Backlog/engine
Peter Li 9b67689543 ported all shaders needed for papyrus UI 2025-05-07 15:08:07 -07:00
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assets Mesh pool storage + mesh asset loader interfaces 2025-04-18 10:49:49 -07:00
audio Mesh pool storage + mesh asset loader interfaces 2025-04-18 10:49:49 -07:00
core HDR color targets! 2025-05-06 16:23:50 -07:00
imgui bloom and shit 2025-05-07 10:05:44 -07:00
papyrus ported all shaders needed for papyrus UI 2025-05-07 15:08:07 -07:00
physics updated api for fetch instead of get 2025-04-20 18:06:35 -07:00
platform added doom to the build lol 2025-05-03 01:05:15 -07:00
rend ported all shaders needed for papyrus UI 2025-05-07 15:08:07 -07:00
ui ported all shaders needed for papyrus UI 2025-05-07 15:08:07 -07:00
.gitattributes Backlog initial-comit SDL gpu examples cooking shaders properly 2025-04-07 19:51:46 -07:00
.gitignore Backlog initial-comit SDL gpu examples cooking shaders properly 2025-04-07 19:51:46 -07:00
backlog.zig ported all shaders needed for papyrus UI 2025-05-07 15:08:07 -07:00
main.zig > fixing various spirv compilation issues. and making shader hot-reload more resilient. also adding sdl_gpu 2025-04-19 09:52:36 -07:00
modulelist.zig ported all shaders needed for papyrus UI 2025-05-07 15:08:07 -07:00