 7 tests:

  • Can call createGPUDevice with various parameters
  • Can call module-level query functions
  • Device methods compile and link
  • Enum values are distinct
  • Packed struct shader format has correct size and fields
  • Opaque types have correct pointer semantics
  • Large header compilation stress test (169 declarations)

Implementation Details

Build Pipeline

  1. Parse: SDL/include/SDL3/SDL_gpu.h → 169 declarations
  2. Generate: Zig bindings + C mocks
  3. Compile: C mocks → libtest_mocks.a (71KB, 94 functions)
  4. Link: Zig tests + mock library
  5. Test: Execute and verify

File Structure

lib/sdl3/
├── SDL/include/SDL3/
│   └── SDL_gpu.h             # Input C header (169 declarations)
├── parser/test/
│   └── mock_test.zig         # Test harness (7 tests)
├── zig-out/
│   ├── gpu_test.zig          # Generated bindings
│   └── gpu_test_mock.c       # Generated mocks
└── build.zig                 # Build system integration

Generated Mock Example

// Auto-generated C mock implementations
// DO NOT EDIT - Generated by sdl-parser --mocks

#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_gpu.h>

SDL_GPUDevice * SDL_CreateGPUDevice(SDL_GPUShaderFormat format_flags, bool debug_mode, const char * name) {
    (void)format_flags;
    (void)debug_mode;
    (void)name;
    return NULL;
}

Generated Binding Example

pub const GPUDevice = opaque {
    pub inline fn createGPUTexture(
        gpudevice: *GPUDevice, 
        createinfo: *const GPUTextureCreateInfo
    ) ?*GPUTexture {
        return c.SDL_CreateGPUTexture(gpudevice, @ptrCast(createinfo));
    }
};

Test Results

Build Summary: 7/7 steps succeeded; 7/7 tests passed
test-mocks success
+- run test 7 passed 543us MaxRSS:3M
   +- compile test Debug native cached 17ms MaxRSS:56M
      +- compile lib test_mocks Debug native cached 19ms MaxRSS:55M

Verified Capabilities

Parser generates syntactically valid Zig code (1,229 lines) Parser generates compilable C mock code (577 lines) C mocks compile with SDL headers (includes SDL_stdinc.h, SDL_gpu.h) C mocks compile to static library with 94 exported functions Zig code links against C mock library Generated functions are callable from Zig Generated types (13 opaque, 24 enums, 35 structs, 3 flags) work correctly Type safety is preserved across C/Zig boundary Large header (169 declarations) processes successfully

Statistics

SDL_gpu.h parsing:

  • 169 total declarations
    • 13 opaque types (GPUDevice, GPUBuffer, etc.)
    • 24 enums (GPUPrimitiveType, GPULoadOp, etc.)
    • 35 structs (GPUTextureCreateInfo, etc.)
    • 3 flags (GPUShaderFormat, etc.)
    • 94 functions (all mocked and linkable)

Generated output:

  • Zig bindings: 1,229 lines, 53KB
  • C mocks: 577 lines, 18KB
  • Compiled library: 71KB, 94 symbols

Next Steps

With mock testing working on full SDL_gpu.h, we can now:

  1. Implement dependency resolution for cross-header types (FColor, Rect, etc.)
  2. Test with other SDL3 headers (SDL_video.h, SDL_audio.h, etc.)
  3. Add integration with real SDL3 library
  4. Validate generated bindings match handwritten bindings

Time Investment

  • Build system setup: 30 minutes
  • API fixes (Zig 0.15): 15 minutes
  • Test harness creation: 20 minutes
  • SDL header integration: 15 minutes
  • Full SDL_gpu.h testing: 10 minutes
  • Documentation: 10 minutes Total: ~100 minutes

Key Learnings

  1. Zig 0.15 uses addLibrary(.linkage = .static) instead of addStaticLibrary
  2. Must create root_module with target/optimize for libraries
  3. extern fn declarations need to be in public scope for linkage
  4. C mocks should include actual SDL headers for proper type definitions
  5. Mock library with 94 functions compiles to only 71KB
  6. Large headers (169 declarations) parse and compile successfully
  7. Type safety preserved: opaque types, enums, structs all work correctly

Date: 2026-01-22 Status: Complete Tests: 7/7 passing Header: SDL_gpu.h (169 declarations) Generated: 1,806 lines of code