Backlog/lib/sdl3/parser/COVERAGE.md

3.4 KiB

SDL3 Parser - Comprehensive Coverage Report

Overview

The SDL3 parser successfully handles 40+ SDL3 headers covering all major subsystems.

Summary Statistics

Total parsed declarations across all headers:

  • Functions: 900+
  • Structs: 100+
  • Enums: 80+
  • Opaque types: 25+
  • Function pointers: 25+
  • Flags: 8+

Fully Supported Headers (40+)

Core Systems

  • SDL_init.h - Initialization and subsystems
  • SDL_error.h - Error handling
  • SDL_log.h - Logging system
  • SDL_version.h - Version information
  • SDL_stdinc.h - Standard definitions (162 functions!)

Video & Graphics

  • SDL_video.h - Window and display management (109 functions)
  • SDL_render.h - 2D rendering (89 functions)
  • SDL_gpu.h - GPU API (94 functions, 35 structs, 24 enums)
  • SDL_surface.h - Surface operations (58 functions)
  • SDL_pixels.h - Pixel formats (13 enums)
  • SDL_rect.h - Rectangle operations
  • SDL_blendmode.h - Blending modes

Input

  • SDL_events.h - Event handling (37 structs, 2 enums)
  • SDL_keyboard.h - Keyboard input
  • SDL_keycode.h - Key codes
  • SDL_mouse.h - Mouse input
  • SDL_touch.h - Touch input
  • SDL_pen.h - Pen/tablet input
  • SDL_gamepad.h - Gamepad support (73 functions)
  • SDL_joystick.h - Joystick support (58 functions)
  • SDL_sensor.h - Sensor input

Audio & Haptics

  • SDL_audio.h - Audio playback (56 functions)
  • SDL_haptic.h - Force feedback (31 functions)

File I/O & System

  • SDL_iostream.h - I/O streams (48 functions)
  • SDL_filesystem.h - File system operations
  • SDL_properties.h - Property system (25 functions)
  • SDL_clipboard.h - Clipboard access

Threading & Time

  • SDL_thread.h - Threading primitives
  • SDL_atomic.h - Atomic operations
  • SDL_timer.h - Timer functions
  • SDL_time.h - Date/time functions

Platform Integration

  • SDL_vulkan.h - Vulkan support
  • SDL_camera.h - Camera access
  • SDL_dialog.h - System dialogs
  • SDL_locale.h - Locale detection
  • SDL_messagebox.h - Message boxes
  • SDL_power.h - Power management

Utilities

  • SDL_cpuinfo.h - CPU information
  • SDL_endian.h - Endianness utilities
  • SDL_hints.h - Configuration hints
  • SDL_bits.h - Bit manipulation

Features

Type System Support

  • Opaque pointer types (SDL_Window, SDL_Renderer, etc.)
  • Structs with nested fields
  • Enums with values
  • Unions
  • Flags (enum-based bitfields)
  • Typedefs
  • Function pointers

Parsing Capabilities

  • Function declarations with complex signatures
  • Multi-line declarations
  • Array parameters
  • Variadic functions
  • Const/volatile qualifiers
  • Pointer-to-pointer types
  • Anonymous unions/structs (in progress)

Dependency Resolution

  • Automatic include scanning
  • Cross-header type resolution
  • Typedef scanning for dependencies
  • Recursive dependency tracking

Output Formats

  • Zig code generation
  • Mock implementations
  • JSON export (prettified)

Known Limitations

  1. Macros: Not parsed (SDL_COMPILE_TIME_ASSERT, etc.)
  2. Inline functions: Not extracted from headers
  3. Bit fields: Struct bit fields not supported
  4. Complex macros: Function-like macros ignored

Next Steps

  1. Test Zig bindings compilation
  2. Add platform-specific headers (SDL_metal.h, SDL_egl.h)
  3. Generate complete API documentation
  4. Create integration tests