Backlog/projects/build.zig

37 lines
1.1 KiB
Zig

const std = @import("std");
const Backlog = @import("Backlog");
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
var blbuild = Backlog.init(b, .{
.target = target,
.optimize = optimize,
.backlogRoot = "../",
});
const sampleGame = blbuild.program(.{
.name = "sampleGame",
.desc = "sample game with hot reloading",
.root_source_file = b.path("sampleGame/sampleGame.zig"),
});
sampleGame.setModuleEnabled("imgui", true);
sampleGame.setModuleEnabled("audio", true);
sampleGame.setModuleEnabled("physics", true);
sampleGame.setModuleEnabled("ui", true);
sampleGame.setModuleEnabled("sys", true);
sampleGame.setModuleEnabled("net", true);
sampleGame.addExtraModule("gameExtras");
sampleGame.addExtraModule("videoplayer");
sampleGame.addExtraModule("doomplayer");
sampleGame.addExtraModule("bsp");
sampleGame.setIconPath("icons/icon.ico");
const sampleGameExe = sampleGame.compileInstall();
_ = sampleGameExe;
}